/external/mesa3d/src/mesa/main/ |
multisample.h | 34 _mesa_SampleCoverage(GLclampf value, GLboolean invert); 48 _mesa_MinSampleShading(GLclampf value);
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clear.h | 37 _mesa_ClearColor( GLclampf red, GLclampf green, 38 GLclampf blue, GLclampf alpha );
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depth.h | 44 _mesa_ClearDepthf( GLclampf depth );
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blend.h | 78 _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 82 _mesa_AlphaFunc( GLenum func, GLclampf ref );
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viewport.h | 55 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
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multisample.c | 40 _mesa_SampleCoverage(GLclampf value, GLboolean invert) 126 _mesa_MinSampleShading(GLclampf value)
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depth.c | 54 _mesa_ClearDepthf( GLclampf depth )
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/external/deqp/framework/opengl/wrapper/ |
glwDefs.cpp | 45 DE_STATIC_ASSERT(sizeof(GLclampf) == 4);
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glwTypes.inl | 60 typedef float GLclampf;
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
gl_base_types.h | 42 typedef khronos_float_t GLclampf;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 8 void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) 17 void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) 18 void glClearDepthf ( GLclampf depth ) 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar [all...] |
GLES10.spec | 2 void glAlphaFunc ( GLenum func, GLclampf ref ) 7 void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) 9 void glClearDepthf ( GLclampf depth ) 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar ) 85 void glSampleCoverage ( GLclampf value, GLboolean invert )
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
gles_proc.h | 23 typedef void (* glAlphaFunc_t) (GLenum, GLclampf); 24 typedef void (* glClearColor_t) (GLclampf, GLclampf, GLclampf, GLclampf); 25 typedef void (* glClearDepthf_t) (GLclampf); 28 typedef void (* glDepthRangef_t) (GLclampf, GLclampf); 145 typedef void (* glSampleCoverage_t) (GLclampf, GLboolean); 243 typedef void (* glDepthRangefOES_t) (GLclampf, GLclampf) [all...] |
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.h | 68 FNDEF(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, 69 GLclampf alpha));
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
libGLES_CM.hpp | 44 void (*glAlphaFunc)(GLenum func, GLclampf ref); 59 void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 61 void (*glClearDepthf)(GLclampf depth); 86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar); 181 void (*glSampleCoverage)(GLclampf value, GLboolean invert);
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Context.h | 220 GLclampf depthClearValue; 248 GLclampf sampleCoverageValue; 323 void setAlphaFunc(GLenum alphaFunc, GLclampf reference); 344 void setSampleCoverageParams(GLclampf value, bool invert); 389 void setTextureEnvColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
gl2.h | 34 typedef khronos_float_t GLclampf;
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 255 GLclampf, 367 GLclampf, 373 GLclampf, 401 GLclampf, 836 GLclampf, 843 GLclampf, 850 GLclampf, 857 GLclampf,
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/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 290 GLclampf, 402 GLclampf, 408 GLclampf, 436 GLclampf, 898 GLclampf, 905 GLclampf, 912 GLclampf, 919 GLclampf,
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_client_proc.h | 12 typedef void (gl_APIENTRY *glAlphaFunc_client_proc_t) (void * ctx, GLenum, GLclampf); 13 typedef void (gl_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf); 14 typedef void (gl_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf); 17 typedef void (gl_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf); 133 typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean); 251 typedef void (gl_APIENTRY *glDepthRangefOES_client_proc_t) (void * ctx, GLclampf, GLclampf) [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
libGLESv2.hpp | 52 void (*glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 61 void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 62 void (*glClearDepthf)(GLclampf depth); 85 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar) [all...] |
/frameworks/native/opengl/libagl/ |
state.cpp | 222 void glSampleCoverage(GLclampf /*value*/, GLboolean /*invert*/) { 249 void glAlphaFunc(GLenum func, GLclampf ref) 574 void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) 589 void glClearDepthf(GLclampf depth)
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/device/generic/goldfish-opengl/system/include/GLES/ |
gl.h | 30 typedef khronos_float_t GLclampf; 593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) [all...] |
/external/mesa3d/include/GLES/ |
gl.h | 30 typedef khronos_float_t GLclampf; 593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
gl.h | 30 typedef khronos_float_t GLclampf;
593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); [all...] |