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    Searched defs:Effects (Results 1 - 4 of 4) sorted by null

  /external/v8/src/crankshaft/
hydrogen-removable-simulates.cc 27 // side effects to keep live ranges short.
48 // effects are never added to the merge list. The same reasoning holds for
172 // We don't use effects here.
173 class Effects : public ZoneObject {
175 explicit Effects(Zone* zone) { }
179 void Union(Effects* that, Zone* zone) { }
184 HFlowEngine<State, Effects> engine(graph(), zone());
typing.h 13 #include "src/effects.h"
38 typedef v8::internal::Effects<int, kNoVar> Effects;
61 Effects EnterEffects() {
  /external/v8/src/
effects.h 14 // A simple struct to represent (write) effects. A write is represented as a
19 // effects.
21 // There are two ways to compose effects: sequentially (they happen one after
60 // Classes encapsulating sets of effects on variables.
62 // Effects maps variables to effects and supports sequential and alternative
73 // We also (ab)use Effects/NestedEffects as a representation for abstract
74 // store typings. In that case, only definite effects are of interest.
76 template<class Var, class Base, class Effects>
102 void Seq(Effects that)
163 Effects effects; member in struct:v8::internal::EffectsMixin::Overrider
280 Effects<Var, kNoVar> effects; member in struct:v8::internal::NestedEffectsBase::Node
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  /external/llvm/lib/Target/WebAssembly/
WebAssemblyRegStackify.cpp 91 // effects.
93 bool &Write, bool &Effects, bool &StackPointer) {
106 Effects = true;
119 Effects = true;
122 // Determine whether MI reads memory, writes memory, has side effects,
125 bool &Write, bool &Effects, bool &StackPointer) {
171 Effects = true;
177 // Check for side effects.
194 Effects = true;
204 QueryCallee(MI, 0, Read, Write, Effects, StackPointer)
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