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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/RefBase.h>
     25 
     26 #include <binder/IInterface.h>
     27 
     28 #include <ui/Fence.h>
     29 #include <ui/GraphicBuffer.h>
     30 #include <ui/Rect.h>
     31 #include <ui/Region.h>
     32 
     33 #include <gui/FrameTimestamps.h>
     34 #include <gui/HdrMetadata.h>
     35 
     36 #include <hidl/HybridInterface.h>
     37 #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h>
     38 
     39 namespace android {
     40 // ----------------------------------------------------------------------------
     41 
     42 class IProducerListener;
     43 class NativeHandle;
     44 class Surface;
     45 typedef ::android::hardware::graphics::bufferqueue::V1_0::IGraphicBufferProducer
     46         HGraphicBufferProducer;
     47 
     48 /*
     49  * This class defines the Binder IPC interface for the producer side of
     50  * a queue of graphics buffers.  It's used to send graphics data from one
     51  * component to another.  For example, a class that decodes video for
     52  * playback might use this to provide frames.  This is typically done
     53  * indirectly, through Surface.
     54  *
     55  * The underlying mechanism is a BufferQueue, which implements
     56  * BnGraphicBufferProducer.  In normal operation, the producer calls
     57  * dequeueBuffer() to get an empty buffer, fills it with data, then
     58  * calls queueBuffer() to make it available to the consumer.
     59  *
     60  * This class was previously called ISurfaceTexture.
     61  */
     62 class IGraphicBufferProducer : public IInterface
     63 {
     64 public:
     65     DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer, HGraphicBufferProducer)
     66 
     67     enum {
     68         // A flag returned by dequeueBuffer when the client needs to call
     69         // requestBuffer immediately thereafter.
     70         BUFFER_NEEDS_REALLOCATION = 0x1,
     71         // A flag returned by dequeueBuffer when all mirrored slots should be
     72         // released by the client. This flag should always be processed first.
     73         RELEASE_ALL_BUFFERS       = 0x2,
     74     };
     75 
     76     enum {
     77         // A parcelable magic indicates using Binder BufferQueue as transport
     78         // backend.
     79         USE_BUFFER_QUEUE = 0x62717565, // 'bque'
     80         // A parcelable magic indicates using BufferHub as transport backend.
     81         USE_BUFFER_HUB = 0x62687562, // 'bhub'
     82     };
     83 
     84     // requestBuffer requests a new buffer for the given index. The server (i.e.
     85     // the IGraphicBufferProducer implementation) assigns the newly created
     86     // buffer to the given slot index, and the client is expected to mirror the
     87     // slot->buffer mapping so that it's not necessary to transfer a
     88     // GraphicBuffer for every dequeue operation.
     89     //
     90     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
     91     //
     92     // Return of a value other than NO_ERROR means an error has occurred:
     93     // * NO_INIT - the buffer queue has been abandoned or the producer is not
     94     //             connected.
     95     // * BAD_VALUE - one of the two conditions occurred:
     96     //              * slot was out of range (see above)
     97     //              * buffer specified by the slot is not dequeued
     98     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
     99 
    100     // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
    101     // dequeued by the producer at one time. If this method succeeds, any new
    102     // buffer slots will be both unallocated and owned by the BufferQueue object
    103     // (i.e. they are not owned by the producer or consumer). Calling this may
    104     // also cause some buffer slots to be emptied. If the caller is caching the
    105     // contents of the buffer slots, it should empty that cache after calling
    106     // this method.
    107     //
    108     // This function should not be called with a value of maxDequeuedBuffers
    109     // that is less than the number of currently dequeued buffer slots. Doing so
    110     // will result in a BAD_VALUE error.
    111     //
    112     // The buffer count should be at least 1 (inclusive), but at most
    113     // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
    114     // minimum undequeued buffer count can be obtained by calling
    115     // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
    116     //
    117     // Return of a value other than NO_ERROR means an error has occurred:
    118     // * NO_INIT - the buffer queue has been abandoned.
    119     // * BAD_VALUE - one of the below conditions occurred:
    120     //     * bufferCount was out of range (see above).
    121     //     * client would have more than the requested number of dequeued
    122     //       buffers after this call.
    123     //     * this call would cause the maxBufferCount value to be exceeded.
    124     //     * failure to adjust the number of available slots.
    125     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
    126 
    127     // Set the async flag if the producer intends to asynchronously queue
    128     // buffers without blocking. Typically this is used for triple-buffering
    129     // and/or when the swap interval is set to zero.
