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  /external/mesa3d/src/gallium/state_trackers/clover/core/
sampler.cpp 23 #include "core/sampler.hpp"
28 sampler::sampler(clover::context &ctx, bool norm_mode, function in class:sampler
36 sampler::norm_mode() {
41 sampler::addr_mode() {
46 sampler::filter_mode() {
51 sampler::bind(command_queue &q) {
71 sampler::unbind(command_queue &q, void *st) {
sampler.hpp 30 class sampler : public ref_counter, public _cl_sampler { class in namespace:clover
32 sampler(clover::context &ctx, bool norm_mode,
36 sampler(const sampler &s) = delete;
37 sampler &
38 operator=(const sampler &s) = delete;
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_bicubic_filter.h 42 void *sampler; member in struct:vl_bicubic_filter
vl_matrix_filter.h 43 void *sampler; member in struct:vl_matrix_filter
vl_median_filter.h 51 void *sampler; member in struct:vl_median_filter
vl_deint_filter.h 42 void *sampler[4]; member in struct:vl_deint_filter
  /external/skia/src/gpu/vk/
GrVkSampler.h 23 VkSampler sampler() const { return fSampler; } function in class:GrVkSampler
28 static const uint16_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; }
38 GrVkSampler(VkSampler sampler, uint16_t key) : INHERITED(), fSampler(sampler), fKey(key) {}
GrVkSampler.cpp 66 VkSampler sampler; local
70 &sampler));
72 return new GrVkSampler(sampler, GenerateKey(samplerState, maxMipLevel));
  /external/skqp/src/gpu/vk/
GrVkSampler.h 23 VkSampler sampler() const { return fSampler; } function in class:GrVkSampler
28 static const uint16_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; }
38 GrVkSampler(VkSampler sampler, uint16_t key) : INHERITED(), fSampler(sampler), fKey(key) {}
GrVkSampler.cpp 66 VkSampler sampler; local
70 &sampler));
72 return new GrVkSampler(sampler, GenerateKey(samplerState, maxMipLevel));
  /packages/services/Car/evs/app/
RenderDirectView.cpp 94 // Bind the texture and assign it to the shader's sampler
100 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); local
101 if (sampler < 0) {
105 // Tell the sampler we looked up from the shader to use texture slot 0 as its source
106 glUniform1i(sampler, 0);
  /external/caliper/caliper/src/main/java/com/google/caliper/worker/
AggregateAllocationsRecorder.java 20 import com.google.monitoring.runtime.instrumentation.Sampler;
35 private final Sampler sampler = new Sampler() { field in class:AggregateAllocationsRecorder
46 com.google.monitoring.runtime.instrumentation.AllocationRecorder.addSampler(sampler);
AllAllocationsRecorder.java 23 import com.google.monitoring.runtime.instrumentation.Sampler;
38 private final Sampler sampler = new Sampler() { field in class:AllAllocationsRecorder
76 com.google.monitoring.runtime.instrumentation.AllocationRecorder.addSampler(sampler);
  /external/mesa3d/src/gallium/drivers/swr/
swr_shader.h 48 struct swr_sampler_static_state sampler[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member in struct:swr_jit_sampler_key
  /external/mesa3d/src/intel/vulkan/
genX_state.c 154 struct anv_sampler *sampler; local
158 sampler = vk_alloc2(&device->alloc, pAllocator, sizeof(*sampler), 8,
160 if (!sampler)
219 GENX(SAMPLER_STATE_pack)(NULL, sampler->state, &sampler_state);
221 *pSampler = anv_sampler_to_handle(sampler);
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_validate.c 22 struct gl_sampler_object *sampler)
27 if (sampler->MinFilter == GL_NEAREST ||
28 sampler->MinFilter == GL_LINEAR) {
48 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local
64 intel_update_max_level(intelObj, sampler);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm_sample.c 51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
54 * the texture sampler code generator in terms of the state stored in
66 * This is the bridge between our sampler and the TGSI translator.
162 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
170 * fetch the members of lp_jit_texture to fulfill the sampler code
174 * sampler code generator a reusable module without dependencies to
219 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
221 FREE(sampler);
234 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base local
256 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; local
269 struct draw_llvm_sampler_soa *sampler; local
    [all...]
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_texture.c 150 struct pipe_sampler_state *sampler = tex->samplers[i]; local
156 if (!sampler)
165 * 1:1 correspondence between sampler and texture. Take advantage
178 bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
179 bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
181 bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
183 util_float_to_half(sampler->border_color.f[j]);
  /external/skia/src/gpu/gl/
GrGLUniformHandler.cpp 76 UniformInfo& sampler = fSamplers.push_back(); local
78 sampler.fVariable.setType(type);
79 sampler.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
80 sampler.fVariable.setPrecision(precision);
81 sampler.fVariable.setName(mangleName);
82 sampler.fLocation = -1;
83 sampler.fVisibility = visibility;
  /external/skqp/src/gpu/gl/
GrGLUniformHandler.cpp 76 UniformInfo& sampler = fSamplers.push_back(); local
78 sampler.fVariable.setType(type);
79 sampler.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
80 sampler.fVariable.setPrecision(precision);
81 sampler.fVariable.setName(mangleName);
82 sampler.fLocation = -1;
83 sampler.fVisibility = visibility;
  /cts/tests/tests/rscpp/librscpptest/
rs_jni_object.cpp 134 sp<Sampler> sampler = Sampler::create(mRS, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST, local
137 ms_clear->set_sampler(sampler);
  /external/mesa3d/src/gallium/drivers/freedreno/a3xx/
fd3_texture.c 159 struct fd3_sampler_stateobj *sampler = local
161 if (sampler->saturate_s)
163 if (sampler->saturate_t)
165 if (sampler->saturate_r)
  /external/mesa3d/src/gallium/drivers/freedreno/a4xx/
fd4_texture.c 160 struct fd4_sampler_stateobj *sampler = local
162 if (sampler->saturate_s)
164 if (sampler->saturate_t)
166 if (sampler->saturate_r)
  /external/mesa3d/src/gallium/drivers/freedreno/a5xx/
fd5_texture.c 158 struct fd5_sampler_stateobj *sampler = local
160 if (sampler->saturate_s)
162 if (sampler->saturate_t)
164 if (sampler->saturate_r)
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_tex_sample.c 57 * This provides the bridge between the sampler state store in
58 * lp_jit_context and lp_jit_texture and the sampler code
60 * the texture sampler code generator in terms of the state stored in
72 * This is the bridge between our sampler and the TGSI translator.
130 * fetch the members of lp_jit_texture to fulfill the sampler code
134 * sampler code generator a reusable module without dependencies to
200 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
240 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
242 FREE(sampler);
255 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base local
281 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base; local
295 struct lp_llvm_sampler_soa *sampler; local
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