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Searched
defs:attachShader
(Results
1 - 6
of
6
) sorted by null
/external/deqp/framework/opengl/
gluShaderProgram.cpp
204
void Program::
attachShader
(deUint32 shader)
206
m_gl.
attachShader
(m_program, shader);
348
m_program.
attachShader
(m_shaders[shaderType][shaderNdx]->getShader());
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp
199
bool ProgramData::
attachShader
(GLuint shader)
388
void GLSharedGroup::
attachShader
(GLuint program, GLuint shader)
394
if (programData->
attachShader
(shader)) {
/external/swiftshader/src/OpenGL/libGL/
Program.cpp
109
bool Program::
attachShader
(Shader *shader)
[
all
...]
/external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp
188
bool Program::
attachShader
(Shader *shader)
[
all
...]
/external/skia/src/gpu/gl/
GrGLTestInterface.h
21
virtual GrGLvoid
attachShader
(GrGLuint program, GrGLuint shader) {}
[
all
...]
/external/skqp/src/gpu/gl/
GrGLTestInterface.h
21
virtual GrGLvoid
attachShader
(GrGLuint program, GrGLuint shader) {}
[
all
...]
Completed in 336 milliseconds