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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2014 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #include "pipe/p_state.h"
     30 #include "util/u_string.h"
     31 #include "util/u_memory.h"
     32 #include "util/u_inlines.h"
     33 #include "util/u_format.h"
     34 
     35 #include "fd4_texture.h"
     36 #include "fd4_format.h"
     37 
     38 static enum a4xx_tex_clamp
     39 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
     40 {
     41 	/* Hardware does not support _CLAMP, but we emulate it: */
     42 	if (wrap == PIPE_TEX_WRAP_CLAMP) {
     43 		wrap = (clamp_to_edge) ?
     44 			PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
     45 	}
     46 
     47 	switch (wrap) {
     48 	case PIPE_TEX_WRAP_REPEAT:
     49 		return A4XX_TEX_REPEAT;
     50 	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
     51 		return A4XX_TEX_CLAMP_TO_EDGE;
     52 	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
     53 		*needs_border = true;
     54 		return A4XX_TEX_CLAMP_TO_BORDER;
     55 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
     56 		/* only works for PoT.. need to emulate otherwise! */
     57 		return A4XX_TEX_MIRROR_CLAMP;
     58 	case PIPE_TEX_WRAP_MIRROR_REPEAT:
     59 		return A4XX_TEX_MIRROR_REPEAT;
     60 	case PIPE_TEX_WRAP_MIRROR_CLAMP:
     61 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
     62 		/* these two we could perhaps emulate, but we currently
     63 		 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
     64 		 */
     65 	default:
     66 		DBG("invalid wrap: %u", wrap);
     67 		return 0;
     68 	}
     69 }
     70 
     71 static enum a4xx_tex_filter
     72 tex_filter(unsigned filter, bool aniso)
     73 {
     74 	switch (filter) {
     75 	case PIPE_TEX_FILTER_NEAREST:
     76 		return A4XX_TEX_NEAREST;
     77 	case PIPE_TEX_FILTER_LINEAR:
     78 		return aniso ? A4XX_TEX_ANISO : A4XX_TEX_LINEAR;
     79 	default:
     80 		DBG("invalid filter: %u", filter);
     81 		return 0;
     82 	}
     83 }
     84 
     85 static void *
     86 fd4_sampler_state_create(struct pipe_context *pctx,
     87 		const struct pipe_sampler_state *cso)
     88 {
     89 	struct fd4_sampler_stateobj *so = CALLOC_STRUCT(fd4_sampler_stateobj);
     90 	unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
     91 	bool miplinear = false;
     92 	bool clamp_to_edge;
     93 
     94 	if (!so)
     95 		return NULL;
     96 
     97 	if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
     98 		miplinear = true;
     99 
    100 	so->base = *cso;
    101 
    102 	/*
    103 	 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
    104 	 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
    105 	 * clamping the texture coordinates to [0.0, 1.0].
    106 	 *
    107 	 * The clamping will be taken care of in the shaders.  There are two
    108 	 * filters here, but let the minification one has a say.
