/external/mesa3d/src/gallium/state_trackers/clover/core/ |
sampler.cpp | 23 #include "core/sampler.hpp" 28 sampler::sampler(clover::context &ctx, bool norm_mode, function in class:sampler 36 sampler::norm_mode() { 41 sampler::addr_mode() { 46 sampler::filter_mode() { 51 sampler::bind(command_queue &q) { 71 sampler::unbind(command_queue &q, void *st) {
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sampler.hpp | 30 class sampler : public ref_counter, public _cl_sampler { class in namespace:clover 32 sampler(clover::context &ctx, bool norm_mode, 36 sampler(const sampler &s) = delete; 37 sampler & 38 operator=(const sampler &s) = delete;
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_bicubic_filter.h | 42 void *sampler; member in struct:vl_bicubic_filter
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vl_matrix_filter.h | 43 void *sampler; member in struct:vl_matrix_filter
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vl_median_filter.h | 51 void *sampler; member in struct:vl_median_filter
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vl_deint_filter.h | 42 void *sampler[4]; member in struct:vl_deint_filter
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/external/skia/src/gpu/vk/ |
GrVkSampler.h | 23 VkSampler sampler() const { return fSampler; } function in class:GrVkSampler 28 static const uint16_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; } 38 GrVkSampler(VkSampler sampler, uint16_t key) : INHERITED(), fSampler(sampler), fKey(key) {}
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GrVkSampler.cpp | 66 VkSampler sampler; local 70 &sampler)); 72 return new GrVkSampler(sampler, GenerateKey(samplerState, maxMipLevel));
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/external/skqp/src/gpu/vk/ |
GrVkSampler.h | 23 VkSampler sampler() const { return fSampler; } function in class:GrVkSampler 28 static const uint16_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; } 38 GrVkSampler(VkSampler sampler, uint16_t key) : INHERITED(), fSampler(sampler), fKey(key) {}
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GrVkSampler.cpp | 66 VkSampler sampler; local 70 &sampler)); 72 return new GrVkSampler(sampler, GenerateKey(samplerState, maxMipLevel));
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/packages/services/Car/evs/app/ |
RenderDirectView.cpp | 94 // Bind the texture and assign it to the shader's sampler 100 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); local 101 if (sampler < 0) { 105 // Tell the sampler we looked up from the shader to use texture slot 0 as its source 106 glUniform1i(sampler, 0);
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/external/caliper/caliper/src/main/java/com/google/caliper/worker/ |
AggregateAllocationsRecorder.java | 20 import com.google.monitoring.runtime.instrumentation.Sampler; 35 private final Sampler sampler = new Sampler() { field in class:AggregateAllocationsRecorder 46 com.google.monitoring.runtime.instrumentation.AllocationRecorder.addSampler(sampler);
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AllAllocationsRecorder.java | 23 import com.google.monitoring.runtime.instrumentation.Sampler; 38 private final Sampler sampler = new Sampler() { field in class:AllAllocationsRecorder 76 com.google.monitoring.runtime.instrumentation.AllocationRecorder.addSampler(sampler);
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/external/mesa3d/src/gallium/drivers/swr/ |
swr_shader.h | 48 struct swr_sampler_static_state sampler[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member in struct:swr_jit_sampler_key
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/external/mesa3d/src/intel/vulkan/ |
genX_state.c | 154 struct anv_sampler *sampler; local 158 sampler = vk_alloc2(&device->alloc, pAllocator, sizeof(*sampler), 8, 160 if (!sampler) 219 GENX(SAMPLER_STATE_pack)(NULL, sampler->state, &sampler_state); 221 *pSampler = anv_sampler_to_handle(sampler);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_tex_validate.c | 22 struct gl_sampler_object *sampler) 27 if (sampler->MinFilter == GL_NEAREST || 28 sampler->MinFilter == GL_LINEAR) { 48 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local 64 intel_update_max_level(intelObj, sampler);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_llvm_sample.c | 51 * This provides the bridge between the sampler state store in 52 * lp_jit_context and lp_jit_texture and the sampler code 54 * the texture sampler code generator in terms of the state stored in 66 * This is the bridge between our sampler and the TGSI translator. 162 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name); 170 * fetch the members of lp_jit_texture to fulfill the sampler code 174 * sampler code generator a reusable module without dependencies to 219 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) 221 FREE(sampler); 234 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base local 256 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; local 269 struct draw_llvm_sampler_soa *sampler; local [all...] |
/external/mesa3d/src/gallium/drivers/freedreno/ |
freedreno_texture.c | 150 struct pipe_sampler_state *sampler = tex->samplers[i]; local 156 if (!sampler) 165 * 1:1 correspondence between sampler and texture. Take advantage 178 bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j]; 179 bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j]; 181 bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]); 183 util_float_to_half(sampler->border_color.f[j]);
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/external/skia/src/gpu/gl/ |
GrGLUniformHandler.cpp | 76 UniformInfo& sampler = fSamplers.push_back(); local 78 sampler.fVariable.setType(type); 79 sampler.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); 80 sampler.fVariable.setPrecision(precision); 81 sampler.fVariable.setName(mangleName); 82 sampler.fLocation = -1; 83 sampler.fVisibility = visibility;
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/external/skqp/src/gpu/gl/ |
GrGLUniformHandler.cpp | 76 UniformInfo& sampler = fSamplers.push_back(); local 78 sampler.fVariable.setType(type); 79 sampler.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); 80 sampler.fVariable.setPrecision(precision); 81 sampler.fVariable.setName(mangleName); 82 sampler.fLocation = -1; 83 sampler.fVisibility = visibility;
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/cts/tests/tests/rscpp/librscpptest/ |
rs_jni_object.cpp | 134 sp<Sampler> sampler = Sampler::create(mRS, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST, local 137 ms_clear->set_sampler(sampler);
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/external/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
fd3_texture.c | 159 struct fd3_sampler_stateobj *sampler = local 161 if (sampler->saturate_s) 163 if (sampler->saturate_t) 165 if (sampler->saturate_r)
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/external/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
fd4_texture.c | 160 struct fd4_sampler_stateobj *sampler = local 162 if (sampler->saturate_s) 164 if (sampler->saturate_t) 166 if (sampler->saturate_r)
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/external/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
fd5_texture.c | 158 struct fd5_sampler_stateobj *sampler = local 160 if (sampler->saturate_s) 162 if (sampler->saturate_t) 164 if (sampler->saturate_r)
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_tex_sample.c | 57 * This provides the bridge between the sampler state store in 58 * lp_jit_context and lp_jit_texture and the sampler code 60 * the texture sampler code generator in terms of the state stored in 72 * This is the bridge between our sampler and the TGSI translator. 130 * fetch the members of lp_jit_texture to fulfill the sampler code 134 * sampler code generator a reusable module without dependencies to 200 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name); 240 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) 242 FREE(sampler); 255 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base local 281 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base; local 295 struct lp_llvm_sampler_soa *sampler; local [all...] |