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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     23  * OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #ifndef FEEDBACK_H
     27 #define FEEDBACK_H
     28 
     29 
     30 #include "main/mtypes.h"
     31 
     32 
     33 void GLAPIENTRY
     34 _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
     35 void GLAPIENTRY
     36 _mesa_PassThrough( GLfloat token );
     37 void GLAPIENTRY
     38 _mesa_SelectBuffer( GLsizei size, GLuint *buffer );
     39 void GLAPIENTRY
     40 _mesa_InitNames( void );
     41 void GLAPIENTRY
     42 _mesa_LoadName( GLuint name );
     43 void GLAPIENTRY
     44 _mesa_PushName( GLuint name );
     45 void GLAPIENTRY
     46 _mesa_PopName( void );
     47 GLint GLAPIENTRY
     48 _mesa_RenderMode( GLenum mode );
     49 
     50 extern void
     51 _mesa_feedback_vertex( struct gl_context *ctx,
     52                        const GLfloat win[4],
     53                        const GLfloat color[4],
     54                        const GLfloat texcoord[4] );
     55 
     56 
     57 static inline void
     58 _mesa_feedback_token( struct gl_context *ctx, GLfloat token )
     59 {
     60    if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
     61       ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
     62    }
     63    ctx->Feedback.Count++;
     64 }
     65 
     66 
     67 extern void
     68 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
     69 
     70 
     71 extern void
     72 _mesa_init_feedback( struct gl_context *ctx );
     73 
     74 #endif /* FEEDBACK_H */
     75