1 /* 2 * Copyright 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 #include "main/mtypes.h" 24 25 #include "isl/isl.h" 26 27 #include "brw_context.h" 28 #include "brw_state.h" 29 #include "brw_defines.h" 30 31 uint32_t 32 brw_format_for_mesa_format(mesa_format mesa_format) 33 { 34 /* This table is ordered according to the enum ordering in formats.h. We do 35 * expect that enum to be extended without our explicit initialization 36 * staying in sync, so we initialize to 0 even though 37 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0. 38 */ 39 static const uint32_t table[MESA_FORMAT_COUNT] = 40 { 41 [MESA_FORMAT_A8B8G8R8_UNORM] = 0, 42 [MESA_FORMAT_R8G8B8A8_UNORM] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM, 43 [MESA_FORMAT_B8G8R8A8_UNORM] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM, 44 [MESA_FORMAT_A8R8G8B8_UNORM] = 0, 45 [MESA_FORMAT_X8B8G8R8_UNORM] = 0, 46 [MESA_FORMAT_R8G8B8X8_UNORM] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM, 47 [MESA_FORMAT_B8G8R8X8_UNORM] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM, 48 [MESA_FORMAT_X8R8G8B8_UNORM] = 0, 49 [MESA_FORMAT_BGR_UNORM8] = 0, 50 [MESA_FORMAT_RGB_UNORM8] = BRW_SURFACEFORMAT_R8G8B8_UNORM, 51 [MESA_FORMAT_B5G6R5_UNORM] = BRW_SURFACEFORMAT_B5G6R5_UNORM, 52 [MESA_FORMAT_R5G6B5_UNORM] = 0, 53 [MESA_FORMAT_B4G4R4A4_UNORM] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM, 54 [MESA_FORMAT_A4R4G4B4_UNORM] = 0, 55 [MESA_FORMAT_A1B5G5R5_UNORM] = 0, 56 [MESA_FORMAT_B5G5R5A1_UNORM] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM, 57 [MESA_FORMAT_A1R5G5B5_UNORM] = 0, 58 [MESA_FORMAT_L4A4_UNORM] = 0, 59 [MESA_FORMAT_L8A8_UNORM] = BRW_SURFACEFORMAT_L8A8_UNORM, 60 [MESA_FORMAT_A8L8_UNORM] = 0, 61 [MESA_FORMAT_L16A16_UNORM] = BRW_SURFACEFORMAT_L16A16_UNORM, 62 [MESA_FORMAT_A16L16_UNORM] = 0, 63 [MESA_FORMAT_B2G3R3_UNORM] = 0, 64 [MESA_FORMAT_A_UNORM8] = BRW_SURFACEFORMAT_A8_UNORM, 65 [MESA_FORMAT_A_UNORM16] = BRW_SURFACEFORMAT_A16_UNORM, 66 [MESA_FORMAT_L_UNORM8] = BRW_SURFACEFORMAT_L8_UNORM, 67 [MESA_FORMAT_L_UNORM16] = BRW_SURFACEFORMAT_L16_UNORM, 68 [MESA_FORMAT_I_UNORM8] = BRW_SURFACEFORMAT_I8_UNORM, 69 [MESA_FORMAT_I_UNORM16] = BRW_SURFACEFORMAT_I16_UNORM, 70 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL, 71 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY, 72 [MESA_FORMAT_R_UNORM8] = BRW_SURFACEFORMAT_R8_UNORM, 73 [MESA_FORMAT_R8G8_UNORM] = BRW_SURFACEFORMAT_R8G8_UNORM, 74 [MESA_FORMAT_G8R8_UNORM] = 0, 75 [MESA_FORMAT_R_UNORM16] = BRW_SURFACEFORMAT_R16_UNORM, 76 [MESA_FORMAT_R16G16_UNORM] = BRW_SURFACEFORMAT_R16G16_UNORM, 77 [MESA_FORMAT_G16R16_UNORM] = 0, 78 [MESA_FORMAT_B10G10R10A2_UNORM] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM, 79 [MESA_FORMAT_S8_UINT_Z24_UNORM] = 0, 80 [MESA_FORMAT_Z24_UNORM_S8_UINT] = 0, 81 [MESA_FORMAT_Z_UNORM16] = 0, 82 [MESA_FORMAT_Z24_UNORM_X8_UINT] = 0, 83 [MESA_FORMAT_X8_UINT_Z24_UNORM] = 0, 84 [MESA_FORMAT_Z_UNORM32] = 0, 85 [MESA_FORMAT_S_UINT8] = BRW_SURFACEFORMAT_R8_UINT, 86 87 [MESA_FORMAT_BGR_SRGB8] = 0, 88 [MESA_FORMAT_A8B8G8R8_SRGB] = 0, 89 [MESA_FORMAT_B8G8R8A8_SRGB] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB, 90 [MESA_FORMAT_A8R8G8B8_SRGB] = 0, 91 [MESA_FORMAT_R8G8B8A8_SRGB] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB, 92 [MESA_FORMAT_X8R8G8B8_SRGB] = 0, 93 [MESA_FORMAT_B8G8R8X8_SRGB] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB, 94 [MESA_FORMAT_L_SRGB8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB, 95 [MESA_FORMAT_L8A8_SRGB] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB, 96 [MESA_FORMAT_A8L8_SRGB] = 0, 97 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB, 98 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB, 99 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB, 100 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB, 101 102 