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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include <atomic>
     20 #include <memory>
     21 #include <unordered_set>
     22 
     23 #include <stdint.h>
     24 #include <sys/types.h>
     25 #include <cutils/config_utils.h>
     26 #include <cutils/misc.h>
     27 #include <utils/Timers.h>
     28 #include <utils/Errors.h>
     29 #include <utils/KeyedVector.h>
     30 #include <utils/SortedVector.h>
     31 #include <media/AudioParameter.h>
     32 #include <media/AudioPolicy.h>
     33 #include "AudioPolicyInterface.h"
     34 
     35 #include <AudioPolicyManagerInterface.h>
     36 #include <AudioPolicyManagerObserver.h>
     37 #include <AudioGain.h>
     38 #include <AudioPolicyConfig.h>
     39 #include <AudioPort.h>
     40 #include <AudioPatch.h>
     41 #include <DeviceDescriptor.h>
     42 #include <IOProfile.h>
     43 #include <HwModule.h>
     44 #include <AudioInputDescriptor.h>
     45 #include <AudioOutputDescriptor.h>
     46 #include <AudioPolicyMix.h>
     47 #include <EffectDescriptor.h>
     48 #include <SoundTriggerSession.h>
     49 #include <SessionRoute.h>
     50 #include <VolumeCurve.h>
     51 
     52 namespace android {
     53 
     54 // ----------------------------------------------------------------------------
     55 
     56 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
     57 #define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
     58 // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
     59 #define SONIFICATION_HEADSET_VOLUME_MIN_DB  (-36)
     60 // Max volume difference on A2DP between playing media and STRATEGY_SONIFICATION streams: 12dB
     61 #define SONIFICATION_A2DP_MAX_MEDIA_DIFF_DB (12)
     62 
     63 // Time in milliseconds during which we consider that music is still active after a music
     64 // track was stopped - see computeVolume()
     65 #define SONIFICATION_HEADSET_MUSIC_DELAY  5000
     66 
     67 // Time in milliseconds during witch some streams are muted while the audio path
     68 // is switched
     69 #define MUTE_TIME_MS 2000
     70 
     71 // multiplication factor applied to output latency when calculating a safe mute delay when
     72 // invalidating tracks
     73 #define LATENCY_MUTE_FACTOR 4
     74 
     75 #define NUM_TEST_OUTPUTS 5
     76 
     77 #define NUM_VOL_CURVE_KNEES 2
     78 
     79 // Default minimum length allowed for offloading a compressed track
     80 // Can be overridden by the audio.offload.min.duration.secs property
     81 #define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
     82 
     83 // ----------------------------------------------------------------------------
     84 // AudioPolicyManager implements audio policy manager behavior common to all platforms.
     85 // ----------------------------------------------------------------------------
     86 
     87 class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
     88 {
     89 
     90 public:
     91         explicit AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
     92         virtual ~AudioPolicyManager();
     93 
     94         // AudioPolicyInterface
     95         virtual status_t setDeviceConnectionState(audio_devices_t device,
     96                                                           audio_policy_dev_state_t state,
     97                                                           const char *device_address,
     98                                                           const char *device_name);
     99         virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
    100                                                                               const char *device_address);
    101         virtual status_t handleDeviceConfigChange(audio_devices_t device,
    102                                                   const char *device_address,
    103                                                   const char *device_name);
    104         virtual void setPhoneState(audio_mode_t state);
    105         virtual void setForceUse(audio_policy_force_use_t usage,
    106                                  audio_policy_forced_cfg_t config);
    107         virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
    108 
    109         virtual void setSystemProperty(const char* property, const char* value);
    110         virtual status_t initCheck();
    111         virtual audio_io_handle_t getOutput(audio_stream_type_t stream);
    112         virtual status_t getOutputForAttr(const audio_attributes_t *attr,
    113                                           audio_io_handle_t *output,
    114                                           audio_session_t session,
    115                                           audio_stream_type_t *stream,
    116                                           uid_t uid,
    117                                           const audio_config_t *config,
    118                                           audio_output_flags_t *flags,
    119                                           audio_port_handle_t *selectedDeviceId,
    120                                           audio_port_handle_t *portId);
    121         virtual status_t startOutput(audio_io_handle_t output,
    122                                      audio_stream_type_t stream,
    123                                      audio_session_t session);
    124         virtual status_t stopOutput(audio_io_handle_t output,
    125                                     audio_stream_type_t stream,
    126                                     audio_session_t session);
    127         virtual void releaseOutput(audio_io_handle_t output,
    128                                    audio_stream_type_t stream,
    129                                    audio_session_t session);
    130         virtual status_t getInputForAttr(const audio_attributes_t *attr,
    131                                          audio_io_handle_t *input,
    132                                          audio_session_t session,
    133                                          uid_t uid,
    134                                          const audio_config_base_t *config,
    135                                          audio_input_flags_t flags,
    136                                          audio_port_handle_t *selectedDeviceId,
    137                                          input_type_t *inputType,
    138                                          audio_port_handle_t *portId);
    139 
    140         // indicates to the audio policy manager that the input starts being used.
