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    Searched refs:tObj (Results 1 - 20 of 20) sorted by null

  /external/mesa3d/src/mesa/swrast/
s_texfilter.h 38 const struct gl_texture_object *tObj,
s_texfilter.c 613 linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
616 return tObj->BaseLevel;
617 else if (lambda > tObj->_MaxLambda)
618 return (GLint) (tObj->BaseLevel + tObj->_MaxLambda);
620 return (GLint) (tObj->BaseLevel + lambda);
628 nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
634 else if (lambda > tObj->_MaxLambda + 0.4999F)
635 l = tObj->_MaxLambda + 0.4999F;
638 level = (GLint) (tObj->BaseLevel + l + 0.5F)
    [all...]
s_context.h 57 const struct gl_texture_object *tObj,
s_context.c 476 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
477 /* Note: If tObj is NULL, the sample function will be a simple
482 _swrast_choose_texture_sample_func(ctx, tObj,
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_validate.c 24 struct gl_texture_object *tObj = &intelObj->base;
29 maxlevel = tObj->BaseLevel;
31 maxlevel = tObj->_MaxLevel;
46 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
47 struct intel_texture_object *intelObj = intel_texture_object(tObj);
55 if (tObj->Target == GL_TEXTURE_BUFFER)
65 if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
71 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
76 * For pre-gen4, we have to match first_level == tObj->BaseLevel
    [all...]
i915_texstate.c 145 struct gl_texture_object *tObj = tUnit->_Current;
146 struct intel_texture_object *intelObj = intel_texture_object(tObj);
169 firstImage = tObj->Image[0][tObj->BaseLevel];
176 tObj->DepthMode);
192 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
270 tObj->Target != GL_TEXTURE_3D) {
271 if (tObj->Target == GL_TEXTURE_1D)
298 if (tObj->Target == GL_TEXTURE_1D
    [all...]
i830_texstate.c 120 struct gl_texture_object *tObj = tUnit->_Current;
121 struct intel_texture_object *intelObj = intel_texture_object(tObj);
144 firstImage = tObj->Image[0][tObj->BaseLevel];
146 intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0,
177 if (tObj->Target == GL_TEXTURE_CUBE_MAP)
265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
290 if (tObj->Target == GL_TEXTURE_3D)
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_validate.c 38 * Sets our driver-specific variant of tObj->_MaxLevel for later surface state
49 struct gl_texture_object *tObj = &intelObj->base;
51 if (!tObj->_MipmapComplete ||
52 (tObj->_RenderToTexture &&
55 intelObj->_MaxLevel = tObj->BaseLevel;
57 intelObj->_MaxLevel = tObj->_MaxLevel;
71 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
72 struct intel_texture_object *intelObj = intel_texture_object(tObj);
80 if (tObj->Target == GL_TEXTURE_BUFFER)
91 int validate_first_level = tObj->BaseLevel
    [all...]
brw_wm_surface_state.c 685 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
687 intel_buffer_object(tObj->BufferObject);
688 uint32_t size = tObj->BufferSize;
690 mesa_format format = tObj->_BufferObjectFormat;
696 bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size);
705 tObj->BufferOffset,
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_texture.h 50 struct gl_texture_object *tObj,
st_cb_texture.c     [all...]
  /external/bouncycastle/bcprov/src/main/java/org/bouncycastle/asn1/x509/
Holder.java 108 ASN1TaggedObject tObj = ASN1TaggedObject.getInstance(seq
111 switch (tObj.getTagNo())
114 baseCertificateID = IssuerSerial.getInstance(tObj, false);
117 entityName = GeneralNames.getInstance(tObj, false);
120 objectDigestInfo = ObjectDigestInfo.getInstance(tObj, false);
  /frameworks/opt/net/wifi/service/jni/
jni_helper.h 48 T tObj = mObj;
50 return tObj;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.c 238 * @param[in] tObj texture object whose LOD values to calculate
242 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj,
248 switch (tObj->Target) {
256 minLod = maxLod = tObj->BaseLevel;
258 minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
259 minLod = MAX2(minLod, tObj->BaseLevel);
260 minLod = MIN2(minLod, tObj->MaxLevel);
261 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
262 maxLod = MIN2(maxLod, tObj->MaxLevel);
263 maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tex.c 64 struct gl_texture_object *tObj = &t->base;
108 if (tObj->Target != GL_TEXTURE_1D) {
  /external/mesa3d/src/mesa/main/
teximage.c 130 * \param tObj texture object.
136 set_tex_image(struct gl_texture_object *tObj,
142 assert(tObj);
147 tObj->Image[face][level] = texImage;
150 texImage->TexObject = tObj;
    [all...]
dd.h 360 GLenum target, struct gl_texture_object *tObj );
    [all...]
  /prebuilts/sdk/tools/
jack-launcher.jar 
jack-server-4.11.ALPHA.jar 
  /prebuilts/sdk/tools/lib/
signapk.jar 

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