Home | History | Annotate | Download | only in hwui
      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "Texture.h"
     18 #include "Caches.h"
     19 #include "utils/GLUtils.h"
     20 #include "utils/MathUtils.h"
     21 #include "utils/TraceUtils.h"
     22 
     23 #include <utils/Log.h>
     24 
     25 #include <math/mat4.h>
     26 
     27 #include <SkCanvas.h>
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 // Number of bytes used by a texture in the given format
     33 static int bytesPerPixel(GLint glFormat) {
     34     switch (glFormat) {
     35         // The wrapped-texture case, usually means a SurfaceTexture
     36         case 0:
     37             return 0;
     38         case GL_LUMINANCE:
     39         case GL_ALPHA:
     40             return 1;
     41         case GL_SRGB8:
     42         case GL_RGB:
     43             return 3;
     44         case GL_SRGB8_ALPHA8:
     45         case GL_RGBA:
     46             return 4;
     47         case GL_RGBA16F:
     48             return 8;
     49         default:
     50             LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
     51     }
     52 }
     53 
     54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
     55     if (force || wrapS != mWrapS || wrapT != mWrapT) {
     56         mWrapS = wrapS;
     57         mWrapT = wrapT;
     58 
     59         if (bindTexture) {
     60             mCaches.textureState().bindTexture(mTarget, mId);
     61         }
     62 
     63         glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
     64         glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
     65     }
     66 }
     67 
     68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
     69     if (force || min != mMinFilter || mag != mMagFilter) {
     70         mMinFilter = min;
     71         mMagFilter = mag;
     72 
     73         if (bindTexture) {
     74             mCaches.textureState().bindTexture(mTarget, mId);
     75         }
     76 
     77         if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
     78 
     79         glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
     80         glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
     81     }
     82 }
     83 
     84 void Texture::deleteTexture() {
     85     mCaches.textureState().deleteTexture(mId);
     86     mId = 0;
     87     mTarget = GL_NONE;
     88     if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
     89         EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
     90         eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
     91         mEglImageHandle = EGL_NO_IMAGE_KHR;
     92     }
     93 }
     94 
     95 bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
     96                            GLenum target) {
     97     if (mWidth == width && mHeight == height && mFormat == format &&
     98         mInternalFormat == internalFormat && mTarget == target) {
     99         return false;
    100     }
    101     mWidth = width;
    102     mHeight = height;
    103     mFormat = format;
    104     mInternalFormat = internalFormat;
    105     mTarget = target;
    106     notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
    107     return true;
    108 }
    109 
    110 void Texture::resetCachedParams() {
    111     mWrapS = GL_REPEAT;
    112     mWrapT = GL_REPEAT;
    113     mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
    114     mMagFilter = GL_LINEAR;
    115 }
    116 
    117 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
    118                      GLenum type, const void* pixels) {
    119     GL_CHECKPOINT(MODERATE);
    120 
    121     // We don't have color space information, we assume the data is gamma encoded
    122     mIsLinear = false;
    123 
    124     bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
    125     if (!mId) {
    126         glGenTextures(1, &mId);
    127         needsAlloc = true;
    128         resetCachedParams();
    129     }
    130     mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
    131     if (needsAlloc) {
    132         glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
    133     } else if (pixels) {
    134         glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
    135     }
    136     GL_CHECKPOINT(MODERATE);
    137 }
    138 
    139 void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
    140     EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
    141     if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
    142         eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
    143         mEglImageHandle = EGL_NO_IMAGE_KHR;
    144     }
    145     mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
    146                                         buffer->getNativeBuffer(), 0);
    147     glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
    148 }
    149 
    150 static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
    151                             GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height,
    152                             const GLvoid* data) {
    153     const bool useStride =
    154             stride != width && Caches::getInstance().extensions().hasUnpackRowLength();
    155     if ((stride == width) || useStride) {
    156         if (useStride) {
    157             glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
    158         }
    159 
    160         if (resize) {
    161             glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
    162         } else {
    163             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
