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    Searched defs:UNIFORM (Results 1 - 13 of 13) sorted by null

  /external/deqp/framework/randomshaders/
rsgVariable.cpp 57 str << Token::UNIFORM;
rsgToken.hpp 106 UNIFORM,
  /external/tensorflow/tensorflow/core/kernels/
random_poisson_op.cc 46 #define UNIFORM(X) \
48 uniform_remaining = Uniform::kResultElementCount; \
49 uniform_result = uniform(&gen); \
88 // uniform variates.
91 // pairs of uniform random variables due to Hormann.
103 typedef random::UniformDistribution<random::PhiloxRandom, CT> Uniform;
111 Uniform uniform;
112 typename Uniform::ResultType uniform_result;
127 // Uniform(0, 1), then Y ~ Exp(lambda), where Y = -log(X) / lambda
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random_op.cc 303 typedef random::UniformDistribution<PhiloxRandom, double> Uniform;
304 #define UNIFORM(X) \
306 uniform_remaining = Uniform::kResultElementCount; \
307 uniform_result = uniform(&gen); \
312 // Each attempt is 95+% successful, and requires 1-2 normal + 1 uniform
339 Uniform uniform;
341 typename Uniform::ResultType uniform_result;
364 UNIFORM(u);
369 // Transformation-rejection from pairs of uniform and normal rando
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  /external/skia/src/sksl/
SkSLLexer.h 62 #undef UNIFORM
63 UNIFORM,
  /external/skqp/src/sksl/
SkSLLexer.h 62 #undef UNIFORM
63 UNIFORM,
  /external/swiftshader/src/OpenGL/compiler/
glslang_tab.h 95 UNIFORM = 298,
glslang_tab.cpp 182 UNIFORM = 298,
749 "MATRIX3", "MATRIX4", "IN_QUAL", "OUT_QUAL", "INOUT_QUAL", "UNIFORM",
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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
glslang_tab.cpp.h 98 UNIFORM = 308,
glslang_tab.cpp 175 UNIFORM = 308,
881 "INOUT", "UNIFORM", "PATCH", "SAMPLE", "BUFFER", "SHARED", "COHERENT",
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  /external/deqp/external/openglcts/modules/gl/
gl4cShadingLanguage420PackTests.hpp 156 UNIFORM,
294 void uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows,
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gl4cEnhancedLayoutsTests.hpp 145 Uniform,
390 UNIFORM,
582 DEFINE_VARIABLE_CLASS(Uniform, Variable::UNIFORM, m_uniforms);
798 static void Uniform(const glw::Functions& gl, const Type& type, glw::GLsizei count, glw::GLint location,
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