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      1 /****************************************************************************
      2 * Copyright (C) 2014-2016 Intel Corporation.   All Rights Reserved.
      3 *
      4 * Permission is hereby granted, free of charge, to any person obtaining a
      5 * copy of this software and associated documentation files (the "Software"),
      6 * to deal in the Software without restriction, including without limitation
      7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8 * and/or sell copies of the Software, and to permit persons to whom the
      9 * Software is furnished to do so, subject to the following conditions:
     10 *
     11 * The above copyright notice and this permission notice (including the next
     12 * paragraph) shall be included in all copies or substantial portions of the
     13 * Software.
     14 *
     15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21 * IN THE SOFTWARE.
     22 *
     23 * @file api.cpp
     24 *
     25 * @brief API implementation
     26 *
     27 ******************************************************************************/
     28 
     29 #include <cfloat>
     30 #include <cmath>
     31 #include <cstdio>
     32 #include <new>
     33 
     34 #include "core/api.h"
     35 #include "core/backend.h"
     36 #include "core/context.h"
     37 #include "core/depthstencil.h"
     38 #include "core/frontend.h"
     39 #include "core/rasterizer.h"
     40 #include "core/rdtsc_core.h"
     41 #include "core/threads.h"
     42 #include "core/tilemgr.h"
     43 #include "core/clip.h"
     44 #include "core/utils.h"
     45 
     46 #include "common/simdintrin.h"
     47 #include "common/os.h"
     48 
     49 static const SWR_RECT g_MaxScissorRect = { 0, 0, KNOB_MAX_SCISSOR_X, KNOB_MAX_SCISSOR_Y };
     50 
     51 void SetupDefaultState(SWR_CONTEXT *pContext);
     52 
     53 static INLINE SWR_CONTEXT* GetContext(HANDLE hContext)
     54 {
     55     return (SWR_CONTEXT*)hContext;
     56 }
     57 
     58 void WakeAllThreads(SWR_CONTEXT *pContext)
     59 {
     60     pContext->FifosNotEmpty.notify_all();
     61 }
     62 
     63 //////////////////////////////////////////////////////////////////////////
     64 /// @brief Create SWR Context.
     65 /// @param pCreateInfo - pointer to creation info.
     66 HANDLE SwrCreateContext(
     67     SWR_CREATECONTEXT_INFO* pCreateInfo)
     68 {
     69     RDTSC_RESET();
     70     RDTSC_INIT(0);
     71 
     72     void* pContextMem = AlignedMalloc(sizeof(SWR_CONTEXT), KNOB_SIMD_WIDTH * 4);
     73     memset(pContextMem, 0, sizeof(SWR_CONTEXT));
     74     SWR_CONTEXT *pContext = new (pContextMem) SWR_CONTEXT();
     75 
     76     pContext->privateStateSize = pCreateInfo->privateStateSize;
     77 
     78     pContext->dcRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
     79     pContext->dsRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
     80 
     81     pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
     82     pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
     83 
     84     for (uint32_t dc = 0; dc < KNOB_MAX_DRAWS_IN_FLIGHT; ++dc)
     85     {
     86         pContext->dcRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
     87         new (&pContext->pMacroTileManagerArray[dc]) MacroTileMgr(*pContext->dcRing[dc].pArena);
     88         new (&pContext->pDispatchQueueArray[dc]) DispatchQueue();
     89 
     90         pContext->dsRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
     91     }
     92 
     93     pContext->threadInfo.MAX_WORKER_THREADS        = KNOB_MAX_WORKER_THREADS;
     94     pContext->threadInfo.MAX_NUMA_NODES            = KNOB_MAX_NUMA_NODES;
     95     pContext->threadInfo.MAX_CORES_PER_NUMA_NODE   = KNOB_MAX_CORES_PER_NUMA_NODE;
     96     pContext->threadInfo.MAX_THREADS_PER_CORE      = KNOB_MAX_THREADS_PER_CORE;
     97     pContext->threadInfo.SINGLE_THREADED           = KNOB_SINGLE_THREADED;
     98 
     99     if (pCreateInfo->pThreadInfo)
    100     {
    101         pContext->threadInfo = *pCreateInfo->pThreadInfo;
    102     }
    103 
    104     memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
    105     memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
    106     new (&pContext->WaitLock) std::mutex();
    107     new (&pContext->FifosNotEmpty) std::condition_variable();
    108 
    109     CreateThreadPool(pContext, &pContext->threadPool);
    110 
    111     pContext->ppScratch = new uint8_t*[pContext->NumWorkerThreads];
    112     pContext->pStats = new SWR_STATS[pContext->NumWorkerThreads];
    113 
    114 #if defined(KNOB_ENABLE_AR)
    115     // Setup ArchRast thread contexts which includes +1 for API thread.
    116     pContext->pArContext = new HANDLE[pContext->NumWorkerThreads+1];
    117     pContext->pArContext[pContext->NumWorkerThreads] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::API);
    118 #endif
    119 
    120     // Allocate scratch space for workers.
    121     ///@note We could lazily allocate this but its rather small amount of memory.
    122     for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
    123     {
    124 #if defined(_WIN32)
    125         uint32_t numaNode = pContext->threadPool.pThreadData ?
    126             pContext->threadPool.pThreadData[i].numaId : 0;
    127         pContext->ppScratch[i] = (uint8_t*)VirtualAllocExNuma(
    128             GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
    129             MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
    130             numaNode);
    131 #else
    132         pContext->ppScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
    133 #endif
    134 
    135 #if defined(KNOB_ENABLE_AR)
    136         // Initialize worker thread context for ArchRast.
    137         pContext->pArContext[i] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::WORKER);
    138 #endif
    139     }
    140 
    141     // State setup AFTER context is fully initialized
    142     SetupDefaultState(pContext);
    143 
    144     // initialize hot tile manager
    145     pContext->pHotTileMgr = new HotTileMgr();
    146 
    147     // initialize function pointer tables
    148     InitClearTilesTable();
    149 
    150     // initialize callback functions
    151     pContext->pfnLoadTile = pCreateInfo->pfnLoadTile;
    152     pContext->pfnStoreTile = pCreateInfo->pfnStoreTile;
    153     pContext->pfnClearTile = pCreateInfo->pfnClearTile;
    154     pContext->pfnUpdateSoWriteOffset = pCreateInfo->pfnUpdateSoWriteOffset;
    155     pContext->pfnUpdateStats = pCreateInfo->pfnUpdateStats;
    156     pContext->pfnUpdateStatsFE = pCreateInfo->pfnUpdateStatsFE;
    157 
    158 
    159     // pass pointer to bucket manager back to caller
    160 #ifdef KNOB_ENABLE_RDTSC
    161     pCreateInfo->pBucketMgr = &gBucketMgr;
    162 #endif
    163 
    164     pCreateInfo->contextSaveSize = sizeof(API_STATE);
    165 
    166     StartThreadPool(pContext, &pContext->threadPool);
    167 
    168     return (HANDLE)pContext;
    169 }
    170 
    171 void CopyState(DRAW_STATE& dst, const DRAW_STATE& src)
    172 {
    173     memcpy(&dst.state, &src.state, sizeof(API_STATE));
    174 }
    175 
    176 template<bool IsDraw>
    177 void QueueWork(SWR_CONTEXT *pContext)
    178 {
    179     DRAW_CONTEXT* pDC = pContext->pCurDrawContext;
    180     uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
    181 
    182     if (IsDraw)
    183     {
    184         pDC->pTileMgr = &pContext->pMacroTileManagerArray[dcIndex];
    185         pDC->pTileMgr->initialize();
    186     }
    187 
    188     // Each worker thread looks at a DC for both FE and BE work at different times and so we
    189     // multiply threadDone by 2.  When the threadDone counter has reached 0 then all workers
    190     // have moved past this DC. (i.e. Each worker has checked this DC for both FE and BE work and
    191     // then moved on if all work is done.)
