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    Searched defs:GL_STENCIL_PASS_DEPTH_PASS (Results 1 - 25 of 75) sorted by null

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  /frameworks/base/opengl/java/android/opengl/
GLES11.java 126 public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
GLES20.java 107 public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11.java 124 int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h 181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  /device/generic/goldfish-opengl/system/include/GLES/
gl.h 215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/mesa3d/include/GLES/
gl.h 215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/swiftshader/include/GLES/
gl.h 179 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
gl.h 215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /frameworks/native/opengl/include/GLES/
gl.h 180 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h 157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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gl31.h 157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/mesa3d/include/GLES2/
gl2.h 161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/swiftshader/include/GLES2/
gl2.h 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h 205 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /frameworks/native/opengl/include/GLES2/
gl2.h 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
gl.h 230 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/mesa3d/include/GL/
gl.h 426 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/mesa3d/include/GLES3/
gl3.h 161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /external/robolectric/v1/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /external/swiftshader/include/GLES3/
gl3.h 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /frameworks/native/opengl/include/GLES3/
gl3.h 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl.h 454 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h 535 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h 535 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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