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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 //
     18 // Class providing access to a read-only asset.  Asset objects are NOT
     19 // thread-safe, and should not be shared across threads.
     20 //
     21 #ifndef __LIBS_ASSET_H
     22 #define __LIBS_ASSET_H
     23 
     24 #include <stdio.h>
     25 #include <sys/types.h>
     26 
     27 #include <memory>
     28 
     29 #include <utils/Compat.h>
     30 #include <utils/Errors.h>
     31 #include <utils/String8.h>
     32 
     33 namespace android {
     34 
     35 class FileMap;
     36 
     37 /*
     38  * Instances of this class provide read-only operations on a byte stream.
     39  *
     40  * Access may be optimized for streaming, random, or whole buffer modes.  All
     41  * operations are supported regardless of how the file was opened, but some
     42  * things will be less efficient.  [pass that in??]
     43  *
     44  * "Asset" is the base class for all types of assets.  The classes below
     45  * provide most of the implementation.  The AssetManager uses one of the
     46  * static "create" functions defined here to create a new instance.
     47  */
     48 class Asset {
     49 public:
     50     virtual ~Asset(void) = default;
     51 
     52     static int32_t getGlobalCount();
     53     static String8 getAssetAllocations();
     54 
     55     /* used when opening an asset */
     56     typedef enum AccessMode {
     57         ACCESS_UNKNOWN = 0,
     58 
     59         /* read chunks, and seek forward and backward */
     60         ACCESS_RANDOM,
     61 
     62         /* read sequentially, with an occasional forward seek */
     63         ACCESS_STREAMING,
     64 
     65         /* caller plans to ask for a read-only buffer with all data */
     66         ACCESS_BUFFER,
     67     } AccessMode;
     68 
     69     /*
     70      * Read data from the current offset.  Returns the actual number of
     71      * bytes read, 0 on EOF, or -1 on error.
     72      */
     73     virtual ssize_t read(void* buf, size_t count) = 0;
     74 
     75     /*
     76      * Seek to the specified offset.  "whence" uses the same values as
     77      * lseek/fseek.  Returns the new position on success, or (off64_t) -1
     78      * on failure.
     79      */
     80     virtual off64_t seek(off64_t offset, int whence) = 0;
     81 
     82     /*
     83      * Close the asset, freeing all associated resources.
     84      */
     85     virtual void close(void) = 0;
     86 
     87     /*
     88      * Get a pointer to a buffer with the entire contents of the file.
     89      */
     90     virtual const void* getBuffer(bool wordAligned) = 0;
     91 
     92     /*
     93      * Get the total amount of data that can be read.
     94      */
     95     virtual off64_t getLength(void) const = 0;
     96 
     97     /*
     98      * Get the total amount of data that can be read from the current position.
     99      */
    100     virtual off64_t getRemainingLength(void) const = 0;
    101 
    102     /*
    103      * Open a new file descriptor that can be used to read this asset.
    104      * Returns -1 if you can not use the file descriptor (for example if the
    105      * asset is compressed).
    106      */
    107     virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const = 0;
    108 
    109     /*
    110      * Return whether this asset's buffer is allocated in RAM (not mmapped).
    111      * Note: not virtual so it is safe to call even when being destroyed.
    112      */
    113     virtual bool isAllocated(void) const { return false; }
    114 
    115     /*
    116      * Get a string identifying the asset's source.  This might be a full
    117      * path, it might be a colon-separated list of identifiers.
    118      *
    119      * This is NOT intended to be used for anything except debug output.
    120      * DO NOT try to parse this or use it to open a file.
    121      */
    122     const char* getAssetSource(void) const { return mAssetSource.string(); }
    123 
    124 protected:
    125     /*
    126      * Adds this Asset to the global Asset list for debugging and
    127      * accounting.
    128      * Concrete subclasses must call this in their constructor.
    129      */
    130     static void registerAsset(Asset* asset);
    131 
    132     /*
    133      * Removes this Asset from the global Asset list.
    134      * Concrete subclasses must call this in their destructor.
    135      */
    136     static void unregisterAsset(Asset* asset);
    137 
    138     Asset(void);        // constructor; only invoked indirectly
    139 
    140     /* handle common seek() housekeeping */
    141     off64_t handleSeek(off64_t offset, int whence, off64_t curPosn, off64_t maxPosn);
    142 
    143     /* set the asset source string */
    144     void setAssetSource(const String8& path) { mAssetSource = path; }
    145 
    146     AccessMode getAccessMode(void) const { return mAccessMode; }
    147 
    148 private:
    149     /* these operations are not implemented */
    150     Asset(const Asset& src);
    151     Asset& operator=(const Asset& src);
    152 
    153     /* AssetManager needs access to our "create" functions */
    154     friend class AssetManager;
    155     friend class ApkAssets;
    156 
    157     /*
    158      * Create the asset from a named file on disk.
    159      */
    160     static Asset* createFromFile(const char* fileName, AccessMode mode);
    161 
    162     /*
    163      * Create the asset from a named, compressed file on disk (e.g. ".gz").
    164      */
    165     static Asset* createFromCompressedFile(const char* fileName,
    166         AccessMode mode);
    167 
    168 #if 0
    169     /*
    170      * Create the asset from a segment of an open file.  This will fail
    171      * if "offset" and "length" don't fit within the bounds of the file.
    172      *
    173      * The asset takes ownership of the file descriptor.
    174      */
    175     static Asset* createFromFileSegment(int fd, off64_t offset, size_t length,
    176         AccessMode mode);
    177 
    178     /*
    179      * Create from compressed data.  "fd" should be seeked to the start of
    180      * the compressed data.  This could be inside a gzip file or part of a
    181      * Zip archive.
    182      *
    183      * The asset takes ownership of the file descriptor.
