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      1 /*
      2  * Copyright  2011 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 #include "main/mtypes.h"
     24 
     25 #include "isl/isl.h"
     26 
     27 #include "brw_context.h"
     28 #include "brw_state.h"
     29 #include "brw_defines.h"
     30 
     31 uint32_t
     32 brw_format_for_mesa_format(mesa_format mesa_format)
     33 {
     34    /* This table is ordered according to the enum ordering in formats.h.  We do
     35     * expect that enum to be extended without our explicit initialization
     36     * staying in sync, so we initialize to 0 even though
     37     * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
     38     */
     39    static const uint32_t table[MESA_FORMAT_COUNT] =
     40    {
     41       [MESA_FORMAT_A8B8G8R8_UNORM] = 0,
     42       [MESA_FORMAT_R8G8B8A8_UNORM] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
     43       [MESA_FORMAT_B8G8R8A8_UNORM] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
     44       [MESA_FORMAT_A8R8G8B8_UNORM] = 0,
     45       [MESA_FORMAT_X8B8G8R8_UNORM] = 0,
     46       [MESA_FORMAT_R8G8B8X8_UNORM] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
     47       [MESA_FORMAT_B8G8R8X8_UNORM] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
     48       [MESA_FORMAT_X8R8G8B8_UNORM] = 0,
     49       [MESA_FORMAT_BGR_UNORM8] = 0,
     50       [MESA_FORMAT_RGB_UNORM8] = BRW_SURFACEFORMAT_R8G8B8_UNORM,
     51       [MESA_FORMAT_B5G6R5_UNORM] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
     52       [MESA_FORMAT_R5G6B5_UNORM] = 0,
     53       [MESA_FORMAT_B4G4R4A4_UNORM] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
     54       [MESA_FORMAT_A4R4G4B4_UNORM] = 0,
     55       [MESA_FORMAT_A1B5G5R5_UNORM] = 0,
     56       [MESA_FORMAT_B5G5R5A1_UNORM] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
     57       [MESA_FORMAT_A1R5G5B5_UNORM] = 0,
     58       [MESA_FORMAT_L4A4_UNORM] = 0,
     59       [MESA_FORMAT_L8A8_UNORM] = BRW_SURFACEFORMAT_L8A8_UNORM,
     60       [MESA_FORMAT_A8L8_UNORM] = 0,
     61       [MESA_FORMAT_L16A16_UNORM] = BRW_SURFACEFORMAT_L16A16_UNORM,
     62       [MESA_FORMAT_A16L16_UNORM] = 0,
     63       [MESA_FORMAT_B2G3R3_UNORM] = 0,
     64       [MESA_FORMAT_A_UNORM8] = BRW_SURFACEFORMAT_A8_UNORM,
     65       [MESA_FORMAT_A_UNORM16] = BRW_SURFACEFORMAT_A16_UNORM,
     66       [MESA_FORMAT_L_UNORM8] = BRW_SURFACEFORMAT_L8_UNORM,
     67       [MESA_FORMAT_L_UNORM16] = BRW_SURFACEFORMAT_L16_UNORM,
     68       [MESA_FORMAT_I_UNORM8] = BRW_SURFACEFORMAT_I8_UNORM,
     69       [MESA_FORMAT_I_UNORM16] = BRW_SURFACEFORMAT_I16_UNORM,
     70       [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
     71       [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
     72       [MESA_FORMAT_R_UNORM8] = BRW_SURFACEFORMAT_R8_UNORM,
     73       [MESA_FORMAT_R8G8_UNORM] = BRW_SURFACEFORMAT_R8G8_UNORM,
     74       [MESA_FORMAT_G8R8_UNORM] = 0,
     75       [MESA_FORMAT_R_UNORM16] = BRW_SURFACEFORMAT_R16_UNORM,
     76       [MESA_FORMAT_R16G16_UNORM] = BRW_SURFACEFORMAT_R16G16_UNORM,
     77       [MESA_FORMAT_G16R16_UNORM] = 0,
     78       [MESA_FORMAT_B10G10R10A2_UNORM] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
     79       [MESA_FORMAT_S8_UINT_Z24_UNORM] = 0,
     80       [MESA_FORMAT_Z24_UNORM_S8_UINT] = 0,
     81       [MESA_FORMAT_Z_UNORM16] = 0,
     82       [MESA_FORMAT_Z24_UNORM_X8_UINT] = 0,
     83       [MESA_FORMAT_X8_UINT_Z24_UNORM] = 0,
     84       [MESA_FORMAT_Z_UNORM32] = 0,
     85       [MESA_FORMAT_S_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
     86 
     87       [MESA_FORMAT_BGR_SRGB8] = 0,
     88       [MESA_FORMAT_A8B8G8R8_SRGB] = 0,
     89       [MESA_FORMAT_B8G8R8A8_SRGB] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
     90       [MESA_FORMAT_A8R8G8B8_SRGB] = 0,
     91       [MESA_FORMAT_R8G8B8A8_SRGB] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB,
     92       [MESA_FORMAT_X8R8G8B8_SRGB] = 0,
     93       [MESA_FORMAT_B8G8R8X8_SRGB] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB,
     94       [MESA_FORMAT_L_SRGB8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
