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      1 #ifndef __gl3_h_
      2 #define __gl3_h_ 1
      3 
      4 #ifdef __cplusplus
      5 extern "C" {
      6 #endif
      7 
      8 /*
      9 ** Copyright (c) 2013-2014 The Khronos Group Inc.
     10 **
     11 ** Permission is hereby granted, free of charge, to any person obtaining a
     12 ** copy of this software and/or associated documentation files (the
     13 ** "Materials"), to deal in the Materials without restriction, including
     14 ** without limitation the rights to use, copy, modify, merge, publish,
     15 ** distribute, sublicense, and/or sell copies of the Materials, and to
     16 ** permit persons to whom the Materials are furnished to do so, subject to
     17 ** the following conditions:
     18 **
     19 ** The above copyright notice and this permission notice shall be included
     20 ** in all copies or substantial portions of the Materials.
     21 **
     22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
     29 */
     30 /*
     31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
     32 ** API Registry. The current version of the Registry, generator scripts
     33 ** used to make the header, and the header can be found at
     34 **   http://www.opengl.org/registry/
     35 **
     36 ** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $
     37 */
     38 
     39 #include <GLES3/gl3platform.h>
     40 
     41 /* Generated on date 20140517 */
     42 
     43 /* Generated C header for:
     44  * API: gles2
     45  * Profile: common
     46  * Versions considered: 2\.[0-9]|3.0
     47  * Versions emitted: .*
     48  * Default extensions included: None
     49  * Additional extensions included: _nomatch_^
     50  * Extensions removed: _nomatch_^
     51  */
     52 
     53 #ifndef GL_ES_VERSION_2_0
     54 #define GL_ES_VERSION_2_0 1
     55 #include <KHR/khrplatform.h>
     56 typedef khronos_int8_t GLbyte;
     57 typedef khronos_float_t GLclampf;
     58 typedef khronos_int32_t GLfixed;
     59 typedef short GLshort;
     60 typedef unsigned short GLushort;
     61 typedef void GLvoid;
     62 typedef struct __GLsync *GLsync;
     63 typedef khronos_int64_t GLint64;
     64 typedef khronos_uint64_t GLuint64;
     65 typedef unsigned int GLenum;
     66 typedef unsigned int GLuint;
     67 typedef char GLchar;
     68 typedef khronos_float_t GLfloat;
     69 typedef khronos_ssize_t GLsizeiptr;
     70 typedef khronos_intptr_t GLintptr;
     71 typedef unsigned int GLbitfield;
     72 typedef int GLint;
     73 typedef unsigned char GLboolean;
     74 typedef int GLsizei;
     75 typedef khronos_uint8_t GLubyte;
     76 #define GL_DEPTH_BUFFER_BIT               0x00000100
     77 #define GL_STENCIL_BUFFER_BIT             0x00000400
     78 #define GL_COLOR_BUFFER_BIT               0x00004000
     79 #define GL_FALSE                          0
     80 #define GL_TRUE                           1
     81 #define GL_POINTS                         0x0000
     82 #define GL_LINES                          0x0001
     83 #define GL_LINE_LOOP                      0x0002
     84 #define GL_LINE_STRIP                     0x0003
     85 #define GL_TRIANGLES                      0x0004
     86 #define GL_TRIANGLE_STRIP                 0x0005
     87 #define GL_TRIANGLE_FAN                   0x0006
     88 #define GL_ZERO                           0
     89 #define GL_ONE                            1
     90 #define GL_SRC_COLOR                      0x0300
     91 #define GL_ONE_MINUS_SRC_COLOR            0x0301
     92 #define GL_SRC_ALPHA                      0x0302
     93 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
     94 #define GL_DST_ALPHA                      0x0304
     95 #define GL_ONE_MINUS_DST_ALPHA            0x0305
     96 #define GL_DST_COLOR                      0x0306
     97 #define GL_ONE_MINUS_DST_COLOR            0x0307
     98 #define GL_SRC_ALPHA_SATURATE             0x0308
     99 #define GL_FUNC_ADD                       0x8006
    100 #define GL_BLEND_EQUATION                 0x8009
    101 #define GL_BLEND_EQUATION_RGB             0x8009
    102 #define GL_BLEND_EQUATION_ALPHA           0x883D
    103 #define GL_FUNC_SUBTRACT                  0x800A
    104 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
    105 #define GL_BLEND_DST_RGB                  0x80C8
    106 #define GL_BLEND_SRC_RGB                  0x80C9
    107 #define GL_BLEND_DST_ALPHA                0x80CA
    108 #define GL_BLEND_SRC_ALPHA                0x80CB
    109 #define GL_CONSTANT_COLOR                 0x8001
    110 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    111 #define GL_CONSTANT_ALPHA                 0x8003
    112 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    113 #define GL_BLEND_COLOR                    0x8005
    114 #define GL_ARRAY_BUFFER                   0x8892
    115 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    116 #define GL_ARRAY_BUFFER_BINDING           0x8894
    117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    118 #define GL_STREAM_DRAW                    0x88E0
    119 #define GL_STATIC_DRAW                    0x88E4
    120 #define GL_DYNAMIC_DRAW                   0x88E8
    121 #define GL_BUFFER_SIZE                    0x8764
    122 #define GL_BUFFER_USAGE                   0x8765
    123 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
    124 #define GL_FRONT                          0x0404
    125 #define GL_BACK                           0x0405
    126 #define GL_FRONT_AND_BACK                 0x0408
    127 #define GL_TEXTURE_2D                     0x0DE1
    128 #define GL_CULL_FACE                      0x0B44
    129 #define GL_BLEND                          0x0BE2
    130 #define GL_DITHER                         0x0BD0
    131 #define GL_STENCIL_TEST                   0x0B90
    132 #define GL_DEPTH_TEST                     0x0B71
    133 #define GL_SCISSOR_TEST                   0x0C11
    134 #define GL_POLYGON_OFFSET_FILL            0x8037
    135 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    136 #define GL_SAMPLE_COVERAGE                0x80A0
    137 #define GL_NO_ERROR                       0
    138 #define GL_INVALID_ENUM                   0x0500
    139 #define GL_INVALID_VALUE                  0x0501
    140 #define GL_INVALID_OPERATION              0x0502
