/external/deqp/modules/gles2/functional/ |
es2fNegativeFragmentApiTests.cpp | 106 glStencilOp(-1, GL_ZERO, GL_REPLACE); 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
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es2fDepthStencilTests.cpp | 745 GL_REPLACE, 807 { "replace", GL_REPLACE }, 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; 954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 955 params.stencil[notVisible].depthFailOp = GL_REPLACE; 956 params.stencil[notVisible].depthPassOp = GL_REPLACE; [all...] |
es2fStencilTests.cpp | 431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); 436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); 440 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); 483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_state.c | 104 case GL_REPLACE:
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/external/deqp/modules/gles3/functional/ |
es3fNegativeFragmentApiTests.cpp | 106 glStencilOp(-1, GL_ZERO, GL_REPLACE); 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
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es3fDepthStencilTests.cpp | 745 GL_REPLACE, 807 { "replace", GL_REPLACE }, 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; 954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 955 params.stencil[notVisible].depthFailOp = GL_REPLACE; 956 params.stencil[notVisible].depthPassOp = GL_REPLACE; [all...] |
es3fStencilTests.cpp | 434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); 439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); 443 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); 486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_state.c | 98 case GL_REPLACE:
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i830_texblend.c | 187 case GL_REPLACE: 282 case GL_REPLACE:
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/frameworks/base/libs/hwui/renderstate/ |
Stencil.cpp | 95 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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/external/mesa3d/src/mesa/main/ |
texstate.c | 157 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, 197 mode = GL_REPLACE; 200 case GL_REPLACE: 202 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; 208 mode_a = GL_REPLACE; 227 mode_rgb = GL_REPLACE; 241 mode_rgb = GL_REPLACE; 264 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; 276 ? mode_rgb : GL_REPLACE; 278 ? mode_a : GL_REPLACE; [all...] |
/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 562 GL_REPLACE, 573 GL_REPLACE, 584 GL_REPLACE, 707 GL_REPLACE, 718 GL_REPLACE, 729 GL_REPLACE,
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es2pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); 989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 624 GL_REPLACE, 635 GL_REPLACE, 646 GL_REPLACE, 769 GL_REPLACE, 780 GL_REPLACE, 791 GL_REPLACE,
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es3pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_gldefs.h | 179 case GL_REPLACE:
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nv04_state_frag.c | 187 case GL_REPLACE: 241 case GL_REPLACE:
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nv04_state_raster.c | 68 case GL_REPLACE:
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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/frameworks/native/opengl/tests/textures/ |
textures.cpp | 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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/external/deqp/modules/gles31/functional/ |
es31fNegativeFragmentApiTests.cpp | 105 ctx.glStencilOp(-1, GL_ZERO, GL_REPLACE); 107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); 117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
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/external/mesa3d/src/mesa/swrast/ |
s_triangle.c | 266 * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD 426 case GL_REPLACE: 454 case GL_REPLACE: 475 case GL_REPLACE: 503 case GL_REPLACE: 698 case GL_REPLACE: 726 case GL_REPLACE: 745 case GL_REPLACE: 773 case GL_REPLACE: [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_depth.c | 80 case GL_REPLACE:
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 74 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES11Canvas.java | 542 mGLState.setTexEnvMode(GL11.GL_REPLACE); 567 mGLState.setTexEnvMode(GL11.GL_REPLACE); 588 private int mTexEnvMode = GL11.GL_REPLACE; 609 GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE); 639 setTexEnvMode(GL11.GL_REPLACE); [all...] |