    192     pContext->pCurDrawContext->threadsDone = pContext->NumFEThreads + pContext->NumBEThreads;
    193 
    194     if (IsDraw)
    195     {
    196         InterlockedIncrement((volatile LONG*)&pContext->drawsOutstandingFE);
    197     }
    198 
    199     _ReadWriteBarrier();
    200     {
    201         std::unique_lock<std::mutex> lock(pContext->WaitLock);
    202         pContext->dcRing.Enqueue();
    203     }
    204 
    205     if (pContext->threadInfo.SINGLE_THREADED)
    206     {
    207         // flush denormals to 0
    208         uint32_t mxcsr = _mm_getcsr();
    209         _mm_setcsr(mxcsr | _MM_FLUSH_ZERO_ON | _MM_DENORMALS_ZERO_ON);
    210 
    211         if (IsDraw)
    212         {
    213             uint32_t curDraw[2] = { pContext->pCurDrawContext->drawId, pContext->pCurDrawContext->drawId };
    214             WorkOnFifoFE(pContext, 0, curDraw[0]);
    215             WorkOnFifoBE(pContext, 0, curDraw[1], pContext->singleThreadLockedTiles, 0, 0);
    216         }
    217         else
    218         {
    219             uint32_t curDispatch = pContext->pCurDrawContext->drawId;
    220             WorkOnCompute(pContext, 0, curDispatch);
    221         }
    222 
    223         // Dequeue the work here, if not already done, since we're single threaded (i.e. no workers).
    224         while (CompleteDrawContext(pContext, pContext->pCurDrawContext) > 0) {}
    225 
    226         // restore csr
    227         _mm_setcsr(mxcsr);
    228     }
    229     else
    230     {
    231         AR_API_BEGIN(APIDrawWakeAllThreads, pDC->drawId);
    232         WakeAllThreads(pContext);
    233         AR_API_END(APIDrawWakeAllThreads, 1);
    234     }
    235 
    236     // Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
    237     pContext->pPrevDrawContext = pContext->pCurDrawContext;
    238     pContext->pCurDrawContext = nullptr;
    239 }
    240 
    241 INLINE void QueueDraw(SWR_CONTEXT* pContext)
    242 {
    243     QueueWork<true>(pContext);
    244 }
    245 
    246 INLINE void QueueDispatch(SWR_CONTEXT* pContext)
    247 {
    248     QueueWork<false>(pContext);
    249 }
    250 
    251 DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
    252 {
    253     AR_API_BEGIN(APIGetDrawContext, 0);
    254     // If current draw context is null then need to obtain a new draw context to use from ring.
    255     if (pContext->pCurDrawContext == nullptr)
    256     {
    257         // Need to wait for a free entry.
    258         while (pContext->dcRing.IsFull())
    259         {
    260             _mm_pause();
    261         }
    262 
    263         uint64_t curDraw = pContext->dcRing.GetHead();
    264         uint32_t dcIndex = curDraw % KNOB_MAX_DRAWS_IN_FLIGHT;
    265 
    266         if ((pContext->frameCount - pContext->lastFrameChecked) > 2 ||
    267             (curDraw - pContext->lastDrawChecked) > 0x10000)
    268         {
    269             // Take this opportunity to clean-up old arena allocations
    270             pContext->cachingArenaAllocator.FreeOldBlocks();
    271 
    272             pContext->lastFrameChecked = pContext->frameCount;
    273             pContext->lastDrawChecked = curDraw;
    274         }
    275 
    276         DRAW_CONTEXT* pCurDrawContext = &pContext->dcRing[dcIndex];
    277         pContext->pCurDrawContext = pCurDrawContext;
    278 
    279         // Assign next available entry in DS ring to this DC.
    280         uint32_t dsIndex = pContext->curStateId % KNOB_MAX_DRAWS_IN_FLIGHT;
    281         pCurDrawContext->pState = &pContext->dsRing[dsIndex];
    282 
    283         // Copy previous state to current state.
    284         if (pContext->pPrevDrawContext)
    285         {
    286             DRAW_CONTEXT* pPrevDrawContext = pContext->pPrevDrawContext;
    287 
    288             // If we're splitting our draw then we can just use the same state from the previous
    289             // draw. In this case, we won't increment the DS ring index so the next non-split
    290             // draw can receive the state.
    291             if (isSplitDraw == false)
    292             {
    293                 CopyState(*pCurDrawContext->pState, *pPrevDrawContext->pState);
    294 
    295                 // Should have been cleaned up previously
    296                 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
    297 
    298                 pCurDrawContext->pState->pPrivateState = nullptr;
    299 
    300                 pContext->curStateId++;  // Progress state ring index forward.
    301             }
    302             else
    303             {
    304                 // If its a split draw then just copy the state pointer over
    305                 // since its the same draw.
    306                 pCurDrawContext->pState = pPrevDrawContext->pState;
    307                 SWR_ASSERT(pPrevDrawContext->cleanupState == false);
    308             }
    309         }
    310         else
    311         {
    312             SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
    313             pContext->curStateId++;  // Progress state ring index forward.
    314         }
    315 
    316         SWR_ASSERT(pCurDrawContext->pArena->IsEmpty() == true);
    317 
    318         // Reset dependency
    319         pCurDrawContext->dependent = false;
    320         pCurDrawContext->dependentFE = false;
    321 
    322         pCurDrawContext->pContext = pContext;
    323         pCurDrawContext->isCompute = false; // Dispatch has to set this to true.
    324 
    325         pCurDrawContext->doneFE = false;
    326         pCurDrawContext->FeLock = 0;
    327         pCurDrawContext->threadsDone = 0;
    328         pCurDrawContext->retireCallback.pfnCallbackFunc = nullptr;
    329 
    330         pCurDrawContext->dynState.Reset(pContext->NumWorkerThreads);
    331 
    332         // Assign unique drawId for this DC
    333         pCurDrawContext->drawId = pContext->dcRing.GetHead();
    334 
    335         pCurDrawContext->cleanupState = true;
    336 
    337     }
    338     else
    339     {
    340         SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
    341     }
    342 
    343     AR_API_END(APIGetDrawContext, 0);
    344     return pContext->pCurDrawContext;
    345 }
    346 
    347 API_STATE* GetDrawState(SWR_CONTEXT *pContext)
    348 {
    349     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
    350     SWR_ASSERT(pDC->pState != nullptr);
    351 
    352     return &pDC->pState->state;
    353 }
    354 
    355 void SwrDestroyContext(HANDLE hContext)
    356 {
    357     SWR_CONTEXT *pContext = GetContext(hContext);
    358     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
    359 
    360     pDC->FeWork.type = SHUTDOWN;
    361     pDC->FeWork.pfnWork = ProcessShutdown;
    362 
    363     //enqueue
    364     QueueDraw(pContext);
    365 
    366     DestroyThreadPool(pContext, &pContext->threadPool);
    367 
    368     // free the fifos
    369     for (uint32_t i = 0; i < KNOB_MAX_DRAWS_IN_FLIGHT; ++i)
    370     {
    371         delete[] pContext->dcRing[i].dynState.pStats;
    372         delete pContext->dcRing[i].pArena;
    373         delete pContext->dsRing[i].pArena;
    374         pContext->pMacroTileManagerArray[i].~MacroTileMgr();
    375         pContext->pDispatchQueueArray[i].~DispatchQueue();
    376     }
    377 
    378     AlignedFree(pContext->pDispatchQueueArray);
    379     AlignedFree(pContext->pMacroTileManagerArray);
    380 
    381     // Free scratch space.