    141 #define GL_OUT_OF_MEMORY                  0x0505
    142 #define GL_CW                             0x0900
    143 #define GL_CCW                            0x0901
    144 #define GL_LINE_WIDTH                     0x0B21
    145 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    146 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    147 #define GL_CULL_FACE_MODE                 0x0B45
    148 #define GL_FRONT_FACE                     0x0B46
    149 #define GL_DEPTH_RANGE                    0x0B70
    150 #define GL_DEPTH_WRITEMASK                0x0B72
    151 #define GL_DEPTH_CLEAR_VALUE              0x0B73
    152 #define GL_DEPTH_FUNC                     0x0B74
    153 #define GL_STENCIL_CLEAR_VALUE            0x0B91
    154 #define GL_STENCIL_FUNC                   0x0B92
    155 #define GL_STENCIL_FAIL                   0x0B94
    156 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    157 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    158 #define GL_STENCIL_REF                    0x0B97
    159 #define GL_STENCIL_VALUE_MASK             0x0B93
    160 #define GL_STENCIL_WRITEMASK              0x0B98
    161 #define GL_STENCIL_BACK_FUNC              0x8800
    162 #define GL_STENCIL_BACK_FAIL              0x8801
    163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    165 #define GL_STENCIL_BACK_REF               0x8CA3
    166 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    167 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    168 #define GL_VIEWPORT                       0x0BA2
    169 #define GL_SCISSOR_BOX                    0x0C10
    170 #define GL_COLOR_CLEAR_VALUE              0x0C22
    171 #define GL_COLOR_WRITEMASK                0x0C23
    172 #define GL_UNPACK_ALIGNMENT               0x0CF5
    173 #define GL_PACK_ALIGNMENT                 0x0D05
    174 #define GL_MAX_TEXTURE_SIZE               0x0D33
    175 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    176 #define GL_SUBPIXEL_BITS                  0x0D50
    177 #define GL_RED_BITS                       0x0D52
    178 #define GL_GREEN_BITS                     0x0D53
    179 #define GL_BLUE_BITS                      0x0D54
    180 #define GL_ALPHA_BITS                     0x0D55
    181 #define GL_DEPTH_BITS                     0x0D56
    182 #define GL_STENCIL_BITS                   0x0D57
    183 #define GL_POLYGON_OFFSET_UNITS           0x2A00
    184 #define GL_POLYGON_OFFSET_FACTOR          0x8038
    185 #define GL_TEXTURE_BINDING_2D             0x8069
    186 #define GL_SAMPLE_BUFFERS                 0x80A8
    187 #define GL_SAMPLES                        0x80A9
    188 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    189 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    191 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    192 #define GL_DONT_CARE                      0x1100
    193 #define GL_FASTEST                        0x1101
    194 #define GL_NICEST                         0x1102
    195 #define GL_GENERATE_MIPMAP_HINT           0x8192
    196 #define GL_BYTE                           0x1400
    197 #define GL_UNSIGNED_BYTE                  0x1401
    198 #define GL_SHORT                          0x1402
    199 #define GL_UNSIGNED_SHORT                 0x1403
    200 #define GL_INT                            0x1404
    201 #define GL_UNSIGNED_INT                   0x1405
    202 #define GL_FLOAT                          0x1406
    203 #define GL_FIXED                          0x140C
    204 #define GL_DEPTH_COMPONENT                0x1902
    205 #define GL_ALPHA                          0x1906
    206 #define GL_RGB                            0x1907
    207 #define GL_RGBA                           0x1908
    208 #define GL_LUMINANCE                      0x1909
    209 #define GL_LUMINANCE_ALPHA                0x190A
    210 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    211 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    212 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    213 #define GL_FRAGMENT_SHADER                0x8B30
    214 #define GL_VERTEX_SHADER                  0x8B31
    215 #define GL_MAX_VERTEX_ATTRIBS             0x8869
    216 #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
    217 #define GL_MAX_VARYING_VECTORS            0x8DFC
    218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
    220 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
    221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
    222 #define GL_SHADER_TYPE                    0x8B4F
    223 #define GL_DELETE_STATUS                  0x8B80
    224 #define GL_LINK_STATUS                    0x8B82
    225 #define GL_VALIDATE_STATUS                0x8B83
    226 #define GL_ATTACHED_SHADERS               0x8B85
    227 #define GL_ACTIVE_UNIFORMS                0x8B86
    228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
    229 #define GL_ACTIVE_ATTRIBUTES              0x8B89
    230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
    231 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
    232 #define GL_CURRENT_PROGRAM                0x8B8D
    233 #define GL_NEVER                          0x0200
    234 #define GL_LESS                           0x0201
    235 #define GL_EQUAL                          0x0202
    236 #define GL_LEQUAL                         0x0203
    237 #define GL_GREATER                        0x0204
    238 #define GL_NOTEQUAL                       0x0205
    239 #define GL_GEQUAL                         0x0206
    240 #define GL_ALWAYS                         0x0207
    241 #define GL_KEEP                           0x1E00
    242 #define GL_REPLACE                        0x1E01
    243 #define GL_INCR                           0x1E02
    244 #define GL_DECR                           0x1E03
    245 #define GL_INVERT                         0x150A
    246 #define GL_INCR_WRAP                      0x8507
    247 #define GL_DECR_WRAP                      0x8508
    248 #define GL_VENDOR                         0x1F00
    249 #define GL_RENDERER                       0x1F01
    250 #define GL_VERSION                        0x1F02
    251 #define GL_EXTENSIONS                     0x1F03
    252 #define GL_NEAREST                        0x2600
    253 #define GL_LINEAR                         0x2601
