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    Searched defs:Specular (Results 1 - 6 of 6) sorted by null

  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9mesh.h 222 FLOAT Specular;
234 FLOAT Specular;
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d3d8types.h     [all...]
d3d9types.h     [all...]
  /external/swiftshader/include/Direct3D/
d3d8types.h 155 D3DCOLORVALUE Specular; /* Specular 'shininess' */
157 float Power; /* Sharpness if specular highlight */
170 D3DCOLORVALUE Specular; /* Specular color of light */
342 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
411 D3DMCS_COLOR2 = 2, // Specular vertex color is used
513 // Specular mapping
528 // This can do either diffuse or specular bump mapping with correct input.
551 #define D3DTA_SPECULAR 0x00000004 // select specular color (read only)
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  /external/mesa3d/include/D3D9/
d3d9types.h     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h 342 GLfloat Specular[4]; /**< specular color */
367 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
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