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      1 
      2 /*
      3  * Mesa 3-D graphics library
      4  *
      5  * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     23  * OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  * Authors:
     26  *    Keith Whitwell <keithw (at) vmware.com>
     27  */
     28 
     29 typedef struct {
     30    GLfloat x, y, z, w;
     31 } TAG(_coord_t);
     32 
     33 #ifdef COLOR_IS_RGBA
     34 typedef struct {
     35 #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
     36    GLubyte alpha, blue, green, red;
     37 #else
     38    GLubyte red, green, blue, alpha;
     39 #endif
     40 } TAG(_color_t);
     41 #else
     42 typedef struct {
     43 #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
     44    GLubyte alpha, red, green, blue;
     45 #else
     46    GLubyte blue, green, red, alpha;
     47 #endif
     48 } TAG(_color_t);
     49 #endif
     50 
     51 typedef union {
     52    struct {
     53       GLfloat x, y, z, w;
     54       TAG(_color_t) color;
     55       TAG(_color_t) specular;
     56       GLfloat u0, v0;
     57       GLfloat u1, v1;
     58       GLfloat u2, v2;
     59       GLfloat u3, v3;
     60    } v;
     61    struct {
     62       GLfloat x, y, z, w;
     63       TAG(_color_t) color;
     64       TAG(_color_t) specular;
     65       GLfloat u0, v0, q0;
     66       GLfloat u1, v1, q1;
     67       GLfloat u2, v2, q2;
     68       GLfloat u3, v3, q3;
     69    } pv;
     70    struct {
     71       GLfloat x, y, z;
     72       TAG(_color_t) color;
     73    } tv;
     74    GLfloat f[24];
     75    GLuint  ui[24];
     76    GLubyte ub4[24][4];
     77 } TAG(Vertex), *TAG(VertexPtr);
     78 
     79