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    Searched refs:GL_LEQUAL (Results 1 - 25 of 139) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_state.c 54 case GL_LEQUAL:
79 case GL_LEQUAL:
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_state.c 46 case GL_LEQUAL:
72 case GL_LEQUAL:
  /external/swiftshader/src/OpenGL/libGLESv2/
Sampler.h 43 mCompareFunc = GL_LEQUAL;
  /external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
esextcTextureBorderClampTexParameterIErrors.cpp 162 /* GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL */
163 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM);
164 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM);
204 /* GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL */
205 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL,
207 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL,
esextcTextureBorderClampSamplerParameterIError.cpp 115 m_pnames_list.push_back(PnameParams(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL));
  /external/mesa3d/src/mesa/main/
depth.c 74 case GL_LEQUAL:
  /external/deqp/framework/opengl/
gluStateReset.cpp 176 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
209 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
236 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
264 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
313 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
778 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
802 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
831 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
854 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_gldefs.h 139 case GL_LEQUAL:
nv04_state_raster.c 45 case GL_LEQUAL:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_depth.c 58 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
  /external/mesa3d/src/mesa/swrast/
s_alpha.c 47 case GL_LEQUAL: \
  /frameworks/rs/driver/
rsdProgramStore.cpp 57 drv->depthFunc = GL_LEQUAL;
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 227 GL_LEQUAL,
531 GL_LEQUAL,
670 GL_LEQUAL,
es2pStateChangeTests.cpp 217 gl.depthFunc(GL_LEQUAL);
262 gl.stencilFunc(GL_LEQUAL, 0, 0);
458 gl.depthFunc(GL_LEQUAL);
500 gl.depthFunc(GL_LEQUAL);
986 gl.stencilFunc(GL_LEQUAL, 0, 0);
    [all...]
es2pRedundantStateChangeTests.cpp 203 gl.depthFunc(GL_LEQUAL);
243 gl.stencilFunc(GL_LEQUAL, 0, 0);
456 gl.depthFunc(GL_LEQUAL);
887 gl.stencilFunc(GL_LEQUAL, 0, 0);
946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF);
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 262 GL_LEQUAL,
593 GL_LEQUAL,
732 GL_LEQUAL,
es3pStateChangeTests.cpp 217 gl.depthFunc(GL_LEQUAL);
262 gl.stencilFunc(GL_LEQUAL, 0, 0);
542 gl.depthFunc(GL_LEQUAL);
584 gl.depthFunc(GL_LEQUAL);
    [all...]
es3pRedundantStateChangeTests.cpp 203 gl.depthFunc(GL_LEQUAL);
243 gl.stencilFunc(GL_LEQUAL, 0, 0);
530 gl.depthFunc(GL_LEQUAL);
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
utilities.cpp 532 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL;
550 case GL_LEQUAL: return sw::STENCIL_LESSEQUAL;
568 case GL_LEQUAL: return sw::ALPHA_LESSEQUAL;
  /external/autotest/client/deps/glbench/src/
windowmanagercompositingtest.cc 286 glDepthFunc(GL_LEQUAL);
  /external/deqp/framework/opengl/simplereference/
sglrReferenceUtils.cpp 223 case GL_LEQUAL: return rr::TESTFUNC_LEQUAL;
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 734 GL_LEQUAL,
792 { "lequal", GL_LEQUAL },
929 params.depthFunc = GL_LEQUAL;
979 params.depthFunc = GL_LEQUAL;
    [all...]
es2fDepthRangeTests.cpp 80 case GL_LEQUAL: return a <= b;
347 glDepthFunc(GL_LEQUAL);
es2fStencilTests.cpp 527 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
528 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 734 GL_LEQUAL,
792 { "lequal", GL_LEQUAL },
929 params.depthFunc = GL_LEQUAL;
979 params.depthFunc = GL_LEQUAL;
    [all...]

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