     95       [MESA_FORMAT_L8A8_SRGB] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
     96       [MESA_FORMAT_A8L8_SRGB] = 0,
     97       [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
     98       [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
     99       [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
    100       [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
    101 
    102       [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
    103       [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
    104       [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
    105       [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
    106       [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
    107       [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
    108 
    109       [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
    110       [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
    111       [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
    112       [MESA_FORMAT_RGB_FLOAT16] = 0,
    113       [MESA_FORMAT_A_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
    114       [MESA_FORMAT_A_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
    115       [MESA_FORMAT_L_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
    116       [MESA_FORMAT_L_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
    117       [MESA_FORMAT_LA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
    118       [MESA_FORMAT_LA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
    119       [MESA_FORMAT_I_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
    120       [MESA_FORMAT_I_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
    121       [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
    122       [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
    123       [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
    124       [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
    125 
    126       [MESA_FORMAT_A_UINT8] = 0,
    127       [MESA_FORMAT_A_UINT16] = 0,
    128       [MESA_FORMAT_A_UINT32] = 0,
    129       [MESA_FORMAT_A_SINT8] = 0,
    130       [MESA_FORMAT_A_SINT16] = 0,
    131       [MESA_FORMAT_A_SINT32] = 0,
    132 
    133       [MESA_FORMAT_I_UINT8] = 0,
    134       [MESA_FORMAT_I_UINT16] = 0,
    135       [MESA_FORMAT_I_UINT32] = 0,
    136       [MESA_FORMAT_I_SINT8] = 0,
    137       [MESA_FORMAT_I_SINT16] = 0,
    138       [MESA_FORMAT_I_SINT32] = 0,
    139 
    140       [MESA_FORMAT_L_UINT8] = 0,
    141       [MESA_FORMAT_L_UINT16] = 0,
    142       [MESA_FORMAT_L_UINT32] = 0,
    143       [MESA_FORMAT_L_SINT8] = 0,
    144       [MESA_FORMAT_L_SINT16] = 0,
    145       [MESA_FORMAT_L_SINT32] = 0,
    146 
    147       [MESA_FORMAT_LA_UINT8] = 0,
    148       [MESA_FORMAT_LA_UINT16] = 0,
    149       [MESA_FORMAT_LA_UINT32] = 0,
    150       [MESA_FORMAT_LA_SINT8] = 0,
    151       [MESA_FORMAT_LA_SINT16] = 0,
    152       [MESA_FORMAT_LA_SINT32] = 0,
    153 
    154       [MESA_FORMAT_R_SINT8] = BRW_SURFACEFORMAT_R8_SINT,
    155       [MESA_FORMAT_RG_SINT8] = BRW_SURFACEFORMAT_R8G8_SINT,
    156       [MESA_FORMAT_RGB_SINT8] = BRW_SURFACEFORMAT_R8G8B8_SINT,
    157       [MESA_FORMAT_RGBA_SINT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
    158       [MESA_FORMAT_R_SINT16] = BRW_SURFACEFORMAT_R16_SINT,
    159       [MESA_FORMAT_RG_SINT16] = BRW_SURFACEFORMAT_R16G16_SINT,
    160       [MESA_FORMAT_RGB_SINT16] = BRW_SURFACEFORMAT_R16G16B16_SINT,
    161       [MESA_FORMAT_RGBA_SINT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
    162       [MESA_FORMAT_R_SINT32] = BRW_SURFACEFORMAT_R32_SINT,
    163       [MESA_FORMAT_RG_SINT32] = BRW_SURFACEFORMAT_R32G32_SINT,
    164       [MESA_FORMAT_RGB_SINT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
    165       [MESA_FORMAT_RGBA_SINT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
    166 
    167       [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
    168       [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
    169       [MESA_FORMAT_RGB_UINT8] = BRW_SURFACEFORMAT_R8G8B8_UINT,
    170       [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
    171       [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
