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  /external/v8/src/
v8.h 1 // Copyright 2011 the V8 project authors. All rights reserved.
8 #include "include/v8.h"
12 namespace v8 { namespace
15 class V8 : public AllStatic {
27 static void InitializePlatform(v8::Platform* platform);
29 V8_EXPORT_PRIVATE static v8::Platform* GetCurrentPlatform();
32 static void SetPlatformForTesting(v8::Platform* platform);
41 // v8::Platform to use.
42 static v8::Platform* platform_;
46 } // namespace v8
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  /prebuilts/go/darwin-x86/test/fixedbugs/
bug473.go 34 var V8 = F(V14, V7, V3, V6, V5)
42 var V12 = F(V5, V3, V8)
62 expect("V8", V8, 21)
  /prebuilts/go/linux-x86/test/fixedbugs/
bug473.go 34 var V8 = F(V14, V7, V3, V6, V5)
42 var V12 = F(V5, V3, V8)
62 expect("V8", V8, 21)
  /external/flatbuffers/tests/MyGame/Example/
TypeAliases.py 92 def V8(self, j):
146 def TypeAliasesAddV8(builder, v8): builder.PrependUOffsetTRelativeSlot(10, flatbuffers.number_types.UOffsetTFlags.py_type(v8), 0)
TypeAliases.cs 40 public sbyte V8(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetSbyte(__p.__vector(o) + j * 1) : (sbyte)0; }
43 public bool MutateV8(int j, sbyte v8) { int o = __p.__offset(24); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, v8); return true; } else { return false; } }
TypeAliases.go 149 func (rcv *TypeAliases) V8(j int) int8 {
216 func TypeAliasesAddV8(builder *flatbuffers.Builder, v8 flatbuffers.UOffsetT) {
217 builder.PrependUOffsetTSlot(10, flatbuffers.UOffsetT(v8), 0)
  /external/v8/tools/profviz/
composer.js 1 // Copyright 2013 the V8 project authors. All rights reserved.
97 'V8.Execute':
99 'V8.External':
101 'V8.CompileFullCode':
103 'V8.RecompileSynchronous':
105 'V8.RecompileConcurrent':
107 'V8.CompileEvalMicroSeconds':
109 'V8.ParseMicroSeconds':
111 'V8.PreParseMicroSeconds':
113 'V8.ParseLazyMicroSeconds'
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  /external/llvm/unittests/Support/
AlignOfTest.cpp 77 struct V8 : V5, virtual V6, V7 { double zz;
78 ~V8() override;
90 V8::~V8() {}
152 [AlignOf<V8>::Alignment > 0];
192 EXPECT_LE(alignOf<V1>(), alignOf<V8>());
276 // appears to be benign: alignOf<V8>() produces a preposterous value: 12
278 EXPECT_EQ(alignOf<V8>(), alignOf<AlignedCharArrayUnion<V8> >());
341 // benign: sizeof(V8) is only 52 bytes, but our array reserves 56
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  /external/clang/test/Parser/
MicrosoftExtensions.cpp 318 __declspec(property(get=GetV)) int V8; // no-warning
330 sp.V8;
331 sp.V8 = 0; // expected-error {{no setter defined for property 'V8'}}
  /prebuilts/go/darwin-x86/src/cmd/vendor/golang.org/x/arch/ppc64/ppc64asm/
inst.go 135 V8
  /prebuilts/go/linux-x86/src/cmd/vendor/golang.org/x/arch/ppc64/ppc64asm/
inst.go 135 V8
  /toolchain/binutils/binutils-2.27/opcodes/
v850-opc.c 1168 #define V8 (D8_6U + 1)
1172 #define I9 (V8 + 1)
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  /prebuilts/go/darwin-x86/src/cmd/vendor/golang.org/x/arch/arm64/arm64asm/
inst.go 304 V8
  /prebuilts/go/linux-x86/src/cmd/vendor/golang.org/x/arch/arm64/arm64asm/
inst.go 304 V8
  /device/linaro/bootloader/edk2/MdePkg/Include/Protocol/
DebugSupport.h 580 UINT64 V8[2];
  /external/v8/include/
v8.h 1 // Copyright 2012 the V8 project authors. All rights reserved.
5 /** \mainpage V8 API Reference Guide
7 * V8 is Google's open source JavaScript engine.
10 * V8 header file, include/v8.h.
12 * For other documentation see http://code.google.com/apis/v8/
25 #include "v8-version.h" // NOLINT(build/include)
28 // We reserve the V8_* prefix for macros defined in V8 public API and
33 // Setup for Windows DLL export/import. When building the V8 DLL the
35 // the V8 DLL USING_V8_SHARED needs to be defined. When either building the V
64 namespace v8 { namespace
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