    164         }
    165 
    166         if (useStride) {
    167             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
    168         }
    169     } else {
    170         //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
    171         //  if the stride doesn't match the width
    172 
    173         GLvoid* temp = (GLvoid*)malloc(width * height * bpp);
    174         if (!temp) return;
    175 
    176         uint8_t* pDst = (uint8_t*)temp;
    177         uint8_t* pSrc = (uint8_t*)data;
    178         for (GLsizei i = 0; i < height; i++) {
    179             memcpy(pDst, pSrc, width * bpp);
    180             pDst += width * bpp;
    181             pSrc += stride * bpp;
    182         }
    183 
    184         if (resize) {
    185             glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
    186         } else {
    187             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
    188         }
    189 
    190         free(temp);
    191     }
    192 }
    193 
    194 void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB,
    195                                          GLint* outInternalFormat, GLint* outFormat,
    196                                          GLint* outType) {
    197     switch (colorType) {
    198         case kAlpha_8_SkColorType:
    199             *outFormat = GL_ALPHA;
    200             *outInternalFormat = GL_ALPHA;
    201             *outType = GL_UNSIGNED_BYTE;
    202             break;
    203         case kRGB_565_SkColorType:
    204             if (needSRGB) {
    205                 // We would ideally use a GL_RGB/GL_SRGB8 texture but the
    206                 // intermediate Skia bitmap needs to be ARGB_8888
    207                 *outFormat = GL_RGBA;
    208                 *outInternalFormat = caches.rgbaInternalFormat();
    209                 *outType = GL_UNSIGNED_BYTE;
    210             } else {
    211                 *outFormat = GL_RGB;
    212                 *outInternalFormat = GL_RGB;
    213                 *outType = GL_UNSIGNED_SHORT_5_6_5;
    214             }
    215             break;
    216         // ARGB_4444 is upconverted to RGBA_8888
    217         case kARGB_4444_SkColorType:
    218         case kN32_SkColorType:
    219             *outFormat = GL_RGBA;
    220             *outInternalFormat = caches.rgbaInternalFormat(needSRGB);
    221             *outType = GL_UNSIGNED_BYTE;
    222             break;
    223         case kGray_8_SkColorType:
    224             *outFormat = GL_LUMINANCE;
    225             *outInternalFormat = GL_LUMINANCE;
    226             *outType = GL_UNSIGNED_BYTE;
    227             break;
    228         case kRGBA_F16_SkColorType:
    229             if (caches.extensions().getMajorGlVersion() >= 3) {
    230                 // This format is always linear
    231                 *outFormat = GL_RGBA;
    232                 *outInternalFormat = GL_RGBA16F;
    233                 *outType = GL_HALF_FLOAT;
    234             } else {
    235                 *outFormat = GL_RGBA;
    236                 *outInternalFormat = caches.rgbaInternalFormat(true);
    237                 *outType = GL_UNSIGNED_BYTE;
    238             }
    239             break;
    240         default:
    241             LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
    242             break;
    243     }
    244 }
    245 
    246 SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
    247                               sk_sp<SkColorSpace> sRGB) {
    248     SkBitmap rgbaBitmap;
    249     rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
    250                                                 bitmap.info().alphaType(),
    251                                                 hasLinearBlending ? sRGB : nullptr));
    252     rgbaBitmap.eraseColor(0);
    253 
    254     if (bitmap.colorType() == kRGBA_F16_SkColorType) {
    255         // Drawing RGBA_F16 onto ARGB_8888 is not supported
    256         bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
    257                           rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0);
    258     } else {
    259         SkCanvas canvas(rgbaBitmap);
    260         canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
    261     }
    262 
    263     return rgbaBitmap;
    264 }
    265 
    266 bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
    267     return info.colorType() == kARGB_4444_SkColorType ||
    268            (info.colorType() == kRGB_565_SkColorType && hasLinearBlending &&
    269             info.colorSpace()->isSRGB()) ||
    270            (info.colorType() == kRGBA_F16_SkColorType &&
    271             Caches::getInstance().extensions().getMajorGlVersion() < 3);
    272 }
    273 
    274 void Texture::upload(Bitmap& bitmap) {
    275     ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
    276 
    277     // We could also enable mipmapping if both bitmap dimensions are powers
    278     // of 2 but we'd have to deal with size changes. Let's keep this simple
    279     const bool canMipMap = mCaches.extensions().hasNPot();
    280 
    281     // If the texture had mipmap enabled but not anymore,
    282     // force a glTexImage2D to discard the mipmap levels
    283     bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
    284     bool setDefaultParams = false;
    285 
    286     if (!mId) {
    287         glGenTextures(1, &mId);
    288         needsAlloc = true;
    289         setDefaultParams = true;
    290     }
    291 
    292     bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
