/external/llvm/lib/Support/ |
FoldingSet.cpp | 316 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 320 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, 344 /// FindNodeOrInsertPos. 419 if (Node *E = FindNodeOrInsertPos(ID, IP))
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/external/swiftshader/third_party/LLVM/lib/Support/ |
FoldingSet.cpp | 278 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 282 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, 306 /// FindNodeOrInsertPos. 381 if (Node *E = FindNodeOrInsertPos(ID, IP))
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/external/swiftshader/third_party/llvm-subzero/lib/Support/ |
FoldingSet.cpp | 316 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 320 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, 344 /// FindNodeOrInsertPos. 419 if (Node *E = FindNodeOrInsertPos(ID, IP))
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/external/llvm/include/llvm/ADT/ |
FoldingSet.h | 74 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 82 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 87 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 88 /// node with FindNodeOrInsertPos; 159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 166 /// FindNodeOrInsertPos. 470 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 473 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 474 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/external/swiftshader/third_party/LLVM/include/llvm/ADT/ |
FoldingSet.h | 78 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 86 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 91 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 92 /// node with FindNodeOrInsertPos; 159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 166 /// FindNodeOrInsertPos. 433 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 436 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 437 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/external/swiftshader/third_party/llvm-subzero/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 164 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 167 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 171 /// FindNodeOrInsertPos. 478 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 481 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 482 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 164 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 167 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 171 /// FindNodeOrInsertPos. 478 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 481 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 482 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 164 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 167 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 171 /// FindNodeOrInsertPos. 478 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 481 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 482 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/ADT/ |
FoldingSet.h | 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 93 /// node with FindNodeOrInsertPos; 209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 216 /// FindNodeOrInsertPos. 447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos)) [all...] |
/external/llvm/lib/CodeGen/SelectionDAG/ |
SelectionDAG.cpp | 827 SDNode *Node = FindNodeOrInsertPos(ID, SDLoc(N), InsertPos); 848 SDNode *Node = FindNodeOrInsertPos(ID, SDLoc(N), InsertPos); 868 SDNode *Node = FindNodeOrInsertPos(ID, SDLoc(N), InsertPos); 940 SDNode *SelectionDAG::FindNodeOrInsertPos(const FoldingSetNodeID &ID, 942 SDNode *N = CSEMap.FindNodeOrInsertPos(ID, InsertPos); [all...] |