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Searched
defs:Signaled
(Results
1 - 14
of
14
) sorted by null
/frameworks/native/cmds/surfacereplayer/replayer/
Event.h
34
Signaled
, //
Signaled
by main thread, about to immediately switch to Running
/frameworks/native/libs/ui/include/ui/
Fence.h
88
// becomes
signaled
when both f1 and f2 are
signaled
(even if f1 or f2 is
89
// destroyed before it becomes
signaled
). The name argument specifies the
103
// fence transitioned to the
signaled
state. If the fence is not
signaled
110
Unsignaled, // Fence is valid but has not yet
signaled
111
Signaled
, // Fence is valid and has
signaled
114
// getStatus() returns whether the fence has
signaled
yet. Prefer this to
116
//
signaled
[
all
...]
/prebuilts/go/darwin-x86/src/syscall/
syscall_bsd.go
100
func (w WaitStatus)
Signaled
() bool { return w&mask != stopped && w&mask != 0 }
110
func (w WaitStatus) CoreDump() bool { return w.
Signaled
() && w&core != 0 }
syscall_plan9.go
183
func (w Waitmsg)
Signaled
() bool { return false }
syscall_solaris.go
228
func (w WaitStatus)
Signaled
() bool { return w&mask != stopped && w&mask != 0 }
238
func (w WaitStatus) CoreDump() bool { return w.
Signaled
() && w&core != 0 }
syscall_linux.go
214
func (w WaitStatus)
Signaled
() bool { return w&mask != stopped && w&mask != exited }
220
func (w WaitStatus) CoreDump() bool { return w.
Signaled
() && w&core != 0 }
230
if !w.
Signaled
() {
syscall_nacl.go
230
func (w WaitStatus)
Signaled
() bool { return false }
syscall_windows.go
[
all
...]
/prebuilts/go/linux-x86/src/syscall/
syscall_bsd.go
100
func (w WaitStatus)
Signaled
() bool { return w&mask != stopped && w&mask != 0 }
110
func (w WaitStatus) CoreDump() bool { return w.
Signaled
() && w&core != 0 }
syscall_plan9.go
183
func (w Waitmsg)
Signaled
() bool { return false }
syscall_solaris.go
228
func (w WaitStatus)
Signaled
() bool { return w&mask != stopped && w&mask != 0 }
238
func (w WaitStatus) CoreDump() bool { return w.
Signaled
() && w&core != 0 }
syscall_linux.go
214
func (w WaitStatus)
Signaled
() bool { return w&mask != stopped && w&mask != exited }
220
func (w WaitStatus) CoreDump() bool { return w.
Signaled
() && w&core != 0 }
230
if !w.
Signaled
() {
syscall_nacl.go
230
func (w WaitStatus)
Signaled
() bool { return false }
syscall_windows.go
[
all
...]
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