    130     //
    131     // Enabling async mode will internally allocate an additional buffer to
    132     // allow for the asynchronous behavior. If it is not enabled queue/dequeue
    133     // calls may block.
    134     //
    135     // Return of a value other than NO_ERROR means an error has occurred:
    136     // * NO_INIT - the buffer queue has been abandoned.
    137     // * BAD_VALUE - one of the following has occurred:
    138     //             * this call would cause the maxBufferCount value to be
    139     //               exceeded
    140     //             * failure to adjust the number of available slots.
    141     virtual status_t setAsyncMode(bool async) = 0;
    142 
    143     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
    144     // of the slot is transfered to the client, meaning that the server will not
    145     // use the contents of the buffer associated with that slot.
    146     //
    147     // The slot index returned may or may not contain a buffer (client-side).
    148     // If the slot is empty the client should call requestBuffer to assign a new
    149     // buffer to that slot.
    150     //
    151     // Once the client is done filling this buffer, it is expected to transfer
    152     // buffer ownership back to the server with either cancelBuffer on
    153     // the dequeued slot or to fill in the contents of its associated buffer
    154     // contents and call queueBuffer.
    155     //
    156     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
    157     // expected to call requestBuffer immediately.
    158     //
    159     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
    160     // expected to release all of the mirrored slot->buffer mappings.
    161     //
    162     // The fence parameter will be updated to hold the fence associated with
    163     // the buffer. The contents of the buffer must not be overwritten until the
    164     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
    165     // immediately.
    166     //
    167     // The width and height parameters must be no greater than the minimum of
    168     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    169     // An error due to invalid dimensions might not be reported until
    170     // updateTexImage() is called.  If width and height are both zero, the
    171     // default values specified by setDefaultBufferSize() are used instead.
    172     //
    173     // If the format is 0, the default format will be used.
    174     //
    175     // The usage argument specifies gralloc buffer usage flags.  The values
    176     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
    177     // will be merged with the usage flags specified by
    178     // IGraphicBufferConsumer::setConsumerUsageBits.
    179     //
    180     // This call will block until a buffer is available to be dequeued. If
    181     // both the producer and consumer are controlled by the app, then this call
    182     // can never block and will return WOULD_BLOCK if no buffer is available.
    183     //
    184     // A non-negative value with flags set (see above) will be returned upon
    185     // success.
    186     //
    187     // Return of a negative means an error has occurred:
    188     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    189     //             connected.
    190     // * BAD_VALUE - both in async mode and buffer count was less than the
    191     //               max numbers of buffers that can be allocated at once.
    192     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    193     //                       too many buffers to be dequeued, either because
    194     //                       the producer already has a single buffer dequeued
    195     //                       and did not set a buffer count, or because a
    196     //                       buffer count was set and this call would cause
    197     //                       it to be exceeded.
    198     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
    199     //                 since both the producer/consumer are controlled by app
    200     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
    201     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
    202     //               waiting for a buffer to become available.
    203     //
    204     // All other negative values are an unknown error returned downstream
    205     // from the graphics allocator (typically errno).
    206     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
    207                                    PixelFormat format, uint64_t usage, uint64_t* outBufferAge,
    208                                    FrameEventHistoryDelta* outTimestamps) = 0;
    209 
    210     // detachBuffer attempts to remove all ownership of the buffer in the given
    211     // slot from the buffer queue. If this call succeeds, the slot will be
    212     // freed, and there will be no way to obtain the buffer from this interface.
    213     // The freed slot will remain unallocated until either it is selected to
    214     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
    215     // to the slot. The buffer must have already been dequeued, and the caller
    216     // must already possesses the sp<GraphicBuffer> (i.e., must have called
    217     // requestBuffer).
    218     //
    219     // Return of a value other than NO_ERROR means an error has occurred:
    220     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    221     //             connected.
    222     // * BAD_VALUE - the given slot number is invalid, either because it is
    223     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
    224     //               it refers to is not currently dequeued and requested.
    225     virtual status_t detachBuffer(int slot) = 0;
    226 
    227     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
    228     // and detachBuffer in sequence, except for two things:
    229     //
    230     // 1) It is unnecessary to know the dimensions, format, or usage of the
    231     //    next buffer.
    232     // 2) It will not block, since if it cannot find an appropriate buffer to
    233     //    return, it will return an error instead.
