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  /external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java 21 * A component to include dynamic collision volumes (such as those produced every frame from
22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and
25 * it to the dynamic collision system. Including this component in a game object will allow it to
52 GameObjectCollisionSystem collision = sSystemRegistry.gameObjectCollisionSystem; local
53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) {
54 collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume,
LevelSystem.java 92 * tile layers and at most one collision layer. Each layer is used to bootstrap related systems
129 // We require a collision layer to set up the tile sizes before we load.
154 } else if (type == 1) { // collision
155 // Collision always defines the world boundaries.
160 CollisionSystem collision = sSystemRegistry.collisionSystem; local
161 if (collision != null) {
162 collision.initialize(world, mTileWidth, mTileHeight);
SolidSurfaceComponent.java 21 * background collision system every frame.
83 CollisionSystem collision = sSystemRegistry.collisionSystem; local
90 if (collision != null && surfaceCount > 0) {
127 collision.addTemporarySurface(start, end, normal, parentObject);
SimpleCollisionComponent.java 19 // Simple collision detection component for objects not requiring complex collision (projectiles, etc)
55 final CollisionSystem collision = sSystemRegistry.collisionSystem; local
56 if (collision != null) {
57 final boolean hit = collision.castRay(mPreviousPosition, mCurrentPosition,
BackgroundCollisionComponent.java 23 * Handles collision against the background. Snaps colliding objects out of collision and reports
49 * Sets up the collision bounding box. This box may be a different size than the bounds of the
51 * @param width The width of the collision box.
52 * @param height The height of the collision box.
53 * @param horzOffset The offset of the collision box from the object's origin in the x axis.
54 * @param vertOffset The offset of the collision box from the object's origin in the y axis.
116 * This function is the meat of the collision response logic. Our collision detection and
119 * following algorithm is used to keep the collision box out of the collision world
140 CollisionSystem collision = sSystemRegistry.collisionSystem; local
329 CollisionSystem collision = sSystemRegistry.collisionSystem; local
364 CollisionSystem collision = sSystemRegistry.collisionSystem; local
    [all...]
Game.java 122 CollisionSystem collision = new CollisionSystem(); local
123 BaseObject.sSystemRegistry.collisionSystem = collision;
145 collision.loadCollisionTiles(context.getResources().openRawResource(R.raw.collision));
237 gameRoot.add(collision);
  /device/linaro/bootloader/edk2/MdeModulePkg/Universal/RegularExpressionDxe/Oniguruma/
st.c 130 static int collision = 0; variable
137 fprintf(f, "collision: %d\n", collision);
224 #define COLLISION collision++
226 #define COLLISION
233 COLLISION;\
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
linkValidate.cpp 689 // TODO: linker functionality: location collision checking
745 // Returns < 0 if no collision, >= 0 if collision and the value returned is a colliding value.
747 // typeCollision is set to true if there is no direct collision, but the types in the same location
796 int collision = -1; \/\/ no collision local
    [all...]
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/tool/
Grammar.java 1163 LookaheadSet collision = altLook[i].intersection(altLook[j]); local
    [all...]
  /prebuilts/tools/common/m2/repository/com/squareup/dagger/dagger-compiler/1.2.2/
dagger-compiler-1.2.2.jar 
  /prebuilts/tools/common/m2/repository/org/glassfish/jaxb/jaxb-xjc/2.2.11/
jaxb-xjc-2.2.11.jar 
  /external/icu/tools/srcgen/currysrc/libs/
org.eclipse.osgi_3.10.100.v20150529-1857.jar 
  /prebuilts/tools/common/m2/repository/com/tunnelvisionlabs/antlr4/4.5/
antlr4-4.5.jar 
  /prebuilts/tools/common/m2/repository/org/eclipse/tycho/org.eclipse.osgi/3.9.0.v20130529-1710/
org.eclipse.osgi-3.9.0.v20130529-1710.jar 
  /prebuilts/tools/common/m2/repository/org/eclipse/tycho/tycho-bundles-external/0.18.1/eclipse/plugins/
org.eclipse.osgi_3.9.0.v20130529-1710.jar 
  /prebuilts/tools/common/m2/repository/org/antlr/antlr/3.5.2/
antlr-3.5.2.jar 
  /prebuilts/tools/common/offline-m2/org/antlr/antlr/3.5.2/
antlr-3.5.2.jar 
  /prebuilts/jdk/jdk8/darwin-x86/lib/
tools.jar 
  /prebuilts/jdk/jdk8/linux-x86/lib/
tools.jar 
  /prebuilts/tools/common/m2/repository/org/antlr/antlr4/4.5.3/
antlr4-4.5.3.jar 
  /prebuilts/tools/common/offline-m2/org/antlr/antlr4/4.5.3/
antlr4-4.5.3.jar 
  /external/antlr/antlr-3.4/lib/
antlr-3.4-complete.jar 
  /external/kotlinc/lib/
kotlin-compiler.jar 
  /prebuilts/checkstyle/
checkstyle.jar 
  /prebuilts/misc/common/antlr/
antlr-3.4-complete.jar 

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