    141         virtual status_t startInput(audio_io_handle_t input,
    142                                     audio_session_t session,
    143                                     bool silenced,
    144                                     concurrency_type__mask_t *concurrency);
    145 
    146         // indicates to the audio policy manager that the input stops being used.
    147         virtual status_t stopInput(audio_io_handle_t input,
    148                                    audio_session_t session);
    149         virtual void releaseInput(audio_io_handle_t input,
    150                                   audio_session_t session);
    151         virtual void closeAllInputs();
    152         virtual void initStreamVolume(audio_stream_type_t stream,
    153                                                     int indexMin,
    154                                                     int indexMax);
    155         virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
    156                                               int index,
    157                                               audio_devices_t device);
    158         virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
    159                                               int *index,
    160                                               audio_devices_t device);
    161 
    162         // return the strategy corresponding to a given stream type
    163         virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
    164         // return the strategy corresponding to the given audio attributes
    165         virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
    166 
    167         // return the enabled output devices for the given stream type
    168         virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
    169 
    170         virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
    171         virtual status_t registerEffect(const effect_descriptor_t *desc,
    172                                         audio_io_handle_t io,
    173                                         uint32_t strategy,
    174                                         int session,
    175                                         int id);
    176         virtual status_t unregisterEffect(int id)
    177         {
    178             return mEffects.unregisterEffect(id);
    179         }
    180         virtual status_t setEffectEnabled(int id, bool enabled)
    181         {
    182             return mEffects.setEffectEnabled(id, enabled);
    183         }
    184 
    185         virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
    186         // return whether a stream is playing remotely, override to change the definition of
    187         //   local/remote playback, used for instance by notification manager to not make
    188         //   media players lose audio focus when not playing locally
    189         //   For the base implementation, "remotely" means playing during screen mirroring which
    190         //   uses an output for playback with a non-empty, non "0" address.
