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      1 /*
      2  * Copyright 2003 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * on the rights to use, copy, modify, merge, publish, distribute, sub
      9  * license, and/or sell copies of the Software, and to permit persons to whom
     10  * the Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
     19  * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keithw (at) vmware.com>
     26  */
     27 
     28 #include <stdio.h>
     29 #include "main/glheader.h"
     30 #include "main/context.h"
     31 #include "swrast/s_chan.h"
     32 #include "t_context.h"
     33 #include "t_vertex.h"
     34 
     35 #define DBG 0
     36 
     37 /* Build and manage clipspace/ndc/window vertices.
     38  */
     39 
     40 static GLboolean match_fastpath( struct tnl_clipspace *vtx,
     41 				 const struct tnl_clipspace_fastpath *fp)
     42 {
     43    GLuint j;
     44 
     45    if (vtx->attr_count != fp->attr_count)
     46       return GL_FALSE;
     47 
     48    for (j = 0; j < vtx->attr_count; j++)
     49       if (vtx->attr[j].format != fp->attr[j].format ||
     50 	  vtx->attr[j].inputsize != fp->attr[j].size ||
     51 	  vtx->attr[j].vertoffset != fp->attr[j].offset)
     52 	 return GL_FALSE;
     53 
     54    if (fp->match_strides) {
     55       if (vtx->vertex_size != fp->vertex_size)
     56 	 return GL_FALSE;
     57 
     58       for (j = 0; j < vtx->attr_count; j++)
     59 	 if (vtx->attr[j].inputstride != fp->attr[j].stride)
     60 	    return GL_FALSE;
     61    }
     62 
     63    return GL_TRUE;
     64 }
     65 
     66 static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx )
     67 {
     68    struct tnl_clipspace_fastpath *fp = vtx->fastpath;
     69 
     70    for ( ; fp ; fp = fp->next) {
     71       if (match_fastpath(vtx, fp)) {
     72          vtx->emit = fp->func;
     73 	 return GL_TRUE;
     74       }
     75    }
     76 
     77    return GL_FALSE;
     78 }
     79 
     80 void _tnl_register_fastpath( struct tnl_clipspace *vtx,
     81 			     GLboolean match_strides )
     82 {
     83    struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
     84    GLuint i;
     85 
     86    if (fastpath == NULL) {
     87       _mesa_error_no_memory(__func__);
     88       return;
     89    }
     90 
     91    fastpath->vertex_size = vtx->vertex_size;
     92    fastpath->attr_count = vtx->attr_count;
     93    fastpath->match_strides = match_strides;
     94    fastpath->func = vtx->emit;
     95    fastpath->attr = malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
     96 
     97    if (fastpath->attr == NULL) {
     98       free(fastpath);
     99       _mesa_error_no_memory(__func__);
    100       return;
    101    }
    102 
    103    for (i = 0; i < vtx->attr_count; i++) {
    104       fastpath->attr[i].format = vtx->attr[i].format;
    105       fastpath->attr[i].stride = vtx->attr[i].inputstride;
    106       fastpath->attr[i].size = vtx->attr[i].inputsize;
    107       fastpath->attr[i].offset = vtx->attr[i].vertoffset;
    108    }
    109 
    110    fastpath->next = vtx->fastpath;
    111    vtx->fastpath = fastpath;
    112 }
    113 
    114 
    115 
    116 /***********************************************************************
    117  * Build codegen functions or return generic ones:
    118  */
    119 static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest)
    120 {
    121    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    122    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    123    struct tnl_clipspace_attr *a = vtx->attr;
    124    const GLuint attr_count = vtx->attr_count;
    125    GLuint j;
    126 
    127    for (j = 0; j < attr_count; j++) {
    128       GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
    129       a[j].inputstride = vptr->stride;
    130       a[j].inputsize = vptr->size;
    131       a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */
    132    }
    133 
    134    vtx->emit = NULL;
    135 
    136    /* Does this match an existing (hardwired, codegen or known-bad)
    137     * fastpath?
    138     */
    139    if (search_fastpath_emit(vtx)) {
    140       /* Use this result.  If it is null, then it is already known
    141        * that the current state will fail for codegen and there is no
    142        * point trying again.
