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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #include "main/glheader.h"
     27 #include "main/context.h"
     28 #include "main/macros.h"
     29 #include "main/multisample.h"
     30 #include "main/mtypes.h"
     31 #include "main/fbobject.h"
     32 #include "main/glformats.h"
     33 #include "main/state.h"
     34 
     35 
     36 /**
     37  * Called via glSampleCoverageARB
     38  */
     39 void GLAPIENTRY
     40 _mesa_SampleCoverage(GLclampf value, GLboolean invert)
     41 {
     42    GET_CURRENT_CONTEXT(ctx);
     43 
     44    FLUSH_VERTICES(ctx, 0);
     45 
     46    ctx->Multisample.SampleCoverageValue = CLAMP(value, 0.0f, 1.0f);
     47    ctx->Multisample.SampleCoverageInvert = invert;
     48    ctx->NewState |= _NEW_MULTISAMPLE;
     49 }
     50 
     51 
     52 /**
     53  * Initialize the context's multisample state.
     54  * \param ctx  the GL context.
     55  */
     56 void
     57 _mesa_init_multisample(struct gl_context *ctx)
     58 {
     59    ctx->Multisample.Enabled = GL_TRUE;
     60    ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
     61    ctx->Multisample.SampleAlphaToOne = GL_FALSE;
     62    ctx->Multisample.SampleCoverage = GL_FALSE;
     63    ctx->Multisample.SampleCoverageValue = 1.0;
     64    ctx->Multisample.SampleCoverageInvert = GL_FALSE;
     65 
     66    /* ARB_texture_multisample / GL3.2 additions */
     67    ctx->Multisample.SampleMask = GL_FALSE;
     68    ctx->Multisample.SampleMaskValue = ~(GLbitfield)0;
     69 }
     70 
     71 
     72 void GLAPIENTRY
     73 _mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
     74 {
     75    GET_CURRENT_CONTEXT(ctx);
     76 
     77    if (ctx->NewState & _NEW_BUFFERS) {
     78       _mesa_update_state(ctx);
     79    }
     80 
     81    switch (pname) {
     82    case GL_SAMPLE_POSITION: {
     83       if ((int) index >= ctx->DrawBuffer->Visual.samples) {
     84          _mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" );
     85          return;
     86       }
     87 
     88       ctx->Driver.GetSamplePosition(ctx, ctx->DrawBuffer, index, val);
     89 
     90       /* winsys FBOs are upside down */
     91       if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
     92          val[1] = 1.0f - val[1];
     93 
     94       return;
     95    }
     96 
     97    default:
     98       _mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" );
     99       return;
    100    }
    101 }
    102 
    103 void GLAPIENTRY
    104 _mesa_SampleMaski(GLuint index, GLbitfield mask)
    105 {
    106    GET_CURRENT_CONTEXT(ctx);
    107 
    108    if (!ctx->Extensions.ARB_texture_multisample) {
    109       _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMaski");
    110       return;
    111    }
    112 
    113    if (index != 0) {
    114       _mesa_error(ctx, GL_INVALID_VALUE, "glSampleMaski(index)");
    115       return;
    116    }
    117 
    118    FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
    119    ctx->Multisample.SampleMaskValue = mask;
    120 }
    121 
    122 /**
    123  * Called via glMinSampleShadingARB
    124  */
    125 void GLAPIENTRY
    126 _mesa_MinSampleShading(GLclampf value)
    127 {
    128    GET_CURRENT_CONTEXT(ctx);
    129 
    130    if (!_mesa_has_ARB_sample_shading(ctx) &&
    131        !_mesa_has_OES_sample_shading(ctx)) {
    132       _mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading");
    133       return;
    134    }
    135 
    136    FLUSH_VERTICES(ctx, 0);
    137 
    138    ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0f, 1.0f);
    139    ctx->NewState |= _NEW_MULTISAMPLE;
    140 }
    141 
    142 /**
    143  * Helper for checking a requested sample count against the limit
    144  * for a particular (target, internalFormat) pair. The limit imposed,
    145  * and the error generated, both depend on which extensions are supported.