    191         virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
    192                                             uint32_t inPastMs = 0) const;
    193 
    194         virtual bool isSourceActive(audio_source_t source) const;
    195 
    196         virtual status_t dump(int fd);
    197 
    198         virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
    199 
    200         virtual status_t listAudioPorts(audio_port_role_t role,
    201                                         audio_port_type_t type,
    202                                         unsigned int *num_ports,
    203                                         struct audio_port *ports,
    204                                         unsigned int *generation);
    205         virtual status_t getAudioPort(struct audio_port *port);
    206         virtual status_t createAudioPatch(const struct audio_patch *patch,
    207                                            audio_patch_handle_t *handle,
    208                                            uid_t uid);
    209         virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
    210                                               uid_t uid);
    211         virtual status_t listAudioPatches(unsigned int *num_patches,
    212                                           struct audio_patch *patches,
    213                                           unsigned int *generation);
    214         virtual status_t setAudioPortConfig(const struct audio_port_config *config);
    215 
    216         virtual void releaseResourcesForUid(uid_t uid);
    217 
    218         virtual status_t acquireSoundTriggerSession(audio_session_t *session,
    219                                                audio_io_handle_t *ioHandle,
    220                                                audio_devices_t *device);
    221 
    222         virtual status_t releaseSoundTriggerSession(audio_session_t session)
    223         {
    224             return mSoundTriggerSessions.releaseSession(session);
    225         }
    226 
    227         virtual status_t registerPolicyMixes(const Vector<AudioMix>& mixes);
    228         virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
    229 
    230         virtual status_t startAudioSource(const struct audio_port_config *source,
    231                                           const audio_attributes_t *attributes,
    232                                           audio_patch_handle_t *handle,
    233                                           uid_t uid);
    234         virtual status_t stopAudioSource(audio_patch_handle_t handle);
    235 
    236         virtual status_t setMasterMono(bool mono);
    237         virtual status_t getMasterMono(bool *mono);
    238         virtual float    getStreamVolumeDB(
    239                     audio_stream_type_t stream, int index, audio_devices_t device);
    240 
    241         virtual status_t getSurroundFormats(unsigned int *numSurroundFormats,
    242                                             audio_format_t *surroundFormats,
    243                                             bool *surroundFormatsEnabled,
    244                                             bool reported);
    245         virtual status_t setSurroundFormatEnabled(audio_format_t audioFormat, bool enabled);
    246 
    247         // return the strategy corresponding to a given stream type
    248         routing_strategy getStrategy(audio_stream_type_t stream) const;
    249 
    250         virtual void setRecordSilenced(uid_t uid, bool silenced);
    251 
    252 protected:
    253         // A constructor that allows more fine-grained control over initialization process,
    254         // used in automatic tests.
    255         AudioPolicyManager(AudioPolicyClientInterface *clientInterface, bool forTesting);
    256 
    257         // These methods should be used when finer control over APM initialization
    258         // is needed, e.g. in tests. Must be used in conjunction with the constructor
    259         // that only performs fields initialization. The public constructor comprises
    260         // these steps in the following sequence:
    261         //   - field initializing constructor;
    262         //   - loadConfig;
    263         //   - initialize.
    264         AudioPolicyConfig& getConfig() { return mConfig; }
    265         void loadConfig();
    266         status_t initialize();
    267 
    268         // From AudioPolicyManagerObserver
    269         virtual const AudioPatchCollection &getAudioPatches() const
    270         {
    271             return mAudioPatches;
    272         }
    273         virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
    274         {
    275             return mSoundTriggerSessions;
    276         }
    277         virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
    278         {
    279             return mPolicyMixes;
    280         }
    281         virtual const SwAudioOutputCollection &getOutputs() const
    282         {
    283             return mOutputs;
    284         }
    285         virtual const AudioInputCollection &getInputs() const
    286         {
    287             return mInputs;
    288         }
    289         virtual const DeviceVector &getAvailableOutputDevices() const
    290         {
    291             return mAvailableOutputDevices;
    292         }
    293         virtual const DeviceVector &getAvailableInputDevices() const
    294         {
    295             return mAvailableInputDevices;
    296         }
    297         virtual IVolumeCurvesCollection &getVolumeCurves() { return *mVolumeCurves; }
    298         virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
    299         {
    300             return mDefaultOutputDevice;
    301         }
    302 
    303         void addOutput(audio_io_handle_t output, const sp<SwAudioOutputDescriptor>& outputDesc);
    304         void removeOutput(audio_io_handle_t output);
    305         void addInput(audio_io_handle_t input, const sp<AudioInputDescriptor>& inputDesc);
    306 
    307         // return appropriate device for streams handled by the specified strategy according to current
    308         // phone state, connected devices...
    309         // if fromCache is true, the device is returned from mDeviceForStrategy[],
    310         // otherwise it is determine by current state
    311         // (device connected,phone state, force use, a2dp output...)
    312         // This allows to:
    313         //  1 speed up process when the state is stable (when starting or stopping an output)
    314         //  2 access to either current device selection (fromCache == true) or
    315         // "future" device selection (fromCache == false) when called from a context
    316         //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
    317         //  before updateDevicesAndOutputs() is called.
