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    Searched defs:compressedTextureFormats (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish-opengl/system/GLESv1_enc/
GLEncoder.cpp 79 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
81 compressedTextureFormats != NULL) {
82 memcpy(ptr, compressedTextureFormats,
117 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
119 compressedTextureFormats != NULL) {
121 ptr[i] = (GLfloat) compressedTextureFormats[i];
156 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
158 compressedTextureFormats != NULL) {
160 ptr[i] = compressedTextureFormats[i] << 16;
195 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats()
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
Context.h 331 const GLenum compressedTextureFormats[] =
339 const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 79 const GLenum compressedTextureFormats[] =
86 const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 110 const GLenum compressedTextureFormats[] =
163 const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);

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