1 #include "main/mtypes.h" 2 #include "main/macros.h" 3 #include "main/samplerobj.h" 4 #include "main/teximage.h" 5 #include "main/texobj.h" 6 7 #include "intel_context.h" 8 #include "intel_mipmap_tree.h" 9 #include "intel_blit.h" 10 #include "intel_tex.h" 11 #include "intel_tex_layout.h" 12 13 #define FILE_DEBUG_FLAG DEBUG_TEXTURE 14 15 /** 16 * When validating, we only care about the texture images that could 17 * be seen, so for non-mipmapped modes we want to ignore everything 18 * but BaseLevel. 19 */ 20 static void 21 intel_update_max_level(struct intel_texture_object *intelObj, 22 struct gl_sampler_object *sampler) 23 { 24 struct gl_texture_object *tObj = &intelObj->base; 25 int maxlevel; 26 27 if (sampler->MinFilter == GL_NEAREST || 28 sampler->MinFilter == GL_LINEAR) { 29 maxlevel = tObj->BaseLevel; 30 } else { 31 maxlevel = tObj->_MaxLevel; 32 } 33 34 if (intelObj->_MaxLevel != maxlevel) { 35 intelObj->_MaxLevel = maxlevel; 36 intelObj->needs_validate = true; 37 } 38 } 39 40 /* 41 */ 42 GLuint 43 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 44 { 45 struct gl_context *ctx = &intel->ctx; 46 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 47 struct intel_texture_object *intelObj = intel_texture_object(tObj); 48 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); 49 GLuint face, i; 50 GLuint nr_faces = 0; 51 struct intel_texture_image *firstImage; 52 int width, height, depth; 53 54 /* TBOs require no validation -- they always just point to their BO. */ 55 if (tObj->Target == GL_TEXTURE_BUFFER) 56 return true; 57 58 /* We know/require this is true by now: 59 */ 60 assert(intelObj->base._BaseComplete); 61 62 /* What levels must the tree include at a minimum? 63 */ 64 intel_update_max_level(intelObj, sampler); 65 if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel) 66 intelObj->needs_validate = true; 67 68 if (!intelObj->needs_validate) 69 return true; 70 71 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 72 73 /* Check tree can hold all active levels. Check tree matches 74 * target, imageFormat, etc. 75 * 76 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 77 * because we don't have the control that gen4 does to make min/mag 78 * determination happen at a nonzero (hardware) baselevel. Because 79 * of that, we just always relayout on baselevel change. 80 */ 81 if (intelObj->mt && 82 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || 83 intelObj->mt->first_level != tObj->BaseLevel || 84 intelObj->mt->last_level < intelObj->_MaxLevel)) { 85 intel_miptree_release(&intelObj->mt); 86 } 87 88 89 /* May need to create a new tree: 90 */ 91 if (!intelObj->mt) { 92 intel_miptree_get_dimensions_for_image(&firstImage->base.Base, 93 &width, &height, &depth); 94 95 perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized " 96 "texture miptree.\n", 97 _mesa_get_format_name(firstImage->base.Base.TexFormat), 98 width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel); 99 100 intelObj->mt = intel_miptree_create(intel, 101 intelObj->base.Target, 102 firstImage->base.Base.TexFormat, 103 tObj->BaseLevel, 104 intelObj->_MaxLevel, 105 width, 106 height, 107 depth, 108 true, 109 INTEL_MIPTREE_TILING_ANY); 110 if (!intelObj->mt) 111 return false; 112 } 113 114 /* Pull in any images not in the object's tree: 115 */ 116 nr_faces = _mesa_num_tex_faces(intelObj->base.Target); 117 for (face = 0; face < nr_faces; face++) { 118 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { 119 struct intel_texture_image *intelImage = 120 intel_texture_image(intelObj->base.Image[face][i]); 121 /* skip too small size mipmap */ 122 if (intelImage == NULL) 123 break; 124 125 if (intelObj->mt != intelImage->mt) { 126 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt, 127 false /* invalidate */); 128 } 129 130 /* After we're done, we'd better agree that our layout is 131 * appropriate, or we'll end up hitting this function again on the 132 * next draw 133 */ 134 assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)); 135 } 136 } 137 138 intelObj->needs_validate = false; 139 140 return true; 141 } 142