    318         virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
    319                                                      bool fromCache);
    320 
    321         bool isStrategyActive(const sp<AudioOutputDescriptor>& outputDesc, routing_strategy strategy,
    322                               uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
    323 
    324         // change the route of the specified output. Returns the number of ms we have slept to
    325         // allow new routing to take effect in certain cases.
    326         virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
    327                              audio_devices_t device,
    328                              bool force = false,
    329                              int delayMs = 0,
    330                              audio_patch_handle_t *patchHandle = NULL,
    331                              const char *address = nullptr,
    332                              bool requiresMuteCheck = true);
    333         status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
    334                                    int delayMs = 0,
    335                                    audio_patch_handle_t *patchHandle = NULL);
    336         status_t setInputDevice(audio_io_handle_t input,
    337                                 audio_devices_t device,
    338                                 bool force = false,
    339                                 audio_patch_handle_t *patchHandle = NULL);
    340         status_t resetInputDevice(audio_io_handle_t input,
    341                                   audio_patch_handle_t *patchHandle = NULL);
    342 
    343         // select input device corresponding to requested audio source
    344         virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
    345 
    346         // compute the actual volume for a given stream according to the requested index and a particular
    347         // device
    348         virtual float computeVolume(audio_stream_type_t stream,
    349                                     int index,
    350                                     audio_devices_t device);
    351 
    352         // check that volume change is permitted, compute and send new volume to audio hardware
    353         virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
    354                                            const sp<AudioOutputDescriptor>& outputDesc,
    355                                            audio_devices_t device,
    356                                            int delayMs = 0, bool force = false);
    357 
    358         // apply all stream volumes to the specified output and device
    359         void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
    360                                 audio_devices_t device, int delayMs = 0, bool force = false);
    361 
    362         // Mute or unmute all streams handled by the specified strategy on the specified output
    363         void setStrategyMute(routing_strategy strategy,
    364                              bool on,
    365                              const sp<AudioOutputDescriptor>& outputDesc,
    366                              int delayMs = 0,
    367                              audio_devices_t device = (audio_devices_t)0);
    368 
    369         // Mute or unmute the stream on the specified output
    370         void setStreamMute(audio_stream_type_t stream,
    371                            bool on,
    372                            const sp<AudioOutputDescriptor>& outputDesc,
    373                            int delayMs = 0,
    374                            audio_devices_t device = (audio_devices_t)0);
    375 
    376         // handle special cases for sonification strategy while in call: mute streams or replace by
    377         // a special tone in the device used for communication
    378         void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
    379 
    380         audio_mode_t getPhoneState();
    381 
    382         // true if device is in a telephony or VoIP call
    383         virtual bool isInCall();
    384         // true if given state represents a device in a telephony or VoIP call
    385         virtual bool isStateInCall(int state);
    386 
    387         // when a device is connected, checks if an open output can be routed
    388         // to this device. If none is open, tries to open one of the available outputs.
    389         // Returns an output suitable to this device or 0.
    390         // when a device is disconnected, checks if an output is not used any more and
    391         // returns its handle if any.
    392         // transfers the audio tracks and effects from one output thread to another accordingly.
    393         status_t checkOutputsForDevice(const sp<DeviceDescriptor>& devDesc,
    394                                        audio_policy_dev_state_t state,
    395                                        SortedVector<audio_io_handle_t>& outputs,
    396                                        const String8& address);
    397 
    398         status_t checkInputsForDevice(const sp<DeviceDescriptor>& devDesc,
    399                                       audio_policy_dev_state_t state,
    400                                       SortedVector<audio_io_handle_t>& inputs,
    401                                       const String8& address);
    402 
    403         // close an output and its companion duplicating output.
    404         void closeOutput(audio_io_handle_t output);
    405 
    406         // close an input.
    407         void closeInput(audio_io_handle_t input);
    408 
    409         // checks and if necessary changes outputs used for all strategies.
    410         // must be called every time a condition that affects the output choice for a given strategy
    411         // changes: connected device, phone state, force use...
