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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <utils/JenkinsHash.h>
     18 
     19 #include "Caches.h"
     20 #include "Debug.h"
     21 #include "DeviceInfo.h"
     22 #include "GradientCache.h"
     23 #include "Properties.h"
     24 
     25 #include <cutils/properties.h>
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 ///////////////////////////////////////////////////////////////////////////////
     31 // Functions
     32 ///////////////////////////////////////////////////////////////////////////////
     33 
     34 template <typename T>
     35 static inline T min(T a, T b) {
     36     return a < b ? a : b;
     37 }
     38 
     39 ///////////////////////////////////////////////////////////////////////////////
     40 // Cache entry
     41 ///////////////////////////////////////////////////////////////////////////////
     42 
     43 hash_t GradientCacheEntry::hash() const {
     44     uint32_t hash = JenkinsHashMix(0, count);
     45     for (uint32_t i = 0; i < count; i++) {
     46         hash = JenkinsHashMix(hash, android::hash_type(colors[i]));
     47         hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
     48     }
     49     return JenkinsHashWhiten(hash);
     50 }
     51 
     52 int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
     53     int deltaInt = int(lhs.count) - int(rhs.count);
     54     if (deltaInt != 0) return deltaInt;
     55 
     56     deltaInt = memcmp(lhs.colors.get(), rhs.colors.get(), lhs.count * sizeof(uint32_t));
     57     if (deltaInt != 0) return deltaInt;
     58 
     59     return memcmp(lhs.positions.get(), rhs.positions.get(), lhs.count * sizeof(float));
     60 }
     61 
     62 ///////////////////////////////////////////////////////////////////////////////
     63 // Constructors/destructor
     64 ///////////////////////////////////////////////////////////////////////////////
     65 
     66 GradientCache::GradientCache(const Extensions& extensions)
     67         : mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity)
     68         , mSize(0)
     69         , mMaxSize(MB(1))
     70         , mUseFloatTexture(extensions.hasFloatTextures())
     71         , mHasNpot(extensions.hasNPot())
     72         , mHasLinearBlending(extensions.hasLinearBlending()) {
     73     mMaxTextureSize = DeviceInfo::get()->maxTextureSize();
     74 
     75     mCache.setOnEntryRemovedListener(this);
     76 }
     77 
     78 GradientCache::~GradientCache() {
     79     mCache.clear();
     80 }
     81 
     82 ///////////////////////////////////////////////////////////////////////////////
     83 // Size management
     84 ///////////////////////////////////////////////////////////////////////////////
     85 
     86 uint32_t GradientCache::getSize() {
     87     return mSize;
     88 }
     89 
     90 uint32_t GradientCache::getMaxSize() {
     91     return mMaxSize;
     92 }
     93 
     94 ///////////////////////////////////////////////////////////////////////////////
     95 // Callbacks
     96 ///////////////////////////////////////////////////////////////////////////////
     97 
     98 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) {
     99     if (texture) {
    100         mSize -= texture->objectSize();
    101         texture->deleteTexture();
    102         delete texture;
    103     }
    104 }
    105 
    106 ///////////////////////////////////////////////////////////////////////////////
    107 // Caching
    108 ///////////////////////////////////////////////////////////////////////////////
    109 
    110 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
    111     GradientCacheEntry gradient(colors, positions, count);
    112     Texture* texture = mCache.get(gradient);
    113 
    114     if (!texture) {
    115         texture = addLinearGradient(gradient, colors, positions, count);
    116     }
    117 
    118     return texture;
    119 }
    120 
    121 void GradientCache::clear() {
    122     mCache.clear();
    123 }
    124 
    125 void GradientCache::getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info) {
    126     uint32_t width = 256 * (count - 1);
    127 
    128     // If the npot extension is not supported we cannot use non-clamp
    129     // wrap modes. We therefore find the nearest largest power of 2
    130     // unless width is already a power of 2
    131     if (!mHasNpot && (width & (width - 1)) != 0) {
    132         width = 1 << (32 - __builtin_clz(width));
    133     }
    134 
    135     bool hasAlpha = false;
    136     for (int i = 0; i < count; i++) {
    137         if (((colors[i] >> 24) & 0xff) < 255) {
    138             hasAlpha = true;
    139             break;
    140         }
    141     }
    142 
    143     info.width = min(width, uint32_t(mMaxTextureSize));
    144     info.hasAlpha = hasAlpha;
    145 }
    146 
    147 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, uint32_t* colors,
    148                                           float* positions, int count) {
    149     GradientInfo info;
    150     getGradientInfo(colors, count, info);
    151 
    152     Texture* texture = new Texture(Caches::getInstance());
