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    Searched defs:attachShader (Results 1 - 6 of 6) sorted by null

  /external/deqp/framework/opengl/
gluShaderProgram.cpp 204 void Program::attachShader (deUint32 shader)
206 m_gl.attachShader(m_program, shader);
348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader());
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 199 bool ProgramData::attachShader(GLuint shader)
388 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
394 if (programData->attachShader(shader)) {
  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 109 bool Program::attachShader(Shader *shader)
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  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp 188 bool Program::attachShader(Shader *shader)
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  /external/skia/src/gpu/gl/
GrGLTestInterface.h 21 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
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  /external/skqp/src/gpu/gl/
GrGLTestInterface.h 21 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
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