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    Searched defs:GL_STENCIL_PASS_DEPTH_FAIL (Results 1 - 25 of 75) sorted by null

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  /frameworks/base/opengl/java/android/opengl/
GLES11.java 125 public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
GLES20.java 106 public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11.java 123 int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  /device/generic/goldfish-opengl/system/include/GLES/
gl.h 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/mesa3d/include/GLES/
gl.h 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/swiftshader/include/GLES/
gl.h 178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
gl.h 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /frameworks/native/opengl/include/GLES/
gl.h 179 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h 156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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gl31.h 156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/mesa3d/include/GLES2/
gl2.h 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/swiftshader/include/GLES2/
gl2.h 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h 204 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /frameworks/native/opengl/include/GLES2/
gl2.h 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
gl.h 229 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/mesa3d/include/GL/
gl.h 425 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/mesa3d/include/GLES3/
gl3.h 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /external/robolectric/v1/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /external/swiftshader/include/GLES3/
gl3.h 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /frameworks/native/opengl/include/GLES3/
gl3.h 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl.h 453 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h 534 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h 534 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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