    382     for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
    383     {
    384 #if defined(_WIN32)
    385         VirtualFree(pContext->ppScratch[i], 0, MEM_RELEASE);
    386 #else
    387         AlignedFree(pContext->ppScratch[i]);
    388 #endif
    389 
    390 #if defined(KNOB_ENABLE_AR)
    391         ArchRast::DestroyThreadContext(pContext->pArContext[i]);
    392 #endif
    393     }
    394 
    395     delete[] pContext->ppScratch;
    396     delete[] pContext->pStats;
    397 
    398     delete(pContext->pHotTileMgr);
    399 
    400     pContext->~SWR_CONTEXT();
    401     AlignedFree(GetContext(hContext));
    402 }
    403 
    404 void SWR_API SwrSaveState(
    405     HANDLE hContext,
    406     void* pOutputStateBlock,
    407     size_t memSize)
    408 {
    409     SWR_CONTEXT *pContext = GetContext(hContext);
    410     auto pSrc = GetDrawState(pContext);
    411     SWR_ASSERT(pOutputStateBlock && memSize >= sizeof(*pSrc));
    412 
    413     memcpy(pOutputStateBlock, pSrc, sizeof(*pSrc));
    414 }
    415 
    416 void SWR_API SwrRestoreState(
    417     HANDLE hContext,
    418     const void* pStateBlock,
    419     size_t memSize)
    420 {
    421     SWR_CONTEXT *pContext = GetContext(hContext);
    422     auto pDst = GetDrawState(pContext);
    423     SWR_ASSERT(pStateBlock && memSize >= sizeof(*pDst));
    424 
    425     memcpy(pDst, pStateBlock, sizeof(*pDst));
    426 }
    427 
    428 void SetupDefaultState(SWR_CONTEXT *pContext)
    429 {
    430     API_STATE* pState = GetDrawState(pContext);
    431 
    432     pState->rastState.cullMode = SWR_CULLMODE_NONE;
    433     pState->rastState.frontWinding = SWR_FRONTWINDING_CCW;
    434 
    435     pState->depthBoundsState.depthBoundsTestEnable = false;
    436     pState->depthBoundsState.depthBoundsTestMinValue = 0.0f;
    437     pState->depthBoundsState.depthBoundsTestMaxValue = 1.0f;
    438 }
    439 
    440 void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint64_t userData2, uint64_t userData3)
    441 {
    442     SWR_ASSERT(pfnFunc != nullptr);
    443 
    444     SWR_CONTEXT *pContext = GetContext(hContext);
    445     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
    446 
    447     AR_API_BEGIN(APISync, 0);
    448 
    449     pDC->FeWork.type = SYNC;
    450     pDC->FeWork.pfnWork = ProcessSync;
    451 
    452     // Setup callback function
    453     pDC->retireCallback.pfnCallbackFunc = pfnFunc;
    454     pDC->retireCallback.userData = userData;
    455     pDC->retireCallback.userData2 = userData2;
    456     pDC->retireCallback.userData3 = userData3;
    457 
    458     //enqueue
    459     QueueDraw(pContext);
    460 
    461     AR_API_END(APISync, 1);
    462 }
    463 
    464 void SwrWaitForIdle(HANDLE hContext)
    465 {
    466     SWR_CONTEXT *pContext = GetContext(hContext);
    467 
    468     AR_API_BEGIN(APIWaitForIdle, 0);
    469 
    470     while (!pContext->dcRing.IsEmpty())
    471     {
    472         _mm_pause();
    473     }
    474 
    475     AR_API_END(APIWaitForIdle, 1);
    476 }
    477 
    478 void SwrWaitForIdleFE(HANDLE hContext)
    479 {
    480     SWR_CONTEXT *pContext = GetContext(hContext);
    481 
    482     AR_API_BEGIN(APIWaitForIdle, 0);
    483 
    484     while (pContext->drawsOutstandingFE > 0)
    485     {
    486         _mm_pause();
    487     }
    488 
    489     AR_API_END(APIWaitForIdle, 1);
    490 }
    491 
    492 void SwrSetVertexBuffers(
    493     HANDLE hContext,
    494     uint32_t numBuffers,
    495     const SWR_VERTEX_BUFFER_STATE* pVertexBuffers)
    496 {
    497     API_STATE* pState = GetDrawState(GetContext(hContext));
    498 
    499     for (uint32_t i = 0; i < numBuffers; ++i)
    500     {
    501         const SWR_VERTEX_BUFFER_STATE *pVB = &pVertexBuffers[i];
    502         pState->vertexBuffers[pVB->index] = *pVB;
    503     }
    504 }
    505 
    506 void SwrSetIndexBuffer(
    507     HANDLE hContext,
    508     const SWR_INDEX_BUFFER_STATE* pIndexBuffer)
    509 {
    510     API_STATE* pState = GetDrawState(GetContext(hContext));
    511 
    512     pState->indexBuffer = *pIndexBuffer;
    513 }
    514 
    515 void SwrSetFetchFunc(
    516     HANDLE hContext,
    517     PFN_FETCH_FUNC    pfnFetchFunc)
    518 {
    519     API_STATE* pState = GetDrawState(GetContext(hContext));
    520 
    521     pState->pfnFetchFunc = pfnFetchFunc;
    522 }
    523 
    524 void SwrSetSoFunc(
    525     HANDLE hContext,
    526     PFN_SO_FUNC    pfnSoFunc,
    527     uint32_t streamIndex)
    528 {
    529     API_STATE* pState = GetDrawState(GetContext(hContext));
    530 
    531     SWR_ASSERT(streamIndex < MAX_SO_STREAMS);
    532 
    533     pState->pfnSoFunc[streamIndex] = pfnSoFunc;
    534 }
    535 
    536 void SwrSetSoState(
    537     HANDLE hContext,
    538     SWR_STREAMOUT_STATE* pSoState)
    539 {
    540     API_STATE* pState = GetDrawState(GetContext(hContext));
    541 
    542     pState->soState = *pSoState;
    543 }
    544 
    545 void SwrSetSoBuffers(
    546     HANDLE hContext,
    547     SWR_STREAMOUT_BUFFER* pSoBuffer,
    548     uint32_t slot)
    549 {
    550     API_STATE* pState = GetDrawState(GetContext(hContext));
    551 
    552     SWR_ASSERT((slot < 4), "There are only 4 SO buffer slots [0, 3]\nSlot requested: %d", slot);
    553 
    554     pState->soBuffer[slot] = *pSoBuffer;
    555 }
    556 
    557 void SwrSetVertexFunc(
    558     HANDLE hContext,
    559     PFN_VERTEX_FUNC pfnVertexFunc)
    560 {
    561     API_STATE* pState = GetDrawState(GetContext(hContext));
    562 
    563     pState->pfnVertexFunc = pfnVertexFunc;
    564 }
    565 
    566 void SwrSetFrontendState(
    567     HANDLE hContext,
    568     SWR_FRONTEND_STATE *pFEState)
    569 {
    570     API_STATE* pState = GetDrawState(GetContext(hContext));
    571     pState->frontendState = *pFEState;
    572 }
    573 
    574 void SwrSetGsState(
    575     HANDLE hContext,
    576     SWR_GS_STATE *pGSState)
    577 {
    578     API_STATE* pState = GetDrawState(GetContext(hContext));
    579     pState->gsState = *pGSState;
    580 }
    581 
    582 void SwrSetGsFunc(
    583     HANDLE hContext,
    584     PFN_GS_FUNC pfnGsFunc)
    585 {
    586     API_STATE* pState = GetDrawState(GetContext(hContext));
    587     pState->pfnGsFunc = pfnGsFunc;
    588 }
    589 
    590 void SwrSetCsFunc(
    591     HANDLE hContext,
    592     PFN_CS_FUNC pfnCsFunc,
    593     uint32_t totalThreadsInGroup,
    594     uint32_t totalSpillFillSize)
    595 {
    596     API_STATE* pState = GetDrawState(GetContext(hContext));
    597     pState->pfnCsFunc = pfnCsFunc;
    598     pState->totalThreadsInGroup = totalThreadsInGroup;
    599     pState->totalSpillFillSize = totalSpillFillSize;
    600 }
    601 
    602 void SwrSetTsState(
    603     HANDLE hContext,
    604     SWR_TS_STATE *pState)
    605 {
    606     API_STATE* pApiState = GetDrawState(GetContext(hContext));
    607     pApiState->tsState = *pState;
    608 }
    609 
    610 void SwrSetHsFunc(
    611     HANDLE hContext,
    612     PFN_HS_FUNC pfnFunc)
    613 {
    614     API_STATE* pApiState = GetDrawState(GetContext(hContext));
    615     pApiState->pfnHsFunc = pfnFunc;
    616 }
    617 
    618 void SwrSetDsFunc(
    619     HANDLE hContext,
    620     PFN_DS_FUNC pfnFunc)
    621 {
    622     API_STATE* pApiState = GetDrawState(GetContext(hContext));
    623     pApiState->pfnDsFunc = pfnFunc;
    624 }
    625 
    626 void SwrSetDepthStencilState(
    627     HANDLE hContext,
    628     SWR_DEPTH_STENCIL_STATE *pDSState)
    629 {
    630     API_STATE* pState = GetDrawState(GetContext(hContext));
    631 
    632     pState->depthStencilState = *pDSState;
    633 }
    634 
    635 void SwrSetBackendState(
    636     HANDLE hContext,
    637     SWR_BACKEND_STATE *pBEState)
    638 {
    639     API_STATE* pState = GetDrawState(GetContext(hContext));
    640 
    641     pState->backendState = *pBEState;
