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Searched
defs:Specular
(Results
1 - 6
of
6
) sorted by null
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9mesh.h
222
FLOAT
Specular
;
234
FLOAT
Specular
;
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d3d8types.h
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d3d9types.h
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/external/swiftshader/include/Direct3D/
d3d8types.h
155
D3DCOLORVALUE
Specular
; /*
Specular
'shininess' */
157
float Power; /* Sharpness if
specular
highlight */
170
D3DCOLORVALUE
Specular
; /*
Specular
color of light */
342
D3DRS_SPECULARENABLE = 29, /* TRUE to enable
specular
*/
411
D3DMCS_COLOR2 = 2, //
Specular
vertex color is used
513
//
Specular
mapping
528
// This can do either diffuse or
specular
bump mapping with correct input.
551
#define D3DTA_SPECULAR 0x00000004 // select
specular
color (read only)
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/external/mesa3d/include/D3D9/
d3d9types.h
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/external/mesa3d/src/mesa/main/
mtypes.h
342
GLfloat
Specular
[4]; /**<
specular
color */
367
GLfloat _MatSpecular[2][3]; /**< material spec * light
specular
*/
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