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      1 /*
      2  * Copyright 2003 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * on the rights to use, copy, modify, merge, publish, distribute, sub
      9  * license, and/or sell copies of the Software, and to permit persons to whom
     10  * the Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
     19  * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keithw (at) vmware.com>
     26  */
     27 
     28 #ifndef _TNL_VERTEX_H
     29 #define _TNL_VERTEX_H
     30 
     31 #include "main/glheader.h"
     32 #include "t_context.h"
     33 
     34 struct gl_context;
     35 struct tnl_clipspace;
     36 
     37 /* New mechanism to specify hardware vertices so that tnl can build
     38  * and manipulate them directly.
     39  */
     40 
     41 
     42 /* It will probably be necessary to allow drivers to specify new
     43  * emit-styles to cover all the weird and wacky things out there.
     44  */
     45 enum tnl_attr_format {
     46    EMIT_1F,
     47    EMIT_2F,
     48    EMIT_3F,
     49    EMIT_4F,
     50    EMIT_2F_VIEWPORT,		/* do viewport transform and emit */
     51    EMIT_3F_VIEWPORT,		/* do viewport transform and emit */
     52    EMIT_4F_VIEWPORT,		/* do viewport transform and emit */
     53    EMIT_3F_XYW,			/* for projective texture */
     54    EMIT_1UB_1F,			/* for fog coordinate */
     55    EMIT_3UB_3F_RGB,		/* for specular color */
     56    EMIT_3UB_3F_BGR,		/* for specular color */
     57    EMIT_4UB_4F_RGBA,		/* for color */
     58    EMIT_4UB_4F_BGRA,		/* for color */
     59    EMIT_4UB_4F_ARGB,		/* for color */
     60    EMIT_4UB_4F_ABGR,		/* for color */
     61    EMIT_4CHAN_4F_RGBA,		/* for swrast color */
     62    EMIT_PAD,			/* leave a hole of 'offset' bytes */
     63    EMIT_MAX
     64 };
     65 
     66 struct tnl_attr_map {
     67    GLuint attrib;			/* _TNL_ATTRIB_ enum */
     68    enum tnl_attr_format format;
     69    GLuint offset;
     70 };
     71 
     72 struct tnl_format_info {
     73    const char *name;
     74    tnl_extract_func extract;
     75    tnl_insert_func insert[4];
     76    const GLuint attrsize;
     77 };
     78 
     79 extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
     80 
     81 
     82 /* Interpolate between two vertices to produce a third:
     83  */
     84 extern void _tnl_interp( struct gl_context *ctx,
     85 			 GLfloat t,
     86 			 GLuint edst, GLuint eout, GLuint ein,
     87 			 GLboolean force_boundary );
     88 
     89 /* Copy colors from one vertex to another:
     90  */
     91 extern void _tnl_copy_pv(  struct gl_context *ctx, GLuint edst, GLuint esrc );
     92 
     93 
     94 /* Extract a named attribute from a hardware vertex.  Will have to
     95  * reverse any viewport transformation, swizzling or other conversions
     96  * which may have been applied:
     97  */
     98 extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
     99 			   GLfloat *dest );
    100 
    101 /* Complementary to the above.
    102  */
    103 extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib,
    104 			   const GLfloat *src );
    105 
    106 
    107 extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr );
    108 
    109 extern GLuint _tnl_install_attrs( struct gl_context *ctx,
    110 				  const struct tnl_attr_map *map,
    111 				  GLuint nr, const GLfloat *vp,
    112 				  GLuint unpacked_size );
    113 
    114 extern void _tnl_free_vertices( struct gl_context *ctx );
    115 
    116 extern void _tnl_init_vertices( struct gl_context *ctx,
    117 				GLuint vb_size,
    118 				GLuint max_vertex_size );
    119 
    120 extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
    121 					   GLuint start,
    122 					   GLuint end,
    123 					   void *dest );
    124 
    125 /* This function isn't optimal. Check out
    126  * gallium/auxilary/translate for a more comprehensive implementation of
    127  * the same functionality.
    128  */
    129 
    130 extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
    131 						   const GLuint *elts,
    132 						   GLuint start,
    133 						   GLuint end,
    134 						   void *dest );
    135 
    136 
    137 extern void _tnl_build_vertices( struct gl_context *ctx,
    138 				 GLuint start,
    139 				 GLuint end,
    140 				 GLuint newinputs );
    141 
    142 extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs );
    143 
    144 extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state );
    145 
    146 extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx );
    147 
    148 
    149 #define GET_VERTEX_STATE(ctx)  &(TNL_CONTEXT(ctx)->clipspace)
    150 
    151 /* Internal function:
    152  */
    153 void _tnl_register_fastpath( struct tnl_clipspace *vtx,
    154 			     GLboolean match_strides );
    155 
    156 
    157 /* t_vertex_generic.c -- Internal functions for t_vertex.c
    158  */
    159 void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
    160 				  GLuint dst, GLuint src );
    161 
    162 void _tnl_generic_interp_extras( struct gl_context *ctx,
    163 				 GLfloat t,
    164 				 GLuint dst, GLuint out, GLuint in,
    165 				 GLboolean force_boundary );
    166 
    167 void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
    168 
    169 void _tnl_generic_interp( struct gl_context *ctx,
    170 			  GLfloat t,
    171 			  GLuint edst, GLuint eout, GLuint ein,
    172 			  GLboolean force_boundary );
    173 
    174 void _tnl_generic_emit( struct gl_context *ctx,
    175 			GLuint count,
    176 			GLubyte *v );
    177 
    178 void _tnl_generate_hardwired_emit( struct gl_context *ctx );
    179 
    180 /* t_vertex_sse.c -- Internal functions for t_vertex.c
    181  */
    182 void _tnl_generate_sse_emit( struct gl_context *ctx );
    183 
    184 #endif
    185