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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // OneShotTimer and RepeatingTimer provide a simple timer API.  As the names
      6 // suggest, OneShotTimer calls you back once after a time delay expires.
      7 // RepeatingTimer on the other hand calls you back periodically with the
      8 // prescribed time interval.
      9 //
     10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
     11 // scope, which makes it easy to ensure that you do not get called when your
     12 // object has gone out of scope.  Just instantiate a OneShotTimer or
     13 // RepeatingTimer as a member variable of the class for which you wish to
     14 // receive timer events.
     15 //
     16 // Sample RepeatingTimer usage:
     17 //
     18 //   class MyClass {
     19 //    public:
     20 //     void StartDoingStuff() {
     21 //       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
     22 //                    this, &MyClass::DoStuff);
     23 //     }
     24 //     void StopDoingStuff() {
     25 //       timer_.Stop();
     26 //     }
     27 //    private:
     28 //     void DoStuff() {
     29 //       // This method is called every second to do stuff.
     30 //       ...
     31 //     }
     32 //     base::RepeatingTimer timer_;
     33 //   };
     34 //
     35 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
     36 // allows you to easily defer the timer event until the timer delay passes once
     37 // again.  So, in the above example, if 0.5 seconds have already passed,
     38 // calling Reset on timer_ would postpone DoStuff by another 1 second.  In
     39 // other words, Reset is shorthand for calling Stop and then Start again with
     40 // the same arguments.
     41 //
     42 // NOTE: These APIs are not thread safe. Always call from the same thread.
     43 
     44 #ifndef BASE_TIMER_TIMER_H_
     45 #define BASE_TIMER_TIMER_H_
     46 
     47 // IMPORTANT: If you change timer code, make sure that all tests (including
     48 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
     49 // because they're flaky on the buildbot, but when you run them locally you
     50 // should be able to tell the difference.
     51 
     52 #include <memory>
     53 
     54 #include "base/base_export.h"
     55 #include "base/bind.h"
     56 #include "base/bind_helpers.h"
     57 #include "base/callback.h"
     58 #include "base/location.h"
     59 #include "base/macros.h"
     60 #include "base/time/time.h"
     61 
     62 namespace base {
     63 
     64 class BaseTimerTaskInternal;
     65 class SingleThreadTaskRunner;
     66 class TickClock;
     67 
     68 //-----------------------------------------------------------------------------
     69 // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating
     70 // tasks. It must be destructed on the same thread that starts tasks. There are
     71 // DCHECKs in place to verify this.
     72 //
     73 class BASE_EXPORT Timer {
     74  public:
     75   // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must
     76   // be called later to set task info. |retain_user_task| determines whether the
     77   // user_task is retained or reset when it runs or stops. If |tick_clock| is
     78   // provided, it is used instead of TimeTicks::Now() to get TimeTicks when
     79   // scheduling tasks.
     80   Timer(bool retain_user_task, bool is_repeating);
     81   Timer(bool retain_user_task, bool is_repeating, TickClock* tick_clock);
     82 
     83   // Construct a timer with retained task info. If |tick_clock| is provided, it
     84   // is used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks.
     85   Timer(const tracked_objects::Location& posted_from,
     86         TimeDelta delay,
     87         const base::Closure& user_task,
     88         bool is_repeating);
     89   Timer(const tracked_objects::Location& posted_from,
     90         TimeDelta delay,
     91         const base::Closure& user_task,
     92         bool is_repeating,
     93         TickClock* tick_clock);
     94 
     95   virtual ~Timer();
     96 
     97   // Returns true if the timer is running (i.e., not stopped).
     98   virtual bool IsRunning() const;
     99 
    100   // Returns the current delay for this timer.
    101   virtual TimeDelta GetCurrentDelay() const;
    102 
    103   // Set the task runner on which the task should be scheduled. This method can
    104   // only be called before any tasks have been scheduled. The task runner must
    105   // run tasks on the same thread the timer is used on.
    106   virtual void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner);
    107 
    108   // Start the timer to run at the given |delay| from now. If the timer is
    109   // already running, it will be replaced to call the given |user_task|.