    254 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    255 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    256 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    257 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    258 #define GL_TEXTURE_MAG_FILTER             0x2800
    259 #define GL_TEXTURE_MIN_FILTER             0x2801
    260 #define GL_TEXTURE_WRAP_S                 0x2802
    261 #define GL_TEXTURE_WRAP_T                 0x2803
    262 #define GL_TEXTURE                        0x1702
    263 #define GL_TEXTURE_CUBE_MAP               0x8513
    264 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    272 #define GL_TEXTURE0                       0x84C0
    273 #define GL_TEXTURE1                       0x84C1
    274 #define GL_TEXTURE2                       0x84C2
    275 #define GL_TEXTURE3                       0x84C3
    276 #define GL_TEXTURE4                       0x84C4
    277 #define GL_TEXTURE5                       0x84C5
    278 #define GL_TEXTURE6                       0x84C6
    279 #define GL_TEXTURE7                       0x84C7
    280 #define GL_TEXTURE8                       0x84C8
    281 #define GL_TEXTURE9                       0x84C9
    282 #define GL_TEXTURE10                      0x84CA
    283 #define GL_TEXTURE11                      0x84CB
    284 #define GL_TEXTURE12                      0x84CC
    285 #define GL_TEXTURE13                      0x84CD
    286 #define GL_TEXTURE14                      0x84CE
    287 #define GL_TEXTURE15                      0x84CF
    288 #define GL_TEXTURE16                      0x84D0
    289 #define GL_TEXTURE17                      0x84D1
    290 #define GL_TEXTURE18                      0x84D2
    291 #define GL_TEXTURE19                      0x84D3
    292 #define GL_TEXTURE20                      0x84D4
    293 #define GL_TEXTURE21                      0x84D5
    294 #define GL_TEXTURE22                      0x84D6
    295 #define GL_TEXTURE23                      0x84D7
    296 #define GL_TEXTURE24                      0x84D8
    297 #define GL_TEXTURE25                      0x84D9
    298 #define GL_TEXTURE26                      0x84DA
    299 #define GL_TEXTURE27                      0x84DB
    300 #define GL_TEXTURE28                      0x84DC
    301 #define GL_TEXTURE29                      0x84DD
    302 #define GL_TEXTURE30                      0x84DE
    303 #define GL_TEXTURE31                      0x84DF
    304 #define GL_ACTIVE_TEXTURE                 0x84E0
    305 #define GL_REPEAT                         0x2901
    306 #define GL_CLAMP_TO_EDGE                  0x812F
    307 #define GL_MIRRORED_REPEAT                0x8370
    308 #define GL_FLOAT_VEC2                     0x8B50
    309 #define GL_FLOAT_VEC3                     0x8B51
    310 #define GL_FLOAT_VEC4                     0x8B52
    311 #define GL_INT_VEC2                       0x8B53
    312 #define GL_INT_VEC3                       0x8B54
    313 #define GL_INT_VEC4                       0x8B55
    314 #define GL_BOOL                           0x8B56
    315 #define GL_BOOL_VEC2                      0x8B57
    316 #define GL_BOOL_VEC3                      0x8B58
    317 #define GL_BOOL_VEC4                      0x8B59
    318 #define GL_FLOAT_MAT2                     0x8B5A
    319 #define GL_FLOAT_MAT3                     0x8B5B
    320 #define GL_FLOAT_MAT4                     0x8B5C
    321 #define GL_SAMPLER_2D                     0x8B5E
    322 #define GL_SAMPLER_CUBE                   0x8B60
    323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
    324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
    325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
    326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
    327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
    328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
    329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
    331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    332 #define GL_COMPILE_STATUS                 0x8B81
    333 #define GL_INFO_LOG_LENGTH                0x8B84
    334 #define GL_SHADER_SOURCE_LENGTH           0x8B88
    335 #define GL_SHADER_COMPILER                0x8DFA
    336 #define GL_SHADER_BINARY_FORMATS          0x8DF8
    337 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    338 #define GL_LOW_FLOAT                      0x8DF0
    339 #define GL_MEDIUM_FLOAT                   0x8DF1
    340 #define GL_HIGH_FLOAT                     0x8DF2
    341 #define GL_LOW_INT                        0x8DF3
    342 #define GL_MEDIUM_INT                     0x8DF4
    343 #define GL_HIGH_INT                       0x8DF5
    344 #define GL_FRAMEBUFFER                    0x8D40
    345 #define GL_RENDERBUFFER                   0x8D41
    346 #define GL_RGBA4                          0x8056
    347 #define GL_RGB5_A1                        0x8057
    348 #define GL_RGB565                         0x8D62
    349 #define GL_DEPTH_COMPONENT16              0x81A5
    350 #define GL_STENCIL_INDEX8                 0x8D48
    351 #define GL_RENDERBUFFER_WIDTH             0x8D42
    352 #define GL_RENDERBUFFER_HEIGHT            0x8D43
    353 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    354 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
    355 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    356 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    357 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    358 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    359 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
    361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
    362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
    363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    364 #define GL_COLOR_ATTACHMENT0              0x8CE0
    365 #define GL_DEPTH_ATTACHMENT               0x8D00
    366 #define GL_STENCIL_ATTACHMENT             0x8D20
    367 #define GL_NONE                           0
    368 #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
    369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
    370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
    372 #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
    373 #define GL_FRAMEBUFFER_BINDING            0x8CA6
    374 #define GL_RENDERBUFFER_BINDING           0x8CA7
    375 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