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1, 103 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1, 104 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB, 105 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM, 106 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM, 107 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM, 108 109 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT, 110 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT, 111 [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT, 112 [MESA_FORMAT_RGB_FLOAT16] = 0, 113 [MESA_FORMAT_A_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT, 114 [MESA_FORMAT_A_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT, 115 [MESA_FORMAT_L_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT, 116 [MESA_FORMAT_L_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT, 117 [MESA_FORMAT_LA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT, 118 [MESA_FORMAT_LA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT, 119 [MESA_FORMAT_I_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT, 120 [MESA_FORMAT_I_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT, 121 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT, 122 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT, 123 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT, 124 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT, 125 126 [MESA_FORMAT_A_UINT8] = 0, 127 [MESA_FORMAT_A_UINT16] = 0, 128 [MESA_FORMAT_A_UINT32] = 0, 129 [MESA_FORMAT_A_SINT8] = 0, 130 [MESA_FORMAT_A_SINT16] = 0, 131 [MESA_FORMAT_A_SINT32] = 0, 132 133 [MESA_FORMAT_I_UINT8] = 0, 134 [MESA_FORMAT_I_UINT16] = 0, 135 [MESA_FORMAT_I_UINT32] = 0, 136 [MESA_FORMAT_I_SINT8] = 0, 137 [MESA_FORMAT_I_SINT16] = 0, 138 [MESA_FORMAT_I_SINT32] = 0, 139 140 [MESA_FORMAT_L_UINT8] = 0, 141 [MESA_FORMAT_L_UINT16] = 0, 142 [MESA_FORMAT_L_UINT32] = 0, 143 [MESA_FORMAT_L_SINT8] = 0, 144 [MESA_FORMAT_L_SINT16] = 0, 145 [MESA_FORMAT_L_SINT32] = 0, 146 147 [MESA_FORMAT_LA_UINT8] = 0, 148 [MESA_FORMAT_LA_UINT16] = 0, 149 [MESA_FORMAT_LA_UINT32] = 0, 150 [MESA_FORMAT_LA_SINT8] = 0, 151 [MESA_FORMAT_LA_SINT16] = 0, 152 [MESA_FORMAT_LA_SINT32] = 0, 153 154 [MESA_FORMAT_R_SINT8] = BRW_SURFACEFORMAT_R8_SINT, 155 [MESA_FORMAT_RG_SINT8] = BRW_SURFACEFORMAT_R8G8_SINT, 156 [MESA_FORMAT_RGB_SINT8] = BRW_SURFACEFORMAT_R8G8B8_SINT, 157 [MESA_FORMAT_RGBA_SINT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT, 158 [MESA_FORMAT_R_SINT16] = BRW_SURFACEFORMAT_R16_SINT, 159 [MESA_FORMAT_RG_SINT16] = BRW_SURFACEFORMAT_R16G16_SINT, 160 [MESA_FORMAT_RGB_SINT16] = BRW_SURFACEFORMAT_R16G16B16_SINT, 161 [MESA_FORMAT_RGBA_SINT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT, 162 [MESA_FORMAT_R_SINT32] = BRW_SURFACEFORMAT_R32_SINT, 163 [MESA_FORMAT_RG_SINT32] = BRW_SURFACEFORMAT_R32G32_SINT, 164 [MESA_FORMAT_RGB_SINT32] = BRW_SURFACEFORMAT_R32G32B32_SINT, 165 [MESA_FORMAT_RGBA_SINT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT, 166 167 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT, 168 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT, 169 [MESA_FORMAT_RGB_UINT8] = BRW_SURFACEFORMAT_R8G8B8_UINT, 170 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT, 171 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT, 172 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT, 173 [MESA_FORMAT_RGB_UINT16] = BRW_SURFACEFORMAT_R16G16B16_UINT, 174 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT, 175 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT, 176 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT, 177 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT, 178 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT, 179 180 [MESA_FORMAT_R_SNORM8] = BRW_SURFACEFORMAT_R8_SNORM, 181 [MESA_FORMAT_R8G8_SNORM] = BRW_SURFACEFORMAT_R8G8_SNORM, 