    234     //
    235     // Only slots that are free but still contain a GraphicBuffer will be
    236     // considered, and the oldest of those will be returned. outBuffer is
    237     // equivalent to outBuffer from the requestBuffer call, and outFence is
    238     // equivalent to fence from the dequeueBuffer call.
    239     //
    240     // Return of a value other than NO_ERROR means an error has occurred:
    241     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    242     //             connected.
    243     // * BAD_VALUE - either outBuffer or outFence were NULL.
    244     // * NO_MEMORY - no slots were found that were both free and contained a
    245     //               GraphicBuffer.
    246     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    247             sp<Fence>* outFence) = 0;
    248 
    249     // attachBuffer attempts to transfer ownership of a buffer to the buffer
    250     // queue. If this call succeeds, it will be as if this buffer was dequeued
    251     // from the returned slot number. As such, this call will fail if attaching
    252     // this buffer would cause too many buffers to be simultaneously dequeued.
    253     //
    254     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
    255     // expected to release all of the mirrored slot->buffer mappings.
    256     //
    257     // A non-negative value with flags set (see above) will be returned upon
    258     // success.
    259     //
    260     // Return of a negative value means an error has occurred:
    261     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    262     //             connected.
    263     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
    264     //               async mode and buffer count override, or the generation
    265     //               number of the buffer did not match the buffer queue.
    266     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    267     //                       too many buffers to be dequeued, either because
    268     //                       the producer already has a single buffer dequeued
    269     //                       and did not set a buffer count, or because a
    270     //                       buffer count was set and this call would cause
    271     //                       it to be exceeded.
    272     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
    273     //                 disabled since both the producer/consumer are
    274     //                 controlled by the app.
    275     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
    276     //               waiting for a slot to become available.
    277     virtual status_t attachBuffer(int* outSlot,
    278             const sp<GraphicBuffer>& buffer) = 0;
    279 
    280     // queueBuffer indicates that the client has finished filling in the
    281     // contents of the buffer associated with slot and transfers ownership of
    282     // that slot back to the server.
    283     //
    284     // It is not valid to call queueBuffer on a slot that is not owned
    285     // by the client or one for which a buffer associated via requestBuffer
    286     // (an attempt to do so will fail with a return value of BAD_VALUE).
    287     //
    288     // In addition, the input must be described by the client (as documented
    289     // below). Any other properties (zero point, etc)
    290     // are client-dependent, and should be documented by the client.
    291     //
    292     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
    293     //
    294     // Upon success, the output will be filled with meaningful values
    295     // (refer to the documentation below).
    296     //
    297     // Return of a value other than NO_ERROR means an error has occurred:
    298     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    299     //             connected.
    300     // * BAD_VALUE - one of the below conditions occurred:
    301     //              * fence was NULL
    302     //              * scaling mode was unknown
    303     //              * both in async mode and buffer count was less than the
    304     //                max numbers of buffers that can be allocated at once
    305     //              * slot index was out of range (see above).
    306     //              * the slot was not in the dequeued state
    307     //              * the slot was enqueued without requesting a buffer
    308     //              * crop rect is out of bounds of the buffer dimensions
    309 
    310     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
    311         friend class Flattenable<QueueBufferInput>;
    312         explicit inline QueueBufferInput(const Parcel& parcel);
    313 
    314         // timestamp - a monotonically increasing value in nanoseconds
    315         // isAutoTimestamp - if the timestamp was synthesized at queue time
    316         // dataSpace - description of the contents, interpretation depends on format
    317         // crop - a crop rectangle that's used as a hint to the consumer
    318         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
    319         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
    320         // fence - a fence that the consumer must wait on before reading the buffer,
    321         //         set this to Fence::NO_FENCE if the buffer is ready immediately
    322         // sticky - the sticky transform set in Surface (only used by the LEGACY
    323         //          camera mode).
    324         // getFrameTimestamps - whether or not the latest frame timestamps
    325         //                      should be retrieved from the consumer.