    642 }
    643 
    644 void SwrSetDepthBoundsState(
    645     HANDLE hContext,
    646     SWR_DEPTH_BOUNDS_STATE *pDBState)
    647 {
    648     API_STATE* pState = GetDrawState(GetContext(hContext));
    649 
    650     pState->depthBoundsState = *pDBState;
    651 }
    652 
    653 void SwrSetPixelShaderState(
    654     HANDLE hContext,
    655     SWR_PS_STATE *pPSState)
    656 {
    657     API_STATE *pState = GetDrawState(GetContext(hContext));
    658     pState->psState = *pPSState;
    659 }
    660 
    661 void SwrSetBlendState(
    662     HANDLE hContext,
    663     SWR_BLEND_STATE *pBlendState)
    664 {
    665     API_STATE *pState = GetDrawState(GetContext(hContext));
    666     memcpy(&pState->blendState, pBlendState, sizeof(SWR_BLEND_STATE));
    667 }
    668 
    669 void SwrSetBlendFunc(
    670     HANDLE hContext,
    671     uint32_t renderTarget,
    672     PFN_BLEND_JIT_FUNC pfnBlendFunc)
    673 {
    674     SWR_ASSERT(renderTarget < SWR_NUM_RENDERTARGETS);
    675     API_STATE *pState = GetDrawState(GetContext(hContext));
    676     pState->pfnBlendFunc[renderTarget] = pfnBlendFunc;
    677 }
    678 
    679 // update guardband multipliers for the viewport
    680 void updateGuardbands(API_STATE *pState)
    681 {
    682     uint32_t numGbs = pState->gsState.emitsRenderTargetArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
    683 
    684     for(uint32_t i = 0; i < numGbs; ++i)
    685     {
    686         // guardband center is viewport center
    687         pState->gbState.left[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
    688         pState->gbState.right[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
    689         pState->gbState.top[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
    690         pState->gbState.bottom[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
    691     }
    692 }
    693 
    694 void SwrSetRastState(
    695     HANDLE hContext,
    696     const SWR_RASTSTATE *pRastState)
    697 {
    698     SWR_CONTEXT *pContext = GetContext(hContext);
    699     API_STATE* pState = GetDrawState(pContext);
    700 
    701     memcpy(&pState->rastState, pRastState, sizeof(SWR_RASTSTATE));
    702 }
    703 
    704 void SwrSetViewports(
    705     HANDLE hContext,
    706     uint32_t numViewports,
    707     const SWR_VIEWPORT* pViewports,
    708     const SWR_VIEWPORT_MATRICES* pMatrices)
    709 {
    710     SWR_ASSERT(numViewports <= KNOB_NUM_VIEWPORTS_SCISSORS,
    711         "Invalid number of viewports.");
    712 
    713     SWR_CONTEXT *pContext = GetContext(hContext);
    714     API_STATE* pState = GetDrawState(pContext);
    715 
    716     memcpy(&pState->vp[0], pViewports, sizeof(SWR_VIEWPORT) * numViewports);
    717     // @todo Faster to copy portions of the SOA or just copy all of it?
    718     memcpy(&pState->vpMatrices, pMatrices, sizeof(SWR_VIEWPORT_MATRICES));
    719 
    720     updateGuardbands(pState);
    721 }
    722 
    723 void SwrSetScissorRects(
    724     HANDLE hContext,
    725     uint32_t numScissors,
    726     const SWR_RECT* pScissors)
    727 {
    728     SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS,
    729         "Invalid number of scissor rects.");
    730 
    731     API_STATE* pState = GetDrawState(GetContext(hContext));
    732     memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(pScissors[0]));
    733 };
    734 
    735 void SetupMacroTileScissors(DRAW_CONTEXT *pDC)
    736 {
    737     API_STATE *pState = &pDC->pState->state;
    738     uint32_t numScissors = pState->gsState.emitsViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
    739     pState->scissorsTileAligned = true;
    740 
    741     for (uint32_t index = 0; index < numScissors; ++index)
    742     {
    743         SWR_RECT &scissorInFixedPoint = pState->scissorsInFixedPoint[index];
    744 
    745         // Set up scissor dimensions based on scissor or viewport
    746         if (pState->rastState.scissorEnable)
    747         {
    748             scissorInFixedPoint = pState->scissorRects[index];
    749         }
    750         else
    751         {
    752             // the vp width and height must be added to origin un-rounded then the result round to -inf.
    753             // The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
    754             scissorInFixedPoint.xmin = (int32_t)pState->vp[index].x;
    755             scissorInFixedPoint.xmax = (int32_t)(pState->vp[index].x + pState->vp[index].width);
    756             scissorInFixedPoint.ymin = (int32_t)pState->vp[index].y;
    757             scissorInFixedPoint.ymax = (int32_t)(pState->vp[index].y + pState->vp[index].height);
    758         }
    759 
    760         // Clamp to max rect
    761         scissorInFixedPoint &= g_MaxScissorRect;
    762 
    763         // Test for tile alignment
    764         bool tileAligned;
    765         tileAligned  = (scissorInFixedPoint.xmin % KNOB_TILE_X_DIM) == 0;
    766         tileAligned &= (scissorInFixedPoint.ymin % KNOB_TILE_Y_DIM) == 0;
    767         tileAligned &= (scissorInFixedPoint.xmax % KNOB_TILE_X_DIM) == 0;
    768         tileAligned &= (scissorInFixedPoint.ymax % KNOB_TILE_Y_DIM) == 0;
    769 
    770         pState->scissorsTileAligned &= tileAligned;
    771 
    772         // Scale to fixed point
    773         scissorInFixedPoint.xmin *= FIXED_POINT_SCALE;
    774         scissorInFixedPoint.xmax *= FIXED_POINT_SCALE;
    775         scissorInFixedPoint.ymin *= FIXED_POINT_SCALE;
    776         scissorInFixedPoint.ymax *= FIXED_POINT_SCALE;
    777 
    778         // Make scissor inclusive
    779         scissorInFixedPoint.xmax -= 1;
    780         scissorInFixedPoint.ymax -= 1;
    781     }
    782 }
    783 
    784 // templated backend function tables
    785 extern PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_COUNT];
    786 extern PFN_BACKEND_FUNC gBackendSingleSample[SWR_INPUT_COVERAGE_COUNT][2][2];
    787 extern PFN_BACKEND_FUNC gBackendPixelRateTable[SWR_MULTISAMPLE_TYPE_COUNT][SWR_MSAA_SAMPLE_PATTERN_COUNT][SWR_INPUT_COVERAGE_COUNT][2][2][2];
    788 extern PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_COUNT][SWR_INPUT_COVERAGE_COUNT][2][2];
    789 void SetupPipeline(DRAW_CONTEXT *pDC)
    790 {
    791     SWR_CONTEXT* pContext = pDC->pContext;
    792     DRAW_STATE* pState = pDC->pState;
    793     const SWR_RASTSTATE &rastState = pState->state.rastState;
    794     const SWR_PS_STATE &psState = pState->state.psState;
    795     BACKEND_FUNCS& backendFuncs = pState->backendFuncs;
    796     const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
    797 
    798     // setup backend
    799     if (psState.pfnPixelShader == nullptr)
    800     {
    801         backendFuncs.pfnBackend = gBackendNullPs[pState->state.rastState.sampleCount];
    802     }
    803     else
    804     {
    805         const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || rastState.forcedSampleCount) ? 1 : 0;
    806         const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
    807         const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesSourceDepth && !psState.usesUAV)) ? 1 : 0;
    808 
    809         SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
    810 
    811         // select backend function
    812         switch(psState.shadingRate)
    813         {
    814         case SWR_SHADING_RATE_PIXEL:
    815             if(bMultisampleEnable)
    816             {
    817                 // always need to generate I & J per sample for Z interpolation
    818                 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
    819                 backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.samplePattern][psState.inputCoverage][centroid][forcedSampleCount][canEarlyZ];
    820             }
    821             else
    822             {
    823                 // always need to generate I & J per pixel for Z interpolation