    110   virtual void Start(const tracked_objects::Location& posted_from,
    111                      TimeDelta delay,
    112                      const base::Closure& user_task);
    113 
    114   // Call this method to stop and cancel the timer.  It is a no-op if the timer
    115   // is not running.
    116   virtual void Stop();
    117 
    118   // Call this method to reset the timer delay. The user_task_ must be set. If
    119   // the timer is not running, this will start it by posting a task.
    120   virtual void Reset();
    121 
    122   const base::Closure& user_task() const { return user_task_; }
    123   const TimeTicks& desired_run_time() const { return desired_run_time_; }
    124 
    125  protected:
    126   // Returns the current tick count.
    127   TimeTicks Now() const;
    128 
    129   // Used to initiate a new delayed task.  This has the side-effect of disabling
    130   // scheduled_task_ if it is non-null.
    131   void SetTaskInfo(const tracked_objects::Location& posted_from,
    132                    TimeDelta delay,
    133                    const base::Closure& user_task);
    134 
    135   void set_user_task(const Closure& task) { user_task_ = task; }
    136   void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; }
    137   void set_is_running(bool running) { is_running_ = running; }
    138 
    139   const tracked_objects::Location& posted_from() const { return posted_from_; }
    140   bool retain_user_task() const { return retain_user_task_; }
    141   bool is_repeating() const { return is_repeating_; }
    142   bool is_running() const { return is_running_; }
    143 
    144  private:
    145   friend class BaseTimerTaskInternal;
    146 
    147   // Allocates a new scheduled_task_ and posts it on the current MessageLoop
    148   // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_
    149   // and desired_run_time_ are reset to Now() + delay.
    150   void PostNewScheduledTask(TimeDelta delay);
    151 
    152   // Returns the task runner on which the task should be scheduled. If the
    153   // corresponding task_runner_ field is null, the task runner for the current
    154   // thread is returned.
    155   scoped_refptr<SingleThreadTaskRunner> GetTaskRunner();
    156 
    157   // Disable scheduled_task_ and abandon it so that it no longer refers back to
    158   // this object.
    159   void AbandonScheduledTask();
    160 
    161   // Called by BaseTimerTaskInternal when the MessageLoop runs it.
    162   void RunScheduledTask();
    163 
    164   // Stop running task (if any) and abandon scheduled task (if any).
    165   void StopAndAbandon() {
    166     AbandonScheduledTask();
    167 
    168     Stop();
    169     // No more member accesses here: |this| could be deleted at this point.
    170   }
    171 
    172   // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call
    173   // RunScheduledTask() at scheduled_run_time_.
    174   BaseTimerTaskInternal* scheduled_task_;
    175 
    176   // The task runner on which the task should be scheduled. If it is null, the
    177   // task runner for the current thread should be used.
    178   scoped_refptr<SingleThreadTaskRunner> task_runner_;
    179 
    180   // Location in user code.
    181   tracked_objects::Location posted_from_;
    182   // Delay requested by user.
    183   TimeDelta delay_;
    184   // user_task_ is what the user wants to be run at desired_run_time_.
    185   base::Closure user_task_;
    186 
    187   // The estimated time that the MessageLoop will run the scheduled_task_ that
    188   // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the
    189   // task must be run immediately.
    190   TimeTicks scheduled_run_time_;
    191 
    192   // The desired run time of user_task_. The user may update this at any time,
    193   // even if their previous request has not run yet. If desired_run_time_ is
    194   // greater than scheduled_run_time_, a continuation task will be posted to
    195   // wait for the remaining time. This allows us to reuse the pending task so as
    196   // not to flood the MessageLoop with orphaned tasks when the user code
    197   // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
    198   // if the task must be run immediately.
    199   TimeTicks desired_run_time_;
    200 
    201   // Thread ID of current MessageLoop for verifying single-threaded usage.
    202   int thread_id_;
    203 
    204   // Repeating timers automatically post the task again before calling the task
    205   // callback.
    206   const bool is_repeating_;
    207 
    208   // If true, hold on to the user_task_ closure object for reuse.
    209   const bool retain_user_task_;
    210 
    211   // The tick clock used to calculate the run time for scheduled tasks.