    153     texture->blend = info.hasAlpha;
    154     texture->generation = 1;
    155 
    156     // Assume the cache is always big enough
    157     const uint32_t size = info.width * 2 * bytesPerPixel();
    158     while (getSize() + size > mMaxSize) {
    159         LOG_ALWAYS_FATAL_IF(!mCache.removeOldest(),
    160                             "Ran out of things to remove from the cache? getSize() = %" PRIu32
    161                             ", size = %" PRIu32 ", mMaxSize = %" PRIu32 ", width = %" PRIu32,
    162                             getSize(), size, mMaxSize, info.width);
    163     }
    164 
    165     generateTexture(colors, positions, info.width, 2, texture);
    166 
    167     mSize += size;
    168     LOG_ALWAYS_FATAL_IF((int)size != texture->objectSize(),
    169                         "size != texture->objectSize(), size %" PRIu32
    170                         ", objectSize %d"
    171                         " width = %" PRIu32 " bytesPerPixel() = %zu",
    172                         size, texture->objectSize(), info.width, bytesPerPixel());
    173     mCache.put(gradient, texture);
    174 
    175     return texture;
    176 }
    177 
    178 size_t GradientCache::bytesPerPixel() const {
    179     // We use 4 channels (RGBA)
    180     return 4 * (mUseFloatTexture ? /* fp16 */ 2 : sizeof(uint8_t));
    181 }
    182 
    183 size_t GradientCache::sourceBytesPerPixel() const {
    184     // We use 4 channels (RGBA) and upload from floats (not half floats)
    185     return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
    186 }
    187 
    188 void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end, float amount,
    189                              uint8_t*& dst) const {
    190     float oppAmount = 1.0f - amount;
    191     float a = start.a * oppAmount + end.a * amount;
    192     *dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f);
    193     *dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f);
    194     *dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f);
    195     *dst++ = uint8_t(a * 255.0f);
    196 }
    197 
    198 void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end, float amount,
    199                               uint8_t*& dst) const {
    200     float oppAmount = 1.0f - amount;
    201     float a = start.a * oppAmount + end.a * amount;
    202     float* d = (float*)dst;
    203 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
    204     // We want to stay linear
    205     *d++ = (start.r * oppAmount + end.r * amount);
    206     *d++ = (start.g * oppAmount + end.g * amount);
    207     *d++ = (start.b * oppAmount + end.b * amount);
    208 #else
    209     *d++ = OECF(start.r * oppAmount + end.r * amount);
    210     *d++ = OECF(start.g * oppAmount + end.g * amount);
    211     *d++ = OECF(start.b * oppAmount + end.b * amount);
    212 #endif
    213     *d++ = a;
    214     dst += 4 * sizeof(float);
    215 }
    216 
    217 void GradientCache::generateTexture(uint32_t* colors, float* positions, const uint32_t width,
    218                                     const uint32_t height, Texture* texture) {
    219     const GLsizei rowBytes = width * sourceBytesPerPixel();
    220     uint8_t pixels[rowBytes * height];
    221 
    222     static ChannelMixer gMixers[] = {
    223             // colors are stored gamma-encoded
    224             &android::uirenderer::GradientCache::mixBytes,
    225             // colors are stored in linear (linear blending on)
    226             // or gamma-encoded (linear blending off)
    227             &android::uirenderer::GradientCache::mixFloats,
    228     };
    229     ChannelMixer mix = gMixers[mUseFloatTexture];
    230 
    231     FloatColor start;
    232     start.set(colors[0]);
    233 
    234     FloatColor end;
    235     end.set(colors[1]);
    236 
    237     int currentPos = 1;
    238     float startPos = positions[0];
    239     float distance = positions[1] - startPos;
    240 
    241     uint8_t* dst = pixels;
    242     for (uint32_t x = 0; x < width; x++) {
    243         float pos = x / float(width - 1);
    244         if (pos > positions[currentPos]) {
    245             start = end;
    246             startPos = positions[currentPos];
    247 
    248             currentPos++;
    249 
    250             end.set(colors[currentPos]);
    251             distance = positions[currentPos] - startPos;
    252         }
    253 
    254         float amount = (pos - startPos) / distance;
    255         (this->*mix)(start, end, amount, dst);
    256     }
    257 
    258     memcpy(pixels + rowBytes, pixels, rowBytes);
    259 
    260     if (mUseFloatTexture) {
    261         texture->upload(GL_RGBA16F, width, height, GL_RGBA, GL_FLOAT, pixels);
    262     } else {
    263         GLint internalFormat = mHasLinearBlending ? GL_SRGB8_ALPHA8 : GL_RGBA;
    264         texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
    265     }
    266 
    267     texture->setFilter(GL_LINEAR);
    268     texture->setWrap(GL_CLAMP_TO_EDGE);
    269 }
    270 
    271 };  // namespace uirenderer
    272 };  // namespace android
    273