/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_tex_copy.c | 55 const GLenum internalFormat = intelImage->base.Base.InternalFormat; 62 __func__, intelImage->mt, irb, internalFormat);
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intel_tex_image.c | 221 GLenum internalFormat, 238 0, internalFormat, format); 288 int level = 0, internalFormat = 0; 310 internalFormat = GL_RGB; 314 internalFormat = GL_RGBA; 318 internalFormat = GL_RGB; 325 internalFormat, texFormat, 0,
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_tex_copy.c | 53 const GLenum internalFormat = intelImage->base.Base.InternalFormat; 76 __func__, intelImage->mt, irb, internalFormat);
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_eglimage.c | 86 strb->Base.InternalFormat = strb->Base._BaseFormat; 104 GLenum internalFormat; 109 internalFormat = GL_RGBA; 111 internalFormat = GL_RGB; 143 ps->width, ps->height, 1, 0, internalFormat,
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/external/swiftshader/src/OpenGL/libGL/ |
Image.hpp | 33 Image(Texture *parentTexture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable, bool renderTarget); 90 const sw::Format internalFormat;
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Renderbuffer.h | 132 sw::Format internalFormat;
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/external/deqp/modules/gles3/performance/ |
es3pTextureCountTests.cpp | 55 deUint32 internalFormat; 72 deUint32 format = texFormats[formatNdx].internalFormat;
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es3pTextureFormatTests.cpp | 53 deUint32 internalFormat; 109 deUint32 format = texFormats[formatNdx].internalFormat;
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es3pTextureFilteringTests.cpp | 53 deUint32 internalFormat; 85 deUint32 format = texFormats[formatNdx].internalFormat;
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/external/deqp/modules/gles3/functional/ |
es3fInternalFormatQueryTests.cpp | 47 SamplesCase(Context& context, const char* name, const char* description, GLenum internalFormat, bool isIntegerInternalFormat) 49 , m_internalFormat (internalFormat) 128 SamplesBufferSizeCase(Context& context, const char* name, const char* description, GLenum internalFormat) 130 , m_internalFormat (internalFormat) 172 const struct InternalFormat 180 // \note These unsized formats seem to allowed by the spec, but they are not useful in any way. (You can't create a renderbuffer with such internalFormat) 229 const InternalFormat internalFormat = internalFormats[ndx]; 231 addChild(new SamplesCase(m_context, (std::string(internalFormat.name) + "_samples").c_str(), "SAMPLES and NUM_SAMPLE_COUNTS", internalFormat.format, internalFormat.isIntegerFormat)) [all...] |
es3fRboStateQueryTests.cpp | 220 GLenum internalFormat; 256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); 285 GLenum internalFormat; 299 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 128, 128);
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es3fFboStateQueryTests.cpp | 501 GLenum internalFormat; 537 const GLenum colorFormat = requiredColorformats[ndx].internalFormat; 637 virtual void testColorAttachment (GLenum internalFormat, GLenum attachment, GLint bitsR, GLint bitsG, GLint bitsB, GLint bitsA) = DE_NULL; 639 virtual void testDepthAttachment (GLenum internalFormat, GLenum attachment, GLint bitsD, GLint bitsS) = DE_NULL; 652 GLenum internalFormat; 664 testColorAttachment(colorAttachments[ndx].internalFormat, GL_COLOR_ATTACHMENT0, colorAttachments[ndx].bitsR, colorAttachments[ndx].bitsG, colorAttachments[ndx].bitsB, colorAttachments[ndx].bitsA); 670 GLenum internalFormat; 683 testDepthAttachment(depthAttachments[ndx].internalFormat, depthAttachments[ndx].attachment, depthAttachments[ndx].dbits, depthAttachments[ndx].sbits); 698 void testColorAttachment (GLenum internalFormat, GLenum attachment, GLint bitsR, GLint bitsG, GLint bitsB, GLint bitsA) 703 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128) [all...] |
es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) 105 , m_internalFormat (internalFormat) 239 deUint32 internalFormat; 334 deUint32 intFormat = formats[fmtNdx].internalFormat;
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/external/deqp/modules/gles2/functional/ |
es2fRboStateQueryTests.cpp | 202 GLenum internalFormat; 213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); 242 GLenum internalFormat; 252 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 1, 1);
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/frameworks/base/libs/hwui/ |
