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Searched
defs:GL_ACTIVE_TEXTURE
(Results
1 - 25
of
82
) sorted by null
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/frameworks/base/opengl/java/android/opengl/
GLES11.java
25
public static final int
GL_ACTIVE_TEXTURE
= 0x84E0;
GLES20.java
25
public static final int
GL_ACTIVE_TEXTURE
= 0x84E0;
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...]
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11.java
23
int
GL_ACTIVE_TEXTURE
= 0x84E0;
/device/generic/goldfish-opengl/system/include/GLES2/
gl2.h
304
#define
GL_ACTIVE_TEXTURE
0x84E0
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h
371
#define
GL_ACTIVE_TEXTURE
0x84E0
/device/generic/goldfish-opengl/system/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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...]
/external/mesa3d/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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...]
/external/swiftshader/include/GLES/
gl.h
355
#define
GL_ACTIVE_TEXTURE
0x84E0
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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...]
/frameworks/native/opengl/include/GLES/
gl.h
356
#define
GL_ACTIVE_TEXTURE
0x84E0
/device/generic/goldfish-opengl/system/include/GLES3/
gl3.h
304
#define
GL_ACTIVE_TEXTURE
0x84E0
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...]
gl31.h
304
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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...]
/external/mesa3d/include/GLES2/
gl2.h
308
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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...]
/external/swiftshader/include/GLES2/
gl2.h
310
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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...]
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h
395
#define
GL_ACTIVE_TEXTURE
0x84E0
[
all
...]
/frameworks/native/opengl/include/GLES2/
gl2.h
310
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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...]
/external/mesa3d/include/GL/
gl.h
[
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...]
/external/mesa3d/include/GLES3/
gl3.h
308
#define
GL_ACTIVE_TEXTURE
0x84E0
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/external/robolectric/v1/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar
/external/swiftshader/include/GLES3/
gl3.h
310
#define
GL_ACTIVE_TEXTURE
0x84E0
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...]
/frameworks/native/opengl/include/GLES3/
gl3.h
310
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl.h
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...]
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h
725
#define
GL_ACTIVE_TEXTURE
0x84E0
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...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h
725
#define
GL_ACTIVE_TEXTURE
0x84E0
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...]
/prebuilts/misc/windows/sdl2/include/
SDL_opengles2.h
725
#define
GL_ACTIVE_TEXTURE
0x84E0
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