    143        */
    144    }
    145    else if (vtx->codegen_emit) {
    146       vtx->codegen_emit(ctx);
    147    }
    148 
    149    if (!vtx->emit) {
    150       _tnl_generate_hardwired_emit(ctx);
    151    }
    152 
    153    /* Otherwise use the generic version:
    154     */
    155    if (!vtx->emit)
    156       vtx->emit = _tnl_generic_emit;
    157 
    158    vtx->emit( ctx, count, dest );
    159 }
    160 
    161 
    162 
    163 static void choose_interp_func( struct gl_context *ctx,
    164 				GLfloat t,
    165 				GLuint edst, GLuint eout, GLuint ein,
    166 				GLboolean force_boundary )
    167 {
    168    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    169    GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
    170                          ctx->Polygon.BackMode != GL_FILL);
    171    GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
    172 
    173    if (vtx->need_extras && (twosided || unfilled)) {
    174       vtx->interp = _tnl_generic_interp_extras;
    175    } else {
    176       vtx->interp = _tnl_generic_interp;
    177    }
    178 
    179    vtx->interp( ctx, t, edst, eout, ein, force_boundary );
    180 }
    181 
    182 
    183 static void choose_copy_pv_func(  struct gl_context *ctx, GLuint edst, GLuint esrc )
    184 {
    185    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    186    GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
    187                          ctx->Polygon.BackMode != GL_FILL);
    188 
    189    GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
    190 
    191    if (vtx->need_extras && (twosided || unfilled)) {
    192       vtx->copy_pv = _tnl_generic_copy_pv_extras;
    193    } else {
    194       vtx->copy_pv = _tnl_generic_copy_pv;
    195    }
    196 
    197    vtx->copy_pv( ctx, edst, esrc );
    198 }
    199 
    200 
    201 /***********************************************************************
    202  * Public entrypoints, mostly dispatch to the above:
    203  */
    204 
    205 
    206 /* Interpolate between two vertices to produce a third:
    207  */
    208 void _tnl_interp( struct gl_context *ctx,
    209 		  GLfloat t,
    210 		  GLuint edst, GLuint eout, GLuint ein,
    211 		  GLboolean force_boundary )
    212 {
    213    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    214    vtx->interp( ctx, t, edst, eout, ein, force_boundary );
    215 }
    216 
    217 /* Copy colors from one vertex to another:
    218  */
    219 void _tnl_copy_pv(  struct gl_context *ctx, GLuint edst, GLuint esrc )
    220 {
    221    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    222    vtx->copy_pv( ctx, edst, esrc );
    223 }
    224 
    225 
    226 /* Extract a named attribute from a hardware vertex.  Will have to
    227  * reverse any viewport transformation, swizzling or other conversions
    228  * which may have been applied:
    229  */
    230 void _tnl_get_attr( struct gl_context *ctx, const void *vin,
    231 			      GLenum attr, GLfloat *dest )
    232 {
    233    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    234    const struct tnl_clipspace_attr *a = vtx->attr;
    235    const GLuint attr_count = vtx->attr_count;
    236    GLuint j;
    237 
    238    for (j = 0; j < attr_count; j++) {
    239       if (a[j].attrib == attr) {
    240 	 a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
    241 	 return;
    242       }
    243    }
    244 
    245    /* Else return the value from ctx->Current.
    246     */
    247    if (attr == _TNL_ATTRIB_POINTSIZE) {
    248       /* If the hardware vertex doesn't have point size then use size from
    249        * struct gl_context.  XXX this will be wrong if drawing attenuated points!
    250        */
    251       dest[0] = ctx->Point.Size;
    252    }
    253    else {
    254       memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
    255    }
    256 }
    257 
    258 
    259 /* Complementary operation to the above.
    260  */
    261 void _tnl_set_attr( struct gl_context *ctx, void *vout,
    262 		    GLenum attr, const GLfloat *src )
    263 {
    264    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    265    const struct tnl_clipspace_attr *a = vtx->attr;
    266    const GLuint attr_count = vtx->attr_count;
    267    GLuint j;
    268 
    269    for (j = 0; j < attr_count; j++) {
    270       if (a[j].attrib == attr) {
    271 	 a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
    272 	 return;
    273       }
    274    }
    275 }
    276 
    277 
    278 void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
    279 {
    280    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    281 
    282    return vtx->vertex_buf + nr * vtx->vertex_size;
    283 }
    284 
    285 void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
    286 {
    287    /* if two-sided lighting changes or filled/unfilled polygon state changes */
    288    if (new_state & (_NEW_LIGHT | _NEW_POLYGON) ) {
    289       struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    290       vtx->new_inputs = ~0;
    291       vtx->interp = choose_interp_func;
    292       vtx->copy_pv = choose_copy_pv_func;
    293    }
    294 }
    295 
    296 static void invalidate_funcs( struct tnl_clipspace *vtx )