182 [MESA_FORMAT_X8B8G8R8_SNORM] = 0, 183 [MESA_FORMAT_A8B8G8R8_SNORM] = 0, 184 [MESA_FORMAT_R8G8B8A8_SNORM] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM, 185 [MESA_FORMAT_R_SNORM16] = BRW_SURFACEFORMAT_R16_SNORM, 186 [MESA_FORMAT_R16G16_SNORM] = BRW_SURFACEFORMAT_R16G16_SNORM, 187 [MESA_FORMAT_RGB_SNORM16] = BRW_SURFACEFORMAT_R16G16B16_SNORM, 188 [MESA_FORMAT_RGBA_SNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM, 189 [MESA_FORMAT_RGBA_UNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM, 190 191 [MESA_FORMAT_R_RGTC1_UNORM] = BRW_SURFACEFORMAT_BC4_UNORM, 192 [MESA_FORMAT_R_RGTC1_SNORM] = BRW_SURFACEFORMAT_BC4_SNORM, 193 [MESA_FORMAT_RG_RGTC2_UNORM] = BRW_SURFACEFORMAT_BC5_UNORM, 194 [MESA_FORMAT_RG_RGTC2_SNORM] = BRW_SURFACEFORMAT_BC5_SNORM, 195 196 [MESA_FORMAT_L_LATC1_UNORM] = 0, 197 [MESA_FORMAT_L_LATC1_SNORM] = 0, 198 [MESA_FORMAT_LA_LATC2_UNORM] = 0, 199 [MESA_FORMAT_LA_LATC2_SNORM] = 0, 200 201 [MESA_FORMAT_ETC1_RGB8] = BRW_SURFACEFORMAT_ETC1_RGB8, 202 [MESA_FORMAT_ETC2_RGB8] = BRW_SURFACEFORMAT_ETC2_RGB8, 203 [MESA_FORMAT_ETC2_SRGB8] = BRW_SURFACEFORMAT_ETC2_SRGB8, 204 [MESA_FORMAT_ETC2_RGBA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_RGBA8, 205 [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_SRGB8_A8, 206 [MESA_FORMAT_ETC2_R11_EAC] = BRW_SURFACEFORMAT_EAC_R11, 207 [MESA_FORMAT_ETC2_RG11_EAC] = BRW_SURFACEFORMAT_EAC_RG11, 208 [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_R11, 209 [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_RG11, 210 [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_RGB8_PTA, 211 [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_SRGB8_PTA, 212 213 [MESA_FORMAT_BPTC_RGBA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM, 214 [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM_SRGB, 215 [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_SF16, 216 [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_UF16, 217 218 [MESA_FORMAT_RGBA_ASTC_4x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_FLT16, 219 [MESA_FORMAT_RGBA_ASTC_5x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_FLT16, 220 [MESA_FORMAT_RGBA_ASTC_5x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_FLT16, 221 [MESA_FORMAT_RGBA_ASTC_6x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_FLT16, 222 [MESA_FORMAT_RGBA_ASTC_6x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_FLT16, 223 [MESA_FORMAT_RGBA_ASTC_8x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_FLT16, 224 [MESA_FORMAT_RGBA_ASTC_8x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_FLT16, 225 [MESA_FORMAT_RGBA_ASTC_8x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_FLT16, 226 [MESA_FORMAT_RGBA_ASTC_10x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_FLT16, 227 [MESA_FORMAT_RGBA_ASTC_10x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_FLT16, 228 [MESA_FORMAT_RGBA_ASTC_10x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_FLT16, 229 [MESA_FORMAT_RGBA_ASTC_10x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_FLT16, 230 [MESA_FORMAT_RGBA_ASTC_12x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_FLT16, 231 [MESA_FORMAT_RGBA_ASTC_12x12] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_FLT16, 232 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_U8sRGB, 233 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_U8sRGB, 234 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_U8sRGB, 235 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_U8sRGB, 236 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_U8sRGB, 237 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_U8sRGB, 238 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_U8sRGB, 239 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_U8sRGB, 240 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_U8sRGB, 241 