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Searched
defs:GL_ACTIVE_UNIFORMS
(Results
1 - 25
of
50
) sorted by null
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/device/generic/goldfish-opengl/system/include/GLES2/
gl2.h
227
#define
GL_ACTIVE_UNIFORMS
0x8B86
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h
273
#define
GL_ACTIVE_UNIFORMS
0x8B86
/frameworks/base/opengl/java/android/opengl/
GLES20.java
177
public static final int
GL_ACTIVE_UNIFORMS
= 0x8B86;
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/device/generic/goldfish-opengl/system/include/GLES3/
gl3.h
227
#define
GL_ACTIVE_UNIFORMS
0x8B86
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gl31.h
227
#define
GL_ACTIVE_UNIFORMS
0x8B86
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/external/mesa3d/include/GLES2/
gl2.h
231
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/external/swiftshader/include/GLES2/
gl2.h
233
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h
297
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/frameworks/native/opengl/include/GLES2/
gl2.h
233
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/external/mesa3d/include/GLES3/
gl3.h
231
#define
GL_ACTIVE_UNIFORMS
0x8B86
[
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...]
gl31.h
231
#define
GL_ACTIVE_UNIFORMS
0x8B86
[
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...]
gl32.h
231
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/external/swiftshader/include/GLES3/
gl3.h
233
#define
GL_ACTIVE_UNIFORMS
0x8B86
[
all
...]
/frameworks/native/opengl/include/GLES3/
gl3.h
233
#define
GL_ACTIVE_UNIFORMS
0x8B86
[
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...]
gl31.h
235
#define
GL_ACTIVE_UNIFORMS
0x8B86
[
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...]
gl32.h
235
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h
627
#define
GL_ACTIVE_UNIFORMS
0x8B86
[
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...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h
627
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/prebuilts/misc/windows/sdl2/include/
SDL_opengles2.h
627
#define
GL_ACTIVE_UNIFORMS
0x8B86
[
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...]
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengles2.h
627
#define
GL_ACTIVE_UNIFORMS
0x8B86
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...]
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java
555
GL_ACTIVE_UNIFORMS
(0x8B86),
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/external/mesa3d/include/GL/
glcorearb.h
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h
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/external/swiftshader/include/GL/
glcorearb.h
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h
452
#define
GL_ACTIVE_UNIFORMS
0x8B86
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Completed in 514 milliseconds
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