    297 {
    298    vtx->emit = choose_emit_func;
    299    vtx->interp = choose_interp_func;
    300    vtx->copy_pv = choose_copy_pv_func;
    301    vtx->new_inputs = ~0;
    302 }
    303 
    304 GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map,
    305 			   GLuint nr, const GLfloat *vp,
    306 			   GLuint unpacked_size )
    307 {
    308    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    309    GLuint offset = 0;
    310    GLuint i, j;
    311 
    312    assert(nr < _TNL_ATTRIB_MAX);
    313    assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
    314 
    315    vtx->new_inputs = ~0;
    316    vtx->need_viewport = GL_FALSE;
    317 
    318    if (vp) {
    319       vtx->need_viewport = GL_TRUE;
    320    }
    321 
    322    for (j = 0, i = 0; i < nr; i++) {
    323       const GLuint format = map[i].format;
    324       if (format == EMIT_PAD) {
    325 	 if (DBG)
    326 	    printf("%d: pad %d, offset %d\n", i,
    327 		   map[i].offset, offset);
    328 
    329 	 offset += map[i].offset;
    330 
    331       }
    332       else {
    333 	 GLuint tmpoffset;
    334 
    335 	 if (unpacked_size)
    336 	    tmpoffset = map[i].offset;
    337 	 else
    338 	    tmpoffset = offset;
    339 
    340 	 if (vtx->attr_count != j ||
    341 	     vtx->attr[j].attrib != map[i].attrib ||
    342 	     vtx->attr[j].format != format ||
    343 	     vtx->attr[j].vertoffset != tmpoffset) {
    344 	    invalidate_funcs(vtx);
    345 
    346 	    vtx->attr[j].attrib = map[i].attrib;
    347 	    vtx->attr[j].format = format;
    348 	    vtx->attr[j].vp = vp;
    349 	    vtx->attr[j].insert = _tnl_format_info[format].insert;
    350 	    vtx->attr[j].extract = _tnl_format_info[format].extract;
    351 	    vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;
    352 	    vtx->attr[j].vertoffset = tmpoffset;
    353 	 }
    354 
    355 
    356 	 if (DBG)
    357 	    printf("%d: %s, vp %p, offset %d\n", i,
    358 		   _tnl_format_info[format].name, (void *)vp,
    359 		   vtx->attr[j].vertoffset);
    360 
    361 	 offset += _tnl_format_info[format].attrsize;
    362 	 j++;
    363       }
    364    }
    365 
    366    vtx->attr_count = j;
    367 
    368    if (unpacked_size)
    369       vtx->vertex_size = unpacked_size;
    370    else
    371       vtx->vertex_size = offset;
    372 
    373    assert(vtx->vertex_size <= vtx->max_vertex_size);
    374    return vtx->vertex_size;
    375 }
    376 
    377 
    378 
    379 void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs )
    380 {
    381    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    382    vtx->new_inputs |= newinputs;
    383 }
    384 
    385 
    386 /* This event has broader use beyond this file - will move elsewhere
    387  * and probably invoke a driver callback.
    388  */
    389 void _tnl_notify_pipeline_output_change( struct gl_context *ctx )
    390 {
    391    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    392    invalidate_funcs(vtx);
    393 }
    394 
    395 
    396 static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
    397 {
    398    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    399    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    400    struct tnl_clipspace_attr *a = vtx->attr;
    401    const GLuint count = vtx->attr_count;
    402    GLuint j;
    403 
    404    diff -= 1;
    405    for (j=0; j<count; ++j) {
    406            register GLvector4f *vptr = VB->AttribPtr[a->attrib];
    407 	   (a++)->inputptr += diff*vptr->stride;
    408    }
    409 }
    410 
    411 static void update_input_ptrs( struct gl_context *ctx, GLuint start )
    412 {
    413    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    414    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    415    struct tnl_clipspace_attr *a = vtx->attr;
    416    const GLuint count = vtx->attr_count;
    417    GLuint j;
    418 
    419    for (j = 0; j < count; j++) {
    420       GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
    421 
    422       if (vtx->emit != choose_emit_func) {
    423 	 assert(a[j].inputstride == vptr->stride);
    424 	 assert(a[j].inputsize == vptr->size);
    425       }
    426 
    427       a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
    428    }
    429 
    430    if (a->vp) {
    431       vtx->vp_scale[0] = a->vp[MAT_SX];
    432       vtx->vp_scale[1] = a->vp[MAT_SY];
    433       vtx->vp_scale[2] = a->vp[MAT_SZ];
    434       vtx->vp_scale[3] = 1.0;
    435       vtx->vp_xlate[0] = a->vp[MAT_TX];
    436       vtx->vp_xlate[1] = a->vp[MAT_TY];
    437       vtx->vp_xlate[2] = a->vp[MAT_TZ];
    438       vtx->vp_xlate[3] = 0.0;
    439    }
    440 }
    441 
    442 
    443 void _tnl_build_vertices( struct gl_context *ctx,
    444 			  GLuint start,
    445 			  GLuint end,
    446 			  GLuint newinputs )
    447 {
    448    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    449    update_input_ptrs( ctx, start );
    450    vtx->emit( ctx, end - start,
    451 	      (GLubyte *)(vtx->vertex_buf +
    452 			  start * vtx->vertex_size));
    453 }
    454 
    455 /* Emit VB vertices start..end to dest.  Note that VB vertex at
    456  * postion start will be emitted to dest at position zero.