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_U8sRGB, 242 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_U8sRGB, 243 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_U8sRGB, 244 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_U8sRGB, 245 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_U8sRGB, 246 247 [MESA_FORMAT_A_SNORM8] = 0, 248 [MESA_FORMAT_L_SNORM8] = 0, 249 [MESA_FORMAT_L8A8_SNORM] = 0, 250 [MESA_FORMAT_A8L8_SNORM] = 0, 251 [MESA_FORMAT_I_SNORM8] = 0, 252 [MESA_FORMAT_A_SNORM16] = 0, 253 [MESA_FORMAT_L_SNORM16] = 0, 254 [MESA_FORMAT_LA_SNORM16] = 0, 255 [MESA_FORMAT_I_SNORM16] = 0, 256 257 [MESA_FORMAT_R9G9B9E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP, 258 [MESA_FORMAT_R11G11B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT, 259 260 [MESA_FORMAT_Z_FLOAT32] = 0, 261 [MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = 0, 262 263 [MESA_FORMAT_R10G10B10A2_UNORM] = BRW_SURFACEFORMAT_R10G10B10A2_UNORM, 264 [MESA_FORMAT_B10G10R10A2_UINT] = BRW_SURFACEFORMAT_B10G10R10A2_UINT, 265 [MESA_FORMAT_R10G10B10A2_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT, 266 267 [MESA_FORMAT_B4G4R4X4_UNORM] = 0, 268 [MESA_FORMAT_B5G5R5X1_UNORM] = BRW_SURFACEFORMAT_B5G5R5X1_UNORM, 269 [MESA_FORMAT_R8G8B8X8_SNORM] = 0, 270 [MESA_FORMAT_R8G8B8X8_SRGB] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB, 271 [MESA_FORMAT_X8B8G8R8_SRGB] = 0, 272 [MESA_FORMAT_RGBX_UINT8] = 0, 273 [MESA_FORMAT_RGBX_SINT8] = 0, 274 [MESA_FORMAT_B10G10R10X2_UNORM] = BRW_SURFACEFORMAT_B10G10R10X2_UNORM, 275 [MESA_FORMAT_RGBX_UNORM16] = BRW_SURFACEFORMAT_R16G16B16X16_UNORM, 276 [MESA_FORMAT_RGBX_SNORM16] = 0, 277 [MESA_FORMAT_RGBX_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16X16_FLOAT, 278 [MESA_FORMAT_RGBX_UINT16] = 0, 279 [MESA_FORMAT_RGBX_SINT16] = 0, 280 [MESA_FORMAT_RGBX_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32X32_FLOAT, 281 [MESA_FORMAT_RGBX_UINT32] = 0, 282 [MESA_FORMAT_RGBX_SINT32] = 0, 283 }; 284 assert(mesa_format < MESA_FORMAT_COUNT); 285 return table[mesa_format]; 286 } 287 288 void 289 brw_init_surface_formats(struct brw_context *brw) 290 { 291 const struct gen_device_info *devinfo = &brw->screen->devinfo; 292 struct gl_context *ctx = &brw->ctx; 293 int gen; 294 mesa_format format; 295 296 memset(&ctx->TextureFormatSupported, 0, sizeof(ctx->TextureFormatSupported)); 297 298 gen = brw->gen * 10; 299 if (brw->is_g4x || brw->is_haswell) 300 gen += 5; 301 302 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) { 303 uint32_t texture, render; 304 bool is_integer = _mesa_is_format_integer_color(format); 305 306 render = texture = brw_format_for_mesa_format(format); 307 308 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip 309 * it. 310 */ 311 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32) 312 continue; 313 314 /* Don't advertise 8 and 16-bit RGB formats to core mesa. This ensures 315 * that they are renderable from an API perspective since core mesa will 316 * fall back to RGBA or RGBX (we can't render to non-power-of-two 317 * formats). For 8-bit, formats, this also keeps us from hitting some 318 * nasty corners in intel_miptree_map_blit if you ever try to map one. 319 */ 320 int format_size = _mesa_get_format_bytes(format); 321 if (format_size == 3 || format_size == 6) 322 continue; 323 324 if (isl_format_supports_sampling(devinfo, texture) && 325 (isl_format_supports_filtering(devinfo, texture) || is_integer)) 326 ctx->TextureFormatSupported[format] = true; 327 328 /* Re-map some render target formats to make them supported when they 329 * wouldn't be using their format for texturing. 