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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /**
     18  * @addtogroup Asset
     19  * @{
     20  */
     21 
     22 /**
     23  * @file asset_manager.h
     24  */
     25 
     26 #ifndef ANDROID_ASSET_MANAGER_H
     27 #define ANDROID_ASSET_MANAGER_H
     28 
     29 #include <sys/cdefs.h>
     30 #include <sys/types.h>
     31 
     32 #ifdef __cplusplus
     33 extern "C" {
     34 #endif
     35 
     36 #if !defined(__ANDROID__) && !defined(__RENAME_IF_FILE_OFFSET64)
     37 #define __RENAME_IF_FILE_OFFSET64(x)
     38 #endif
     39 
     40 struct AAssetManager;
     41 /**
     42  * {@link AAssetManager} provides access to an application's raw assets by
     43  * creating {@link AAsset} objects.
     44  *
     45  * AAssetManager is a wrapper to the low-level native implementation
     46  * of the java {@link AAssetManager}, a pointer can be obtained using
     47  * AAssetManager_fromJava().
     48  *
     49  * The asset hierarchy may be examined like a filesystem, using
     50  * {@link AAssetDir} objects to peruse a single directory.
     51  *
     52  * A native {@link AAssetManager} pointer may be shared across multiple threads.
     53  */
     54 typedef struct AAssetManager AAssetManager;
     55 
     56 struct AAssetDir;
     57 /**
     58  * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
     59  * it were a single directory. The contents are populated by the
     60  * {@link AAssetManager}.
     61  *
     62  * The list of files will be sorted in ascending order by ASCII value.
     63  */
     64 typedef struct AAssetDir AAssetDir;
     65 
     66 struct AAsset;
     67 /**
     68  * {@link AAsset} provides access to a read-only asset.
     69  *
     70  * {@link AAsset} objects are NOT thread-safe, and should not be shared across
     71  * threads.
     72  */
     73 typedef struct AAsset AAsset;
     74 
     75 /** Available access modes for opening assets with {@link AAssetManager_open} */
     76 enum {
     77     /** No specific information about how data will be accessed. **/
     78     AASSET_MODE_UNKNOWN      = 0,
     79     /** Read chunks, and seek forward and backward. */
     80     AASSET_MODE_RANDOM       = 1,
     81     /** Read sequentially, with an occasional forward seek. */
     82     AASSET_MODE_STREAMING    = 2,
     83     /** Caller plans to ask for a read-only buffer with all data. */
     84     AASSET_MODE_BUFFER       = 3
     85 };
     86 
     87 
     88 /**
     89  * Open the named directory within the asset hierarchy.  The directory can then
     90  * be inspected with the AAssetDir functions.  To open the top-level directory,
     91  * pass in "" as the dirName.
     92  *
     93  * The object returned here should be freed by calling AAssetDir_close().
     94  */
     95 AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
     96 
     97 /**
     98  * Open an asset.
     99  *
    100  * The object returned here should be freed by calling AAsset_close().
    101  */
    102 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
    103 
    104 /**
    105  * Iterate over the files in an asset directory.  A NULL string is returned
    106  * when all the file names have been returned.
    107  *
    108  * The returned file name is suitable for passing to AAssetManager_open().
    109  *
    110  * The string returned here is owned by the AssetDir implementation and is not
    111  * guaranteed to remain valid if any other calls are made on this AAssetDir
    112  * instance.
    113  */
    114 const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
    115 
    116 /**
    117  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
    118  */
    119 void AAssetDir_rewind(AAssetDir* assetDir);
    120 
    121 /**
    122  * Close an opened AAssetDir, freeing any related resources.
    123  */
    124 void AAssetDir_close(AAssetDir* assetDir);
    125 
    126 /**
    127  * Attempt to read 'count' bytes of data from the current offset.
    128  *
    129  * Returns the number of bytes read, zero on EOF, or < 0 on error.
    130  */
    131 int AAsset_read(AAsset* asset, void* buf, size_t count);
    132 
    133 /**
    134  * Seek to the specified offset within the asset data.  'whence' uses the
    135  * same constants as lseek()/fseek().
    136  *
    137  * Returns the new position on success, or (off_t) -1 on error.
    138  */
    139 off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
    140     __RENAME_IF_FILE_OFFSET64(AAsset_seek64);
    141 
    142 /**
    143  * Seek to the specified offset within the asset data.  'whence' uses the
    144  * same constants as lseek()/fseek().
    145  *
    146  * Uses 64-bit data type for large files as opposed to the 32-bit type used
    147  * by AAsset_seek.
    148  *
    149  * Returns the new position on success, or (off64_t) -1 on error.
    150  */
    151 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
    152 
    153 /**
    154  * Close the asset, freeing all associated resources.
    155  */
    156 void AAsset_close(AAsset* asset);
    157 
    158 /**
    159  * Get a pointer to a buffer holding the entire contents of the assset.
    160  *
    161  * Returns NULL on failure.
    162  */
    163 const void* AAsset_getBuffer(AAsset* asset);
    164 
    165 /**
    166  * Report the total size of the asset data.
    167  */
    168 off_t AAsset_getLength(AAsset* asset)
    169     __RENAME_IF_FILE_OFFSET64(AAsset_getLength64);
    170 
    171 /**
    172  * Report the total size of the asset data. Reports the size using a 64-bit
    173  * number insted of 32-bit as AAsset_getLength.
    174  */
    175 off64_t AAsset_getLength64(AAsset* asset);
    176 
    177 /**
    178  * Report the total amount of asset data that can be read from the current position.
    179  */
    180 off_t AAsset_getRemainingLength(AAsset* asset)
    181     __RENAME_IF_FILE_OFFSET64(AAsset_getRemainingLength64);
    182 
    183 /**
    184  * Report the total amount of asset data that can be read from the current position.
    185  *
    186  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
    187  */
    188 off64_t AAsset_getRemainingLength64(AAsset* asset);
    189 
    190 /**
    191  * Open a new file descriptor that can be used to read the asset data. If the
    192  * start or length cannot be represented by a 32-bit number, it will be
    193  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
    194  *
    195  * Returns < 0 if direct fd access is not possible (for example, if the asset is
    196  * compressed).
    197  */
    198 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
    199     __RENAME_IF_FILE_OFFSET64(AAsset_openFileDescriptor64);
    200 
    201 /**
    202  * Open a new file descriptor that can be used to read the asset data.
    203  *
    204  * Uses a 64-bit number for the offset and length instead of 32-bit instead of
    205  * as AAsset_openFileDescriptor does.
    206  *
    207  * Returns < 0 if direct fd access is not possible (for example, if the asset is
    208  * compressed).
    209  */
    210 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
    211 
    212 /**
    213  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
    214  * mmapped).
    215  */
    216 int AAsset_isAllocated(AAsset* asset);
    217 
    218 
    219 
    220 #ifdef __cplusplus
    221 };
    222 #endif
    223 
    224 #endif      // ANDROID_ASSET_MANAGER_H
    225 
    226 /** @} */
    227