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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "utils/Macros.h"
     20 
     21 #include <utils/Timers.h>
     22 
     23 #include <string>
     24 
     25 namespace android {
     26 namespace uirenderer {
     27 
     28 namespace renderthread {
     29 class CanvasContext;
     30 }
     31 
     32 class DamageAccumulator;
     33 class LayerUpdateQueue;
     34 class RenderNode;
     35 class RenderState;
     36 
     37 class ErrorHandler {
     38 public:
     39     virtual void onError(const std::string& message) = 0;
     40 
     41 protected:
     42     ~ErrorHandler() {}
     43 };
     44 
     45 class TreeObserver {
     46 public:
     47     // Called when a RenderNode's parent count hits 0.
     48     // Due to the unordered nature of tree pushes, once prepareTree
     49     // is finished it is possible that the node was "resurrected" and has
     50     // a non-zero parent count.
     51     virtual void onMaybeRemovedFromTree(RenderNode* node) = 0;
     52 
     53 protected:
     54     virtual ~TreeObserver() {}
     55 };
     56 
     57 // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
     58 class TreeInfo {
     59     PREVENT_COPY_AND_ASSIGN(TreeInfo);
     60 
     61 public:
     62     enum TraversalMode {
     63         // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
     64         // May only be used if both the UI thread and RT thread are blocked on the
     65         // prepare
     66         MODE_FULL,
     67         // Run only what can be done safely on RT thread. Currently this only means
     68         // animators, but potentially things like SurfaceTexture updates
     69         // could be handled by this as well if there are no listeners
     70         MODE_RT_ONLY,
     71     };
     72 
     73     TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
     74             : mode(mode), prepareTextures(mode == MODE_FULL), canvasContext(canvasContext) {}
     75 
     76     TraversalMode mode;
     77     // TODO: Remove this? Currently this is used to signal to stop preparing
     78     // textures if we run out of cache space.
     79     bool prepareTextures;
     80     renderthread::CanvasContext& canvasContext;
     81     // TODO: buildLayer uses this to suppress running any animations, but this
     82     // should probably be refactored somehow. The reason this is done is
     83     // because buildLayer is not setup for injecting the animationHook, as well
     84     // as this being otherwise wasted work as all the animators will be
     85     // re-evaluated when the frame is actually drawn
     86     bool runAnimations = true;
     87 
     88     // Must not be null during actual usage
     89     DamageAccumulator* damageAccumulator = nullptr;
     90 
     91     LayerUpdateQueue* layerUpdateQueue = nullptr;
     92     ErrorHandler* errorHandler = nullptr;
     93 
     94     bool updateWindowPositions = false;
     95 
     96     struct Out {
     97         bool hasFunctors = false;
     98         // This is only updated if evaluateAnimations is true
     99         bool hasAnimations = false;
    100         // This is set to true if there is an animation that RenderThread cannot
    101         // animate itself, such as if hasFunctors is true
    102         // This is only set if hasAnimations is true
    103         bool requiresUiRedraw = false;
    104         // This is set to true if draw() can be called this frame
    105         // false means that we must delay until the next vsync pulse as frame
    106         // production is outrunning consumption
    107         // NOTE that if this is false CanvasContext will set either requiresUiRedraw
    108         // *OR* will post itself for the next vsync automatically, use this
    109         // only to avoid calling draw()
    110         bool canDrawThisFrame = true;
    111         // Sentinel for animatedImageDelay meaning there is no need to post such
    112         // a message.
    113         static constexpr nsecs_t kNoAnimatedImageDelay = -1;
    114         // This is used to post a message to redraw when it is time to draw the
    115         // next frame of an AnimatedImageDrawable.
    116         nsecs_t animatedImageDelay = kNoAnimatedImageDelay;
    117     } out;
    118 
    119     // This flag helps to disable projection for receiver nodes that do not have any backward
    120     // projected children.
    121     bool hasBackwardProjectedNodes = false;
    122     // TODO: Damage calculations
    123 };
    124 
    125 } /* namespace uirenderer */
    126 } /* namespace android */
    127