330 */ 331 switch (render) { 332 /* For these formats, we just need to read/write the first 333 * channel into R, which is to say that we just treat them as 334 * GL_RED. 335 */ 336 case BRW_SURFACEFORMAT_I32_FLOAT: 337 case BRW_SURFACEFORMAT_L32_FLOAT: 338 render = BRW_SURFACEFORMAT_R32_FLOAT; 339 break; 340 case BRW_SURFACEFORMAT_I16_FLOAT: 341 case BRW_SURFACEFORMAT_L16_FLOAT: 342 render = BRW_SURFACEFORMAT_R16_FLOAT; 343 break; 344 case BRW_SURFACEFORMAT_I8_UNORM: 345 case BRW_SURFACEFORMAT_L8_UNORM: 346 render = BRW_SURFACEFORMAT_R8_UNORM; 347 break; 348 case BRW_SURFACEFORMAT_I16_UNORM: 349 case BRW_SURFACEFORMAT_L16_UNORM: 350 render = BRW_SURFACEFORMAT_R16_UNORM; 351 break; 352 case BRW_SURFACEFORMAT_R16G16B16X16_UNORM: 353 render = BRW_SURFACEFORMAT_R16G16B16A16_UNORM; 354 break; 355 case BRW_SURFACEFORMAT_R16G16B16X16_FLOAT: 356 render = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT; 357 break; 358 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM: 359 /* XRGB is handled as ARGB because the chips in this family 360 * cannot render to XRGB targets. This means that we have to 361 * mask writes to alpha (ala glColorMask) and reconfigure the 362 * alpha blending hardware to use GL_ONE (or GL_ZERO) for 363 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is 364 * used. On Gen8+ BGRX is actually allowed (but not RGBX). 365 */ 366 if (!isl_format_supports_rendering(devinfo, texture)) 367 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; 368 break; 369 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB: 370 if (!isl_format_supports_rendering(devinfo, texture)) 371 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB; 372 break; 373 case BRW_SURFACEFORMAT_R8G8B8X8_UNORM: 374 render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM; 375 break; 376 case BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB: 377 render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB; 378 break; 379 } 380 381 /* Note that GL_EXT_texture_integer says that blending doesn't occur for 382 * integer, so we don't need hardware support for blending on it. Other 383 * than that, GL in general requires alpha blending for render targets, 384 * even though we don't support it for some formats. 385 */ 386 if (isl_format_supports_rendering(devinfo, render) && 387 (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) { 388 brw->render_target_format[format] = render; 389 brw->format_supported_as_render_target[format] = true; 390 } 391 } 392 393 /* We will check this table for FBO completeness, but the surface format 394 * table above only covered color rendering. 395 */ 396 brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true; 397 brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true; 398 brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true; 399 brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true; 400 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true; 401 if (brw->gen >= 8) 402 brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true; 403 404 /* We remap depth formats to a supported texturing format in 405 * translate_tex_format(). 406 */ 407 ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true; 408 ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true; 409 ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true; 410 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true; 411 ctx->TextureFormatSupported[MESA_FORMAT_S_UINT8] = true; 412 413 /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to 414 * use it unless you're under memory (not memory bandwidth) pressure. 415 * 416 * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity, 417 * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats. 418 * However, it corresponds to two pixels with Z16, which means both need to 419 * hit the early depth case in order for it to happen. 420 * 421 * Other speculation is that we may be hitting increased fragment shader 422 * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision. 