/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 24 GLuint shader = glCreateShader(shaderType); local 25 glShaderSource(shader, 1, &pSource, NULL); 26 glCompileShader(shader); 27 return shader;
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/external/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
fd3_program.h | 37 struct ir3_shader *shader; member in struct:fd3_shader_stateobj
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/external/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
fd4_program.h | 37 struct ir3_shader *shader; member in struct:fd4_shader_stateobj
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/external/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
fd5_program.h | 35 struct ir3_shader *shader; member in struct:fd5_shader_stateobj
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/prebuilts/ndk/r16/sources/android/ndk_helper/ |
shader.h | 36 namespace shader namespace in namespace:ndk_helper 40 * Shader compiler helper 41 * namespace: ndkHelper::shader 49 * out: shader, shader variable 50 * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER) 52 * return: true if a shader compilation succeeded, false if it failed 55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data ); 61 * out: shader, shader variabl [all...] |
/external/mesa3d/src/compiler/nir/ |
nir_lower_passthrough_edgeflags.c | 30 nir_shader *shader = impl->function->shader; local 38 in = nir_variable_create(shader, nir_var_shader_in, 42 out = nir_variable_create(shader, nir_var_shader_out, 53 void nir_lower_passthrough_edgeflags(nir_shader *shader) 55 lower_impl(nir_shader_get_entrypoint(shader));
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nir_lower_clamp_color_outputs.c | 29 nir_shader *shader; member in struct:__anon29320 36 switch (state->shader->stage) { 75 nir_foreach_variable(var, &state->shader->outputs) { 121 void nir_lower_clamp_color_outputs(nir_shader *shader) 124 .shader = shader, 127 nir_foreach_function(function, shader) {
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/external/skia/gm/ |
stroke_rect_shader.cpp | 21 sk_sp<SkShader> shader = SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, local 23 paint.setShader(std::move(shader));
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cgm.c | 41 sk_shader_t* shader = make_shader(); local 42 sk_paint_set_shader(paint, shader); 43 sk_shader_unref(shader);
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/external/skqp/gm/ |
stroke_rect_shader.cpp | 21 sk_sp<SkShader> shader = SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, local 23 paint.setShader(std::move(shader));
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cgm.c | 41 sk_shader_t* shader = make_shader(); local 42 sk_paint_set_shader(paint, shader); 43 sk_shader_unref(shader);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_vs_llvm.c | 42 vs_llvm_prepare(struct draw_vertex_shader *shader, 45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ 49 vs_llvm_run_linear( struct draw_vertex_shader *shader, 67 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); local 70 li = first_elem(&shader->variants); 71 while(!at_end(&shader->variants, li)) { 77 assert(shader->variants_cached == 0);
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/external/skia/src/gpu/ccpr/ |
GrCCCoverageProcessor.cpp | 18 void GrCCCoverageProcessor::Shader::emitFragmentCode(const GrCCCoverageProcessor& proc, 34 void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s, 47 int GrCCCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLFPFragmentBuilder* f, 85 std::unique_ptr<Shader> shader; local 89 shader = skstd::make_unique<GrCCTriangleShader>(); 92 shader = skstd::make_unique<GrCCTriangleCornerShader>(); 95 shader = skstd::make_unique<GrCCQuadraticHullShader>(); 98 shader = skstd::make_unique<GrCCQuadraticCornerShader>(); 101 shader = skstd::make_unique<GrCCCubicHullShader>() [all...] |
/external/skqp/src/gpu/ccpr/ |
GrCCCoverageProcessor.cpp | 18 void GrCCCoverageProcessor::Shader::emitFragmentCode(const GrCCCoverageProcessor& proc, 34 void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s, 47 int GrCCCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f, 82 std::unique_ptr<Shader> shader; local 86 shader = skstd::make_unique<GrCCTriangleShader>(); 89 shader = skstd::make_unique<GrCCTriangleCornerShader>(); 92 shader = skstd::make_unique<GrCCQuadraticHullShader>(); 95 shader = skstd::make_unique<GrCCQuadraticCornerShader>(); 98 shader = skstd::make_unique<GrCCCubicHullShader>() [all...] |
/packages/services/Car/evs/app/ |