    172       [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
    173       [MESA_FORMAT_RGB_UINT16] = BRW_SURFACEFORMAT_R16G16B16_UINT,
    174       [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
    175       [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
    176       [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
    177       [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
    178       [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
    179 
    180       [MESA_FORMAT_R_SNORM8] = BRW_SURFACEFORMAT_R8_SNORM,
    181       [MESA_FORMAT_R8G8_SNORM] = BRW_SURFACEFORMAT_R8G8_SNORM,
    182       [MESA_FORMAT_X8B8G8R8_SNORM] = 0,
    183       [MESA_FORMAT_A8B8G8R8_SNORM] = 0,
    184       [MESA_FORMAT_R8G8B8A8_SNORM] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
    185       [MESA_FORMAT_R_SNORM16] = BRW_SURFACEFORMAT_R16_SNORM,
    186       [MESA_FORMAT_R16G16_SNORM] = BRW_SURFACEFORMAT_R16G16_SNORM,
    187       [MESA_FORMAT_RGB_SNORM16] = BRW_SURFACEFORMAT_R16G16B16_SNORM,
    188       [MESA_FORMAT_RGBA_SNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
    189       [MESA_FORMAT_RGBA_UNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
    190 
    191       [MESA_FORMAT_R_RGTC1_UNORM] = BRW_SURFACEFORMAT_BC4_UNORM,
    192       [MESA_FORMAT_R_RGTC1_SNORM] = BRW_SURFACEFORMAT_BC4_SNORM,
    193       [MESA_FORMAT_RG_RGTC2_UNORM] = BRW_SURFACEFORMAT_BC5_UNORM,
    194       [MESA_FORMAT_RG_RGTC2_SNORM] = BRW_SURFACEFORMAT_BC5_SNORM,
    195 
    196       [MESA_FORMAT_L_LATC1_UNORM] = 0,
    197       [MESA_FORMAT_L_LATC1_SNORM] = 0,
    198       [MESA_FORMAT_LA_LATC2_UNORM] = 0,
    199       [MESA_FORMAT_LA_LATC2_SNORM] = 0,
    200 
    201       [MESA_FORMAT_ETC1_RGB8] = BRW_SURFACEFORMAT_ETC1_RGB8,
    202       [MESA_FORMAT_ETC2_RGB8] = BRW_SURFACEFORMAT_ETC2_RGB8,
    203       [MESA_FORMAT_ETC2_SRGB8] = BRW_SURFACEFORMAT_ETC2_SRGB8,
    204       [MESA_FORMAT_ETC2_RGBA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_RGBA8,
    205       [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_SRGB8_A8,
    206       [MESA_FORMAT_ETC2_R11_EAC] = BRW_SURFACEFORMAT_EAC_R11,
    207       [MESA_FORMAT_ETC2_RG11_EAC] = BRW_SURFACEFORMAT_EAC_RG11,
    208       [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_R11,
    209       [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_RG11,
    210       [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_RGB8_PTA,
    211       [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_SRGB8_PTA,
    212 
    213       [MESA_FORMAT_BPTC_RGBA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM,
    214       [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM_SRGB,
    215       [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_SF16,
    216       [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_UF16,
    217 
    218       [MESA_FORMAT_RGBA_ASTC_4x4]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_FLT16,
    219       [MESA_FORMAT_RGBA_ASTC_5x4]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_FLT16,
    220       [MESA_FORMAT_RGBA_ASTC_5x5]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_FLT16,
    221       [MESA_FORMAT_RGBA_ASTC_6x5]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_FLT16,
    222       [MESA_FORMAT_RGBA_ASTC_6x6]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_FLT16,
    223       [MESA_FORMAT_RGBA_ASTC_8x5]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_FLT16,
    224       [MESA_FORMAT_RGBA_ASTC_8x6]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_FLT16,
    225       [MESA_FORMAT_RGBA_ASTC_8x8]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_FLT16,
    226       [MESA_FORMAT_RGBA_ASTC_10x5]          = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_FLT16,
    227       [MESA_FORMAT_RGBA_ASTC_10x6]          = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_FLT16,
    228       [MESA_FORMAT_RGBA_ASTC_10x8]          = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_FLT16,
    229       [MESA_FORMAT_RGBA_ASTC_10x10]         = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_FLT16,
    230       [MESA_FORMAT_RGBA_ASTC_12x10]         = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_FLT16,