    293     bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
    294 
    295     GLint internalFormat, format, type;
    296     colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending,
    297                                &internalFormat, &format, &type);
    298 
    299     // Some devices don't support GL_RGBA16F, so we need to compare the color type
    300     // and internal GL format to decide what to do with 16 bit bitmaps
    301     bool rgba16fNeedsConversion =
    302             bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F;
    303 
    304     // RGBA16F is always linear extended sRGB
    305     if (internalFormat == GL_RGBA16F) {
    306         mIsLinear = true;
    307     }
    308 
    309     mConnector.reset();
    310 
    311     // Alpha masks don't have color profiles
    312     // If an RGBA16F bitmap needs conversion, we know the target will be sRGB
    313     if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
    314         SkColorSpace* colorSpace = bitmap.info().colorSpace();
    315         // If the bitmap is sRGB we don't need conversion
    316         if (colorSpace != nullptr && !colorSpace->isSRGB()) {
    317             SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
    318             if (!colorSpace->toXYZD50(&xyzMatrix)) {
    319                 ALOGW("Incompatible color space!");
    320             } else {
    321                 SkColorSpaceTransferFn fn;
    322                 if (!colorSpace->isNumericalTransferFn(&fn)) {
    323                     ALOGW("Incompatible color space, no numerical transfer function!");
    324                 } else {
    325                     float data[16];
    326                     xyzMatrix.asColMajorf(data);
    327 
    328                     ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC,
    329                                                         fn.fD, fn.fE, fn.fF};
    330                     ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p);
    331                     mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
    332 
    333                     // A non-sRGB color space might have a transfer function close enough to sRGB
    334                     // that we can save shader instructions by using an sRGB sampler
    335                     // This is only possible if we have hardware support for sRGB textures
    336                     if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
    337                         !bitmap.isHardware()) {
    338                         internalFormat = GL_SRGB8_ALPHA8;
    339                     }
    340                 }
    341             }
    342         }
    343     }
    344 
    345     GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
    346     needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
    347 
    348     blend = !bitmap.isOpaque();
    349     mCaches.textureState().bindTexture(mTarget, mId);
    350 
    351     // TODO: Handle sRGB gray bitmaps
    352     if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
    353         SkBitmap skBitmap;
    354         bitmap.getSkBitmap(&skBitmap);
    355         sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
    356         SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
    357         uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
    358                         rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(),
    359                         rgbaBitmap.getPixels());
    360     } else if (bitmap.isHardware()) {
    361         uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
    362     } else {
    363         uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
    364                         bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(),
    365                         bitmap.pixels());
    366     }
    367 
    368     if (canMipMap) {
    369         mipMap = bitmap.hasHardwareMipMap();
    370         if (mipMap) {
    371             glGenerateMipmap(GL_TEXTURE_2D);
    372         }
    373     }
    374 
    375     if (setDefaultParams) {
    376         setFilter(GL_NEAREST);
    377         setWrap(GL_CLAMP_TO_EDGE);
    378     }
    379 }
    380 
    381 void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
    382                    GLenum target) {
    383     mId = id;
    384     mWidth = width;
    385     mHeight = height;
    386     mFormat = format;
    387     mInternalFormat = internalFormat;
    388     mTarget = target;
    389     mConnector.reset();
    390     // We're wrapping an existing texture, so don't double count this memory
    391     notifySizeChanged(0);
    392 }
    393 
    394 TransferFunctionType Texture::getTransferFunctionType() const {
    395     if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
    396         const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
    397         if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
    398             if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) &&
    399                 MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
    400                 if (MathUtils::areEqual(p.g, 1.0f)) {
    401                     return TransferFunctionType::None;
    402                 }
    403                 return TransferFunctionType::Gamma;
    404             }
    405             return TransferFunctionType::Limited;
    406         }
    407         return TransferFunctionType::Full;
    408     }
    409     return TransferFunctionType::None;
    410 }
    411 
    412 };  // namespace uirenderer
    413 };  // namespace android
    414