    376 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
    378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
    380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
    386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    387 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    388 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
    389 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
    390 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
    391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    392 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
    393 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
    395 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
    396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
    398 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
    399 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
    400 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    401 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
    403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
    404 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
    405 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
    406 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
    407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
    408 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
    409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
    410 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
    411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
    412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
    413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
    414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    415 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
    416 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    417 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    418 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
    419 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
    420 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    421 GL_APICALL void GL_APIENTRY glFinish (void);
    422 GL_APICALL void GL_APIENTRY glFlush (void);
    423 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    424 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    425 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
    426 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
    427 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
    428 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
    429 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
    430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
    431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
    434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
    435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
    436 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
    437 GL_APICALL GLenum GL_APIENTRY glGetError (void);
    438 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
    439 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
    440 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
    441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
    442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    443 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
    444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
    445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
    447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
    448 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
    449 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
    450 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
    451 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
    452 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
    453 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
    454 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
    455 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
    456 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
    457 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
    458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
    459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
    460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
    462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
    464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
    465 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
    466 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
    467 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    468 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    469 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
    470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
    471 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
    473 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
    475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
    476 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    477 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    478 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
    479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    481 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
    482 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
    483 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    484 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
    485 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    486 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
    487 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
    488 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
    489 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
    490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
    491 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
    492 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
    493 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
    494 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
    495 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
    496 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    497 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
    498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