OpenGLReadback.cpp | 142 GLenum internalFormat; 148 internalFormat = GL_ALPHA; 153 internalFormat = GL_RGB; 158 internalFormat = GL_RGBA; 163 internalFormat = GL_RGBA16F; 169 internalFormat = GL_RGBA; 188 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight, 0, format, type, nullptr);
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Texture.cpp | 95 bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format, 98 mInternalFormat == internalFormat && mTarget == target) { 104 mInternalFormat = internalFormat; 106 notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat)); 117 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, 124 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D); 132 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels); 134 glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels); 150 static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type, 161 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data) [all...] |
GradientCache.cpp | 263 GLint internalFormat = mHasLinearBlending ? GL_SRGB8_ALPHA8 : GL_RGBA; 264 texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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Texture.h | 88 void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) { 89 upload(internalFormat, width, height, format, 90 internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr); 105 void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type, 111 void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format, 122 GLint internalFormat() const { return mInternalFormat; } 181 bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
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/frameworks/base/libs/hwui/font/ |
CacheTexture.cpp | 186 GLint internalFormat = mFormat; 188 internalFormat = mCaches.rgbaInternalFormat(); 191 mTexture.resize(mWidth, mHeight, internalFormat, mFormat);
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/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 97 TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth); 138 TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth) 142 , m_format (internalFormat) 270 TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width); 291 TextureBufferFormatCase::TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width) 294 , m_format (internalFormat) 463 deUint32 internalFormat; 521 deUint32 internalFormat; 534 deUint32 internalFormat = sizedColorFormats[formatNdx].internalFormat; [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcSampleVariablesTests.cpp | 182 GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, 206 glu::GLSLVersion glslVersion, GLenum internalFormat, 211 , m_internalFormat(internalFormat) 246 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Internalformat rgba32f not supported"); 882 GLenum internalFormat; 907 new SampleShadingMaskCase(m_context, "mask_zero", "", m_glslVersion, formats[format].internalFormat, 916 m_context, ss.str().c_str(), "", m_glslVersion, formats[format].internalFormat,
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glcShaderMultisampleInterpolationTests.cpp | 216 char const* condition, bool unique, GLenum internalFormat, 249 char const* assignment, char const* condition, bool unique, GLenum internalFormat, 258 , m_internalFormat(internalFormat) 294 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Internalformat rgba32f not supported"); 633 GLenum internalFormat; 659 formats[format].internalFormat, formats[format].textureFormat, formats[format].sampler,
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/external/deqp/external/openglcts/modules/gl/ |
gl4cES31CompatibilitySampleVariablesTests.cpp | 189 GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, 213 glu::GLSLVersion glslVersion, GLenum internalFormat, 218 , m_internalFormat(internalFormat) 880 GLenum internalFormat; 905 new SampleShadingMaskCase(m_context, "mask_zero", "", m_glslVersion, formats[format].internalFormat, 914 m_context, ss.str().c_str(), "", m_glslVersion, formats[format].internalFormat,
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/external/mesa3d/src/mesa/main/ |
readpix.c | 902 const GLenum internalFormat = rb->InternalFormat; 906 GLboolean is_float_depth = (internalFormat == GL_DEPTH_COMPONENT32F) || 907 (internalFormat == GL_DEPTH32F_STENCIL8); 909 is_unsigned_int = _mesa_is_enum_format_unsigned_int(internalFormat); 911 is_signed_int = _mesa_is_enum_format_signed_int(internalFormat); 920 if (internalFormat == GL_RGB10_A2 && 923 if (internalFormat == GL_RGB10_A2UI && type == GL_UNSIGNED_BYTE) [all...] |
texparam.c | [all...] |