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    Searched defs:Signaled (Results 1 - 14 of 14) sorted by null

  /frameworks/native/cmds/surfacereplayer/replayer/
Event.h 34 Signaled, // Signaled by main thread, about to immediately switch to Running
  /frameworks/native/libs/ui/include/ui/
Fence.h 88 // becomes signaled when both f1 and f2 are signaled (even if f1 or f2 is
89 // destroyed before it becomes signaled). The name argument specifies the
103 // fence transitioned to the signaled state. If the fence is not signaled
110 Unsignaled, // Fence is valid but has not yet signaled
111 Signaled, // Fence is valid and has signaled
114 // getStatus() returns whether the fence has signaled yet. Prefer this to
116 // signaled
    [all...]
  /prebuilts/go/darwin-x86/src/syscall/
syscall_bsd.go 100 func (w WaitStatus) Signaled() bool { return w&mask != stopped && w&mask != 0 }
110 func (w WaitStatus) CoreDump() bool { return w.Signaled() && w&core != 0 }
syscall_plan9.go 183 func (w Waitmsg) Signaled() bool { return false }
syscall_solaris.go 228 func (w WaitStatus) Signaled() bool { return w&mask != stopped && w&mask != 0 }
238 func (w WaitStatus) CoreDump() bool { return w.Signaled() && w&core != 0 }
syscall_linux.go 214 func (w WaitStatus) Signaled() bool { return w&mask != stopped && w&mask != exited }
220 func (w WaitStatus) CoreDump() bool { return w.Signaled() && w&core != 0 }
230 if !w.Signaled() {
syscall_nacl.go 230 func (w WaitStatus) Signaled() bool { return false }
syscall_windows.go     [all...]
  /prebuilts/go/linux-x86/src/syscall/
syscall_bsd.go 100 func (w WaitStatus) Signaled() bool { return w&mask != stopped && w&mask != 0 }
110 func (w WaitStatus) CoreDump() bool { return w.Signaled() && w&core != 0 }
syscall_plan9.go 183 func (w Waitmsg) Signaled() bool { return false }
syscall_solaris.go 228 func (w WaitStatus) Signaled() bool { return w&mask != stopped && w&mask != 0 }
238 func (w WaitStatus) CoreDump() bool { return w.Signaled() && w&core != 0 }
syscall_linux.go 214 func (w WaitStatus) Signaled() bool { return w&mask != stopped && w&mask != exited }
220 func (w WaitStatus) CoreDump() bool { return w.Signaled() && w&core != 0 }
230 if !w.Signaled() {
syscall_nacl.go 230 func (w WaitStatus) Signaled() bool { return false }
syscall_windows.go     [all...]

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