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    Searched defs:GL_ACTIVE_UNIFORMS (Results 1 - 25 of 50) sorted by null

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  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 227 #define GL_ACTIVE_UNIFORMS 0x8B86
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h 273 #define GL_ACTIVE_UNIFORMS 0x8B86
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
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  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h 227 #define GL_ACTIVE_UNIFORMS 0x8B86
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gl31.h 227 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /external/mesa3d/include/GLES2/
gl2.h 231 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /external/swiftshader/include/GLES2/
gl2.h 233 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h 297 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /frameworks/native/opengl/include/GLES2/
gl2.h 233 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /external/mesa3d/include/GLES3/
gl3.h 231 #define GL_ACTIVE_UNIFORMS 0x8B86
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gl31.h 231 #define GL_ACTIVE_UNIFORMS 0x8B86
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gl32.h 231 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /external/swiftshader/include/GLES3/
gl3.h 233 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /frameworks/native/opengl/include/GLES3/
gl3.h 233 #define GL_ACTIVE_UNIFORMS 0x8B86
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gl31.h 235 #define GL_ACTIVE_UNIFORMS 0x8B86
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gl32.h 235 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h 627 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h 627 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /prebuilts/misc/windows/sdl2/include/
SDL_opengles2.h 627 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengles2.h 627 #define GL_ACTIVE_UNIFORMS 0x8B86
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java 555 GL_ACTIVE_UNIFORMS(0x8B86),
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  /external/mesa3d/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
  /external/swiftshader/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h 452 #define GL_ACTIVE_UNIFORMS 0x8B86
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