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    Searched defs:internalFormat (Results 1 - 25 of 50) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_copy.c 55 const GLenum internalFormat = intelImage->base.Base.InternalFormat;
62 __func__, intelImage->mt, irb, internalFormat);
intel_tex_image.c 221 GLenum internalFormat,
238 0, internalFormat, format);
288 int level = 0, internalFormat = 0;
310 internalFormat = GL_RGB;
314 internalFormat = GL_RGBA;
318 internalFormat = GL_RGB;
325 internalFormat, texFormat, 0,
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_copy.c 53 const GLenum internalFormat = intelImage->base.Base.InternalFormat;
76 __func__, intelImage->mt, irb, internalFormat);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_eglimage.c 86 strb->Base.InternalFormat = strb->Base._BaseFormat;
104 GLenum internalFormat;
109 internalFormat = GL_RGBA;
111 internalFormat = GL_RGB;
143 ps->width, ps->height, 1, 0, internalFormat,
  /external/swiftshader/src/OpenGL/libGL/
Image.hpp 33 Image(Texture *parentTexture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable, bool renderTarget);
90 const sw::Format internalFormat;
Renderbuffer.h 132 sw::Format internalFormat;
  /external/deqp/modules/gles3/performance/
es3pTextureCountTests.cpp 55 deUint32 internalFormat;
72 deUint32 format = texFormats[formatNdx].internalFormat;
es3pTextureFormatTests.cpp 53 deUint32 internalFormat;
109 deUint32 format = texFormats[formatNdx].internalFormat;
es3pTextureFilteringTests.cpp 53 deUint32 internalFormat;
85 deUint32 format = texFormats[formatNdx].internalFormat;
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 47 SamplesCase(Context& context, const char* name, const char* description, GLenum internalFormat, bool isIntegerInternalFormat)
49 , m_internalFormat (internalFormat)
128 SamplesBufferSizeCase(Context& context, const char* name, const char* description, GLenum internalFormat)
130 , m_internalFormat (internalFormat)
172 const struct InternalFormat
180 // \note These unsized formats seem to allowed by the spec, but they are not useful in any way. (You can't create a renderbuffer with such internalFormat)
229 const InternalFormat internalFormat = internalFormats[ndx];
231 addChild(new SamplesCase(m_context, (std::string(internalFormat.name) + "_samples").c_str(), "SAMPLES and NUM_SAMPLE_COUNTS", internalFormat.format, internalFormat.isIntegerFormat))
    [all...]
es3fRboStateQueryTests.cpp 220 GLenum internalFormat;
256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128);
285 GLenum internalFormat;
299 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 128, 128);
es3fFboStateQueryTests.cpp 501 GLenum internalFormat;
537 const GLenum colorFormat = requiredColorformats[ndx].internalFormat;
637 virtual void testColorAttachment (GLenum internalFormat, GLenum attachment, GLint bitsR, GLint bitsG, GLint bitsB, GLint bitsA) = DE_NULL;
639 virtual void testDepthAttachment (GLenum internalFormat, GLenum attachment, GLint bitsD, GLint bitsS) = DE_NULL;
652 GLenum internalFormat;
664 testColorAttachment(colorAttachments[ndx].internalFormat, GL_COLOR_ATTACHMENT0, colorAttachments[ndx].bitsR, colorAttachments[ndx].bitsG, colorAttachments[ndx].bitsB, colorAttachments[ndx].bitsA);
670 GLenum internalFormat;
683 testDepthAttachment(depthAttachments[ndx].internalFormat, depthAttachments[ndx].attachment, depthAttachments[ndx].dbits, depthAttachments[ndx].sbits);
698 void testColorAttachment (GLenum internalFormat, GLenum attachment, GLint bitsR, GLint bitsG, GLint bitsB, GLint bitsA)
703 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128)
    [all...]
