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      1 /*
      2  * Copyright 2012 Red Hat Inc.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     20  * OTHER DEALINGS IN THE SOFTWARE.
     21  *
     22  * Authors: Ben Skeggs
     23  *
     24  */
     25 
     26 #include "util/u_inlines.h"
     27 #include "util/u_format.h"
     28 
     29 #include "nv_object.xml.h"
     30 #include "nv30/nv30-40_3d.xml.h"
     31 #include "nv30/nv30_context.h"
     32 #include "nv30/nv30_format.h"
     33 
     34 #define NV30_3D_TEX_WRAP_S_MIRROR_REPEAT NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT
     35 #define NV30_WRAP(n) \
     36    case PIPE_TEX_WRAP_##n: ret = NV30_3D_TEX_WRAP_S_##n; break
     37 #define NV40_WRAP(n) \
     38    case PIPE_TEX_WRAP_##n: ret = NV40_3D_TEX_WRAP_S_##n; break
     39 
     40 static inline unsigned
     41 wrap_mode(unsigned pipe)
     42 {
     43    unsigned ret = NV30_3D_TEX_WRAP_S_REPEAT;
     44 
     45    switch (pipe) {
     46    NV30_WRAP(REPEAT);
     47    NV30_WRAP(MIRROR_REPEAT);
     48    NV30_WRAP(CLAMP_TO_EDGE);
     49    NV30_WRAP(CLAMP_TO_BORDER);
     50    NV30_WRAP(CLAMP);
     51    NV40_WRAP(MIRROR_CLAMP_TO_EDGE);
     52    NV40_WRAP(MIRROR_CLAMP_TO_BORDER);
     53    NV40_WRAP(MIRROR_CLAMP);
     54    default:
     55       break;
     56    }
     57 
     58    return ret >> NV30_3D_TEX_WRAP_S__SHIFT;
     59 }
     60 
     61 static inline unsigned
     62 filter_mode(const struct pipe_sampler_state *cso)
     63 {
     64    unsigned filter;
     65 
     66    switch (cso->mag_img_filter) {
     67    case PIPE_TEX_FILTER_LINEAR:
     68       filter = NV30_3D_TEX_FILTER_MAG_LINEAR;
     69       break;
     70    default:
     71       filter = NV30_3D_TEX_FILTER_MAG_NEAREST;
     72       break;
     73    }
     74 
     75    switch (cso->min_img_filter) {
     76    case PIPE_TEX_FILTER_LINEAR:
     77       switch (cso->min_mip_filter) {
     78       case PIPE_TEX_MIPFILTER_NEAREST:
     79          filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST;
     80          break;
     81       case PIPE_TEX_MIPFILTER_LINEAR:
     82          filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR;
     83          break;
     84       default:
     85          filter |= NV30_3D_TEX_FILTER_MIN_LINEAR;
     86          break;
     87       }
     88       break;
     89    default:
     90       switch (cso->min_mip_filter) {
     91       case PIPE_TEX_MIPFILTER_NEAREST:
     92          filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST;
     93          break;
     94       case PIPE_TEX_MIPFILTER_LINEAR:
     95          filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR;
     96          break;
     97       default:
     98          filter |= NV30_3D_TEX_FILTER_MIN_NEAREST;
     99          break;
    100       }
    101       break;
    102    }
    103 
    104    return filter;
    105 }
    106 
    107 static inline unsigned
    108 compare_mode(const struct pipe_sampler_state *cso)
    109 {
    110    if (cso->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE)
    111       return 0;
    112 
    113    switch (cso->compare_func) {
    114    case PIPE_FUNC_NEVER   : return NV30_3D_TEX_WRAP_RCOMP_NEVER;
    115    case PIPE_FUNC_GREATER : return NV30_3D_TEX_WRAP_RCOMP_GREATER;
    116    case PIPE_FUNC_EQUAL   : return NV30_3D_TEX_WRAP_RCOMP_EQUAL;
    117    case PIPE_FUNC_GEQUAL  : return NV30_3D_TEX_WRAP_RCOMP_GEQUAL;
    118    case PIPE_FUNC_LESS    : return NV30_3D_TEX_WRAP_RCOMP_LESS;
    119    case PIPE_FUNC_NOTEQUAL: return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL;
    120    case PIPE_FUNC_LEQUAL  : return NV30_3D_TEX_WRAP_RCOMP_LEQUAL;
    121    case PIPE_FUNC_ALWAYS  : return NV30_3D_TEX_WRAP_RCOMP_ALWAYS;
    122    default:
    123       return 0;
    124    }
    125 }
    126 
    127 static void *
    128 nv30_sampler_state_create(struct pipe_context *pipe,
    129                           const struct pipe_sampler_state *cso)
    130 {