    326         inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp,
    327                 android_dataspace _dataSpace, const Rect& _crop,
    328                 int _scalingMode, uint32_t _transform, const sp<Fence>& _fence,
    329                 uint32_t _sticky = 0, bool _getFrameTimestamps = false)
    330                 : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp),
    331                   dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode),
    332                   transform(_transform), stickyTransform(_sticky), fence(_fence),
    333                   surfaceDamage(), getFrameTimestamps(_getFrameTimestamps) { }
    334 
    335         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
    336                 android_dataspace* outDataSpace,
    337                 Rect* outCrop, int* outScalingMode,
    338                 uint32_t* outTransform, sp<Fence>* outFence,
    339                 uint32_t* outStickyTransform = nullptr,
    340                 bool* outGetFrameTimestamps = nullptr) const {
    341             *outTimestamp = timestamp;
    342             *outIsAutoTimestamp = bool(isAutoTimestamp);
    343             *outDataSpace = dataSpace;
    344             *outCrop = crop;
    345             *outScalingMode = scalingMode;
    346             *outTransform = transform;
    347             *outFence = fence;
    348             if (outStickyTransform != NULL) {
    349                 *outStickyTransform = stickyTransform;
    350             }
    351             if (outGetFrameTimestamps) {
    352                 *outGetFrameTimestamps = getFrameTimestamps;
    353             }
    354         }
    355 
    356         // Flattenable protocol
    357         static constexpr size_t minFlattenedSize();
    358         size_t getFlattenedSize() const;
    359         size_t getFdCount() const;
    360         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
    361         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
    362 
    363         const Region& getSurfaceDamage() const { return surfaceDamage; }
    364         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
    365 
    366         const HdrMetadata& getHdrMetadata() const { return hdrMetadata; }
    367         void setHdrMetadata(const HdrMetadata& metadata) { hdrMetadata = metadata; }
    368 
    369     private:
    370         int64_t timestamp{0};
    371         int isAutoTimestamp{0};
    372         android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN};
    373         Rect crop;
    374         int scalingMode{0};
    375         uint32_t transform{0};
    376         uint32_t stickyTransform{0};
    377         sp<Fence> fence;
    378         Region surfaceDamage;
    379         bool getFrameTimestamps{false};
    380         HdrMetadata hdrMetadata;
    381     };
    382 
    383     struct QueueBufferOutput : public Flattenable<QueueBufferOutput> {
    384         QueueBufferOutput() = default;
    385 
    386         // Moveable.
    387         QueueBufferOutput(QueueBufferOutput&& src) = default;
    388         QueueBufferOutput& operator=(QueueBufferOutput&& src) = default;
    389         // Not copyable.
    390         QueueBufferOutput(const QueueBufferOutput& src) = delete;
    391         QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete;
    392 
    393         // Flattenable protocol
    394         static constexpr size_t minFlattenedSize();
    395         size_t getFlattenedSize() const;
    396         size_t getFdCount() const;
    397         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
    398         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
    399 
    400         uint32_t width{0};
    401         uint32_t height{0};
    402         uint32_t transformHint{0};
    403         uint32_t numPendingBuffers{0};
    404         uint64_t nextFrameNumber{0};
    405         FrameEventHistoryDelta frameTimestamps;
    406         bool bufferReplaced{false};
    407     };
    408 
    409     virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
    410             QueueBufferOutput* output) = 0;
    411 
    412     // cancelBuffer indicates that the client does not wish to fill in the
    413     // buffer associated with slot and transfers ownership of the slot back to
    414     // the server.
    415     //
    416     // The buffer is not queued for use by the consumer.
    417     //
    418     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
    419     //
    420     // The buffer will not be overwritten until the fence signals.  The fence
    421     // will usually be the one obtained from dequeueBuffer.
    422     //
    423     // Return of a value other than NO_ERROR means an error has occurred:
    424     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    425     //             connected.
    426     // * BAD_VALUE - one of the below conditions occurred:
    427     //              * fence was NULL
    428     //              * slot index was out of range (see above).
    429     //              * the slot was not in the dequeued state
    430     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
    431 
    432     // query retrieves some information for this surface
    433     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
    434     //
    435     // Return of a value other than NO_ERROR means an error has occurred:
    436     // * NO_INIT - the buffer queue has been abandoned.
    437     // * BAD_VALUE - what was out of range
    438     virtual int query(int what, int* value) = 0;
    439 
    440     // connect attempts to connect a client API to the IGraphicBufferProducer.
    441     // This must be called before any other IGraphicBufferProducer methods are
    442     // called except for getAllocator. A consumer must be already connected.
    443     //
    444     // This method will fail if the connect was previously called on the
    445     // IGraphicBufferProducer and no corresponding disconnect call was made.