    412         // Must be called before updateDevicesAndOutputs()
    413         void checkOutputForStrategy(routing_strategy strategy);
    414 
    415         // Same as checkOutputForStrategy() but for a all strategies in order of priority
    416         void checkOutputForAllStrategies();
    417 
    418         // manages A2DP output suspend/restore according to phone state and BT SCO usage
    419         void checkA2dpSuspend();
    420 
    421         // selects the most appropriate device on output for current state
    422         // must be called every time a condition that affects the device choice for a given output is
    423         // changed: connected device, phone state, force use, output start, output stop..
    424         // see getDeviceForStrategy() for the use of fromCache parameter
    425         audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
    426                                            bool fromCache);
    427 
    428         // updates cache of device used by all strategies (mDeviceForStrategy[])
    429         // must be called every time a condition that affects the device choice for a given strategy is
    430         // changed: connected device, phone state, force use...
    431         // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
    432          // Must be called after checkOutputForAllStrategies()
    433         void updateDevicesAndOutputs();
    434 
    435         // selects the most appropriate device on input for current state
    436         audio_devices_t getNewInputDevice(const sp<AudioInputDescriptor>& inputDesc);
    437 
    438         virtual uint32_t getMaxEffectsCpuLoad()
    439         {
    440             return mEffects.getMaxEffectsCpuLoad();
    441         }
    442 
    443         virtual uint32_t getMaxEffectsMemory()
    444         {
    445             return mEffects.getMaxEffectsMemory();
    446         }
    447 
    448         SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
    449                                                             const SwAudioOutputCollection& openOutputs);
    450         bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
    451                                            SortedVector<audio_io_handle_t>& outputs2);
    452 
    453         // mute/unmute strategies using an incompatible device combination
    454         // if muting, wait for the audio in pcm buffer to be drained before proceeding
    455         // if unmuting, unmute only after the specified delay
    456         // Returns the number of ms waited
    457         virtual uint32_t  checkDeviceMuteStrategies(const sp<AudioOutputDescriptor>& outputDesc,
    458                                             audio_devices_t prevDevice,
    459                                             uint32_t delayMs);
    460 
    461         audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
    462                                        audio_output_flags_t flags,
    463                                        audio_format_t format);
    464         // samplingRate, format, channelMask are in/out and so may be modified
    465         sp<IOProfile> getInputProfile(audio_devices_t device,
    466                                       const String8& address,
    467                                       uint32_t& samplingRate,
    468                                       audio_format_t& format,
    469                                       audio_channel_mask_t& channelMask,
    470                                       audio_input_flags_t flags);
    471         sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
    472                                                        uint32_t samplingRate,
    473                                                        audio_format_t format,
    474                                                        audio_channel_mask_t channelMask,
    475                                                        audio_output_flags_t flags);
    476 
    477         audio_io_handle_t selectOutputForMusicEffects();
    478 
    479         virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
    480         {
    481             return mAudioPatches.addAudioPatch(handle, patch);
    482         }
    483         virtual status_t removeAudioPatch(audio_patch_handle_t handle)
    484         {
    485             return mAudioPatches.removeAudioPatch(handle);
    486         }
    487 
    488         audio_devices_t availablePrimaryOutputDevices() const
    489         {
    490             if (!hasPrimaryOutput()) {
    491                 return AUDIO_DEVICE_NONE;
    492             }
    493             return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
    494         }
    495         audio_devices_t availablePrimaryInputDevices() const
    496         {
    497             if (!hasPrimaryOutput()) {
    498                 return AUDIO_DEVICE_NONE;
    499             }
    500             return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
    501         }
    502 
    503         uint32_t updateCallRouting(audio_devices_t rxDevice, uint32_t delayMs = 0);
    504         sp<AudioPatch> createTelephonyPatch(bool isRx, audio_devices_t device, uint32_t delayMs);
    505         sp<DeviceDescriptor> fillAudioPortConfigForDevice(
    506                 const DeviceVector& devices, audio_devices_t device, audio_port_config *config);
    507 
    508         // if argument "device" is different from AUDIO_DEVICE_NONE,  startSource() will force
    509         // the re-evaluation of the output device.