    184      *
    185      * This may not verify the validity of the compressed data until first
    186      * use.
    187      */
    188     static Asset* createFromCompressedData(int fd, off64_t offset,
    189         int compressionMethod, size_t compressedLength,
    190         size_t uncompressedLength, AccessMode mode);
    191 #endif
    192 
    193     /*
    194      * Create the asset from a memory-mapped file segment.
    195      *
    196      * The asset takes ownership of the FileMap.
    197      */
    198     static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
    199 
    200     static std::unique_ptr<Asset> createFromUncompressedMap(std::unique_ptr<FileMap> dataMap,
    201         AccessMode mode);
    202 
    203     /*
    204      * Create the asset from a memory-mapped file segment with compressed
    205      * data.
    206      *
    207      * The asset takes ownership of the FileMap.
    208      */
    209     static Asset* createFromCompressedMap(FileMap* dataMap,
    210         size_t uncompressedLen, AccessMode mode);
    211 
    212     static std::unique_ptr<Asset> createFromCompressedMap(std::unique_ptr<FileMap> dataMap,
    213         size_t uncompressedLen, AccessMode mode);
    214 
    215 
    216     /*
    217      * Create from a reference-counted chunk of shared memory.
    218      */
    219     // TODO
    220 
    221     AccessMode  mAccessMode;        // how the asset was opened
    222     String8    mAssetSource;       // debug string
    223 
    224     Asset*		mNext;				// linked list.
    225     Asset*		mPrev;
    226 };
    227 
    228 
    229 /*
    230  * ===========================================================================
    231  *
    232  * Innards follow.  Do not use these classes directly.
    233  */
    234 
    235 /*
    236  * An asset based on an uncompressed file on disk.  It may encompass the
    237  * entire file or just a piece of it.  Access is through fread/fseek.
    238  */
    239 class _FileAsset : public Asset {
    240 public:
    241     _FileAsset(void);
    242     virtual ~_FileAsset(void);
    243 
    244     /*
    245      * Use a piece of an already-open file.
    246      *
    247      * On success, the object takes ownership of "fd".
    248      */
    249     status_t openChunk(const char* fileName, int fd, off64_t offset, size_t length);
    250 
    251     /*
    252      * Use a memory-mapped region.
    253      *
    254      * On success, the object takes ownership of "dataMap".
    255      */
    256     status_t openChunk(FileMap* dataMap);
    257 
    258     /*
    259      * Standard Asset interfaces.
    260      */
    261     virtual ssize_t read(void* buf, size_t count);
    262     virtual off64_t seek(off64_t offset, int whence);
    263     virtual void close(void);
    264     virtual const void* getBuffer(bool wordAligned);
    265     virtual off64_t getLength(void) const { return mLength; }
    266     virtual off64_t getRemainingLength(void) const { return mLength-mOffset; }
    267     virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const;
    268     virtual bool isAllocated(void) const { return mBuf != NULL; }
    269 
    270 private:
    271     off64_t     mStart;         // absolute file offset of start of chunk
    272     off64_t     mLength;        // length of the chunk
    273     off64_t     mOffset;        // current local offset, 0 == mStart
    274     FILE*       mFp;            // for read/seek
    275     char*       mFileName;      // for opening
    276 
    277     /*
    278      * To support getBuffer() we either need to read the entire thing into
    279      * a buffer or memory-map it.  For small files it's probably best to
    280      * just read them in.
    281      */
    282     enum { kReadVsMapThreshold = 4096 };
    283 
    284     FileMap*    mMap;           // for memory map
    285     unsigned char* mBuf;        // for read
    286 
    287     const void* ensureAlignment(FileMap* map);
    288 };
    289 
    290 
    291 /*
    292  * An asset based on compressed data in a file.
    293  */
    294 class _CompressedAsset : public Asset {
    295 public:
    296     _CompressedAsset(void);
    297     virtual ~_CompressedAsset(void);
    298 
    299     /*
    300      * Use a piece of an already-open file.
    301      *
    302      * On success, the object takes ownership of "fd".
    303      */
    304     status_t openChunk(int fd, off64_t offset, int compressionMethod,
    305         size_t uncompressedLen, size_t compressedLen);
    306 
    307     /*
    308      * Use a memory-mapped region.
    309      *
    310      * On success, the object takes ownership of "fd".
    311      */
    312     status_t openChunk(FileMap* dataMap, size_t uncompressedLen);
    313 
    314     /*
    315      * Standard Asset interfaces.
    316      */
    317     virtual ssize_t read(void* buf, size_t count);
    318     virtual off64_t seek(off64_t offset, int whence);
    319     virtual void close(void);
    320     virtual const void* getBuffer(bool wordAligned);
    321     virtual off64_t getLength(void) const { return mUncompressedLen; }
    322     virtual off64_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
    323     virtual int openFileDescriptor(off64_t* /* outStart */, off64_t* /* outLength */) const { return -1; }
    324     virtual bool isAllocated(void) const { return mBuf != NULL; }
    325 
    326 private:
    327     off64_t     mStart;         // offset to start of compressed data
    328     off64_t     mCompressedLen; // length of the compressed data
    329     off64_t     mUncompressedLen; // length of the uncompressed data
    330     off64_t     mOffset;        // current offset, 0 == start of uncomp data
    331 
    332     FileMap*    mMap;           // for memory-mapped input
    333     int         mFd;            // for file input
    334 
    335     class StreamingZipInflater* mZipInflater;  // for streaming large compressed assets
    336 
    337     unsigned char*  mBuf;       // for getBuffer()
    338 };
    339 
    340 // need: shared mmap version?
    341 
    342 }; // namespace android
    343 
    344 #endif // __LIBS_ASSET_H
    345