    824                 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_PIXEL_MASK);
    825                 backendFuncs.pfnBackend = gBackendSingleSample[psState.inputCoverage][centroid][canEarlyZ];
    826             }
    827             break;
    828         case SWR_SHADING_RATE_SAMPLE:
    829             SWR_ASSERT(rastState.samplePattern == SWR_MSAA_STANDARD_PATTERN);
    830             // always need to generate I & J per sample for Z interpolation
    831             barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
    832             backendFuncs.pfnBackend = gBackendSampleRateTable[rastState.sampleCount][psState.inputCoverage][centroid][canEarlyZ];
    833             break;
    834         default:
    835             SWR_ASSERT(0 && "Invalid shading rate");
    836             break;
    837         }
    838     }
    839 
    840     PFN_PROCESS_PRIMS pfnBinner;
    841     switch (pState->state.topology)
    842     {
    843     case TOP_POINT_LIST:
    844         pState->pfnProcessPrims = ClipPoints;
    845         pfnBinner = BinPoints;
    846         break;
    847     case TOP_LINE_LIST:
    848     case TOP_LINE_STRIP:
    849     case TOP_LINE_LOOP:
    850     case TOP_LINE_LIST_ADJ:
    851     case TOP_LISTSTRIP_ADJ:
    852         pState->pfnProcessPrims = ClipLines;
    853         pfnBinner = BinLines;
    854         break;
    855     default:
    856         pState->pfnProcessPrims = ClipTriangles;
    857         pfnBinner = GetBinTrianglesFunc((rastState.conservativeRast > 0));
    858         break;
    859     };
    860 
    861 
    862     // disable clipper if viewport transform is disabled
    863     if (pState->state.frontendState.vpTransformDisable)
    864     {
    865         pState->pfnProcessPrims = pfnBinner;
    866     }
    867 
    868     if ((pState->state.psState.pfnPixelShader == nullptr) &&
    869         (pState->state.depthStencilState.depthTestEnable == FALSE) &&
    870         (pState->state.depthStencilState.depthWriteEnable == FALSE) &&
    871         (pState->state.depthStencilState.stencilTestEnable == FALSE) &&
    872         (pState->state.depthStencilState.stencilWriteEnable == FALSE) &&
    873         (pState->state.backendState.numAttributes == 0))
    874     {
    875         pState->pfnProcessPrims = nullptr;
    876     }
    877 
    878     if (pState->state.soState.rasterizerDisable == true)
    879     {
    880         pState->pfnProcessPrims = nullptr;
    881     }
    882 
    883 
    884     // set up the frontend attribute count
    885     pState->state.feNumAttributes = 0;
    886     const SWR_BACKEND_STATE& backendState = pState->state.backendState;
    887     if (backendState.swizzleEnable)
    888     {
    889         // attribute swizzling is enabled, iterate over the map and record the max attribute used
    890         for (uint32_t i = 0; i < backendState.numAttributes; ++i)
    891         {
    892             pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)backendState.swizzleMap[i].sourceAttrib + 1);
    893         }
    894     }
    895     else
    896     {
    897         pState->state.feNumAttributes = pState->state.backendState.numAttributes;
    898     }
    899 
    900     if (pState->state.soState.soEnable)
    901     {
    902         uint32_t streamMasks = 0;
    903         for (uint32_t i = 0; i < 4; ++i)
    904         {
    905             streamMasks |= pState->state.soState.streamMasks[i];
    906         }
    907 
    908         DWORD maxAttrib;
    909         if (_BitScanReverse(&maxAttrib, streamMasks))
    910         {
    911             pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)(maxAttrib + 1));
    912         }
    913     }
    914 
    915     // complicated logic to test for cases where we don't need backing hottile memory for a draw
    916     // have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
    917     pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable &&
    918                                            !pState->state.depthStencilState.depthWriteEnable &&
    919                                            !pState->state.depthBoundsState.depthBoundsTestEnable &&
    920                                            pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) &&
    921                                         (pState->state.depthStencilState.depthTestEnable ||
    922                                          pState->state.depthStencilState.depthWriteEnable ||
    923                                          pState->state.depthBoundsState.depthBoundsTestEnable)) ? true : false;
    924 
    925     pState->state.stencilHottileEnable = (((!(pState->state.depthStencilState.stencilTestEnable &&
    926                                              !pState->state.depthStencilState.stencilWriteEnable &&
    927                                               pState->state.depthStencilState.stencilTestFunc == ZFUNC_ALWAYS)) ||
    928                                           // for stencil we have to check the double sided state as well
    929                                           (!(pState->state.depthStencilState.doubleSidedStencilTestEnable &&
    930                                              !pState->state.depthStencilState.stencilWriteEnable &&
    931                                               pState->state.depthStencilState.backfaceStencilTestFunc == ZFUNC_ALWAYS))) &&
    932                                           (pState->state.depthStencilState.stencilTestEnable  ||
    933                                            pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
    934 
    935     uint32_t numRTs = pState->state.psState.numRenderTargets;
    936     pState->state.colorHottileEnable = 0;
    937     if (psState.pfnPixelShader != nullptr)
    938     {
    939         for (uint32_t rt = 0; rt < numRTs; ++rt)
    940         {
    941             pState->state.colorHottileEnable |=
    942                 (!pState->state.blendState.renderTarget[rt].writeDisableAlpha ||
    943                  !pState->state.blendState.renderTarget[rt].writeDisableRed ||
    944                  !pState->state.blendState.renderTarget[rt].writeDisableGreen ||
    945                  !pState->state.blendState.renderTarget[rt].writeDisableBlue) ? (1 << rt) : 0;
    946         }
    947     }
    948 
    949     // Setup depth quantization function
    950     if (pState->state.depthHottileEnable)
    951     {
    952         switch (pState->state.rastState.depthFormat)
    953         {
    954         case R32_FLOAT_X8X24_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT_X8X24_TYPELESS > ; break;
    955         case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
    956         case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
    957         case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
    958         default: SWR_ASSERT(false, "Unsupported depth format for depth quantiztion.");
    959             pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
    960         }
    961     }
    962     else
    963     {
    964         // set up pass-through quantize if depth isn't enabled
    965         pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
    966     }
    967 }
    968 
    969 //////////////////////////////////////////////////////////////////////////
    970 /// @brief InitDraw
    971 /// @param pDC - Draw context to initialize for this draw.
    972 void InitDraw(
    973     DRAW_CONTEXT *pDC,
    974     bool isSplitDraw)
    975 {
    976     // We don't need to re-setup the scissors/pipeline state again for split draw.
    977     if (isSplitDraw == false)
    978     {
    979         SetupMacroTileScissors(pDC);
    980         SetupPipeline(pDC);
    981     }
    982 
    983 
    984 }
    985 
    986 //////////////////////////////////////////////////////////////////////////
    987 /// @brief We can split the draw for certain topologies for better performance.
