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    Searched defs:FindNodeOrInsertPos (Results 1 - 21 of 21) sorted by null

  /external/llvm/lib/Support/
FoldingSet.cpp 316 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
320 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
344 /// FindNodeOrInsertPos.
419 if (Node *E = FindNodeOrInsertPos(ID, IP))
  /external/swiftshader/third_party/LLVM/lib/Support/
FoldingSet.cpp 278 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
282 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
306 /// FindNodeOrInsertPos.
381 if (Node *E = FindNodeOrInsertPos(ID, IP))
  /external/swiftshader/third_party/llvm-subzero/lib/Support/
FoldingSet.cpp 316 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
320 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
344 /// FindNodeOrInsertPos.
419 if (Node *E = FindNodeOrInsertPos(ID, IP))
  /external/llvm/include/llvm/ADT/
FoldingSet.h 74 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
82 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
87 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
88 /// node with FindNodeOrInsertPos;
159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
166 /// FindNodeOrInsertPos.
470 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
473 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
474 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /external/swiftshader/third_party/LLVM/include/llvm/ADT/
FoldingSet.h 78 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
86 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
91 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
92 /// node with FindNodeOrInsertPos;
159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
166 /// FindNodeOrInsertPos.
433 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
436 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
437 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /external/swiftshader/third_party/llvm-subzero/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
164 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
167 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
171 /// FindNodeOrInsertPos.
478 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
481 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
482 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
164 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
167 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
171 /// FindNodeOrInsertPos.
478 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
481 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
482 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
164 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
167 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
171 /// FindNodeOrInsertPos.
478 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
481 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
482 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/ADT/
FoldingSet.h 79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
87 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
209 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
216 /// FindNodeOrInsertPos.
447 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
450 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
451 return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos))
    [all...]
  /external/llvm/lib/CodeGen/SelectionDAG/
SelectionDAG.cpp 827 SDNode *Node = FindNodeOrInsertPos(ID, SDLoc(N), InsertPos);
848 SDNode *Node = FindNodeOrInsertPos(ID, SDLoc(N), InsertPos);
868 SDNode *Node = FindNodeOrInsertPos(ID, SDLoc(N), InsertPos);
940 SDNode *SelectionDAG::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
942 SDNode *N = CSEMap.FindNodeOrInsertPos(ID, InsertPos);
    [all...]

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