    231       [MESA_FORMAT_RGBA_ASTC_12x12]         = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_FLT16,
    232       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_U8sRGB,
    233       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_U8sRGB,
    234       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_U8sRGB,
    235       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_U8sRGB,
    236       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_U8sRGB,
    237       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_U8sRGB,
    238       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_U8sRGB,
    239       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_U8sRGB,
    240       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5]  = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_U8sRGB,
    241       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6]  = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_U8sRGB,
    242       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8]  = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_U8sRGB,
    243       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_U8sRGB,
    244       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_U8sRGB,
    245       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_U8sRGB,
    246 
    247       [MESA_FORMAT_A_SNORM8] = 0,
    248       [MESA_FORMAT_L_SNORM8] = 0,
    249       [MESA_FORMAT_L8A8_SNORM] = 0,
    250       [MESA_FORMAT_A8L8_SNORM] = 0,
    251       [MESA_FORMAT_I_SNORM8] = 0,
    252       [MESA_FORMAT_A_SNORM16] = 0,
    253       [MESA_FORMAT_L_SNORM16] = 0,
    254       [MESA_FORMAT_LA_SNORM16] = 0,
    255       [MESA_FORMAT_I_SNORM16] = 0,
    256 
    257       [MESA_FORMAT_R9G9B9E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
    258       [MESA_FORMAT_R11G11B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
    259 
    260       [MESA_FORMAT_Z_FLOAT32] = 0,
    261       [MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = 0,
    262 
    263       [MESA_FORMAT_R10G10B10A2_UNORM] = BRW_SURFACEFORMAT_R10G10B10A2_UNORM,
    264       [MESA_FORMAT_B10G10R10A2_UINT] = BRW_SURFACEFORMAT_B10G10R10A2_UINT,
    265       [MESA_FORMAT_R10G10B10A2_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
    266 
    267       [MESA_FORMAT_B4G4R4X4_UNORM] = 0,
    268       [MESA_FORMAT_B5G5R5X1_UNORM] = BRW_SURFACEFORMAT_B5G5R5X1_UNORM,
    269       [MESA_FORMAT_R8G8B8X8_SNORM] = 0,
    270       [MESA_FORMAT_R8G8B8X8_SRGB] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB,
    271       [MESA_FORMAT_X8B8G8R8_SRGB] = 0,
    272       [MESA_FORMAT_RGBX_UINT8] = 0,
    273       [MESA_FORMAT_RGBX_SINT8] = 0,
    274       [MESA_FORMAT_B10G10R10X2_UNORM] = BRW_SURFACEFORMAT_B10G10R10X2_UNORM,
    275       [MESA_FORMAT_RGBX_UNORM16] = BRW_SURFACEFORMAT_R16G16B16X16_UNORM,
    276       [MESA_FORMAT_RGBX_SNORM16] = 0,
    277       [MESA_FORMAT_RGBX_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16X16_FLOAT,
    278       [MESA_FORMAT_RGBX_UINT16] = 0,
    279       [MESA_FORMAT_RGBX_SINT16] = 0,
    280       [MESA_FORMAT_RGBX_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32X32_FLOAT,
    281       [MESA_FORMAT_RGBX_UINT32] = 0,
    282       [MESA_FORMAT_RGBX_SINT32] = 0,
    283    };
    284    assert(mesa_format < MESA_FORMAT_COUNT);
    285    return table[mesa_format];
    286 }
    287 
    288 void
    289 brw_init_surface_formats(struct brw_context *brw)
    290 {
    291    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    292    struct gl_context *ctx = &brw->ctx;
    293    int gen;
    294    mesa_format format;
    295 
    296    memset(&ctx->TextureFormatSupported, 0, sizeof(ctx->TextureFormatSupported));
    297 
    298    gen = brw->gen * 10;
    299    if (brw->is_g4x || brw->is_haswell)
    300       gen += 5;
    301 
    302    for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
    303       uint32_t texture, render;
    304       bool is_integer = _mesa_is_format_integer_color(format);
    305 
    306       render = texture = brw_format_for_mesa_format(format);
    307 
    308       /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
    309        * it.
