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      1 // Copyright 2013 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_SCHEDULE_H_
      6 #define V8_COMPILER_SCHEDULE_H_
      7 
      8 #include <iosfwd>
      9 
     10 #include "src/base/compiler-specific.h"
     11 #include "src/globals.h"
     12 #include "src/zone/zone-containers.h"
     13 
     14 namespace v8 {
     15 namespace internal {
     16 namespace compiler {
     17 
     18 // Forward declarations.
     19 class BasicBlock;
     20 class BasicBlockInstrumentor;
     21 class Node;
     22 
     23 
     24 typedef ZoneVector<BasicBlock*> BasicBlockVector;
     25 typedef ZoneVector<Node*> NodeVector;
     26 
     27 
     28 // A basic block contains an ordered list of nodes and ends with a control
     29 // node. Note that if a basic block has phis, then all phis must appear as the
     30 // first nodes in the block.
     31 class V8_EXPORT_PRIVATE BasicBlock final
     32     : public NON_EXPORTED_BASE(ZoneObject) {
     33  public:
     34   // Possible control nodes that can end a block.
     35   enum Control {
     36     kNone,        // Control not initialized yet.
     37     kGoto,        // Goto a single successor block.
     38     kCall,        // Call with continuation as first successor, exception
     39                   // second.
     40     kBranch,      // Branch if true to first successor, otherwise second.
     41     kSwitch,      // Table dispatch to one of the successor blocks.
     42     kDeoptimize,  // Return a value from this method.
     43     kTailCall,    // Tail call another method from this method.
     44     kReturn,      // Return a value from this method.
     45     kThrow        // Throw an exception.
     46   };
     47 
     48   class Id {
     49    public:
     50     int ToInt() const { return static_cast<int>(index_); }
     51     size_t ToSize() const { return index_; }
     52     static Id FromSize(size_t index) { return Id(index); }
     53     static Id FromInt(int index) { return Id(static_cast<size_t>(index)); }
     54 
     55    private:
     56     explicit Id(size_t index) : index_(index) {}
     57     size_t index_;
     58   };
     59 
     60   BasicBlock(Zone* zone, Id id);
     61 
     62   Id id() const { return id_; }
     63 
     64   // Predecessors.
     65   BasicBlockVector& predecessors() { return predecessors_; }
     66   const BasicBlockVector& predecessors() const { return predecessors_; }
     67   size_t PredecessorCount() const { return predecessors_.size(); }
     68   BasicBlock* PredecessorAt(size_t index) { return predecessors_[index]; }
     69   void ClearPredecessors() { predecessors_.clear(); }
     70   void AddPredecessor(BasicBlock* predecessor);
     71 
     72   // Successors.
     73   BasicBlockVector& successors() { return successors_; }
     74   const BasicBlockVector& successors() const { return successors_; }
     75   size_t SuccessorCount() const { return successors_.size(); }
     76   BasicBlock* SuccessorAt(size_t index) { return successors_[index]; }
     77   void ClearSuccessors() { successors_.clear(); }
     78   void AddSuccessor(BasicBlock* successor);
     79 
     80   // Nodes in the basic block.
     81   typedef Node* value_type;
     82   bool empty() const { return nodes_.empty(); }
     83   size_t size() const { return nodes_.size(); }
     84   Node* NodeAt(size_t index) { return nodes_[index]; }
     85   size_t NodeCount() const { return nodes_.size(); }
     86 
     87   value_type& front() { return nodes_.front(); }
     88   value_type const& front() const { return nodes_.front(); }
     89 
     90   typedef NodeVector::iterator iterator;
     91   iterator begin() { return nodes_.begin(); }
     92   iterator end() { return nodes_.end(); }
     93 
     94   typedef NodeVector::const_iterator const_iterator;
     95   const_iterator begin() const { return nodes_.begin(); }
     96   const_iterator end() const { return nodes_.end(); }
     97 
     98   typedef NodeVector::reverse_iterator reverse_iterator;
     99   reverse_iterator rbegin() { return nodes_.rbegin(); }
    100   reverse_iterator rend() { return nodes_.rend(); }
    101 
    102   void AddNode(Node* node);
    103   template <class InputIterator>
    104   void InsertNodes(iterator insertion_point, InputIterator insertion_start,
    105                    InputIterator insertion_end) {
    106     nodes_.insert(insertion_point, insertion_start, insertion_end);
    107   }
    108 
    109   // Accessors.