    146  *
    147  * Returns a GL error enum, or GL_NO_ERROR if the requested sample count is
    148  * acceptable.
    149  */
    150 GLenum
    151 _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
    152                          GLenum internalFormat, GLsizei samples)
    153 {
    154    /* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
    155     * specification says:
    156     *
    157     *     "If internalformat is a signed or unsigned integer format and samples
    158     *     is greater than zero, then the error INVALID_OPERATION is generated."
    159     *
    160     * This restriction is relaxed for OpenGL ES 3.1.
    161     */
    162    if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) &&
    163        _mesa_is_enum_format_integer(internalFormat)
    164        && samples > 0) {
    165       return GL_INVALID_OPERATION;
    166    }
    167 
    168    /* If ARB_internalformat_query is supported, then treat its highest
    169     * returned sample count as the absolute maximum for this format; it is
    170     * allowed to exceed MAX_SAMPLES.
    171     *
    172     * From the ARB_internalformat_query spec:
    173     *
    174     * "If <samples is greater than the maximum number of samples supported
    175     * for <internalformat> then the error INVALID_OPERATION is generated."
    176     */
    177    if (ctx->Extensions.ARB_internalformat_query) {
    178       GLint buffer[16] = {-1};
    179       GLint limit;
    180 
    181       ctx->Driver.QueryInternalFormat(ctx, target, internalFormat,
    182                                       GL_SAMPLES, buffer);
    183       /* since the query returns samples sorted in descending order,
    184        * the first element is the greatest supported sample value.
    185        */
    186       limit = buffer[0];
    187 
    188       return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR;
    189    }
    190 
    191    /* If ARB_texture_multisample is supported, we have separate limits,
    192     * which may be lower than MAX_SAMPLES:
    193     *
    194     * From the ARB_texture_multisample spec, when describing the operation
    195     * of RenderbufferStorageMultisample:
    196     *
    197     * "If <internalformat> is a signed or unsigned integer format and
    198     * <samples> is greater than the value of MAX_INTEGER_SAMPLES, then the
    199     * error INVALID_OPERATION is generated"
    200     *
    201     * And when describing the operation of TexImage*Multisample:
    202     *
    203     * "The error INVALID_OPERATION may be generated if any of the following
    204     * are true:
    205     *
    206     * * <internalformat> is a depth/stencil-renderable format and <samples>
    207     *   is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
    208     * * <internalformat> is a color-renderable format and <samples> is
    209     *   grater than the value of MAX_COLOR_TEXTURE_SAMPLES
    210     * * <internalformat> is a signed or unsigned integer format and
    211     *   <samples> is greater than the value of MAX_INTEGER_SAMPLES
    212     */
    213 
    214    if (ctx->Extensions.ARB_texture_multisample) {
    215       if (_mesa_is_enum_format_integer(internalFormat))
    216          return samples > ctx->Const.MaxIntegerSamples
    217             ? GL_INVALID_OPERATION : GL_NO_ERROR;
    218 
    219       if (target == GL_TEXTURE_2D_MULTISAMPLE ||
    220           target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
    221 
    222          if (_mesa_is_depth_or_stencil_format(internalFormat))
    223             return samples > ctx->Const.MaxDepthTextureSamples
    224                ? GL_INVALID_OPERATION : GL_NO_ERROR;
    225          else
    226             return samples > ctx->Const.MaxColorTextureSamples
    227                ? GL_INVALID_OPERATION : GL_NO_ERROR;
    228       }
    229    }
    230 
    231    /* No more specific limit is available, so just use MAX_SAMPLES:
    232     *
    233     * On p205 of the GL3.1 spec:
    234     *
    235     * "... or if samples is greater than MAX_SAMPLES, then the error
    236     * INVALID_VALUE is generated"
    237     */
    238    return (GLuint) samples > ctx->Const.MaxSamples
    239       ? GL_INVALID_VALUE : GL_NO_ERROR;
    240 }
    241