    499 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
    500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    501 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
    502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    503 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
    504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    507 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
    508 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
    509 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
    510 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
    511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
    512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
    513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
    514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
    515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
    517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
    518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    519 #endif /* GL_ES_VERSION_2_0 */
    520 
    521 #ifndef GL_ES_VERSION_3_0
    522 #define GL_ES_VERSION_3_0 1
    523 typedef unsigned short GLhalf;
    524 #define GL_READ_BUFFER                    0x0C02
    525 #define GL_UNPACK_ROW_LENGTH              0x0CF2
    526 #define GL_UNPACK_SKIP_ROWS               0x0CF3
    527 #define GL_UNPACK_SKIP_PIXELS             0x0CF4
    528 #define GL_PACK_ROW_LENGTH                0x0D02
    529 #define GL_PACK_SKIP_ROWS                 0x0D03
    530 #define GL_PACK_SKIP_PIXELS               0x0D04
    531 #define GL_COLOR                          0x1800
    532 #define GL_DEPTH                          0x1801
    533 #define GL_STENCIL                        0x1802
    534 #define GL_RED                            0x1903
    535 #define GL_RGB8                           0x8051
    536 #define GL_RGBA8                          0x8058
    537 #define GL_RGB10_A2                       0x8059
    538 #define GL_TEXTURE_BINDING_3D             0x806A
    539 #define GL_UNPACK_SKIP_IMAGES             0x806D
    540 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
    541 #define GL_TEXTURE_3D                     0x806F
    542 #define GL_TEXTURE_WRAP_R                 0x8072
    543 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
    544 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
    545 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
    546 #define GL_MAX_ELEMENTS_INDICES           0x80E9
    547 #define GL_TEXTURE_MIN_LOD                0x813A
    548 #define GL_TEXTURE_MAX_LOD                0x813B
    549 #define GL_TEXTURE_BASE_LEVEL             0x813C
    550 #define GL_TEXTURE_MAX_LEVEL              0x813D
    551 #define GL_MIN                            0x8007
    552 #define GL_MAX                            0x8008
    553 #define GL_DEPTH_COMPONENT24              0x81A6
    554 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
    555 #define GL_TEXTURE_COMPARE_MODE           0x884C
    556 #define GL_TEXTURE_COMPARE_FUNC           0x884D
    557 #define GL_CURRENT_QUERY                  0x8865
    558 #define GL_QUERY_RESULT                   0x8866
    559 #define GL_QUERY_RESULT_AVAILABLE         0x8867
    560 #define GL_BUFFER_MAPPED                  0x88BC
    561 #define GL_BUFFER_MAP_POINTER             0x88BD
    562 #define GL_STREAM_READ                    0x88E1
    563 #define GL_STREAM_COPY                    0x88E2
    564 #define GL_STATIC_READ                    0x88E5
    565 #define GL_STATIC_COPY                    0x88E6
    566 #define GL_DYNAMIC_READ                   0x88E9
    567 #define GL_DYNAMIC_COPY                   0x88EA
    568 #define GL_MAX_DRAW_BUFFERS               0x8824
    569 #define GL_DRAW_BUFFER0                   0x8825
    570 #define GL_DRAW_BUFFER1                   0x8826
    571 #define GL_DRAW_BUFFER2                   0x8827
    572 #define GL_DRAW_BUFFER3                   0x8828
    573 #define GL_DRAW_BUFFER4                   0x8829
    574 #define GL_DRAW_BUFFER5                   0x882A
    575 #define GL_DRAW_BUFFER6                   0x882B
    576 #define GL_DRAW_BUFFER7                   0x882C
    577 #define GL_DRAW_BUFFER8                   0x882D
    578 #define GL_DRAW_BUFFER9                   0x882E
    579 #define GL_DRAW_BUFFER10                  0x882F
    580 #define GL_DRAW_BUFFER11                  0x8830
    581 #define GL_DRAW_BUFFER12                  0x8831
    582 #define GL_DRAW_BUFFER13                  0x8832
    583 #define GL_DRAW_BUFFER14                  0x8833
    584 #define GL_DRAW_BUFFER15                  0x8834
    585 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
    586 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
    587 #define GL_SAMPLER_3D                     0x8B5F
    588 #define GL_SAMPLER_2D_SHADOW              0x8B62
    589 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
    590 #define GL_PIXEL_PACK_BUFFER              0x88EB
    591 #define GL_PIXEL_UNPACK_BUFFER            0x88EC
    592 #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
    593 #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
    594 #define GL_FLOAT_MAT2x3                   0x8B65
    595 #define GL_FLOAT_MAT2x4                   0x8B66
    596 #define GL_FLOAT_MAT3x2                   0x8B67
    597 #define GL_FLOAT_MAT3x4                   0x8B68
    598 #define GL_FLOAT_MAT4x2                   0x8B69
    599 #define GL_FLOAT_MAT4x3                   0x8B6A
    600 #define GL_SRGB                           0x8C40
    601 #define GL_SRGB8                          0x8C41
    602 #define GL_SRGB8_ALPHA8                   0x8C43
    603 #define GL_COMPARE_REF_TO_TEXTURE         0x884E
    604 #define GL_MAJOR_VERSION                  0x821B
    605 #define GL_MINOR_VERSION                  0x821C
    606 #define GL_NUM_EXTENSIONS                 0x821D
    607 #define GL_RGBA32F                        0x8814
    608 #define GL_RGB32F                         0x8815
    609 #define GL_RGBA16F                        0x881A
    610 #define GL_RGB16F                         0x881B
    611 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
    612 #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
    613 #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
