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defs:Asset
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/androidfw/include/androidfw/
Asset.h
18
// Class providing access to a read-only
asset
.
Asset
objects are NOT
44
* "
Asset
" is the base class for all types of assets. The classes below
48
class
Asset
{
50
virtual ~
Asset
(void) = default;
55
/* used when opening an
asset
*/
83
* Close the
asset
, freeing all associated resources.
103
* Open a new file descriptor that can be used to read this
asset
.
105
*
asset
is compressed).
110
* Return whether this
asset
's buffer is allocated in RAM (not mmapped)
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all
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/external/skia/infra/bots/assets/
asset_utils.py
100
"""List available versions of the
asset
."""
145
"""Delete data for the given
asset
."""
174
"""Return the existing version numbers for the
asset
."""
203
"""Delete data for the given
asset
."""
241
class
Asset
(object):
249
"""Return the path to the version file for this
asset
."""
253
"""Obtain the current version of the
asset
."""
260
"""Return the existing version numbers for this
asset
."""
264
"""Find the next available version number for the
asset
."""
271
"""Download the specified version of the
asset
.""
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all
...]
/external/skqp/infra/bots/assets/
asset_utils.py
100
"""List available versions of the
asset
."""
145
"""Delete data for the given
asset
."""
174
"""Return the existing version numbers for the
asset
."""
203
"""Delete data for the given
asset
."""
241
class
Asset
(object):
249
"""Return the path to the version file for this
asset
."""
253
"""Obtain the current version of the
asset
."""
260
"""Return the existing version numbers for this
asset
."""
264
"""Find the next available version number for the
asset
."""
271
"""Download the specified version of the
asset
.""
[
all
...]
/frameworks/base/libs/androidfw/
Asset.cpp
18
// Provide access to a read-only
asset
.
21
#define LOG_TAG "
asset
"
24
#include <androidfw/
Asset
.h>
53
static
Asset
* gHead = NULL;
54
static
Asset
* gTail = NULL;
56
void
Asset
::registerAsset(
Asset
*
asset
)
60
asset
->mNext =
asset
->mPrev = NULL
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...]
Completed in 310 milliseconds