    457  */
    458 void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
    459 				    GLuint start,
    460 				    GLuint end,
    461 				    void *dest )
    462 {
    463    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    464 
    465    update_input_ptrs(ctx, start);
    466    /* Note: dest should not be adjusted for non-zero 'start' values:
    467     */
    468    vtx->emit( ctx, end - start, (GLubyte*) dest );
    469    return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
    470 }
    471 
    472 /* Emit indexed VB vertices start..end to dest.  Note that VB vertex at
    473  * postion start will be emitted to dest at position zero.
    474  */
    475 
    476 void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
    477 					    const GLuint *elts,
    478 					    GLuint start,
    479 					    GLuint end,
    480 					    void *dest )
    481 {
    482    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    483    GLuint oldIndex;
    484    GLubyte *cdest = dest;
    485 
    486    update_input_ptrs(ctx, oldIndex = elts[start++]);
    487    vtx->emit( ctx, 1, cdest );
    488    cdest += vtx->vertex_size;
    489 
    490    for (; start < end; ++start) {
    491       adjust_input_ptrs(ctx, elts[start] - oldIndex);
    492       oldIndex = elts[start];
    493       vtx->emit( ctx, 1, cdest);
    494       cdest += vtx->vertex_size;
    495    }
    496 
    497    return (void *) cdest;
    498 }
    499 
    500 
    501 void _tnl_init_vertices( struct gl_context *ctx,
    502 			GLuint vb_size,
    503 			GLuint max_vertex_size )
    504 {
    505    struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    506 
    507    _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );
    508 
    509    vtx->need_extras = GL_TRUE;
    510    if (max_vertex_size > vtx->max_vertex_size) {
    511       _tnl_free_vertices( ctx );
    512       vtx->max_vertex_size = max_vertex_size;
    513       vtx->vertex_buf = _mesa_align_calloc(vb_size * max_vertex_size, 32 );
    514       invalidate_funcs(vtx);
    515    }
    516 
    517    switch(CHAN_TYPE) {
    518    case GL_UNSIGNED_BYTE:
    519       vtx->chan_scale[0] = 255.0;
    520       vtx->chan_scale[1] = 255.0;
    521       vtx->chan_scale[2] = 255.0;
    522       vtx->chan_scale[3] = 255.0;
    523       break;
    524    case GL_UNSIGNED_SHORT:
    525       vtx->chan_scale[0] = 65535.0;
    526       vtx->chan_scale[1] = 65535.0;
    527       vtx->chan_scale[2] = 65535.0;
    528       vtx->chan_scale[3] = 65535.0;
    529       break;
    530    default:
    531       vtx->chan_scale[0] = 1.0;
    532       vtx->chan_scale[1] = 1.0;
    533       vtx->chan_scale[2] = 1.0;
    534       vtx->chan_scale[3] = 1.0;
    535       break;
    536    }
    537 
    538    vtx->identity[0] = 0.0;
    539    vtx->identity[1] = 0.0;
    540    vtx->identity[2] = 0.0;
    541    vtx->identity[3] = 1.0;
    542 
    543    vtx->codegen_emit = NULL;
    544 
    545 #ifdef USE_SSE_ASM
    546    if (!getenv("MESA_NO_CODEGEN"))
    547       vtx->codegen_emit = _tnl_generate_sse_emit;
    548 #endif
    549 }
    550 
    551 
    552 void _tnl_free_vertices( struct gl_context *ctx )
    553 {
    554    TNLcontext *tnl = TNL_CONTEXT(ctx);
    555    if (tnl) {
    556       struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
    557       struct tnl_clipspace_fastpath *fp, *tmp;
    558 
    559       _mesa_align_free(vtx->vertex_buf);
    560       vtx->vertex_buf = NULL;
    561 
    562       for (fp = vtx->fastpath ; fp ; fp = tmp) {
    563          tmp = fp->next;
    564          free(fp->attr);
    565 
    566          /* KW: At the moment, fp->func is constrained to be allocated by
    567           * _mesa_exec_alloc(), as the hardwired fastpaths in
    568           * t_vertex_generic.c are handled specially.  It would be nice
    569           * to unify them, but this probably won't change until this
    570           * module gets another overhaul.
    571           */
    572          _mesa_exec_free((void *) fp->func);
    573          free(fp);
    574       }
    575 
    576       vtx->fastpath = NULL;
    577    }
    578 }
    579