    614 #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
    615 #define GL_MAX_VARYING_COMPONENTS         0x8B4B
    616 #define GL_TEXTURE_2D_ARRAY               0x8C1A
    617 #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
    618 #define GL_R11F_G11F_B10F                 0x8C3A
    619 #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
    620 #define GL_RGB9_E5                        0x8C3D
    621 #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
    622 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
    623 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
    624 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
    625 #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
    626 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
    627 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
    628 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
    629 #define GL_RASTERIZER_DISCARD             0x8C89
    630 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
    631 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
    632 #define GL_INTERLEAVED_ATTRIBS            0x8C8C
    633 #define GL_SEPARATE_ATTRIBS               0x8C8D
    634 #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
    635 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
    636 #define GL_RGBA32UI                       0x8D70
    637 #define GL_RGB32UI                        0x8D71
    638 #define GL_RGBA16UI                       0x8D76
    639 #define GL_RGB16UI                        0x8D77
    640 #define GL_RGBA8UI                        0x8D7C
    641 #define GL_RGB8UI                         0x8D7D
    642 #define GL_RGBA32I                        0x8D82
    643 #define GL_RGB32I                         0x8D83
    644 #define GL_RGBA16I                        0x8D88
    645 #define GL_RGB16I                         0x8D89
    646 #define GL_RGBA8I                         0x8D8E
    647 #define GL_RGB8I                          0x8D8F
    648 #define GL_RED_INTEGER                    0x8D94
    649 #define GL_RGB_INTEGER                    0x8D98
    650 #define GL_RGBA_INTEGER                   0x8D99
    651 #define GL_SAMPLER_2D_ARRAY               0x8DC1
    652 #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
    653 #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
    654 #define GL_UNSIGNED_INT_VEC2              0x8DC6
    655 #define GL_UNSIGNED_INT_VEC3              0x8DC7
    656 #define GL_UNSIGNED_INT_VEC4              0x8DC8
    657 #define GL_INT_SAMPLER_2D                 0x8DCA
    658 #define GL_INT_SAMPLER_3D                 0x8DCB
    659 #define GL_INT_SAMPLER_CUBE               0x8DCC
    660 #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
    661 #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
    662 #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
    663 #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
    664 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
    665 #define GL_BUFFER_ACCESS_FLAGS            0x911F
    666 #define GL_BUFFER_MAP_LENGTH              0x9120
    667 #define GL_BUFFER_MAP_OFFSET              0x9121
    668 #define GL_DEPTH_COMPONENT32F             0x8CAC
    669 #define GL_DEPTH32F_STENCIL8              0x8CAD
    670 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
    671 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
    672 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
    673 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
    674 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
    675 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
    676 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
    677 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
    678 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
    679 #define GL_FRAMEBUFFER_DEFAULT            0x8218
    680 #define GL_FRAMEBUFFER_UNDEFINED          0x8219
    681 #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
    682 #define GL_DEPTH_STENCIL                  0x84F9
    683 #define GL_UNSIGNED_INT_24_8              0x84FA
    684 #define GL_DEPTH24_STENCIL8               0x88F0
    685 #define GL_UNSIGNED_NORMALIZED            0x8C17
    686 #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
    687 #define GL_READ_FRAMEBUFFER               0x8CA8
    688 #define GL_DRAW_FRAMEBUFFER               0x8CA9
    689 #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
    690 #define GL_RENDERBUFFER_SAMPLES           0x8CAB
    691 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
    692 #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
    693 #define GL_COLOR_ATTACHMENT1              0x8CE1
    694 #define GL_COLOR_ATTACHMENT2              0x8CE2
    695 #define GL_COLOR_ATTACHMENT3              0x8CE3
    696 #define GL_COLOR_ATTACHMENT4              0x8CE4
    697 #define GL_COLOR_ATTACHMENT5              0x8CE5
    698 #define GL_COLOR_ATTACHMENT6              0x8CE6
    699 #define GL_COLOR_ATTACHMENT7              0x8CE7
    700 #define GL_COLOR_ATTACHMENT8              0x8CE8
    701 #define GL_COLOR_ATTACHMENT9              0x8CE9
    702 #define GL_COLOR_ATTACHMENT10             0x8CEA
    703 #define GL_COLOR_ATTACHMENT11             0x8CEB
    704 #define GL_COLOR_ATTACHMENT12             0x8CEC
    705 #define GL_COLOR_ATTACHMENT13             0x8CED
    706 #define GL_COLOR_ATTACHMENT14             0x8CEE
    707 #define GL_COLOR_ATTACHMENT15             0x8CEF
    708 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
    709 #define GL_MAX_SAMPLES                    0x8D57
    710 #define GL_HALF_FLOAT                     0x140B
    711 #define GL_MAP_READ_BIT                   0x0001
    712 #define GL_MAP_WRITE_BIT                  0x0002
    713 #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
    714 #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
    715 #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
    716 #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
    717 #define GL_RG                             0x8227
    718 #define GL_RG_INTEGER                     0x8228
    719 #define GL_R8                             0x8229
    720 #define GL_RG8                            0x822B
    721 #define GL_R16F                           0x822D
    722 #define GL_R32F                           0x822E