    988 /// @param totalVerts - Total vertices for draw
    989 /// @param topology - Topology used for draw
    990 uint32_t MaxVertsPerDraw(
    991     DRAW_CONTEXT* pDC,
    992     uint32_t totalVerts,
    993     PRIMITIVE_TOPOLOGY topology)
    994 {
    995     API_STATE& state = pDC->pState->state;
    996 
    997     uint32_t vertsPerDraw = totalVerts;
    998 
    999     if (state.soState.soEnable)
   1000     {
   1001         return totalVerts;
   1002     }
   1003 
   1004     switch (topology)
   1005     {
   1006     case TOP_POINT_LIST:
   1007     case TOP_TRIANGLE_LIST:
   1008         vertsPerDraw = KNOB_MAX_PRIMS_PER_DRAW;
   1009         break;
   1010 
   1011     case TOP_PATCHLIST_1:
   1012     case TOP_PATCHLIST_2:
   1013     case TOP_PATCHLIST_3:
   1014     case TOP_PATCHLIST_4:
   1015     case TOP_PATCHLIST_5:
   1016     case TOP_PATCHLIST_6:
   1017     case TOP_PATCHLIST_7:
   1018     case TOP_PATCHLIST_8:
   1019     case TOP_PATCHLIST_9:
   1020     case TOP_PATCHLIST_10:
   1021     case TOP_PATCHLIST_11:
   1022     case TOP_PATCHLIST_12:
   1023     case TOP_PATCHLIST_13:
   1024     case TOP_PATCHLIST_14:
   1025     case TOP_PATCHLIST_15:
   1026     case TOP_PATCHLIST_16:
   1027     case TOP_PATCHLIST_17:
   1028     case TOP_PATCHLIST_18:
   1029     case TOP_PATCHLIST_19:
   1030     case TOP_PATCHLIST_20:
   1031     case TOP_PATCHLIST_21:
   1032     case TOP_PATCHLIST_22:
   1033     case TOP_PATCHLIST_23:
   1034     case TOP_PATCHLIST_24:
   1035     case TOP_PATCHLIST_25:
   1036     case TOP_PATCHLIST_26:
   1037     case TOP_PATCHLIST_27:
   1038     case TOP_PATCHLIST_28:
   1039     case TOP_PATCHLIST_29:
   1040     case TOP_PATCHLIST_30:
   1041     case TOP_PATCHLIST_31:
   1042     case TOP_PATCHLIST_32:
   1043         if (pDC->pState->state.tsState.tsEnable)
   1044         {
   1045             uint32_t vertsPerPrim = topology - TOP_PATCHLIST_BASE;
   1046             vertsPerDraw = vertsPerPrim * KNOB_MAX_TESS_PRIMS_PER_DRAW;
   1047         }
   1048         break;
   1049 
   1050     // The Primitive Assembly code can only handle 1 RECT at a time.
   1051     case TOP_RECT_LIST:
   1052         vertsPerDraw = 3;
   1053         break;
   1054 
   1055     default:
   1056         // We are not splitting up draws for other topologies.
   1057         break;
   1058     }
   1059 
   1060     return vertsPerDraw;
   1061 }
   1062 
   1063 
   1064 //////////////////////////////////////////////////////////////////////////
   1065 /// @brief DrawInstanced
   1066 /// @param hContext - Handle passed back from SwrCreateContext
   1067 /// @param topology - Specifies topology for draw.
   1068 /// @param numVerts - How many vertices to read sequentially from vertex data (per instance).
   1069 /// @param startVertex - Specifies start vertex for draw. (vertex data)
   1070 /// @param numInstances - How many instances to render.
   1071 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
   1072 void DrawInstanced(
   1073     HANDLE hContext,
   1074     PRIMITIVE_TOPOLOGY topology,
   1075     uint32_t numVertices,
   1076     uint32_t startVertex,
   1077     uint32_t numInstances = 1,
   1078     uint32_t startInstance = 0)
   1079 {
   1080     if (KNOB_TOSS_DRAW)
   1081     {
   1082         return;
   1083     }
   1084 
   1085     SWR_CONTEXT *pContext = GetContext(hContext);
   1086     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1087 
   1088     AR_API_BEGIN(APIDraw, pDC->drawId);
   1089     AR_API_EVENT(DrawInstancedEvent(pDC->drawId, topology, numVertices, startVertex, numInstances, startInstance));
   1090 
   1091     uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
   1092     uint32_t primsPerDraw = GetNumPrims(topology, maxVertsPerDraw);
   1093     uint32_t remainingVerts = numVertices;
   1094 
   1095     API_STATE    *pState = &pDC->pState->state;
   1096     pState->topology = topology;
   1097     pState->forceFront = false;
   1098 
   1099     // disable culling for points/lines
   1100     uint32_t oldCullMode = pState->rastState.cullMode;
   1101     if (topology == TOP_POINT_LIST)
   1102     {
   1103         pState->rastState.cullMode = SWR_CULLMODE_NONE;
   1104         pState->forceFront = true;
   1105     }
   1106     else if (topology == TOP_RECT_LIST)
   1107     {
   1108         pState->rastState.cullMode = SWR_CULLMODE_NONE;
   1109     }
   1110 
   1111 
   1112     int draw = 0;
   1113     while (remainingVerts)
   1114     {
   1115         uint32_t numVertsForDraw = (remainingVerts < maxVertsPerDraw) ?
   1116         remainingVerts : maxVertsPerDraw;
   1117 
   1118         bool isSplitDraw = (draw > 0) ? true : false;
   1119         DRAW_CONTEXT* pDC = GetDrawContext(pContext, isSplitDraw);
   1120         InitDraw(pDC, isSplitDraw);
   1121 
   1122         pDC->FeWork.type = DRAW;
   1123         pDC->FeWork.pfnWork = GetProcessDrawFunc(
   1124             false,  // IsIndexed
   1125             false, // bEnableCutIndex
   1126             pState->tsState.tsEnable,
   1127             pState->gsState.gsEnable,
   1128             pState->soState.soEnable,
   1129             pDC->pState->pfnProcessPrims != nullptr);
   1130         pDC->FeWork.desc.draw.numVerts = numVertsForDraw;
   1131         pDC->FeWork.desc.draw.startVertex = startVertex;
   1132         pDC->FeWork.desc.draw.numInstances = numInstances;
   1133         pDC->FeWork.desc.draw.startInstance = startInstance;
   1134         pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
   1135         pDC->FeWork.desc.draw.startVertexID = draw * maxVertsPerDraw;
   1136 
   1137         pDC->cleanupState = (remainingVerts == numVertsForDraw);
   1138 
   1139         //enqueue DC
   1140         QueueDraw(pContext);
   1141 
   1142         remainingVerts -= numVertsForDraw;
   1143         draw++;
   1144     }
   1145 
   1146     // restore culling state
   1147     pDC = GetDrawContext(pContext);
   1148     pDC->pState->state.rastState.cullMode = oldCullMode;
   1149 
   1150 
   1151     AR_API_END(APIDraw, numVertices * numInstances);
   1152 }
   1153 
   1154 //////////////////////////////////////////////////////////////////////////
   1155 /// @brief SwrDraw
   1156 /// @param hContext - Handle passed back from SwrCreateContext
   1157 /// @param topology - Specifies topology for draw.
   1158 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
   1159 /// @param primCount - Number of vertices.
   1160 void SwrDraw(
   1161     HANDLE hContext,
   1162     PRIMITIVE_TOPOLOGY topology,
   1163     uint32_t startVertex,
   1164     uint32_t numVertices)
   1165 {
   1166     DrawInstanced(hContext, topology, numVertices, startVertex);
   1167 }
   1168 
   1169 //////////////////////////////////////////////////////////////////////////
   1170 /// @brief SwrDrawInstanced
   1171 /// @param hContext - Handle passed back from SwrCreateContext
   1172 /// @param topology - Specifies topology for draw.
   1173 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
   1174 /// @param numInstances - How many instances to render.
   1175 /// @param startVertex - Specifies start vertex for draw. (vertex data)
   1176 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
   1177 void SwrDrawInstanced(
   1178     HANDLE hContext,
   1179     PRIMITIVE_TOPOLOGY topology,
   1180     uint32_t numVertsPerInstance,
   1181     uint32_t numInstances,
   1182     uint32_t startVertex,
   1183     uint32_t startInstance
   1184     )
   1185 {
   1186     DrawInstanced(hContext, topology, numVertsPerInstance, startVertex, numInstances, startInstance);
   1187 }
   1188 
   1189 //////////////////////////////////////////////////////////////////////////
   1190 /// @brief DrawIndexedInstanced
   1191 /// @param hContext - Handle passed back from SwrCreateContext
   1192 /// @param topology - Specifies topology for draw.
   1193 /// @param numIndices - Number of indices to read sequentially from index buffer.
   1194 /// @param indexOffset - Starting index into index buffer.
   1195 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
   1196 /// @param numInstances - Number of instances to render.