423 * 424 * With the PMA stall workaround in place, Z16 is faster than Z24, as it 425 * should be. 426 */ 427 if (brw->gen >= 8) 428 ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true; 429 430 /* The RGBX formats are not renderable. Normally these get mapped 431 * internally to RGBA formats when rendering. However on Gen9+ when this 432 * internal override is used fast clears don't work so they are disabled in 433 * brw_meta_fast_clear. To avoid this problem we can just pretend not to 434 * support RGBX formats at all. This will cause the upper layers of Mesa to 435 * pick the RGBA formats instead. This works fine because when it is used 436 * as a texture source the swizzle state is programmed to force the alpha 437 * channel to 1.0 anyway. We could also do this for all gens except that 438 * it's a bit more difficult when the hardware doesn't support texture 439 * swizzling. Gens using the blorp have further problems because that 440 * doesn't implement this swizzle override. We don't need to do this for 441 * BGRX because that actually is supported natively on Gen8+. 442 */ 443 if (brw->gen >= 9) { 444 static const mesa_format rgbx_formats[] = { 445 MESA_FORMAT_R8G8B8X8_UNORM, 446 MESA_FORMAT_R8G8B8X8_SRGB, 447 MESA_FORMAT_RGBX_UNORM16, 448 MESA_FORMAT_RGBX_FLOAT16, 449 MESA_FORMAT_RGBX_FLOAT32 450 }; 451 452 for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) { 453 ctx->TextureFormatSupported[rgbx_formats[i]] = false; 454 brw->format_supported_as_render_target[rgbx_formats[i]] = false; 455 } 456 } 457 458 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX 459 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1. 460 */ 461 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true; 462 463 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable 464 * MESA_FORMAT during glCompressedTexImage2D(). 465 * See intel_mipmap_tree::wraps_etc2. 466 */ 467 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true; 468 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true; 469 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true; 470 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true; 471 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true; 472 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true; 473 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true; 474 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true; 475 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true; 476 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true; 477 } 478 479 bool 480 brw_render_target_supported(struct brw_context *brw, 481 struct gl_renderbuffer *rb) 482 { 483 mesa_format format = rb->Format; 484 485 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means 486 * we would consider them renderable even though we don't have surface 487 * support for their alpha behavior and don't have the blending unit 488 * available to fake it like we do for XRGB8888. Force them to being 489 * unsupported. 490 */ 491 if (_mesa_is_format_integer_color(format) && 492 rb->_BaseFormat != GL_RGBA && 493 rb->_BaseFormat != GL_RG && 494 rb->_BaseFormat != GL_RED) 495 return false; 496 497 /* Under some conditions, MSAA is not supported for formats whose width is 498 * more than 64 bits. 499 */ 500 if (brw->gen < 8 && 501 rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) { 502 /* Gen6: MSAA on >64 bit formats is unsupported. */ 503 if (brw->gen <= 6) 504 return false; 505 506 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */ 507 if (rb->NumSamples >= 8) 508 return false; 509 } 510 511 return brw->format_supported_as_render_target[format]; 512 } 513 514 GLuint 515 translate_tex_format(struct brw_context *brw, 516 mesa_format mesa_format, 517 GLenum srgb_decode) 518 { 519 struct gl_context *ctx = &brw->ctx; 520 if (srgb_decode == GL_SKIP_DECODE_EXT) 521 mesa_format = _mesa_get_srgb_format_linear(mesa_format); 522 523 switch( mesa_format ) { 524 525 case MESA_FORMAT_Z_UNORM16: 526 return BRW_SURFACEFORMAT_R16_UNORM; 527 528 case MESA_FORMAT_Z24_UNORM_S8_UINT: 529 case MESA_FORMAT_Z24_UNORM_X8_UINT: 530 return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS; 531 532 case MESA_FORMAT_Z_FLOAT32: 533 return BRW_SURFACEFORMAT_R32_FLOAT; 534 535 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: 536 return BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS; 537 538 case MESA_FORMAT_RGBA_FLOAT32: 539 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the 540 * assertion below. 541 */ 542 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; 543 544 case MESA_FORMAT_SRGB_DXT1: 545 if (brw->gen == 4 && !brw->is_g4x) { 546 /* Work around missing SRGB DXT1 support on original gen4 by just 547 * skipping SRGB decode. It's not worth not supporting sRGB in 548 * general to prevent this. 549 */ 550 WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n"); 551 mesa_format = MESA_FORMAT_RGB_DXT1; 552 } 553 return brw_format_for_mesa_format(mesa_format); 554 555 case MESA_FORMAT_RGBA_ASTC_4x4: 556 case MESA_FORMAT_RGBA_ASTC_5x4: 557 case MESA_FORMAT_RGBA_ASTC_5x5: 558 case MESA_FORMAT_RGBA_ASTC_6x5: 559 case MESA_FORMAT_RGBA_ASTC_6x6: 560 case MESA_FORMAT_RGBA_ASTC_8x5: 561 case MESA_FORMAT_RGBA_ASTC_8x6: 562 case MESA_FORMAT_RGBA_ASTC_8x8: 563 case MESA_FORMAT_RGBA_ASTC_10x5: 564 case MESA_FORMAT_RGBA_ASTC_10x6: 565 case MESA_FORMAT_RGBA_ASTC_10x8: 566 case MESA_FORMAT_RGBA_ASTC_10x10: 567 case MESA_FORMAT_RGBA_ASTC_12x10: 568 case MESA_FORMAT_RGBA_ASTC_12x12: { 569 GLuint brw_fmt = brw_format_for_mesa_format(mesa_format); 570 571 /** 572 * It is possible to process these formats using the LDR Profile 573 * or the Full Profile mode of the hardware. Because, it isn't 574 * possible to determine if an HDR or LDR texture is being rendered, we 575 * can't determine which mode to enable in the hardware. Therefore, to 576 * handle all cases, always default to Full profile unless we are 577 * processing sRGBs, which are incompatible with this mode. 578 */ 579 if (ctx->Extensions.KHR_texture_compression_astc_hdr) 580 brw_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT; 581 582 return brw_fmt; 583 } 584 585 default: 586 assert(brw_format_for_mesa_format(mesa_format) != 0); 587 return brw_format_for_mesa_format(mesa_format); 588 } 589 } 590 591 /** 592 * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum. 593 */ 594 uint32_t 595 brw_depth_format(struct brw_context *brw, mesa_format format) 596 { 597 switch (format) { 598 case MESA_FORMAT_Z_UNORM16: 599 return BRW_DEPTHFORMAT_D16_UNORM; 600 case MESA_FORMAT_Z_FLOAT32: 601 return BRW_DEPTHFORMAT_D32_FLOAT; 602 case MESA_FORMAT_Z24_UNORM_X8_UINT: 603 if (brw->gen >= 6) { 604 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; 605 } else { 606 /* Use D24_UNORM_S8, not D24_UNORM_X8. 607 * 608 * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM, 609 * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits 610 * 3DSTATE_DEPTH_BUFFER.Surface_Format). 611 * 612 * However, on Gen5, D24_UNORM_X8 may be used only if separate 613 * stencil is enabled, and we never enable it. From the Ironlake PRM, 614 * same section as above, 3DSTATE_DEPTH_BUFFER's 615 * "Separate Stencil Buffer Enable" bit: 616 * 617 * "If this field is disabled, the Surface Format of the depth 618 * buffer cannot be D24_UNORM_X8_UINT." 619 */ 620 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT; 621 } 622 case MESA_FORMAT_Z24_UNORM_S8_UINT: 623 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT; 624 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: 625 return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT; 626 default: 627 unreachable("Unexpected depth format."); 628 } 629 } 630