Home | History | Annotate | Download | only in state_tracker
      1 /*
      2  * Copyright 2015 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be included
     13  * in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     21  * OTHER DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 #include "main/mtypes.h"
     25 #include "main/buffers.h"
     26 #include "main/errors.h"
     27 #include "main/fbobject.h"
     28 #include "main/get.h"
     29 #include "main/teximage.h"
     30 #include "main/texparam.h"
     31 #include "st_copytex.h"
     32 
     33 
     34 /**
     35  * Copy a colorbuffer from the window system framebuffer (a window or
     36  * pbuffer) to a texture.
     37  * This is a helper used by the wglBindTexImageARB() function.
     38  *
     39  * \param srcBuffer  source buffer (GL_FRONT_LEFT, GL_BACK_LEFT, etc)
     40  * \param fbWidth  width of the source framebuffer
     41  * \param fbHeight  height of the source framebuffer
     42  * \param texTarget  which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP)
     43  * \param texLevel  which texture mipmap level to copy to
     44  * \param cubeFace  which cube face to copy to (in [0,5])
     45  * \param texFormat  what texture format to use, if texture doesn't exist
     46  */
     47 void
     48 st_copy_framebuffer_to_texture(GLenum srcBuffer,
     49                                GLint fbWidth, GLint fbHeight,
     50                                GLenum texTarget, GLint texLevel,
     51                                GLuint cubeFace, GLenum texFormat)
     52 {
     53    GLint readFBOSave, readBufSave, width, height;
     54 
     55    assert(cubeFace < 6);
     56 
     57    /* Save current FBO / readbuffer */
     58    _mesa_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFBOSave);
     59    _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);
     60 
     61    /* Read from the winsys buffer */
     62    _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
     63    _mesa_ReadBuffer(srcBuffer);
     64 
     65    /* copy image from pbuffer to texture */
     66    switch (texTarget) {
     67    case GL_TEXTURE_1D:
     68       _mesa_GetTexLevelParameteriv(GL_TEXTURE_1D, texLevel,
     69                                    GL_TEXTURE_WIDTH, &width);
     70       if (width == fbWidth) {
     71          /* replace existing texture */
     72          _mesa_CopyTexSubImage1D(GL_TEXTURE_1D,
     73                                  texLevel,
     74                                  0,    /* xoffset */
     75                                  0, 0, /* x, y */
     76                                  fbWidth);
     77       } else {
     78          /* define initial texture */
     79          _mesa_CopyTexImage1D(GL_TEXTURE_1D,
     80                               texLevel,
     81                               texFormat,
     82                               0, 0, /* x, y */
     83                               fbWidth, 0);
     84       }
     85       break;
     86    case GL_TEXTURE_2D:
     87       _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
     88                                    GL_TEXTURE_WIDTH, &width);
     89       _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
     90                                    GL_TEXTURE_HEIGHT, &height);
     91       if (width == fbWidth && height == fbHeight) {
     92          /* replace existing texture */
     93          _mesa_CopyTexSubImage2D(GL_TEXTURE_2D,
     94                                  texLevel,
     95                                  0, 0, /* xoffset, yoffset */
     96                                  0, 0, /* x, y */
     97                                  fbWidth, fbHeight);
     98       } else {
     99          /* define initial texture */
    100          _mesa_CopyTexImage2D(GL_TEXTURE_2D,
    101                               texLevel,
    102                               texFormat,
    103                               0, 0, /* x, y */
    104                               fbWidth, fbHeight, 0);
    105       }
    106       break;
    107    case GL_TEXTURE_CUBE_MAP:
    108       {
    109          const GLenum target =
    110             GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace;
    111          _mesa_GetTexLevelParameteriv(target, texLevel,
    112                                       GL_TEXTURE_WIDTH, &width);
    113          _mesa_GetTexLevelParameteriv(target, texLevel,
    114                                       GL_TEXTURE_HEIGHT, &height);
    115          if (width == fbWidth && height == fbHeight) {
    116             /* replace existing texture */
    117             _mesa_CopyTexSubImage2D(target,
    118                                     texLevel,
    119                                     0, 0, /* xoffset, yoffset */
    120                                     0, 0, /* x, y */
    121                                     fbWidth, fbHeight);
    122          } else {
    123             /* define new texture */
    124             _mesa_CopyTexImage2D(target,
    125                                  texLevel,
    126                                  texFormat,
    127                                  0, 0, /* x, y */
    128                                  fbWidth, fbHeight, 0);
    129          }
    130       }
    131       break;
    132    default:
    133       _mesa_problem(NULL,
    134                     "unexpected target in st_copy_framebuffer_to_texture()\n");
    135    }
    136 
    137    /* restore readbuffer */
    138    _mesa_ReadBuffer(readBufSave);
    139    _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
    140 }
    141