    110   Control control() const { return control_; }
    111   void set_control(Control control);
    112 
    113   Node* control_input() const { return control_input_; }
    114   void set_control_input(Node* control_input);
    115 
    116   bool deferred() const { return deferred_; }
    117   void set_deferred(bool deferred) { deferred_ = deferred; }
    118 
    119   int32_t dominator_depth() const { return dominator_depth_; }
    120   void set_dominator_depth(int32_t depth) { dominator_depth_ = depth; }
    121 
    122   BasicBlock* dominator() const { return dominator_; }
    123   void set_dominator(BasicBlock* dominator) { dominator_ = dominator; }
    124 
    125   BasicBlock* rpo_next() const { return rpo_next_; }
    126   void set_rpo_next(BasicBlock* rpo_next) { rpo_next_ = rpo_next; }
    127 
    128   BasicBlock* loop_header() const { return loop_header_; }
    129   void set_loop_header(BasicBlock* loop_header);
    130 
    131   BasicBlock* loop_end() const { return loop_end_; }
    132   void set_loop_end(BasicBlock* loop_end);
    133 
    134   int32_t loop_depth() const { return loop_depth_; }
    135   void set_loop_depth(int32_t loop_depth);
    136 
    137   int32_t loop_number() const { return loop_number_; }
    138   void set_loop_number(int32_t loop_number) { loop_number_ = loop_number; }
    139 
    140   int32_t rpo_number() const { return rpo_number_; }
    141   void set_rpo_number(int32_t rpo_number);
    142 
    143   // Loop membership helpers.
    144   inline bool IsLoopHeader() const { return loop_end_ != nullptr; }
    145   bool LoopContains(BasicBlock* block) const;
    146 
    147   // Computes the immediate common dominator of {b1} and {b2}. The worst time
    148   // complexity is O(N) where N is the height of the dominator tree.
    149   static BasicBlock* GetCommonDominator(BasicBlock* b1, BasicBlock* b2);
    150 
    151  private:
    152   int32_t loop_number_;      // loop number of the block.
    153   int32_t rpo_number_;       // special RPO number of the block.
    154   bool deferred_;            // true if the block contains deferred code.
    155   int32_t dominator_depth_;  // Depth within the dominator tree.
    156   BasicBlock* dominator_;    // Immediate dominator of the block.
    157   BasicBlock* rpo_next_;     // Link to next block in special RPO order.
    158   BasicBlock* loop_header_;  // Pointer to dominating loop header basic block,
    159   // nullptr if none. For loop headers, this points to
    160   // enclosing loop header.
    161   BasicBlock* loop_end_;     // end of the loop, if this block is a loop header.
    162   int32_t loop_depth_;       // loop nesting, 0 is top-level
    163 
    164   Control control_;          // Control at the end of the block.
    165   Node* control_input_;      // Input value for control.
    166   NodeVector nodes_;         // nodes of this block in forward order.
    167 
    168   BasicBlockVector successors_;
    169   BasicBlockVector predecessors_;
    170   Id id_;
    171 
    172   DISALLOW_COPY_AND_ASSIGN(BasicBlock);
    173 };
    174 
    175 std::ostream& operator<<(std::ostream&, const BasicBlock::Control&);
    176 std::ostream& operator<<(std::ostream&, const BasicBlock::Id&);
    177 
    178 
    179 // A schedule represents the result of assigning nodes to basic blocks
    180 // and ordering them within basic blocks. Prior to computing a schedule,
    181 // a graph has no notion of control flow ordering other than that induced
    182 // by the graph's dependencies. A schedule is required to generate code.
    183 class V8_EXPORT_PRIVATE Schedule final : public NON_EXPORTED_BASE(ZoneObject) {
    184  public:
    185   explicit Schedule(Zone* zone, size_t node_count_hint = 0);
    186 
    187   // Return the block which contains {node}, if any.
    188   BasicBlock* block(Node* node) const;
    189 
    190   bool IsScheduled(Node* node);
    191   BasicBlock* GetBlockById(BasicBlock::Id block_id);
    192 
    193   size_t BasicBlockCount() const { return all_blocks_.size(); }
    194   size_t RpoBlockCount() const { return rpo_order_.size(); }
    195 
    196   // Check if nodes {a} and {b} are in the same block.
    197   bool SameBasicBlock(Node* a, Node* b) const;
    198 
    199   // BasicBlock building: create a new block.