    446     //
    447     // The listener is an optional binder callback object that can be used if
    448     // the producer wants to be notified when the consumer releases a buffer
    449     // back to the BufferQueue. It is also used to detect the death of the
    450     // producer. If only the latter functionality is desired, there is a
    451     // DummyProducerListener class in IProducerListener.h that can be used.
    452     //
    453     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    454     //
    455     // The producerControlledByApp should be set to true if the producer is hosted
    456     // by an untrusted process (typically app_process-forked processes). If both
    457     // the producer and the consumer are app-controlled then all buffer queues
    458     // will operate in async mode regardless of the async flag.
    459     //
    460     // Upon success, the output will be filled with meaningful data
    461     // (refer to QueueBufferOutput documentation above).
    462     //
    463     // Return of a value other than NO_ERROR means an error has occurred:
    464     // * NO_INIT - one of the following occurred:
    465     //             * the buffer queue was abandoned
    466     //             * no consumer has yet connected
    467     // * BAD_VALUE - one of the following has occurred:
    468     //             * the producer is already connected
    469     //             * api was out of range (see above).
    470     //             * output was NULL.
    471     //             * Failure to adjust the number of available slots. This can
    472     //               happen because of trying to allocate/deallocate the async
    473     //               buffer in response to the value of producerControlledByApp.
    474     // * DEAD_OBJECT - the token is hosted by an already-dead process
    475     //
    476     // Additional negative errors may be returned by the internals, they
    477     // should be treated as opaque fatal unrecoverable errors.
    478     virtual status_t connect(const sp<IProducerListener>& listener,
    479             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
    480 
    481     enum class DisconnectMode {
    482         // Disconnect only the specified API.
    483         Api,
    484         // Disconnect any API originally connected from the process calling disconnect.
    485         AllLocal
    486     };
    487 
    488     // disconnect attempts to disconnect a client API from the
    489     // IGraphicBufferProducer.  Calling this method will cause any subsequent
    490     // calls to other IGraphicBufferProducer methods to fail except for
    491     // getAllocator and connect.  Successfully calling connect after this will
    492     // allow the other methods to succeed again.
    493     //
    494     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    495     //
    496     // Alternatively if mode is AllLocal, then the API value is ignored, and any API
    497     // connected from the same PID calling disconnect will be disconnected.
    498     //
    499     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
    500     // is considered a no-op.
    501     //
    502     // Return of a value other than NO_ERROR means an error has occurred:
    503     // * NO_INIT - the producer is not connected
    504     // * BAD_VALUE - one of the following has occurred:
    505     //             * the api specified does not match the one that was connected
    506     //             * api was out of range (see above).
    507     // * DEAD_OBJECT - the token is hosted by an already-dead process
    508     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0;
    509 
    510     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
    511     //
    512     // A sideband stream is a device-specific mechanism for passing buffers
    513     // from the producer to the consumer without using dequeueBuffer/
    514     // queueBuffer. If a sideband stream is present, the consumer can choose
    515     // whether to acquire buffers from the sideband stream or from the queued
    516     // buffers.
    517     //
    518     // Passing NULL or a different stream handle will detach the previous
    519     // handle if any.
    520     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
    521 
    522     // Allocates buffers based on the given dimensions/format.
    523     //
    524     // This function will allocate up to the maximum number of buffers
    525     // permitted by the current BufferQueue configuration. It will use the
    526     // given format, dimensions, and usage bits, which are interpreted in the
    527     // same way as for dequeueBuffer, and the async flag must be set the same
    528     // way as for dequeueBuffer to ensure that the correct number of buffers are
    529     // allocated. This is most useful to avoid an allocation delay during
    530     // dequeueBuffer. If there are already the maximum number of buffers
    531     // allocated, this function has no effect.
    532     virtual void allocateBuffers(uint32_t width, uint32_t height,
    533             PixelFormat format, uint64_t usage) = 0;
    534 
    535     // Sets whether dequeueBuffer is allowed to allocate new buffers.
    536     //
    537     // Normally dequeueBuffer does not discriminate between free slots which
    538     // already have an allocated buffer and those which do not, and will
    539     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
    540     // buffer doesn't match the requested size, format, or usage. This method
    541     // allows the producer to restrict the eligible slots to those which already
    542     // have an allocated buffer of the correct size, format, and usage. If no
    543     // eligible slot is available, dequeueBuffer will block or return an error
    544     // as usual.
    545     virtual status_t allowAllocation(bool allow) = 0;
    546 
    547     // Sets the current generation number of the BufferQueue.
