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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #ifndef PROG_EXECUTE_H
     26 #define PROG_EXECUTE_H
     27 
     28 #include "main/config.h"
     29 #include "main/mtypes.h"
     30 
     31 
     32 typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
     33                                   GLfloat lambda, GLuint unit, GLfloat color[4]);
     34 
     35 typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
     36                                     const GLfloat texdx[4],
     37                                     const GLfloat texdy[4],
     38                                     GLfloat lodBias,
     39                                     GLuint unit, GLfloat color[4]);
     40 
     41 
     42 /** NOTE: This must match SWRAST_MAX_WIDTH */
     43 #define PROG_MAX_WIDTH 16384
     44 
     45 
     46 /**
     47  * Virtual machine state used during execution of vertex/fragment programs.
     48  */
     49 struct gl_program_machine
     50 {
     51    const struct gl_program *CurProgram;
     52 
     53    /** Fragment Input attributes */
     54    GLfloat (*Attribs)[PROG_MAX_WIDTH][4];
     55    GLfloat (*DerivX)[4];
     56    GLfloat (*DerivY)[4];
     57    GLuint NumDeriv; /**< Max index into DerivX/Y arrays */
     58    GLuint CurElement; /**< Index into Attribs arrays */
     59 
     60    /** Vertex Input attribs */
     61    GLfloat VertAttribs[VERT_ATTRIB_MAX][4];
     62 
     63    GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
     64    GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4];
     65    GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
     66    GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
     67    GLfloat SystemValues[SYSTEM_VALUE_MAX][4];
     68 
     69    const GLubyte *Samplers;  /** Array mapping sampler var to tex unit */
     70 
     71    GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
     72    GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
     73 
     74    /** Texture fetch functions */
     75    FetchTexelLodFunc FetchTexelLod;
     76    FetchTexelDerivFunc FetchTexelDeriv;
     77 };
     78 
     79 
     80 extern GLboolean
     81 _mesa_execute_program(struct gl_context *ctx,
     82                       const struct gl_program *program,
     83                       struct gl_program_machine *machine);
     84 
     85 
     86 #endif /* PROG_EXECUTE_H */
     87