    212   TickClock* const tick_clock_;
    213 
    214   // If true, user_task_ is scheduled to run sometime in the future.
    215   bool is_running_;
    216 
    217   DISALLOW_COPY_AND_ASSIGN(Timer);
    218 };
    219 
    220 //-----------------------------------------------------------------------------
    221 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
    222 // Please do not use this class directly.
    223 class BaseTimerMethodPointer : public Timer {
    224  public:
    225   // This is here to work around the fact that Timer::Start is "hidden" by the
    226   // Start definition below, rather than being overloaded.
    227   // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
    228   // and convert callers to use the base::Closure version in Timer::Start,
    229   // see bug 148832.
    230   using Timer::Start;
    231 
    232   enum RepeatMode { ONE_SHOT, REPEATING };
    233   BaseTimerMethodPointer(RepeatMode mode, TickClock* tick_clock)
    234       : Timer(mode == REPEATING, mode == REPEATING, tick_clock) {}
    235 
    236   // Start the timer to run at the given |delay| from now. If the timer is
    237   // already running, it will be replaced to call a task formed from
    238   // |reviewer->*method|.
    239   template <class Receiver>
    240   void Start(const tracked_objects::Location& posted_from,
    241              TimeDelta delay,
    242              Receiver* receiver,
    243              void (Receiver::*method)()) {
    244     Timer::Start(posted_from, delay,
    245                  base::Bind(method, base::Unretained(receiver)));
    246   }
    247 };
    248 
    249 //-----------------------------------------------------------------------------
    250 // A simple, one-shot timer.  See usage notes at the top of the file.
    251 class OneShotTimer : public BaseTimerMethodPointer {
    252  public:
    253   OneShotTimer() : OneShotTimer(nullptr) {}
    254   explicit OneShotTimer(TickClock* tick_clock)
    255       : BaseTimerMethodPointer(ONE_SHOT, tick_clock) {}
    256 };
    257 
    258 //-----------------------------------------------------------------------------
    259 // A simple, repeating timer.  See usage notes at the top of the file.
    260 class RepeatingTimer : public BaseTimerMethodPointer {
    261  public:
    262   RepeatingTimer() : RepeatingTimer(nullptr) {}
    263   explicit RepeatingTimer(TickClock* tick_clock)
    264       : BaseTimerMethodPointer(REPEATING, tick_clock) {}
    265 };
    266 
    267 //-----------------------------------------------------------------------------
    268 // A Delay timer is like The Button from Lost. Once started, you have to keep
    269 // calling Reset otherwise it will call the given method in the MessageLoop
    270 // thread.
    271 //
    272 // Once created, it is inactive until Reset is called. Once |delay| seconds have
    273 // passed since the last call to Reset, the callback is made. Once the callback
    274 // has been made, it's inactive until Reset is called again.
    275 //
    276 // If destroyed, the timeout is canceled and will not occur even if already
    277 // inflight.
    278 class DelayTimer : protected Timer {
    279  public:
    280   template <class Receiver>
    281   DelayTimer(const tracked_objects::Location& posted_from,
    282              TimeDelta delay,
    283              Receiver* receiver,
    284              void (Receiver::*method)())
    285       : DelayTimer(posted_from, delay, receiver, method, nullptr) {}
    286 
    287   template <class Receiver>
    288   DelayTimer(const tracked_objects::Location& posted_from,
    289              TimeDelta delay,
    290              Receiver* receiver,
    291              void (Receiver::*method)(),
    292              TickClock* tick_clock)
    293       : Timer(posted_from,
    294               delay,
    295               base::Bind(method, base::Unretained(receiver)),
    296               false,
    297               tick_clock) {}
    298 
    299   void Reset() override;
    300 };
    301 
    302 // This class has a templated method so it can not be exported without failing
    303 // to link in MSVC. But clang-plugin does not allow inline definitions of
    304 // virtual methods, so the inline definition lives in the header file here
    305 // to satisfy both.
    306 inline void DelayTimer::Reset() {
    307   Timer::Reset();
    308 }
    309 
    310 }  // namespace base
    311 
    312 #endif  // BASE_TIMER_TIMER_H_
    313