    548     //
    549     // This generation number will be inserted into any buffers allocated by the
    550     // BufferQueue, and any attempts to attach a buffer with a different
    551     // generation number will fail. Buffers already in the queue are not
    552     // affected and will retain their current generation number. The generation
    553     // number defaults to 0.
    554     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
    555 
    556     // Returns the name of the connected consumer.
    557     virtual String8 getConsumerName() const = 0;
    558 
    559     // Used to enable/disable shared buffer mode.
    560     //
    561     // When shared buffer mode is enabled the first buffer that is queued or
    562     // dequeued will be cached and returned to all subsequent calls to
    563     // dequeueBuffer and acquireBuffer. This allows the producer and consumer to
    564     // simultaneously access the same buffer.
    565     virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0;
    566 
    567     // Used to enable/disable auto-refresh.
    568     //
    569     // Auto refresh has no effect outside of shared buffer mode. In shared
    570     // buffer mode, when enabled, it indicates to the consumer that it should
    571     // attempt to acquire buffers even if it is not aware of any being
    572     // available.
    573     virtual status_t setAutoRefresh(bool autoRefresh) = 0;
    574 
    575     // Sets how long dequeueBuffer will wait for a buffer to become available
    576     // before returning an error (TIMED_OUT).
    577     //
    578     // This timeout also affects the attachBuffer call, which will block if
    579     // there is not a free slot available into which the attached buffer can be
    580     // placed.
    581     //
    582     // By default, the BufferQueue will wait forever, which is indicated by a
    583     // timeout of -1. If set (to a value other than -1), this will disable
    584     // non-blocking mode and its corresponding spare buffer (which is used to
    585     // ensure a buffer is always available).
    586     //
    587     // Return of a value other than NO_ERROR means an error has occurred:
    588     // * BAD_VALUE - Failure to adjust the number of available slots. This can
    589     //               happen because of trying to allocate/deallocate the async
    590     //               buffer.
    591     virtual status_t setDequeueTimeout(nsecs_t timeout) = 0;
    592 
    593     // Returns the last queued buffer along with a fence which must signal
    594     // before the contents of the buffer are read. If there are no buffers in
    595     // the queue, outBuffer will be populated with nullptr and outFence will be
    596     // populated with Fence::NO_FENCE
    597     //
    598     // outTransformMatrix is not modified if outBuffer is null.
    599     //
    600     // Returns NO_ERROR or the status of the Binder transaction
    601     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
    602             sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
    603 
    604     // Gets the frame events that haven't already been retrieved.
    605     virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {}
    606 
    607     // Returns a unique id for this BufferQueue
    608     virtual status_t getUniqueId(uint64_t* outId) const = 0;
    609 
    610     // Returns the consumer usage flags for this BufferQueue. This returns the
    611     // full 64-bit usage flags, rather than the truncated 32-bit usage flags
    612     // returned by querying the now deprecated
    613     // NATIVE_WINDOW_CONSUMER_USAGE_BITS attribute.
    614     virtual status_t getConsumerUsage(uint64_t* outUsage) const = 0;
    615 
    616     // Static method exports any IGraphicBufferProducer object to a parcel. It
    617     // handles null producer as well.
    618     static status_t exportToParcel(const sp<IGraphicBufferProducer>& producer,
    619                                    Parcel* parcel);
    620 
    621     // Factory method that creates a new IBGP instance from the parcel.
    622     static sp<IGraphicBufferProducer> createFromParcel(const Parcel* parcel);
    623 
    624 protected:
    625     // Exports the current producer as a binder parcelable object. Note that the
    626     // producer must be disconnected to be exportable. After successful export,
    627     // the producer queue can no longer be connected again. Returns NO_ERROR
    628     // when the export is successful and writes an implementation defined
    629     // parcelable object into the parcel. For traditional Android BufferQueue,
    630     // it writes a strong binder object; for BufferHub, it writes a
    631     // ProducerQueueParcelable object.
    632     virtual status_t exportToParcel(Parcel* parcel);
    633 };
    634 
    635 // ----------------------------------------------------------------------------
    636 
    637 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
    638 {
    639 public:
    640     virtual status_t    onTransact( uint32_t code,
    641                                     const Parcel& data,
    642                                     Parcel* reply,
    643                                     uint32_t flags = 0);
    644 };
    645 
    646 // ----------------------------------------------------------------------------
    647 }; // namespace android
    648 
    649 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
    650