    723 #define GL_RG16F                          0x822F
    724 #define GL_RG32F                          0x8230
    725 #define GL_R8I                            0x8231
    726 #define GL_R8UI                           0x8232
    727 #define GL_R16I                           0x8233
    728 #define GL_R16UI                          0x8234
    729 #define GL_R32I                           0x8235
    730 #define GL_R32UI                          0x8236
    731 #define GL_RG8I                           0x8237
    732 #define GL_RG8UI                          0x8238
    733 #define GL_RG16I                          0x8239
    734 #define GL_RG16UI                         0x823A
    735 #define GL_RG32I                          0x823B
    736 #define GL_RG32UI                         0x823C
    737 #define GL_VERTEX_ARRAY_BINDING           0x85B5
    738 #define GL_R8_SNORM                       0x8F94
    739 #define GL_RG8_SNORM                      0x8F95
    740 #define GL_RGB8_SNORM                     0x8F96
    741 #define GL_RGBA8_SNORM                    0x8F97
    742 #define GL_SIGNED_NORMALIZED              0x8F9C
    743 #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
    744 #define GL_COPY_READ_BUFFER               0x8F36
    745 #define GL_COPY_WRITE_BUFFER              0x8F37
    746 #define GL_COPY_READ_BUFFER_BINDING       0x8F36
    747 #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
    748 #define GL_UNIFORM_BUFFER                 0x8A11
    749 #define GL_UNIFORM_BUFFER_BINDING         0x8A28
    750 #define GL_UNIFORM_BUFFER_START           0x8A29
    751 #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
    752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
    753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
    754 #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
    755 #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
    756 #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
    757 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
    758 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
    759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
    760 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
    761 #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
    762 #define GL_UNIFORM_TYPE                   0x8A37
    763 #define GL_UNIFORM_SIZE                   0x8A38
    764 #define GL_UNIFORM_NAME_LENGTH            0x8A39
    765 #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
    766 #define GL_UNIFORM_OFFSET                 0x8A3B
    767 #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
    768 #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
    769 #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
    770 #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
    771 #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
    772 #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
    773 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
    774 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
    775 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
    776 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
    777 #define GL_INVALID_INDEX                  0xFFFFFFFFu
    778 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
    779 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
    780 #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
    781 #define GL_OBJECT_TYPE                    0x9112
    782 #define GL_SYNC_CONDITION                 0x9113
    783 #define GL_SYNC_STATUS                    0x9114
    784 #define GL_SYNC_FLAGS                     0x9115
    785 #define GL_SYNC_FENCE                     0x9116
    786 #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
    787 #define GL_UNSIGNALED                     0x9118
    788 #define GL_SIGNALED                       0x9119
    789 #define GL_ALREADY_SIGNALED               0x911A
    790 #define GL_TIMEOUT_EXPIRED                0x911B
    791 #define GL_CONDITION_SATISFIED            0x911C
    792 #define GL_WAIT_FAILED                    0x911D
    793 #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
    794 #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
    795 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
    796 #define GL_ANY_SAMPLES_PASSED             0x8C2F
    797 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
    798 #define GL_SAMPLER_BINDING                0x8919
    799 #define GL_RGB10_A2UI                     0x906F
    800 #define GL_TEXTURE_SWIZZLE_R              0x8E42
    801 #define GL_TEXTURE_SWIZZLE_G              0x8E43
    802 #define GL_TEXTURE_SWIZZLE_B              0x8E44
    803 #define GL_TEXTURE_SWIZZLE_A              0x8E45
    804 #define GL_GREEN                          0x1904
    805 #define GL_BLUE                           0x1905
    806 #define GL_INT_2_10_10_10_REV             0x8D9F
    807 #define GL_TRANSFORM_FEEDBACK             0x8E22
    808 #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
    809 #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
    810 #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
    811 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
    812 #define GL_PROGRAM_BINARY_LENGTH          0x8741
    813 #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
    814 #define GL_PROGRAM_BINARY_FORMATS         0x87FF
    815 #define GL_COMPRESSED_R11_EAC             0x9270
    816 #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
    817 #define GL_COMPRESSED_RG11_EAC            0x9272
    818 #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
    819 #define GL_COMPRESSED_RGB8_ETC2           0x9274
    820 #define GL_COMPRESSED_SRGB8_ETC2          0x9275
    821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
    822 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
    823 #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
    824 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
    825 #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
    826 #define GL_MAX_ELEMENT_INDEX              0x8D6B
    827 #define GL_NUM_SAMPLE_COUNTS              0x9380
    828 #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
    829 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
    830 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