    510         status_t startSource(const sp<AudioOutputDescriptor>& outputDesc,
    511                              audio_stream_type_t stream,
    512                              audio_devices_t device,
    513                              const char *address,
    514                              uint32_t *delayMs);
    515         status_t stopSource(const sp<AudioOutputDescriptor>& outputDesc,
    516                             audio_stream_type_t stream,
    517                             bool forceDeviceUpdate);
    518 
    519         void clearAudioPatches(uid_t uid);
    520         void clearSessionRoutes(uid_t uid);
    521         void checkStrategyRoute(routing_strategy strategy, audio_io_handle_t ouptutToSkip);
    522 
    523         status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
    524 
    525         status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
    526         status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
    527 
    528         sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
    529                                                                routing_strategy strategy);
    530 
    531         void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
    532 
    533         void clearAudioSources(uid_t uid);
    534 
    535         static bool isConcurrentSource(audio_source_t source);
    536 
    537         bool isConcurentCaptureAllowed(const sp<AudioInputDescriptor>& inputDesc,
    538                 const sp<AudioSession>& audioSession);
    539 
    540         static bool streamsMatchForvolume(audio_stream_type_t stream1,
    541                                           audio_stream_type_t stream2);
    542 
    543         uid_t mUidCached;
    544         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
    545         sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor
    546         // list of descriptors for outputs currently opened
    547 
    548         SwAudioOutputCollection mOutputs;
    549         // copy of mOutputs before setDeviceConnectionState() opens new outputs
    550         // reset to mOutputs when updateDevicesAndOutputs() is called.
    551         SwAudioOutputCollection mPreviousOutputs;
    552         AudioInputCollection mInputs;     // list of input descriptors
    553 
    554         DeviceVector  mAvailableOutputDevices; // all available output devices
    555         DeviceVector  mAvailableInputDevices;  // all available input devices
    556 
    557         SessionRouteMap mOutputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_OUTPUT);
    558         SessionRouteMap mInputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_INPUT);
    559 
    560         bool    mLimitRingtoneVolume;        // limit ringtone volume to music volume if headset connected
    561         audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
    562         float   mLastVoiceVolume;            // last voice volume value sent to audio HAL
    563         bool    mA2dpSuspended;  // true if A2DP output is suspended
    564 
    565         std::unique_ptr<IVolumeCurvesCollection> mVolumeCurves; // Volume Curves per use case and device category
    566         EffectDescriptorCollection mEffects;  // list of registered audio effects
    567         sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
    568         HwModuleCollection mHwModules; // contains only modules that have been loaded successfully
    569         HwModuleCollection mHwModulesAll; // normally not needed, used during construction and for
    570                                           // dumps
    571         AudioPolicyConfig mConfig;
    572 
    573         std::atomic<uint32_t> mAudioPortGeneration;
    574 
    575         AudioPatchCollection mAudioPatches;
    576 
    577         SoundTriggerSessionCollection mSoundTriggerSessions;
    578 
    579         sp<AudioPatch> mCallTxPatch;
    580         sp<AudioPatch> mCallRxPatch;
    581 
    582         HwAudioOutputCollection mHwOutputs;
    583         AudioSourceCollection mAudioSources;
    584 
    585         // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
    586         // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
    587         enum {
    588             STARTING_OUTPUT,
    589             STARTING_BEACON,
    590             STOPPING_OUTPUT,
    591             STOPPING_BEACON
    592         };
    593         uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
    594         uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
    595         bool mBeaconMuted;              // has STREAM_TTS been muted
    596         bool mTtsOutputAvailable;       // true if a dedicated output for TTS stream is available
    597 
    598         bool mMasterMono;               // true if we wish to force all outputs to mono
    599         AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
    600         audio_io_handle_t mMusicEffectOutput;     // output selected for music effects
    601 
    602         uint32_t nextAudioPortGeneration();
    603 
    604         // Audio Policy Engine Interface.