    131    struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
    132    struct nv30_sampler_state *so;
    133    const float max_lod = 15.0 + (255.0 / 256.0);
    134 
    135    so = MALLOC_STRUCT(nv30_sampler_state);
    136    if (!so)
    137       return NULL;
    138 
    139    so->pipe  = *cso;
    140    so->fmt   = 0;
    141    so->wrap  = (wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) |
    142                (wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) |
    143                (wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT);
    144    so->en    = 0;
    145    so->wrap |= compare_mode(cso);
    146    so->filt  = filter_mode(cso) | 0x00002000;
    147    so->bcol  = (float_to_ubyte(cso->border_color.f[3]) << 24) |
    148                (float_to_ubyte(cso->border_color.f[0]) << 16) |
    149                (float_to_ubyte(cso->border_color.f[1]) <<  8) |
    150                (float_to_ubyte(cso->border_color.f[2]) <<  0);
    151 
    152    if (eng3d->oclass >= NV40_3D_CLASS) {
    153       unsigned aniso = cso->max_anisotropy;
    154 
    155       if (!cso->normalized_coords)
    156          so->fmt |= NV40_3D_TEX_FORMAT_RECT;
    157 
    158       if (aniso > 1) {
    159          if      (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X;
    160          else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X;
    161          else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X;
    162          else if (aniso >=  8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X;
    163          else if (aniso >=  6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X;
    164          else if (aniso >=  4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X;
    165          else                  so->en |= NV40_3D_TEX_ENABLE_ANISO_2X;
    166 
    167          so->wrap |= nv30_context(pipe)->config.aniso;
    168       }
    169    } else {
    170       so->en |= NV30_3D_TEX_ENABLE_ENABLE;
    171 
    172       if      (cso->max_anisotropy >= 8) so->en |= NV30_3D_TEX_ENABLE_ANISO_8X;
    173       else if (cso->max_anisotropy >= 4) so->en |= NV30_3D_TEX_ENABLE_ANISO_4X;
    174       else if (cso->max_anisotropy >= 2) so->en |= NV30_3D_TEX_ENABLE_ANISO_2X;
    175    }
    176 
    177    so->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff;
    178    so->max_lod = (int)(CLAMP(cso->max_lod, 0.0, max_lod) * 256.0);
    179    so->min_lod = (int)(CLAMP(cso->min_lod, 0.0, max_lod) * 256.0);
    180    return so;
    181 }
    182 
    183 static void
    184 nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
    185 {
    186    FREE(hwcso);
    187 }
    188 
    189 static void
    190 nv30_bind_sampler_states(struct pipe_context *pipe,
    191                          enum pipe_shader_type shader, unsigned start_slot,
    192                          unsigned num_samplers, void **samplers)
    193 {
    194    switch (shader) {
    195    case PIPE_SHADER_VERTEX:
    196       nv40_verttex_sampler_states_bind(pipe, num_samplers, samplers);
    197       break;
    198    case PIPE_SHADER_FRAGMENT:
    199       nv30_fragtex_sampler_states_bind(pipe, num_samplers, samplers);
    200       break;
    201    default:
    202       assert(!"unexpected shader type");
    203       break;
    204    }
    205 }
    206 
    207 static inline uint32_t
    208 swizzle(const struct nv30_texfmt *fmt, unsigned cmp, unsigned swz)
    209 {
    210    uint32_t data = fmt->swz[swz].src << 8;
    211    if (swz <= PIPE_SWIZZLE_W)
    212       data |= fmt->swz[swz].cmp;
    213    else
    214       data |= fmt->swz[cmp].cmp;
    215    return data;
    216 }
    217 
    218 static struct pipe_sampler_view *
    219 nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt,
    220                          const struct pipe_sampler_view *tmpl)
    221 {
    222    const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format);
    223    struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
    224    struct nv30_miptree *mt = nv30_miptree(pt);
