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      1 /*
      2  * Copyright (c) 2014 - 2015 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 #include "util/ralloc.h"
     25 #include "brw_context.h"
     26 #include "brw_cs.h"
     27 #include "brw_eu.h"
     28 #include "brw_wm.h"
     29 #include "brw_shader.h"
     30 #include "intel_mipmap_tree.h"
     31 #include "brw_state.h"
     32 #include "intel_batchbuffer.h"
     33 #include "brw_nir.h"
     34 #include "brw_program.h"
     35 #include "compiler/glsl/ir_uniform.h"
     36 
     37 static void
     38 assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
     39                                 const struct gl_program *prog,
     40                                 struct brw_cs_prog_data *prog_data)
     41 {
     42    uint32_t next_binding_table_offset = 0;
     43 
     44    /* May not be used if the gl_NumWorkGroups variable is not accessed. */
     45    prog_data->binding_table.work_groups_start = next_binding_table_offset;
     46    next_binding_table_offset++;
     47 
     48    brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
     49                                            next_binding_table_offset);
     50 }
     51 
     52 static bool
     53 brw_codegen_cs_prog(struct brw_context *brw,
     54                     struct brw_program *cp,
     55                     struct brw_cs_prog_key *key)
     56 {
     57    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     58    struct gl_context *ctx = &brw->ctx;
     59    const GLuint *program;
     60    void *mem_ctx = ralloc_context(NULL);
     61    GLuint program_size;
     62    struct brw_cs_prog_data prog_data;
     63    bool start_busy = false;
     64    double start_time = 0;
     65 
     66    memset(&prog_data, 0, sizeof(prog_data));
     67 
     68    if (cp->program.info.cs.shared_size > 64 * 1024) {
     69       cp->program.sh.data->LinkStatus = false;
     70       const char *error_str =
     71          "Compute shader used more than 64KB of shared variables";
     72       ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
     73       _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
     74 
     75       ralloc_free(mem_ctx);
     76       return false;
     77    } else {
     78       prog_data.base.total_shared = cp->program.info.cs.shared_size;
     79    }
     80 
     81    assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
     82 
     83    /* Allocate the references to the uniforms that will end up in the
     84     * prog_data associated with the compiled program, and which will be freed
     85     * by the state cache.
     86     */
     87    int param_count = cp->program.nir->num_uniforms / 4;
     88 
     89    /* The backend also sometimes add a param for the thread local id. */
     90    prog_data.thread_local_id_index = param_count++;
     91 
     92    /* The backend also sometimes adds params for texture size. */
     93    param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
     94    prog_data.base.param =
     95       rzalloc_array(NULL, const gl_constant_value *, param_count);
     96    prog_data.base.pull_param =
     97       rzalloc_array(NULL, const gl_constant_value *, param_count);
     98    prog_data.base.image_param =
     99       rzalloc_array(NULL, struct brw_image_param,
    100                     cp->program.info.num_images);
    101    prog_data.base.nr_params = param_count;
    102    prog_data.base.nr_image_params = cp->program.info.num_images;
    103 
    104    brw_nir_setup_glsl_uniforms(cp->program.nir, &cp->program,&prog_data.base,
    105                                true);
    106 
    107    if (unlikely(brw->perf_debug)) {
    108       start_busy = (brw->batch.last_bo &&
    109                     drm_intel_bo_busy(brw->batch.last_bo));
    110       start_time = get_time();
    111    }
    112 
    113    int st_index = -1;
    114    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
    115       st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
    116 
    117    char *error_str;
    118    program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key,
    119                             &prog_data, cp->program.nir, st_index,
    120                             &program_size, &error_str);
    121    if (program == NULL) {
    122       cp->program.sh.data->LinkStatus = false;
    123       ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
    124       _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
    125 
    126       ralloc_free(mem_ctx);
    127       return false;
    128    }
    129 
    130    if (unlikely(brw->perf_debug)) {
    131       if (cp->compiled_once) {
    132          _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
    133       }
    134       cp->compiled_once = true;
    135 
    136       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
    137          perf_debug("CS compile took %.03f ms and stalled the GPU\n",
    138                     (get_time() - start_time) * 1000);
    139       }
    140    }
    141 
    142    const unsigned subslices = MAX2(brw->screen->subslice_total, 1);
    143 
    144    /* WaCSScratchSize:hsw
    145     *
    146     * Haswell's scratch space address calculation appears to be sparse
    147     * rather than tightly packed.  The Thread ID has bits indicating
    148     * which subslice, EU within a subslice, and thread within an EU
    149     * it is.  There's a maximum of two slices and two subslices, so these
    150     * can be stored with a single bit.  Even though there are only 10 EUs
    151     * per subslice, this is stored in 4 bits, so there's an effective
    152     * maximum value of 16 EUs.  Similarly, although there are only 7
    153     * threads per EU, this is stored in a 3 bit number, giving an effective
    154     * maximum value of 8 threads per EU.