    605         AudioPolicyManagerInterface *mEngine;
    606 
    607         // Surround formats that are enabled.
    608         std::unordered_set<audio_format_t> mSurroundFormats;
    609 private:
    610         // Add or remove AC3 DTS encodings based on user preferences.
    611         void filterSurroundFormats(FormatVector *formatsPtr);
    612         void filterSurroundChannelMasks(ChannelsVector *channelMasksPtr);
    613 
    614         status_t getSupportedFormats(audio_io_handle_t ioHandle, FormatVector& formats);
    615 
    616         // If any, resolve any "dynamic" fields of an Audio Profiles collection
    617         void updateAudioProfiles(audio_devices_t device, audio_io_handle_t ioHandle,
    618                 AudioProfileVector &profiles);
    619 
    620         // Notify the policy client of any change of device state with AUDIO_IO_HANDLE_NONE,
    621         // so that the client interprets it as global to audio hardware interfaces.
    622         // It can give a chance to HAL implementer to retrieve dynamic capabilities associated
    623         // to this device for example.
    624         // TODO avoid opening stream to retrieve capabilities of a profile.
    625         void broadcastDeviceConnectionState(audio_devices_t device,
    626                                             audio_policy_dev_state_t state,
    627                                             const String8 &device_address);
    628 
    629         // updates device caching and output for streams that can influence the
    630         //    routing of notifications
    631         void handleNotificationRoutingForStream(audio_stream_type_t stream);
    632         // find the outputs on a given output descriptor that have the given address.
    633         // to be called on an AudioOutputDescriptor whose supported devices (as defined
    634         //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
    635         // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
    636         //   where addresses are used to distinguish between one connected device and another.
    637         void findIoHandlesByAddress(const sp<SwAudioOutputDescriptor>& desc /*in*/,
    638                 const audio_devices_t device /*in*/,
    639                 const String8& address /*in*/,
    640                 SortedVector<audio_io_handle_t>& outputs /*out*/);
    641         uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
    642         // internal method to return the output handle for the given device and format
    643         audio_io_handle_t getOutputForDevice(
    644                 audio_devices_t device,
    645                 audio_session_t session,
    646                 audio_stream_type_t stream,
    647                 const audio_config_t *config,
    648                 audio_output_flags_t *flags);
    649         // internal method to return the input handle for the given device and format
    650         audio_io_handle_t getInputForDevice(audio_devices_t device,
    651                 String8 address,
    652                 audio_session_t session,
    653                 uid_t uid,
    654                 audio_source_t inputSource,
    655                 const audio_config_base_t *config,
    656                 audio_input_flags_t flags,
    657                 AudioMix *policyMix);
    658 
    659         // internal function to derive a stream type value from audio attributes
    660         audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
    661         // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
    662         // returns 0 if no mute/unmute event happened, the largest latency of the device where
    663         //   the mute/unmute happened
    664         uint32_t handleEventForBeacon(int event);
    665         uint32_t setBeaconMute(bool mute);
    666         bool     isValidAttributes(const audio_attributes_t *paa);
    667 
    668         // select input device corresponding to requested audio source and return associated policy
    669         // mix if any. Calls getDeviceForInputSource().
    670         audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
    671                                                         AudioMix **policyMix = NULL);
    672 
    673         // Called by setDeviceConnectionState().
    674         status_t setDeviceConnectionStateInt(audio_devices_t device,
    675                                                           audio_policy_dev_state_t state,
    676                                                           const char *device_address,
    677                                                           const char *device_name);
    678         void updateMono(audio_io_handle_t output) {
    679             AudioParameter param;
    680             param.addInt(String8(AudioParameter::keyMonoOutput), (int)mMasterMono);
    681             mpClientInterface->setParameters(output, param.toString());
    682         }
    683 
    684         bool soundTriggerSupportsConcurrentCapture();
    685         bool mSoundTriggerSupportsConcurrentCapture;
    686         bool mHasComputedSoundTriggerSupportsConcurrentCapture;
    687 };
    688 
    689 };
    690