    225    struct nv30_sampler_view *so;
    226 
    227    so = MALLOC_STRUCT(nv30_sampler_view);
    228    if (!so)
    229       return NULL;
    230    so->pipe = *tmpl;
    231    so->pipe.reference.count = 1;
    232    so->pipe.texture = NULL;
    233    so->pipe.context = pipe;
    234    pipe_resource_reference(&so->pipe.texture, pt);
    235 
    236    so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER;
    237    switch (pt->target) {
    238    case PIPE_TEXTURE_1D:
    239       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
    240       break;
    241    case PIPE_TEXTURE_CUBE:
    242       so->fmt |= NV30_3D_TEX_FORMAT_CUBIC;
    243    case PIPE_TEXTURE_2D:
    244    case PIPE_TEXTURE_RECT:
    245       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D;
    246       break;
    247    case PIPE_TEXTURE_3D:
    248       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D;
    249       break;
    250    default:
    251       assert(0);
    252       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
    253       break;
    254    }
    255 
    256    so->filt = fmt->filter;
    257    so->wrap = fmt->wrap;
    258    so->swz  = fmt->swizzle;
    259    so->swz |= swizzle(fmt, 3, tmpl->swizzle_a);
    260    so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2;
    261    so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4;
    262    so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6;
    263 
    264    /* apparently, we need to ignore the t coordinate for 1D textures to
    265     * fix piglit tex1d-2dborder
    266     */
    267    so->wrap_mask = ~0;
    268    if (pt->target == PIPE_TEXTURE_1D) {
    269       so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK;
    270       so->wrap      |=  NV30_3D_TEX_WRAP_T_REPEAT;
    271    }
    272 
    273    /* yet more hardware suckage, can't filter 32-bit float formats */
    274    switch (tmpl->format) {
    275    case PIPE_FORMAT_R32_FLOAT:
    276    case PIPE_FORMAT_R32G32B32A32_FLOAT:
    277       so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK |
    278                         NV30_3D_TEX_FILTER_MAG__MASK);
    279       so->filt     |= NV30_3D_TEX_FILTER_MIN_NEAREST |
    280                       NV30_3D_TEX_FILTER_MAG_NEAREST;
    281       break;
    282    default:
    283       so->filt_mask = ~0;
    284       break;
    285    }
    286 
    287    so->npot_size0 = (pt->width0 << 16) | pt->height0;
    288    if (eng3d->oclass >= NV40_3D_CLASS) {
    289       so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch;
    290       if (!mt->swizzled)
    291          so->fmt |= NV40_3D_TEX_FORMAT_LINEAR;
    292       so->fmt |= 0x00008000;
    293       so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT;
    294    } else {
    295       so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT;
    296       if (pt->last_level)
    297          so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP;
    298       so->fmt |= util_logbase2(pt->width0)  << 20;
    299       so->fmt |= util_logbase2(pt->height0) << 24;
    300       so->fmt |= util_logbase2(pt->depth0)  << 28;
    301       so->fmt |= 0x00010000;
    302    }
    303 
    304    so->base_lod = so->pipe.u.tex.first_level << 8;
    305    so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8;
    306    return &so->pipe;
    307 }
    308 
    309 static void
    310 nv30_sampler_view_destroy(struct pipe_context *pipe,
    311                           struct pipe_sampler_view *view)
    312 {
    313    pipe_resource_reference(&view->texture, NULL);
    314    FREE(view);
    315 }
    316 
    317 void
    318 nv30_texture_init(struct pipe_context *pipe)
    319 {
    320    pipe->create_sampler_state = nv30_sampler_state_create;
    321    pipe->delete_sampler_state = nv30_sampler_state_delete;
    322    pipe->bind_sampler_states = nv30_bind_sampler_states;
    323 
    324    pipe->create_sampler_view = nv30_sampler_view_create;
    325    pipe->sampler_view_destroy = nv30_sampler_view_destroy;
    326 }
    327