    109 	 */
    110 	clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
    111 	if (!clamp_to_edge) {
    112 		so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
    113 		so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
    114 		so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
    115 	}
    116 
    117 	so->needs_border = false;
    118 	so->texsamp0 =
    119 		COND(miplinear, A4XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
    120 		A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
    121 		A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
    122 		A4XX_TEX_SAMP_0_ANISO(aniso) |
    123 		A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
    124 		A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
    125 		A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
    126 
    127 	so->texsamp1 =
    128 //		COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) |
    129 		COND(!cso->seamless_cube_map, A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
    130 		COND(!cso->normalized_coords, A4XX_TEX_SAMP_1_UNNORM_COORDS);
    131 
    132 	if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
    133 		so->texsamp0 |= A4XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
    134 		so->texsamp1 |=
    135 			A4XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
    136 			A4XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
    137 	}
    138 
    139 	if (cso->compare_mode)
    140 		so->texsamp1 |= A4XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
    141 
    142 	return so;
    143 }
    144 
    145 static void
    146 fd4_sampler_states_bind(struct pipe_context *pctx,
    147 		enum pipe_shader_type shader, unsigned start,
    148 		unsigned nr, void **hwcso)
    149 {
    150 	struct fd_context *ctx = fd_context(pctx);
    151 	struct fd4_context *fd4_ctx = fd4_context(ctx);
    152 	uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
    153 	unsigned i;
    154 
    155 	if (!hwcso)
    156 		nr = 0;
    157 
    158 	for (i = 0; i < nr; i++) {
    159 		if (hwcso[i]) {
    160 			struct fd4_sampler_stateobj *sampler =
    161 					fd4_sampler_stateobj(hwcso[i]);
    162 			if (sampler->saturate_s)
    163 				saturate_s |= (1 << i);
    164 			if (sampler->saturate_t)
    165 				saturate_t |= (1 << i);
    166 			if (sampler->saturate_r)
    167 				saturate_r |= (1 << i);
    168 		}
    169 	}
    170 
    171 	fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
    172 
    173 	if (shader == PIPE_SHADER_FRAGMENT) {
    174 		fd4_ctx->fsaturate =
    175 			(saturate_s != 0) ||
    176 			(saturate_t != 0) ||
    177 			(saturate_r != 0);
    178 		fd4_ctx->fsaturate_s = saturate_s;
    179 		fd4_ctx->fsaturate_t = saturate_t;
    180 		fd4_ctx->fsaturate_r = saturate_r;
    181 	} else if (shader == PIPE_SHADER_VERTEX) {
    182 		fd4_ctx->vsaturate =
    183 			(saturate_s != 0) ||
    184 			(saturate_t != 0) ||
    185 			(saturate_r != 0);
    186 		fd4_ctx->vsaturate_s = saturate_s;
    187 		fd4_ctx->vsaturate_t = saturate_t;
    188 		fd4_ctx->vsaturate_r = saturate_r;
    189 	}
    190 }
    191 
    192 static enum a4xx_tex_type
    193 tex_type(unsigned target)
    194 {
    195 	switch (target) {
    196 	default:
    197 		assert(0);
    198 	case PIPE_BUFFER:
    199 	case PIPE_TEXTURE_1D:
    200 	case PIPE_TEXTURE_1D_ARRAY:
    201 		return A4XX_TEX_1D;
    202 	case PIPE_TEXTURE_RECT:
    203 	case PIPE_TEXTURE_2D:
    204 	case PIPE_TEXTURE_2D_ARRAY:
    205 		return A4XX_TEX_2D;
    206 	case PIPE_TEXTURE_3D:
    207 		return A4XX_TEX_3D;
    208 	case PIPE_TEXTURE_CUBE:
    209 	case PIPE_TEXTURE_CUBE_ARRAY:
    210 		return A4XX_TEX_CUBE;
    211 	}
    212 }
    213 
    214 static bool
    215 use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
    216 {
    217 	return (fd_screen(pctx->screen)->gpu_id == 420) &&
    218 		(util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC);
    219 }
    220 
    221 static struct pipe_sampler_view *
    222 fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
    223 		const struct pipe_sampler_view *cso)
    224 {
    225 	struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view);
    226 	struct fd_resource *rsc = fd_resource(prsc);