   1197 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
   1198 void DrawIndexedInstance(
   1199     HANDLE hContext,
   1200     PRIMITIVE_TOPOLOGY topology,
   1201     uint32_t numIndices,
   1202     uint32_t indexOffset,
   1203     int32_t baseVertex,
   1204     uint32_t numInstances = 1,
   1205     uint32_t startInstance = 0)
   1206 {
   1207     if (KNOB_TOSS_DRAW)
   1208     {
   1209         return;
   1210     }
   1211 
   1212     SWR_CONTEXT *pContext = GetContext(hContext);
   1213     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1214     API_STATE* pState = &pDC->pState->state;
   1215 
   1216     AR_API_BEGIN(APIDrawIndexed, pDC->drawId);
   1217     AR_API_EVENT(DrawIndexedInstancedEvent(pDC->drawId, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance));
   1218 
   1219     uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
   1220     uint32_t primsPerDraw = GetNumPrims(topology, maxIndicesPerDraw);
   1221     uint32_t remainingIndices = numIndices;
   1222 
   1223     uint32_t indexSize = 0;
   1224     switch (pState->indexBuffer.format)
   1225     {
   1226     case R32_UINT: indexSize = sizeof(uint32_t); break;
   1227     case R16_UINT: indexSize = sizeof(uint16_t); break;
   1228     case R8_UINT: indexSize = sizeof(uint8_t); break;
   1229     default:
   1230         SWR_ASSERT(0);
   1231     }
   1232 
   1233     int draw = 0;
   1234     uint8_t *pIB = (uint8_t*)pState->indexBuffer.pIndices;
   1235     pIB += (uint64_t)indexOffset * (uint64_t)indexSize;
   1236 
   1237     pState->topology = topology;
   1238     pState->forceFront = false;
   1239 
   1240     // disable culling for points/lines
   1241     uint32_t oldCullMode = pState->rastState.cullMode;
   1242     if (topology == TOP_POINT_LIST)
   1243     {
   1244         pState->rastState.cullMode = SWR_CULLMODE_NONE;
   1245         pState->forceFront = true;
   1246     }
   1247     else if (topology == TOP_RECT_LIST)
   1248     {
   1249         pState->rastState.cullMode = SWR_CULLMODE_NONE;
   1250     }
   1251 
   1252 
   1253     while (remainingIndices)
   1254     {
   1255         uint32_t numIndicesForDraw = (remainingIndices < maxIndicesPerDraw) ?
   1256         remainingIndices : maxIndicesPerDraw;
   1257 
   1258         // When breaking up draw, we need to obtain new draw context for each iteration.
   1259         bool isSplitDraw = (draw > 0) ? true : false;
   1260 
   1261         pDC = GetDrawContext(pContext, isSplitDraw);
   1262         InitDraw(pDC, isSplitDraw);
   1263 
   1264         pDC->FeWork.type = DRAW;
   1265         pDC->FeWork.pfnWork = GetProcessDrawFunc(
   1266             true,   // IsIndexed
   1267             pState->frontendState.bEnableCutIndex,
   1268             pState->tsState.tsEnable,
   1269             pState->gsState.gsEnable,
   1270             pState->soState.soEnable,
   1271             pDC->pState->pfnProcessPrims != nullptr);
   1272         pDC->FeWork.desc.draw.pDC = pDC;
   1273         pDC->FeWork.desc.draw.numIndices = numIndicesForDraw;
   1274         pDC->FeWork.desc.draw.pIB = (int*)pIB;
   1275         pDC->FeWork.desc.draw.type = pDC->pState->state.indexBuffer.format;
   1276 
   1277         pDC->FeWork.desc.draw.numInstances = numInstances;
   1278         pDC->FeWork.desc.draw.startInstance = startInstance;
   1279         pDC->FeWork.desc.draw.baseVertex = baseVertex;
   1280         pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
   1281 
   1282         pDC->cleanupState = (remainingIndices == numIndicesForDraw);
   1283 
   1284         //enqueue DC
   1285         QueueDraw(pContext);
   1286 
   1287         pIB += maxIndicesPerDraw * indexSize;
   1288         remainingIndices -= numIndicesForDraw;
   1289         draw++;
   1290     }
   1291 
   1292     // Restore culling state
   1293     pDC = GetDrawContext(pContext);
   1294     pDC->pState->state.rastState.cullMode = oldCullMode;
   1295 
   1296 
   1297     AR_API_END(APIDrawIndexed, numIndices * numInstances);
   1298 }
   1299 
   1300 
   1301 //////////////////////////////////////////////////////////////////////////
   1302 /// @brief DrawIndexed
   1303 /// @param hContext - Handle passed back from SwrCreateContext
   1304 /// @param topology - Specifies topology for draw.
   1305 /// @param numIndices - Number of indices to read sequentially from index buffer.
   1306 /// @param indexOffset - Starting index into index buffer.
   1307 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
   1308 void SwrDrawIndexed(
   1309     HANDLE hContext,
   1310     PRIMITIVE_TOPOLOGY topology,
   1311     uint32_t numIndices,
   1312     uint32_t indexOffset,
   1313     int32_t baseVertex
   1314     )
   1315 {
   1316     DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex);
   1317 }
   1318 
   1319 //////////////////////////////////////////////////////////////////////////
   1320 /// @brief SwrDrawIndexedInstanced
   1321 /// @param hContext - Handle passed back from SwrCreateContext
   1322 /// @param topology - Specifies topology for draw.
   1323 /// @param numIndices - Number of indices to read sequentially from index buffer.
   1324 /// @param numInstances - Number of instances to render.
   1325 /// @param indexOffset - Starting index into index buffer.
   1326 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
   1327 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
   1328 void SwrDrawIndexedInstanced(
   1329     HANDLE hContext,
   1330     PRIMITIVE_TOPOLOGY topology,
   1331     uint32_t numIndices,
   1332     uint32_t numInstances,
   1333     uint32_t indexOffset,
   1334     int32_t baseVertex,
   1335     uint32_t startInstance)
   1336 {
   1337     DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance);
   1338 }
   1339 
   1340 //////////////////////////////////////////////////////////////////////////
   1341 /// @brief SwrInvalidateTiles
   1342 /// @param hContext - Handle passed back from SwrCreateContext
   1343 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
   1344 /// @param invalidateRect - The pixel-coordinate rectangle to invalidate.  This will be expanded to
   1345 ///                         be hottile size-aligned.
   1346 void SWR_API SwrInvalidateTiles(
   1347     HANDLE hContext,
   1348     uint32_t attachmentMask,
   1349     const SWR_RECT& invalidateRect)
   1350 {
   1351     if (KNOB_TOSS_DRAW)
   1352     {
   1353         return;
   1354     }
   1355 
   1356     SWR_CONTEXT *pContext = GetContext(hContext);
   1357     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1358 
   1359     pDC->FeWork.type = DISCARDINVALIDATETILES;
   1360     pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
   1361     pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
   1362     pDC->FeWork.desc.discardInvalidateTiles.rect = invalidateRect;
   1363     pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
   1364     pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_INVALID;
   1365     pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = false;
   1366     pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = false;
   1367 
   1368     //enqueue
   1369     QueueDraw(pContext);
   1370 }
   1371 
   1372 //////////////////////////////////////////////////////////////////////////
   1373 /// @brief SwrDiscardRect
   1374 /// @param hContext - Handle passed back from SwrCreateContext
   1375 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
   1376 /// @param rect - The pixel-coordinate rectangle to discard.  Only fully-covered hottiles will be
   1377 ///               discarded.
   1378 void SWR_API SwrDiscardRect(
   1379     HANDLE hContext,
   1380     uint32_t attachmentMask,
   1381     const SWR_RECT& rect)
   1382 {
   1383     if (KNOB_TOSS_DRAW)
   1384     {
   1385         return;
   1386     }
   1387 
   1388     SWR_CONTEXT *pContext = GetContext(hContext);
   1389     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1390 
   1391     // Queue a load to the hottile
   1392     pDC->FeWork.type = DISCARDINVALIDATETILES;
   1393     pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
   1394     pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
   1395     pDC->FeWork.desc.discardInvalidateTiles.rect = rect;
   1396     pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
   1397     pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_RESOLVED;
   1398     pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = true;
   1399     pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = true;
   1400 
   1401     //enqueue
   1402     QueueDraw(pContext);
   1403 }
   1404 
   1405 //////////////////////////////////////////////////////////////////////////
   1406 /// @brief SwrDispatch
   1407 /// @param hContext - Handle passed back from SwrCreateContext
   1408 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
   1409 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
   1410 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
   1411 void SwrDispatch(
   1412     HANDLE hContext,
   1413     uint32_t threadGroupCountX,
   1414     uint32_t threadGroupCountY,
   1415     uint32_t threadGroupCountZ)
   1416 {
   1417     if (KNOB_TOSS_DRAW)
   1418     {
   1419         return;
   1420     }
   1421 
   1422     SWR_CONTEXT *pContext = GetContext(hContext);
   1423     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1424 
   1425     AR_API_BEGIN(APIDispatch, pDC->drawId);
   1426     AR_API_EVENT(DispatchEvent(pDC->drawId, threadGroupCountX, threadGroupCountY, threadGroupCountZ));
   1427     pDC->isCompute = true;      // This is a compute context.
