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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBitmap.h"
      9 #include "SkColorShader.h"
     10 #include "SkGradientShader.h"
     11 #include "SkShader.h"
     12 #include "Test.h"
     13 
     14 static void test_bitmap(skiatest::Reporter* reporter) {
     15     SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
     16 
     17     SkBitmap bmp;
     18     bmp.setInfo(info);
     19 
     20     // test 1: bitmap without pixel data
     21     auto shader = SkShader::MakeBitmapShader(bmp,
     22         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     23     REPORTER_ASSERT(reporter, shader);
     24     REPORTER_ASSERT(reporter, !shader->isOpaque());
     25 
     26     // From this point on, we have pixels
     27     bmp.allocPixels(info);
     28 
     29     // test 2: not opaque by default
     30     shader = SkShader::MakeBitmapShader(bmp,
     31         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     32     REPORTER_ASSERT(reporter, shader);
     33     REPORTER_ASSERT(reporter, !shader->isOpaque());
     34 
     35     // test 3: explicitly opaque
     36     bmp.setAlphaType(kOpaque_SkAlphaType);
     37     shader = SkShader::MakeBitmapShader(bmp,
     38         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     39     REPORTER_ASSERT(reporter, shader);
     40     REPORTER_ASSERT(reporter, shader->isOpaque());
     41 
     42     // test 4: explicitly not opaque
     43     bmp.setAlphaType(kPremul_SkAlphaType);
     44     shader = SkShader::MakeBitmapShader(bmp,
     45         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     46     REPORTER_ASSERT(reporter, shader);
     47     REPORTER_ASSERT(reporter, !shader->isOpaque());
     48 }
     49 
     50 static void test_gradient(skiatest::Reporter* reporter) {
     51     SkPoint pts[2];
     52     pts[0].iset(0, 0);
     53     pts[1].iset(1, 0);
     54     SkColor colors[2];
     55     SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
     56     int count = 2;
     57     SkShader::TileMode mode = SkShader::kClamp_TileMode;
     58 
     59     // test 1: all opaque
     60     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
     61     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
     62     auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     63     REPORTER_ASSERT(reporter, grad);
     64     REPORTER_ASSERT(reporter, grad->isOpaque());
     65 
     66     // test 2: all 0 alpha
     67     colors[0] = SkColorSetARGB(0, 0, 0, 0);
     68     colors[1] = SkColorSetARGB(0, 0, 0, 0);
     69     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     70     REPORTER_ASSERT(reporter, grad);
     71     REPORTER_ASSERT(reporter, !grad->isOpaque());
     72 
     73     // test 3: one opaque, one transparent
     74     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
     75     colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
     76     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     77     REPORTER_ASSERT(reporter, grad);
     78     REPORTER_ASSERT(reporter, !grad->isOpaque());
     79 
     80     // test 4: test 3, swapped
     81     colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
     82     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
     83     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     84     REPORTER_ASSERT(reporter, grad);
     85     REPORTER_ASSERT(reporter, !grad->isOpaque());
     86 }
     87 
     88 static void test_color(skiatest::Reporter* reporter) {
     89     SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
     90     REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
     91     SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
     92     REPORTER_ASSERT(reporter, colorShader2.isOpaque());
     93     SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
     94     REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
     95 }
     96 
     97 DEF_TEST(ShaderOpacity, reporter) {
     98     test_gradient(reporter);
     99     test_color(reporter);
    100     test_bitmap(reporter);
    101 }
    102