HomeSort by relevance Sort by last modified time
    Searched refs:GL_READ_FRAMEBUFFER (Results 1 - 25 of 95) sorted by null

1 2 3 4

  /external/mesa3d/src/mesa/state_tracker/
st_copytex.c 62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp 154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER);
183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id);
185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n);
228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */);
319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0);
353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */)
    [all...]
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp 371 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
375 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
379 if (gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0);
esextcGeometryShaderLayeredFramebuffer.cpp 309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
320 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id);
705 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
711 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_layer);
    [all...]
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 158 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
403 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id);
426 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_id, 0,
esextcGeometryShaderClipping.cpp 216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
esextcGeometryShaderLayeredRendering.cpp 525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */,
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
557 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id);
577 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id);
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySubImage3D.cpp 96 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
107 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
415 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex_2d_id, 0);
418 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
443 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, layer_nr);
447 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
esextcTextureCubeMapArrayGenerateMipMap.cpp 108 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
360 /* Attach a FBO to GL_READ_FRAMEBUFFER binding point. */
361 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
384 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /* level */
416 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* texture */
esextcTextureCubeMapArrayStencilAttachments.cpp 223 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id);
230 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id,
247 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id,
444 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
esextcTextureCubeMapArrayImageTextureSize.cpp     [all...]
esextcTextureCubeMapArrayColorDepthAttachments.cpp 255 * binding point first, false to use GL_READ_FRAMEBUFFER binding
283 framebuffer_target = GL_READ_FRAMEBUFFER;
843 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id);
    [all...]
esextcTextureCubeMapArrayImageOperations.cpp 172 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, uint_tex_id, 0);
206 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, id, 0, i);
368 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
391 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5ImagesArrayIndexing.cpp 191 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
209 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ids[i], 0 /* level */);
esextcGPUShader5SamplerArrayIndexing.cpp 304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleFunctionalTests.cpp 185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id);
194 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level */
199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id,
203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE,
208 fbo_completeness_status = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER);
402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id);
585 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id,
639 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */
642 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */
830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id)
    [all...]
es31cFramebufferNoAttachmentsTests.cpp 198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER,
578 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no attachments");
607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer);
608 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
609 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validation");
  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 176 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo);
313 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMultisampled);
321 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboResolve);
es3fNegativeBufferApiTests.cpp     [all...]
es3fFramebufferBlitTests.cpp 137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
    [all...]
es3fFboInvalidateTests.cpp 765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0);
    [all...]
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp     [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferOperations.cpp 501 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
510 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
578 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER
692 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
955 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id);
987 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 188 public static final int GL_READ_FRAMEBUFFER = 0x8CA8;

Completed in 799 milliseconds

1 2 3 4