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  /frameworks/rs/
rsSampler.cpp 35 float aniso) : ObjectBase(rsc) {
41 mHal.state.aniso = aniso;
84 float aniso) {
94 if (existing->mHal.state.aniso != aniso) continue;
107 Sampler *s = new (allocMem) Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
138 float aniso) {
140 wrapS, wrapT, wrapR, aniso);
rsSampler.h 50 float aniso; member in struct:android::renderscript::Sampler::Hal::State
64 float aniso = 1.0f);
86 float aniso = 1.0f);
rsHidlAdaptation.cpp 710 float aniso)
717 aniso);
    [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_texture.c 153 unsigned aniso = cso->max_anisotropy; local
158 if (aniso > 1) {
159 if (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X;
160 else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X;
161 else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X;
162 else if (aniso >= 8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X;
163 else if (aniso >= 6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X;
164 else if (aniso >= 4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X;
167 so->wrap |= nv30_context(pipe)->config.aniso;
nv30_context.h 72 unsigned aniso; member in struct:nv30_context::__anon29640
nv30_context.c 240 nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
SamplerTest.java 65 for (int aniso = 1; aniso <= 4; aniso++) {
71 b.setAnisotropy(aniso);
  /external/mesa3d/src/gallium/drivers/freedreno/a3xx/
fd3_texture.c 72 tex_filter(unsigned filter, bool aniso)
78 return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
90 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8)); local
122 A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
123 A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
124 A3XX_TEX_SAMP_0_ANISO(aniso) |
  /external/mesa3d/src/gallium/drivers/freedreno/a4xx/
fd4_texture.c 72 tex_filter(unsigned filter, bool aniso)
78 return aniso ? A4XX_TEX_ANISO : A4XX_TEX_LINEAR;
90 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8)); local
120 A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
121 A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
122 A4XX_TEX_SAMP_0_ANISO(aniso) |
  /external/mesa3d/src/gallium/drivers/freedreno/a5xx/
fd5_texture.c 70 tex_filter(unsigned filter, bool aniso)
76 return aniso ? A5XX_TEX_ANISO : A5XX_TEX_LINEAR;
88 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8)); local
118 A5XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
119 A5XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
120 A5XX_TEX_SAMP_0_ANISO(aniso) |
  /frameworks/rs/driver/runtime/
rs_sampler.c 49 return prog->mHal.state.aniso;
rs_structs.h 180 float aniso; member in struct:Sampler::__anon46698::__anon46699
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 150 GLint lodbias, aniso = 0; local
236 aniso = SS2_MAX_ANISO_4;
238 aniso = SS2_MAX_ANISO_2;
285 aniso);
  /external/deqp/external/openglcts/modules/common/
glcTextureFilterAnisotropicTests.cpp 492 GLfloat aniso = anisoVec[i]; local
495 result = result && drawTexture(gl, target, aniso);
507 << "anisotropy: " << aniso << ", "
  /hardware/interfaces/renderscript/1.0/
IContext.hal     [all...]
  /frameworks/base/rs/java/android/renderscript/
RenderScript.java     [all...]
  /frameworks/rs/support/java/src/android/support/v8/renderscript/
RenderScript.java     [all...]
  /hardware/interfaces/renderscript/1.0/default/
Context.h 99 Return<Sampler> samplerCreate(SamplerValue magFilter, SamplerValue minFilter, SamplerValue wrapS, SamplerValue wrapT, SamplerValue wrapR, float aniso) override;
Context.cpp 605 Return<Sampler> Context::samplerCreate(SamplerValue magFilter, SamplerValue minFilter, SamplerValue wrapS, SamplerValue wrapT, SamplerValue wrapR, float aniso) {
611 float _aniso = static_cast<float>(aniso);
    [all...]
  /frameworks/rs/driver/
rsdShader.cpp 459 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
  /frameworks/base/rs/jni/
android_renderscript_RenderScript.cpp     [all...]
  /frameworks/rs/support/jni/
android_renderscript_RenderScript.cpp     [all...]
  /prebuilts/sdk/renderscript/lib/
javalib.jar 

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