    200   BasicBlock* NewBasicBlock();
    201 
    202   // BasicBlock building: records that a node will later be added to a block but
    203   // doesn't actually add the node to the block.
    204   void PlanNode(BasicBlock* block, Node* node);
    205 
    206   // BasicBlock building: add a node to the end of the block.
    207   void AddNode(BasicBlock* block, Node* node);
    208 
    209   // BasicBlock building: add a goto to the end of {block}.
    210   void AddGoto(BasicBlock* block, BasicBlock* succ);
    211 
    212   // BasicBlock building: add a call at the end of {block}.
    213   void AddCall(BasicBlock* block, Node* call, BasicBlock* success_block,
    214                BasicBlock* exception_block);
    215 
    216   // BasicBlock building: add a branch at the end of {block}.
    217   void AddBranch(BasicBlock* block, Node* branch, BasicBlock* tblock,
    218                  BasicBlock* fblock);
    219 
    220   // BasicBlock building: add a switch at the end of {block}.
    221   void AddSwitch(BasicBlock* block, Node* sw, BasicBlock** succ_blocks,
    222                  size_t succ_count);
    223 
    224   // BasicBlock building: add a deoptimize at the end of {block}.
    225   void AddDeoptimize(BasicBlock* block, Node* input);
    226 
    227   // BasicBlock building: add a tailcall at the end of {block}.
    228   void AddTailCall(BasicBlock* block, Node* input);
    229 
    230   // BasicBlock building: add a return at the end of {block}.
    231   void AddReturn(BasicBlock* block, Node* input);
    232 
    233   // BasicBlock building: add a throw at the end of {block}.
    234   void AddThrow(BasicBlock* block, Node* input);
    235 
    236   // BasicBlock mutation: insert a branch into the end of {block}.
    237   void InsertBranch(BasicBlock* block, BasicBlock* end, Node* branch,
    238                     BasicBlock* tblock, BasicBlock* fblock);
    239 
    240   // BasicBlock mutation: insert a switch into the end of {block}.
    241   void InsertSwitch(BasicBlock* block, BasicBlock* end, Node* sw,
    242                     BasicBlock** succ_blocks, size_t succ_count);
    243 
    244   // Exposed publicly for testing only.
    245   void AddSuccessorForTesting(BasicBlock* block, BasicBlock* succ) {
    246     return AddSuccessor(block, succ);
    247   }
    248 
    249   const BasicBlockVector* all_blocks() const { return &all_blocks_; }
    250   BasicBlockVector* rpo_order() { return &rpo_order_; }
    251   const BasicBlockVector* rpo_order() const { return &rpo_order_; }
    252 
    253   BasicBlock* start() { return start_; }
    254   BasicBlock* end() { return end_; }
    255 
    256   Zone* zone() const { return zone_; }
    257 
    258  private:
    259   friend class Scheduler;
    260   friend class BasicBlockInstrumentor;
    261   friend class RawMachineAssembler;
    262 
    263   // Ensure properties of the CFG assumed by further stages.
    264   void EnsureCFGWellFormedness();
    265   // Ensure split-edge form for a hand-assembled schedule.
    266   void EnsureSplitEdgeForm(BasicBlock* block);
    267   // Ensure entry into a deferred block happens from a single hot block.
    268   void EnsureDeferredCodeSingleEntryPoint(BasicBlock* block);
    269   // Copy deferred block markers down as far as possible
    270   void PropagateDeferredMark();
    271 
    272   void AddSuccessor(BasicBlock* block, BasicBlock* succ);
    273   void MoveSuccessors(BasicBlock* from, BasicBlock* to);
    274 
    275   void SetControlInput(BasicBlock* block, Node* node);
    276   void SetBlockForNode(BasicBlock* block, Node* node);
    277 
    278   Zone* zone_;
    279   BasicBlockVector all_blocks_;           // All basic blocks in the schedule.
    280   BasicBlockVector nodeid_to_block_;      // Map from node to containing block.
    281   BasicBlockVector rpo_order_;            // Reverse-post-order block list.
    282   BasicBlock* start_;
    283   BasicBlock* end_;
    284 
    285   DISALLOW_COPY_AND_ASSIGN(Schedule);
    286 };
    287 
    288 V8_EXPORT_PRIVATE std::ostream& operator<<(std::ostream&, const Schedule&);
    289 
    290 }  // namespace compiler
    291 }  // namespace internal
    292 }  // namespace v8
    293 
    294 #endif  // V8_COMPILER_SCHEDULE_H_
    295