    310        */
    311       if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
    312 	 continue;
    313 
    314       /* Don't advertise 8 and 16-bit RGB formats to core mesa.  This ensures
    315        * that they are renderable from an API perspective since core mesa will
    316        * fall back to RGBA or RGBX (we can't render to non-power-of-two
    317        * formats).  For 8-bit, formats, this also keeps us from hitting some
    318        * nasty corners in intel_miptree_map_blit if you ever try to map one.
    319        */
    320       int format_size = _mesa_get_format_bytes(format);
    321       if (format_size == 3 || format_size == 6)
    322          continue;
    323 
    324       if (isl_format_supports_sampling(devinfo, texture) &&
    325           (isl_format_supports_filtering(devinfo, texture) || is_integer))
    326 	 ctx->TextureFormatSupported[format] = true;
    327 
    328       /* Re-map some render target formats to make them supported when they
    329        * wouldn't be using their format for texturing.
    330        */
    331       switch (render) {
    332 	 /* For these formats, we just need to read/write the first
    333 	  * channel into R, which is to say that we just treat them as
    334 	  * GL_RED.
    335 	  */
    336       case BRW_SURFACEFORMAT_I32_FLOAT:
    337       case BRW_SURFACEFORMAT_L32_FLOAT:
    338 	 render = BRW_SURFACEFORMAT_R32_FLOAT;
    339 	 break;
    340       case BRW_SURFACEFORMAT_I16_FLOAT:
    341       case BRW_SURFACEFORMAT_L16_FLOAT:
    342 	 render = BRW_SURFACEFORMAT_R16_FLOAT;
    343 	 break;
    344       case BRW_SURFACEFORMAT_I8_UNORM:
    345       case BRW_SURFACEFORMAT_L8_UNORM:
    346          render = BRW_SURFACEFORMAT_R8_UNORM;
    347          break;
    348       case BRW_SURFACEFORMAT_I16_UNORM:
    349       case BRW_SURFACEFORMAT_L16_UNORM:
    350          render = BRW_SURFACEFORMAT_R16_UNORM;
    351          break;
    352       case BRW_SURFACEFORMAT_R16G16B16X16_UNORM:
    353          render = BRW_SURFACEFORMAT_R16G16B16A16_UNORM;
    354          break;
    355       case BRW_SURFACEFORMAT_R16G16B16X16_FLOAT:
    356          render = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT;
    357          break;
    358       case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
    359 	 /* XRGB is handled as ARGB because the chips in this family
    360 	  * cannot render to XRGB targets.  This means that we have to
    361 	  * mask writes to alpha (ala glColorMask) and reconfigure the
    362 	  * alpha blending hardware to use GL_ONE (or GL_ZERO) for
    363 	  * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
    364 	  * used. On Gen8+ BGRX is actually allowed (but not RGBX).
    365 	  */
    366          if (!isl_format_supports_rendering(devinfo, texture))
    367             render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
    368 	 break;
    369       case BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB:
    370          if (!isl_format_supports_rendering(devinfo, texture))
    371             render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
    372          break;
    373       case BRW_SURFACEFORMAT_R8G8B8X8_UNORM:
    374          render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
    375          break;
    376       case BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB:
    377          render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
    378          break;
    379       }
    380 
    381       /* Note that GL_EXT_texture_integer says that blending doesn't occur for
    382        * integer, so we don't need hardware support for blending on it.  Other
    383        * than that, GL in general requires alpha blending for render targets,
    384        * even though we don't support it for some formats.
    385        */
    386       if (isl_format_supports_rendering(devinfo, render) &&
    387           (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) {
    388 	 brw->render_target_format[format] = render;
    389 	 brw->format_supported_as_render_target[format] = true;
    390       }
    391    }
    392 
    393    /* We will check this table for FBO completeness, but the surface format
    394     * table above only covered color rendering.
    395     */
    396    brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
    397    brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
    398    brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
    399    brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
    400    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
    401    if (brw->gen >= 8)
    402       brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
    403 
    404    /* We remap depth formats to a supported texturing format in
    405     * translate_tex_format().
