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Searched
defs:GL_STENCIL_PASS_DEPTH_FAIL
(Results
1 - 25
of
75
) sorted by null
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/frameworks/base/opengl/java/android/opengl/
GLES11.java
125
public static final int
GL_STENCIL_PASS_DEPTH_FAIL
= 0x0B95;
GLES20.java
106
public static final int
GL_STENCIL_PASS_DEPTH_FAIL
= 0x0B95;
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all
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11.java
123
int
GL_STENCIL_PASS_DEPTH_FAIL
= 0x0B95;
/device/generic/goldfish-opengl/system/include/GLES2/
gl2.h
156
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h
180
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
/device/generic/goldfish-opengl/system/include/GLES/
gl.h
214
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/external/mesa3d/include/GLES/
gl.h
214
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/external/swiftshader/include/GLES/
gl.h
178
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
gl.h
214
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/frameworks/native/opengl/include/GLES/
gl.h
179
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
/device/generic/goldfish-opengl/system/include/GLES3/
gl3.h
156
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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...]
gl31.h
156
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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...]
/external/mesa3d/include/GLES2/
gl2.h
160
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/external/swiftshader/include/GLES2/
gl2.h
162
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h
204
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/frameworks/native/opengl/include/GLES2/
gl2.h
162
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
gl.h
229
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/external/mesa3d/include/GL/
gl.h
425
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/external/mesa3d/include/GLES3/
gl3.h
160
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/external/robolectric/v1/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar
/external/swiftshader/include/GLES3/
gl3.h
162
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/frameworks/native/opengl/include/GLES3/
gl3.h
162
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl.h
453
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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...]
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h
534
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h
534
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
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all
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