    227 	unsigned lvl, layers;
    228 	uint32_t sz2 = 0;
    229 
    230 	if (!so)
    231 		return NULL;
    232 
    233 	so->base = *cso;
    234 	pipe_reference(NULL, &prsc->reference);
    235 	so->base.texture = prsc;
    236 	so->base.reference.count = 1;
    237 	so->base.context = pctx;
    238 
    239 	so->texconst0 =
    240 		A4XX_TEX_CONST_0_TYPE(tex_type(cso->target)) |
    241 		A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(cso->format)) |
    242 		fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
    243 				cso->swizzle_b, cso->swizzle_a);
    244 
    245 	if (util_format_is_srgb(cso->format)) {
    246 		if (use_astc_srgb_workaround(pctx, cso->format))
    247 			so->astc_srgb = true;
    248 		so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
    249 	}
    250 
    251 	if (cso->target == PIPE_BUFFER) {
    252 		unsigned elements = cso->u.buf.size / util_format_get_blocksize(cso->format);
    253 
    254 		lvl = 0;
    255 		so->texconst1 =
    256 			A4XX_TEX_CONST_1_WIDTH(elements) |
    257 			A4XX_TEX_CONST_1_HEIGHT(1);
    258 		so->texconst2 =
    259 			A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
    260 			A4XX_TEX_CONST_2_PITCH(elements * rsc->cpp);
    261 		so->offset = cso->u.buf.offset;
    262 	} else {
    263 		unsigned miplevels;
    264 
    265 		lvl = fd_sampler_first_level(cso);
    266 		miplevels = fd_sampler_last_level(cso) - lvl;
    267 		layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
    268 
    269 		so->texconst0 |= A4XX_TEX_CONST_0_MIPLVLS(miplevels);
    270 		so->texconst1 =
    271 			A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
    272 			A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
    273 		so->texconst2 =
    274 			A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
    275 			A4XX_TEX_CONST_2_PITCH(
    276 					util_format_get_nblocksx(
    277 							cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
    278 		so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
    279 	}
    280 
    281 	switch (cso->target) {
    282 	case PIPE_TEXTURE_1D_ARRAY:
    283 	case PIPE_TEXTURE_2D_ARRAY:
    284 		so->texconst3 =
    285 			A4XX_TEX_CONST_3_DEPTH(layers) |
    286 			A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size);
    287 		break;
    288 	case PIPE_TEXTURE_CUBE:
    289 	case PIPE_TEXTURE_CUBE_ARRAY:
    290 		so->texconst3 =
    291 			A4XX_TEX_CONST_3_DEPTH(layers / 6) |
    292 			A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size);
    293 		break;
    294 	case PIPE_TEXTURE_3D:
    295 		so->texconst3 =
    296 			A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
    297 			A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[lvl].size0);
    298 		while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
    299 			sz2 = rsc->slices[++lvl].size0;
    300 		so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(sz2);
    301 		break;
    302 	default:
    303 		so->texconst3 = 0x00000000;
    304 		break;
    305 	}
    306 
    307 	return &so->base;
    308 }
    309 
    310 static void
    311 fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
    312 		unsigned start, unsigned nr,
    313 		struct pipe_sampler_view **views)
    314 {
    315 	struct fd_context *ctx = fd_context(pctx);
    316 	struct fd4_context *fd4_ctx = fd4_context(ctx);
    317 	uint16_t astc_srgb = 0;
    318 	unsigned i;
    319 
    320 	for (i = 0; i < nr; i++) {
    321 		if (views[i]) {
    322 			struct fd4_pipe_sampler_view *view =
    323 					fd4_pipe_sampler_view(views[i]);
    324 			if (view->astc_srgb)
    325 				astc_srgb |= (1 << i);
    326 		}
    327 	}
    328 
    329 	fd_set_sampler_views(pctx, shader, start, nr, views);
    330 
    331 	if (shader == PIPE_SHADER_FRAGMENT) {
    332 		fd4_ctx->fastc_srgb = astc_srgb;
    333 	} else if (shader == PIPE_SHADER_VERTEX) {
    334 		fd4_ctx->vastc_srgb = astc_srgb;
    335 	}
    336 }
    337 
    338 void
    339 fd4_texture_init(struct pipe_context *pctx)
    340 {
    341 	pctx->create_sampler_state = fd4_sampler_state_create;
    342 	pctx->bind_sampler_states = fd4_sampler_states_bind;
    343 	pctx->create_sampler_view = fd4_sampler_view_create;
    344 	pctx->set_sampler_views = fd4_set_sampler_views;
    345 }
    346