    406     */
    407    ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
    408    ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
    409    ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
    410    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
    411    ctx->TextureFormatSupported[MESA_FORMAT_S_UINT8] = true;
    412 
    413    /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
    414     * use it unless you're under memory (not memory bandwidth) pressure.
    415     *
    416     * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
    417     * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
    418     * However, it corresponds to two pixels with Z16, which means both need to
    419     * hit the early depth case in order for it to happen.
    420     *
    421     * Other speculation is that we may be hitting increased fragment shader
    422     * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
    423     *
    424     * With the PMA stall workaround in place, Z16 is faster than Z24, as it
    425     * should be.
    426     */
    427    if (brw->gen >= 8)
    428       ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
    429 
    430    /* The RGBX formats are not renderable. Normally these get mapped
    431     * internally to RGBA formats when rendering. However on Gen9+ when this
    432     * internal override is used fast clears don't work so they are disabled in
    433     * brw_meta_fast_clear. To avoid this problem we can just pretend not to
    434     * support RGBX formats at all. This will cause the upper layers of Mesa to
    435     * pick the RGBA formats instead. This works fine because when it is used
    436     * as a texture source the swizzle state is programmed to force the alpha
    437     * channel to 1.0 anyway. We could also do this for all gens except that
    438     * it's a bit more difficult when the hardware doesn't support texture
    439     * swizzling. Gens using the blorp have further problems because that
    440     * doesn't implement this swizzle override. We don't need to do this for
    441     * BGRX because that actually is supported natively on Gen8+.
    442     */
    443    if (brw->gen >= 9) {
    444       static const mesa_format rgbx_formats[] = {
    445          MESA_FORMAT_R8G8B8X8_UNORM,
    446          MESA_FORMAT_R8G8B8X8_SRGB,
    447          MESA_FORMAT_RGBX_UNORM16,
    448          MESA_FORMAT_RGBX_FLOAT16,
    449          MESA_FORMAT_RGBX_FLOAT32
    450       };
    451 
    452       for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) {
    453          ctx->TextureFormatSupported[rgbx_formats[i]] = false;
    454          brw->format_supported_as_render_target[rgbx_formats[i]] = false;
    455       }
    456    }
    457 
    458    /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
    459     * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
    460     */
    461    ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
    462 
    463    /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
    464     * MESA_FORMAT during glCompressedTexImage2D().
    465     * See intel_mipmap_tree::wraps_etc2.
    466     */
    467    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
    468    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
    469    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
    470    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
    471    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
    472    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
    473    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
    474    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
    475    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
    476    ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
    477 }
    478 
    479 bool
    480 brw_render_target_supported(struct brw_context *brw,
    481 			    struct gl_renderbuffer *rb)
    482 {
    483    mesa_format format = rb->Format;
    484 
    485    /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
    486     * we would consider them renderable even though we don't have surface
    487     * support for their alpha behavior and don't have the blending unit
    488     * available to fake it like we do for XRGB8888.  Force them to being
    489     * unsupported.
    490     */
    491    if (_mesa_is_format_integer_color(format) &&
    492        rb->_BaseFormat != GL_RGBA &&
    493        rb->_BaseFormat != GL_RG &&
    494        rb->_BaseFormat != GL_RED)
    495       return false;
    496 
    497    /* Under some conditions, MSAA is not supported for formats whose width is
    498     * more than 64 bits.
    499     */
    500    if (brw->gen < 8 &&
    501        rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
    502       /* Gen6: MSAA on >64 bit formats is unsupported. */
    503       if (brw->gen <= 6)
    504          return false;
    505 
    506       /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
    507       if (rb->NumSamples >= 8)
    508          return false;
    509    }
    510 
    511    return brw->format_supported_as_render_target[format];
    512 }
    513 
    514 GLuint
    515 translate_tex_format(struct brw_context *brw,
    516                      mesa_format mesa_format,
    517 		     GLenum srgb_decode)
    518 {
    519    struct gl_context *ctx = &brw->ctx;
    520    if (srgb_decode == GL_SKIP_DECODE_EXT)
    521       mesa_format = _mesa_get_srgb_format_linear(mesa_format);
    522 
    523    switch( mesa_format ) {
    524 
    525    case MESA_FORMAT_Z_UNORM16:
    526       return BRW_SURFACEFORMAT_R16_UNORM;
    527 
    528    case MESA_FORMAT_Z24_UNORM_S8_UINT:
    529    case MESA_FORMAT_Z24_UNORM_X8_UINT:
    530       return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
    531 
    532    case MESA_FORMAT_Z_FLOAT32:
    533       return BRW_SURFACEFORMAT_R32_FLOAT;
    534 
    535    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
    536       return BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS;
    537 
    538    case MESA_FORMAT_RGBA_FLOAT32:
    539       /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
    540        * assertion below.