   1428 
   1429     COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pArena->AllocAligned(sizeof(COMPUTE_DESC), 64);
   1430 
   1431     pTaskData->threadGroupCountX = threadGroupCountX;
   1432     pTaskData->threadGroupCountY = threadGroupCountY;
   1433     pTaskData->threadGroupCountZ = threadGroupCountZ;
   1434 
   1435     uint32_t totalThreadGroups = threadGroupCountX * threadGroupCountY * threadGroupCountZ;
   1436     uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
   1437     pDC->pDispatch = &pContext->pDispatchQueueArray[dcIndex];
   1438     pDC->pDispatch->initialize(totalThreadGroups, pTaskData, &ProcessComputeBE);
   1439 
   1440     QueueDispatch(pContext);
   1441     AR_API_END(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ);
   1442 }
   1443 
   1444 // Deswizzles, converts and stores current contents of the hot tiles to surface
   1445 // described by pState
   1446 void SWR_API SwrStoreTiles(
   1447     HANDLE hContext,
   1448     uint32_t attachmentMask,
   1449     SWR_TILE_STATE postStoreTileState,
   1450     const SWR_RECT& storeRect)
   1451 {
   1452     if (KNOB_TOSS_DRAW)
   1453     {
   1454         return;
   1455     }
   1456 
   1457     SWR_CONTEXT *pContext = GetContext(hContext);
   1458     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1459 
   1460     AR_API_BEGIN(APIStoreTiles, pDC->drawId);
   1461 
   1462     pDC->FeWork.type = STORETILES;
   1463     pDC->FeWork.pfnWork = ProcessStoreTiles;
   1464     pDC->FeWork.desc.storeTiles.attachmentMask = attachmentMask;
   1465     pDC->FeWork.desc.storeTiles.postStoreTileState = postStoreTileState;
   1466     pDC->FeWork.desc.storeTiles.rect = storeRect;
   1467     pDC->FeWork.desc.storeTiles.rect &= g_MaxScissorRect;
   1468 
   1469     //enqueue
   1470     QueueDraw(pContext);
   1471 
   1472     AR_API_END(APIStoreTiles, 1);
   1473 }
   1474 
   1475 //////////////////////////////////////////////////////////////////////////
   1476 /// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
   1477 /// @param hContext - Handle passed back from SwrCreateContext
   1478 /// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
   1479 /// @param renderTargetArrayIndex - the RT array index to clear
   1480 /// @param clearColor - color use for clearing render targets
   1481 /// @param z - depth value use for clearing depth buffer
   1482 /// @param stencil - stencil value used for clearing stencil buffer
   1483 /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
   1484 void SWR_API SwrClearRenderTarget(
   1485     HANDLE hContext,
   1486     uint32_t attachmentMask,
   1487     uint32_t renderTargetArrayIndex,
   1488     const float clearColor[4],
   1489     float z,
   1490     uint8_t stencil,
   1491     const SWR_RECT& clearRect)
   1492 {
   1493     if (KNOB_TOSS_DRAW)
   1494     {
   1495         return;
   1496     }
   1497 
   1498     SWR_CONTEXT *pContext = GetContext(hContext);
   1499     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1500 
   1501     AR_API_BEGIN(APIClearRenderTarget, pDC->drawId);
   1502 
   1503     pDC->FeWork.type = CLEAR;
   1504     pDC->FeWork.pfnWork = ProcessClear;
   1505     pDC->FeWork.desc.clear.rect = clearRect;
   1506     pDC->FeWork.desc.clear.rect &= g_MaxScissorRect;
   1507     pDC->FeWork.desc.clear.attachmentMask = attachmentMask;
   1508     pDC->FeWork.desc.clear.renderTargetArrayIndex = renderTargetArrayIndex;
   1509     pDC->FeWork.desc.clear.clearDepth = z;
   1510     pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
   1511     pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
   1512     pDC->FeWork.desc.clear.clearRTColor[2] = clearColor[2];
   1513     pDC->FeWork.desc.clear.clearRTColor[3] = clearColor[3];
   1514     pDC->FeWork.desc.clear.clearStencil = stencil;
   1515 
   1516     // enqueue draw
   1517     QueueDraw(pContext);
   1518 
   1519     AR_API_END(APIClearRenderTarget, 1);
   1520 }
   1521 
   1522 //////////////////////////////////////////////////////////////////////////
   1523 /// @brief Returns a pointer to the private context state for the current
   1524 ///        draw operation. This is used for external componets such as the
   1525 ///        sampler.
   1526 ///        SWR is responsible for the allocation of the private context state.
   1527 /// @param hContext - Handle passed back from SwrCreateContext
   1528 VOID* SwrGetPrivateContextState(
   1529     HANDLE hContext)
   1530 {
   1531     SWR_CONTEXT* pContext = GetContext(hContext);
   1532     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1533     DRAW_STATE* pState = pDC->pState;
   1534 
   1535     if (pState->pPrivateState == nullptr)
   1536     {
   1537         pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, KNOB_SIMD_WIDTH*sizeof(float));
   1538     }
   1539 
   1540     return pState->pPrivateState;
   1541 }
   1542 
   1543 //////////////////////////////////////////////////////////////////////////
   1544 /// @brief Clients can use this to allocate memory for draw/dispatch
   1545 ///        operations. The memory will automatically be freed once operation
   1546 ///        has completed. Client can use this to allocate binding tables,
   1547 ///        etc. needed for shader execution.
   1548 /// @param hContext - Handle passed back from SwrCreateContext
   1549 /// @param size - Size of allocation
   1550 /// @param align - Alignment needed for allocation.
   1551 VOID* SwrAllocDrawContextMemory(
   1552     HANDLE hContext,
   1553     uint32_t size,
   1554     uint32_t align)
   1555 {
   1556     SWR_CONTEXT* pContext = GetContext(hContext);
   1557     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1558 
   1559     return pDC->pState->pArena->AllocAligned(size, align);
   1560 }
   1561 
   1562 //////////////////////////////////////////////////////////////////////////
   1563 /// @brief Enables stats counting
   1564 /// @param hContext - Handle passed back from SwrCreateContext
   1565 /// @param enable - If true then counts are incremented.
   1566 void SwrEnableStatsFE(
   1567     HANDLE hContext,
   1568     bool enable)
   1569 {
   1570     SWR_CONTEXT *pContext = GetContext(hContext);
   1571     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1572 
   1573     pDC->pState->state.enableStatsFE = enable;
   1574 }
   1575 
   1576 //////////////////////////////////////////////////////////////////////////
   1577 /// @brief Enables stats counting
   1578 /// @param hContext - Handle passed back from SwrCreateContext
   1579 /// @param enable - If true then counts are incremented.
   1580 void SwrEnableStatsBE(
   1581     HANDLE hContext,
   1582     bool enable)
   1583 {
   1584     SWR_CONTEXT *pContext = GetContext(hContext);
   1585     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1586 
   1587     pDC->pState->state.enableStatsBE = enable;
   1588 }
   1589 
   1590 //////////////////////////////////////////////////////////////////////////
   1591 /// @brief Mark end of frame - used for performance profiling
   1592 /// @param hContext - Handle passed back from SwrCreateContext
   1593 void SWR_API SwrEndFrame(
   1594     HANDLE hContext)
   1595 {
   1596     SWR_CONTEXT *pContext = GetContext(hContext);
   1597     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
   1598 
   1599     RDTSC_ENDFRAME();
   1600     AR_API_EVENT(FrameEndEvent(pContext->frameCount, pDC->drawId));
   1601 
   1602     pContext->frameCount++;
   1603 }
   1604 
   1605