shader.cpp | 16 #include "shader.h" 22 // Given shader source, load and compile it 24 // Create the shader object 25 GLuint shader = glCreateShader (type); local 26 if (shader == 0) { 30 // Load and compile the shader 31 glShaderSource(shader, 1, &shaderSrc, nullptr); 32 glCompileShader(shader); 36 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 38 printf("Error compiling %s shader for %s\n", (type==GL_VERTEX_SHADER) ? "vtx":"pxl", name) [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 50 // Simple vertex shader, used for both YUV and OES. 121 private static class Shader { 125 public Shader(String fragmentShader) { 132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); 190 final Shader shader; local 192 shader = shaders.get(fragmentShader); 195 shader = new Shader(fragmentShader) [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 27 import android.graphics.Shader; 39 new Shader(); 49 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 52 shader.setLocalMatrix(m); 53 assertFalse(shader.getLocalMatrix(m)); 55 shader.setLocalMatrix(null); 56 assertFalse(shader.getLocalMatrix(m)) 61 Shader shader = new Shader(); local 76 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 92 Shader shader = new Shader(); local [all...] |
/external/mesa3d/src/compiler/glsl/ |
standalone_scaffolding.cpp | 90 struct gl_shader *shader; local 93 shader = rzalloc(NULL, struct gl_shader); 94 if (shader) { 95 shader->Stage = stage; 96 shader->Name = name; 97 shader->RefCount = 1; 99 return shader; 244 /* Set up default shader compiler options. */
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/external/skia/src/shaders/ |
SkColorFilterShader.cpp | 20 SkColorFilterShader::SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter) 21 : fShader(std::move(shader)) 29 auto shader = buffer.readShader(); local 31 if (!shader || !filter) { 34 return sk_make_sp<SkColorFilterShader>(shader, filter); 78 str->append("Shader: ");
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/external/skia/tests/ |
CTest.cpp | 29 sk_shader_t* shader; local 31 shader = sk_shader_new_radial_gradient( 33 REPORTER_ASSERT(reporter, shader != nullptr); 34 sk_paint_set_shader(paint, shader); 35 sk_shader_unref(shader); 38 shader = sk_shader_new_sweep_gradient(&point, colors, nullptr, 2, nullptr); 39 REPORTER_ASSERT(reporter, shader != nullptr); 40 sk_paint_set_shader(paint, shader); 41 sk_shader_unref(shader); 44 shader = sk_shader_new_two_point_conical_gradient [all...] |
ShaderOpacityTest.cpp | 21 auto shader = SkShader::MakeBitmapShader(bmp, local 23 REPORTER_ASSERT(reporter, shader); 24 REPORTER_ASSERT(reporter, !shader->isOpaque()); 30 shader = SkShader::MakeBitmapShader(bmp, 32 REPORTER_ASSERT(reporter, shader); 33 REPORTER_ASSERT(reporter, !shader->isOpaque()); 37 shader = SkShader::MakeBitmapShader(bmp, 39 REPORTER_ASSERT(reporter, shader); 40 REPORTER_ASSERT(reporter, shader->isOpaque()); 44 shader = SkShader::MakeBitmapShader(bmp [all...] |
/external/skqp/src/shaders/ |
SkColorFilterShader.cpp | 20 SkColorFilterShader::SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter) 21 : fShader(std::move(shader)) 29 auto shader = buffer.readShader(); local 31 if (!shader || !filter) { 34 return sk_make_sp<SkColorFilterShader>(shader, filter); 78 str->append("Shader: ");
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/external/skqp/tests/ |
CTest.cpp | 29 sk_shader_t* shader; local 31 shader = sk_shader_new_radial_gradient( 33 REPORTER_ASSERT(reporter, shader != nullptr); 34 sk_paint_set_shader(paint, shader); 35 sk_shader_unref(shader); 38 shader = sk_shader_new_sweep_gradient(&point, colors, nullptr, 2, nullptr); 39 REPORTER_ASSERT(reporter, shader != nullptr); 40 sk_paint_set_shader(paint, shader); 41 sk_shader_unref(shader); 44 shader = sk_shader_new_two_point_conical_gradient [all...] |
ShaderOpacityTest.cpp | 21 auto shader = SkShader::MakeBitmapShader(bmp, local 23 REPORTER_ASSERT(reporter, shader); 24 REPORTER_ASSERT(reporter, !shader->isOpaque()); 30 shader = SkShader::MakeBitmapShader(bmp, 32 REPORTER_ASSERT(reporter, shader); 33 REPORTER_ASSERT(reporter, !shader->isOpaque()); 37 shader = SkShader::MakeBitmapShader(bmp, 39 REPORTER_ASSERT(reporter, shader); 40 REPORTER_ASSERT(reporter, shader->isOpaque()); 44 shader = SkShader::MakeBitmapShader(bmp [all...] |
/external/swiftshader/src/Renderer/ |
QuadRasterizer.hpp | 19 #include "Shader/ShaderCore.hpp" 20 #include "Shader/PixelShader.hpp" 28 QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader); 54 const PixelShader *const shader; member in class:sw::QuadRasterizer
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