    155     *
    156     * This means that we need to use 16 * 8 instead of 10 * 7 for the
    157     * number of threads per subslice.
    158     */
    159    const unsigned scratch_ids_per_subslice =
    160       brw->is_haswell ? 16 * 8 : devinfo->max_cs_threads;
    161 
    162    brw_alloc_stage_scratch(brw, &brw->cs.base,
    163                            prog_data.base.total_scratch,
    164                            scratch_ids_per_subslice * subslices);
    165 
    166    brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
    167                     key, sizeof(*key),
    168                     program, program_size,
    169                     &prog_data, sizeof(prog_data),
    170                     &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
    171    ralloc_free(mem_ctx);
    172 
    173    return true;
    174 }
    175 
    176 
    177 static void
    178 brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
    179 {
    180    struct gl_context *ctx = &brw->ctx;
    181    /* BRW_NEW_COMPUTE_PROGRAM */
    182    const struct brw_program *cp = (struct brw_program *) brw->compute_program;
    183    const struct gl_program *prog = (struct gl_program *) cp;
    184 
    185    memset(key, 0, sizeof(*key));
    186 
    187    /* _NEW_TEXTURE */
    188    brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
    189 
    190    /* The unique compute program ID */
    191    key->program_string_id = cp->id;
    192 }
    193 
    194 
    195 void
    196 brw_upload_cs_prog(struct brw_context *brw)
    197 {
    198    struct gl_context *ctx = &brw->ctx;
    199    struct brw_cs_prog_key key;
    200    struct brw_program *cp = (struct brw_program *) brw->compute_program;
    201 
    202    if (!cp)
    203       return;
    204 
    205    if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
    206       return;
    207 
    208    brw->cs.base.sampler_count =
    209       util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
    210 
    211    brw_cs_populate_key(brw, &key);
    212 
    213    if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
    214                          &key, sizeof(key),
    215                          &brw->cs.base.prog_offset,
    216                          &brw->cs.base.prog_data)) {
    217       bool success = brw_codegen_cs_prog(brw, cp, &key);
    218       (void) success;
    219       assert(success);
    220    }
    221 }
    222 
    223 
    224 bool
    225 brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
    226 {
    227    struct brw_context *brw = brw_context(ctx);
    228    struct brw_cs_prog_key key;
    229 
    230    struct brw_program *bcp = brw_program(prog);
    231 
    232    memset(&key, 0, sizeof(key));
    233    key.program_string_id = bcp->id;
    234 
    235    brw_setup_tex_for_precompile(brw, &key.tex, prog);
    236 
    237    uint32_t old_prog_offset = brw->cs.base.prog_offset;
    238    struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
    239 
    240    bool success = brw_codegen_cs_prog(brw, bcp, &key);
    241 
    242    brw->cs.base.prog_offset = old_prog_offset;
    243    brw->cs.base.prog_data = old_prog_data;
    244 
    245    return success;
    246 }
    247