/external/deqp/modules/gles2/ |
tes2CapabilityTests.cpp | 89 { "texture_image_units", "Number of fragment texture units supported", GL_MAX_TEXTURE_IMAGE_UNITS },
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/external/deqp/external/openglcts/modules/gl/ |
gl4cLimitsTests.cpp | 139 { "max_texture_image_units", GL_MAX_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxTextureImageUnits" },
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/external/deqp/modules/gles2/functional/ |
es2fImplementationLimitTests.cpp | 211 LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 8);
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es2fShaderBuiltinVarTests.cpp | 686 { "max_texture_image_units", "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS },
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es2fTextureUnitTests.cpp | 611 m_numUnits = m_numUnitsParam > 0 ? m_numUnitsParam : m_context.getContextInfo().getInt(GL_MAX_TEXTURE_IMAGE_UNITS); [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 170 public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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/external/webrtc/webrtc/modules/video_render/android/ |
video_render_opengles20.cc | 103 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, maxTextureImageUnits);
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 331 case GL_MAX_TEXTURE_IMAGE_UNITS:
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | 110 case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS"; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderBuiltinConstantTests.cpp | 317 { "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS> },
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es31fLayoutBindingTests.cpp | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 311 case GL_MAX_TEXTURE_IMAGE_UNITS:
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/external/deqp/modules/gles3/functional/ |
es3fImplementationLimitTests.cpp | 486 LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 16);
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es3fShaderBuiltinVarTests.cpp | [all...] |
es3fTextureUnitTests.cpp | 782 m_numUnits = m_numUnitsParam > 0 ? m_numUnitsParam : m_context.getContextInfo().getInt(GL_MAX_TEXTURE_IMAGE_UNITS); [all...] |
/frameworks/rs/driver/ |
rsdGL.cpp | 377 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits);
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/device/generic/goldfish-opengl/system/include/GLES2/ |
gl2.h | 220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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/external/deqp/modules/glshared/ |
glsRandomShaderCase.cpp | 259 const GLenum pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (GL_MAX_TEXTURE_IMAGE_UNITS);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
gl2.h | 266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 170 public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
GLEnum.java | 498 GL_MAX_TEXTURE_IMAGE_UNITS(0x8872), [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cLayoutBindingTests.cpp | 927 gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units); [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | 220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLimits.cpp | [all...] |
/external/mesa3d/include/GLES2/ |
gl2.h | 224 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 [all...] |