/external/mesa3d/src/mesa/program/ |
prog_noise.h | 30 extern GLfloat _mesa_noise1(GLfloat); 31 extern GLfloat _mesa_noise2(GLfloat, GLfloat); 32 extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat); 33 extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat) [all...] |
prog_execute.h | 32 typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4], 33 GLfloat lambda, GLuint unit, GLfloat color[4]); 35 typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4], 36 const GLfloat texdx[4], 37 const GLfloat texdy[4], 38 GLfloat lodBias, 39 GLuint unit, GLfloat color[4]); 54 GLfloat (*Attribs)[PROG_MAX_WIDTH][4]; 55 GLfloat (*DerivX)[4] [all...] |
/external/mesa3d/src/mesa/main/ |
bbox.h | 36 GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, 37 GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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drawtex.c | 31 draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 32 GLfloat width, GLfloat height) 57 _mesa_DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height [all...] |
accum.h | 47 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); 49 _mesa_Accum( GLenum op, GLfloat value ); 52 _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
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polygon.h | 52 _mesa_PolygonOffset( GLfloat factor, GLfloat units ); 55 _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ); 58 _mesa_PolygonOffsetClampEXT( GLfloat factor, GLfloat units, GLfloat clamp ); 68 GLfloat factor, GLfloat units, GLfloat clamp) [all...] |
pixeltransfer.h | 35 _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], 36 GLfloat rScale, GLfloat gScale, 37 GLfloat bScale, GLfloat aScale, 38 GLfloat rBias, GLfloat gBias, 39 GLfloat bBias, GLfloat aBias); 42 _mesa_map_rgba(const struct gl_context *ctx, GLuint n, GLfloat rgba[][4]) [all...] |
viewport.h | 38 _mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); 41 _mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 44 _mesa_ViewportIndexedfv(GLuint index, const GLfloat * v); 47 _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, 48 GLfloat width, GLfloat height) [all...] |
bbox.c | 36 GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, 37 GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
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feedback.h | 34 _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); 36 _mesa_PassThrough( GLfloat token ); 52 const GLfloat win[4], 53 const GLfloat color[4], 54 const GLfloat texcoord[4] ); 58 _mesa_feedback_token( struct gl_context *ctx, GLfloat token ) 68 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
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matrix.h | 55 _mesa_LoadMatrixf( const GLfloat *m ); 64 _mesa_MultMatrixf( const GLfloat *m ); 70 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); 76 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ); 82 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) [all...] |
/external/mesa3d/src/mesa/math/ |
m_eval.h | 60 _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, 79 _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, 98 _math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv [all...] |
m_matrix.h | 76 GLfloat *m; /**< 16 matrix elements (16-byte aligned) */ 77 GLfloat *inv; /**< 16-element inverse (16-byte aligned) */ 97 _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b ); 100 _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ); 103 _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); 106 _math_matrix_rotate( GLmatrix *m, GLfloat angle, 107 GLfloat x, GLfloat y, GLfloat z ) [all...] |
m_norm_tmp.h | 44 GLfloat scale, 46 const GLfloat *lengths, 49 GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; 50 const GLfloat *from = in->start; 53 const GLfloat *m = mat->inv; 54 GLfloat m0 = m[0], m4 = m[4], m8 = m[8]; 55 GLfloat m1 = m[1], m5 = m[5], m9 = m[9]; 56 GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; 61 GLfloat tx, ty, tz [all...] |
m_dotprod_tmp.h | 33 static void TAG(dotprod_vec2)( GLfloat *out, 36 const GLfloat plane[4] ) 39 GLfloat *coord = coord_vec->start; 44 const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3]; 53 static void TAG(dotprod_vec3)( GLfloat *out, 56 const GLfloat plane[4] ) 59 GLfloat *coord = coord_vec->start; 64 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; 65 const GLfloat plane3 = plane[3]; 75 static void TAG(dotprod_vec4)( GLfloat *out [all...] |
/frameworks/native/opengl/libagl/ |
fp.h | 41 GLfloat fixedToFloat(GLfixed) CONST; 43 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c); 44 float sinef(GLfloat x) CONST; 45 float cosinef(GLfloat x) CONST; 47 inline bool cmpf(GLfloat a, GLfloat b) CONST; 48 inline bool isZerof(GLfloat) CONST; 49 inline bool isOnef(GLfloat) CONST [all...] |
/external/mesa3d/src/mesa/x86/ |
3dnow.c | 51 _mesa_v16_3dnow_general_xform( GLfloat *first_vert, 52 const GLfloat *m, 53 const GLfloat *src, 58 _mesa_3dnow_project_vertices( GLfloat *first, 59 GLfloat *last, 60 const GLfloat *m, 64 _mesa_3dnow_project_clipped_vertices( GLfloat *first, 65 GLfloat *last, 66 const GLfloat *m,
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/external/mesa3d/src/mesa/vbo/ |
vbo_noop.c | 45 _mesa_noop_Indexf(GLfloat f) 50 _mesa_noop_Indexfv(const GLfloat * v) 55 _mesa_noop_FogCoordfEXT(GLfloat a) 60 _mesa_noop_FogCoordfvEXT(const GLfloat * v) 65 _mesa_noop_Normal3f(GLfloat a, GLfloat b, GLfloat c) 70 _mesa_noop_Normal3fv(const GLfloat * v) 75 _mesa_noop_Color4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_fog.h | 36 extern GLfloat 37 _swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z);
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s_aatriangle.c | 47 compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[], 48 GLfloat z0, GLfloat z1, GLfloat z2, GLfloat plane[4]) 50 const GLfloat px = v1[0] - v0[0]; 51 const GLfloat py = v1[1] - v0[1]; 52 const GLfloat pz = z1 - z0 [all...] |
s_aaline.c | 46 GLfloat x0, y0; /* start */ 47 GLfloat x1, y1; /* end */ 48 GLfloat dx, dy; /* direction vector */ 49 GLfloat len; /* length */ 50 GLfloat halfWidth; /* half of line width */ 51 GLfloat xAdj, yAdj; /* X and Y adjustment for quad corners around line */ 53 GLfloat qx0, qy0; /* quad vertices */ 54 GLfloat qx1, qy1; 55 GLfloat qx2, qy2; 56 GLfloat qx3, qy3 [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_fog.h | 42 radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord );
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 30 GLfloat x, y, z, w; 53 GLfloat x, y, z, w; 56 GLfloat u0, v0; 57 GLfloat u1, v1; 58 GLfloat u2, v2; 59 GLfloat u3, v3; 62 GLfloat x, y, z, w; 65 GLfloat u0, v0, q0; 66 GLfloat u1, v1, q1; 67 GLfloat u2, v2, q2 [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_meta_util.h | 39 GLfloat *srcX0, GLfloat *srcY0, 40 GLfloat *srcX1, GLfloat *srcY1, 41 GLfloat *dstX0, GLfloat *dstY0, 42 GLfloat *dstX1, GLfloat *dstY1,
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/external/deqp/external/openglcts/modules/common/ |
glcPolygonOffsetClampTests.hpp | 39 GLfloat factor; 40 GLfloat units; 41 GLfloat clamp; 43 PolygonOffsetClampValues(GLfloat _f, GLfloat _u, GLfloat _c) : factor(_f), units(_u), clamp(_c) 105 virtual bool verify(GLuint caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth) = DE_NULL; 120 bool verify(GLuint caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth) [all...] |