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    Searched defs:GL_TEXTURE_WRAP_R (Results 1 - 25 of 37) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]
  /prebuilts/ndk/r16/sources/android/ndk_helper/
gl3stub.h 101 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES30.java 43 public static final int GL_TEXTURE_WRAP_R = 0x8072;
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  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h 542 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
gl31.h 542 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h 515 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /external/mesa3d/include/GL/
gl.h     [all...]
glcorearb.h 447 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /external/mesa3d/include/GLES3/
gl3.h     [all...]
gl31.h     [all...]
gl32.h     [all...]
  /external/swiftshader/include/GLES3/
gl3.h     [all...]
  /frameworks/native/opengl/include/GLES3/
gl3.h     [all...]
gl31.h     [all...]
gl32.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl.h     [all...]
glext.h 68 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java 271 GL_TEXTURE_WRAP_R(0x8072),
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h 447 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
glext.h 83 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /external/swiftshader/include/GL/
glcorearb.h 445 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h 145 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h 145 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h 145 #define GL_TEXTURE_WRAP_R 0x8072
    [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h 145 #define GL_TEXTURE_WRAP_R 0x8072
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