es3fTextureSwizzleTests.cpp 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA)
105 , m_internalFormat (internalFormat)
239 deUint32 internalFormat;
334 deUint32 intFormat = formats[fmtNdx].internalFormat;
  /external/deqp/modules/gles2/functional/
es2fRboStateQueryTests.cpp 202 GLenum internalFormat;
213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1);
242 GLenum internalFormat;
252 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 1, 1);
  /frameworks/base/libs/hwui/
OpenGLReadback.cpp 142 GLenum internalFormat;
148 internalFormat = GL_ALPHA;
153 internalFormat = GL_RGB;
158 internalFormat = GL_RGBA;
163 internalFormat = GL_RGBA16F;
169 internalFormat = GL_RGBA;
188 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight, 0, format, type, nullptr);
Texture.cpp 95 bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
98 mInternalFormat == internalFormat && mTarget == target) {
104 mInternalFormat = internalFormat;
106 notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
117 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
124 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
132 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
134 glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
150 static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
161 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data)
    [all...]
GradientCache.cpp 263 GLint internalFormat = mHasLinearBlending ? GL_SRGB8_ALPHA8 : GL_RGBA;
264 texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
Texture.h 88 void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
89 upload(internalFormat, width, height, format,
90 internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
105 void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type,
111 void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
122 GLint internalFormat() const { return mInternalFormat; }
181 bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
  /frameworks/base/libs/hwui/font/
CacheTexture.cpp 186 GLint internalFormat = mFormat;
188 internalFormat = mCaches.rgbaInternalFormat();
191 mTexture.resize(mWidth, mHeight, internalFormat, mFormat);
  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 97 TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth);
138 TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth)
142 , m_format (internalFormat)
270 TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width);
291 TextureBufferFormatCase::TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width)
294 , m_format (internalFormat)
463 deUint32 internalFormat;
521 deUint32 internalFormat;
534 deUint32 internalFormat = sizedColorFormats[formatNdx].internalFormat;
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcSampleVariablesTests.cpp 182 GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler,
206 glu::GLSLVersion glslVersion, GLenum internalFormat,
211 , m_internalFormat(internalFormat)
246 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Internalformat rgba32f not supported");
882 GLenum internalFormat;
907 new SampleShadingMaskCase(m_context, "mask_zero", "", m_glslVersion, formats[format].internalFormat,
916 m_context, ss.str().c_str(), "", m_glslVersion, formats[format].internalFormat,
glcShaderMultisampleInterpolationTests.cpp 216 char const* condition, bool unique, GLenum internalFormat,
249 char const* assignment, char const* condition, bool unique, GLenum internalFormat,
258 , m_internalFormat(internalFormat)
294 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Internalformat rgba32f not supported");
633 GLenum internalFormat;
659 formats[format].internalFormat, formats[format].textureFormat, formats[format].sampler,
  /external/deqp/external/openglcts/modules/gl/
gl4cES31CompatibilitySampleVariablesTests.cpp 189 GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler,
213 glu::GLSLVersion glslVersion, GLenum internalFormat,
218 , m_internalFormat(internalFormat)
880 GLenum internalFormat;
905 new SampleShadingMaskCase(m_context, "mask_zero", "", m_glslVersion, formats[format].internalFormat,
914 m_context, ss.str().c_str(), "", m_glslVersion, formats[format].internalFormat,
  /external/mesa3d/src/mesa/main/
readpix.c 902 const GLenum internalFormat = rb->InternalFormat;
906 GLboolean is_float_depth = (internalFormat == GL_DEPTH_COMPONENT32F) ||
907 (internalFormat == GL_DEPTH32F_STENCIL8);
909 is_unsigned_int = _mesa_is_enum_format_unsigned_int(internalFormat);
911 is_signed_int = _mesa_is_enum_format_signed_int(internalFormat);
920 if (internalFormat == GL_RGB10_A2 &&
923 if (internalFormat == GL_RGB10_A2UI && type == GL_UNSIGNED_BYTE)
    [all...]
texparam.c     [all...]

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