    831 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
    832 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
    833 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    834 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
    835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
    836 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
    837 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
    838 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
    839 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
    840 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
    841 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
    842 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
    843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
    844 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
    845 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
    846 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    847 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    848 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    849 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    850 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    851 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    852 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    853 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
    854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
    855 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
    856 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
    857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
    858 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
    859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
    860 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
    861 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
    862 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
    863 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
    864 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
    865 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
    866 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
    867 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
    868 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
    869 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
    870 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
    871 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
    872 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
    873 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
    874 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
    875 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
    876 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
    877 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
    878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
    879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
    880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    881 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
    882 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
    883 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
    884 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
    885 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
    886 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
    887 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
    888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
    889 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
    890 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
    891 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
    892 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
    893 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
    894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
    895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
    896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
    897 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
    898 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
    899 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
    900 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
    901 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
    902 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
    903 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
    904 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
    905 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
    906 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
    907 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
    908 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
    909 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
    910 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
    911 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
    912 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
    913 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
    914 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
    915 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
    916 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
    917 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
    918 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
    919 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
    920 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
    921 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
    922 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
    923 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
    924 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
    925 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
    926 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
    927 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
    928 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
    929 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
    930 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    931 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    932 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
    933 #endif /* GL_ES_VERSION_3_0 */
    934 
    935 #ifdef __cplusplus
    936 }
    937 #endif
    938 
    939 #endif
    940