    541        */
    542       return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
    543 
    544    case MESA_FORMAT_SRGB_DXT1:
    545       if (brw->gen == 4 && !brw->is_g4x) {
    546          /* Work around missing SRGB DXT1 support on original gen4 by just
    547           * skipping SRGB decode.  It's not worth not supporting sRGB in
    548           * general to prevent this.
    549           */
    550          WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
    551          mesa_format = MESA_FORMAT_RGB_DXT1;
    552       }
    553       return brw_format_for_mesa_format(mesa_format);
    554 
    555    case MESA_FORMAT_RGBA_ASTC_4x4:
    556    case MESA_FORMAT_RGBA_ASTC_5x4:
    557    case MESA_FORMAT_RGBA_ASTC_5x5:
    558    case MESA_FORMAT_RGBA_ASTC_6x5:
    559    case MESA_FORMAT_RGBA_ASTC_6x6:
    560    case MESA_FORMAT_RGBA_ASTC_8x5:
    561    case MESA_FORMAT_RGBA_ASTC_8x6:
    562    case MESA_FORMAT_RGBA_ASTC_8x8:
    563    case MESA_FORMAT_RGBA_ASTC_10x5:
    564    case MESA_FORMAT_RGBA_ASTC_10x6:
    565    case MESA_FORMAT_RGBA_ASTC_10x8:
    566    case MESA_FORMAT_RGBA_ASTC_10x10:
    567    case MESA_FORMAT_RGBA_ASTC_12x10:
    568    case MESA_FORMAT_RGBA_ASTC_12x12: {
    569       GLuint brw_fmt = brw_format_for_mesa_format(mesa_format);
    570 
    571       /**
    572        * It is possible to process these formats using the LDR Profile
    573        * or the Full Profile mode of the hardware. Because, it isn't
    574        * possible to determine if an HDR or LDR texture is being rendered, we
    575        * can't determine which mode to enable in the hardware. Therefore, to
    576        * handle all cases, always default to Full profile unless we are
    577        * processing sRGBs, which are incompatible with this mode.
    578        */
    579       if (ctx->Extensions.KHR_texture_compression_astc_hdr)
    580          brw_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT;
    581 
    582       return brw_fmt;
    583    }
    584 
    585    default:
    586       assert(brw_format_for_mesa_format(mesa_format) != 0);
    587       return brw_format_for_mesa_format(mesa_format);
    588    }
    589 }
    590 
    591 /**
    592  * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
    593  */
    594 uint32_t
    595 brw_depth_format(struct brw_context *brw, mesa_format format)
    596 {
    597    switch (format) {
    598    case MESA_FORMAT_Z_UNORM16:
    599       return BRW_DEPTHFORMAT_D16_UNORM;
    600    case MESA_FORMAT_Z_FLOAT32:
    601       return BRW_DEPTHFORMAT_D32_FLOAT;
    602    case MESA_FORMAT_Z24_UNORM_X8_UINT:
    603       if (brw->gen >= 6) {
    604          return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
    605       } else {
    606          /* Use D24_UNORM_S8, not D24_UNORM_X8.
    607           *
    608           * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
    609           * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
    610           * 3DSTATE_DEPTH_BUFFER.Surface_Format).
    611           *
    612           * However, on Gen5, D24_UNORM_X8 may be used only if separate
    613           * stencil is enabled, and we never enable it. From the Ironlake PRM,
    614           * same section as above, 3DSTATE_DEPTH_BUFFER's
    615           * "Separate Stencil Buffer Enable" bit:
    616           *
    617           * "If this field is disabled, the Surface Format of the depth
    618           *  buffer cannot be D24_UNORM_X8_UINT."
    619           */
    620          return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
    621       }
    622    case MESA_FORMAT_Z24_UNORM_S8_UINT:
    623       return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
    624    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
    625       return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
    626    default:
    627       unreachable("Unexpected depth format.");
    628    }
    629 }
    630